Author: iConic
Author Website:

Requirements: No addons required

Version: 0.72
Signed: Yes, serverkey included

Short description: Project WetPaint is an undertake of Paintball to Arma 3.

Date: 2015-02-12 09:11

Comments: (12)


Project WetPaint


Project WetPaint is an undertake of Paintball to Arma 3. Immerse yourself to the friendly non violent gameplay of Paintball within the comforts of your own home.
Catered for beginners to veterans, everyone will enjoy a new and refreshed experience not seen in your typical MP. For those seeking something new, try out Project WetPaint and experience the world of Paintball within Arma 3 gameplay.

currently MP only!

Gear(helmets and Uniforms)
Objects (Bunkers)
GameModes (TDM,DM and CTF ..) **More to Come**
Maps (Pre-Made Missions)
Paint Effects
Mission Template

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:
Project_WetPaint_Missions.pbo (WIP)

Place Down Core Module in Modules(F7)->Multilayer->Paintball Core.(v0.60 *only the TDM gamemode works*)
To allow to player to resupply use the resupply module Modules(F7)->Multilayer->Paintball Resupply, And Sync(F5) them with an object(s).

Team DeathMatch:
The mode will play as normal but if respawn is enabled, once the players are shot they will need to walk back and resupply (simulating a real-life scenario). This will require the resupply module.
A video explaining how to set it up can be found here:


Capture The Flag:

Link 3 flags to the core module, once the players are shot they will need to walk back and resupply (simulating a real-life scenario). This will require the resupply module
A video explaining how to set it up can be found here:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Credits & Thanks:
iConic-21 (ALL up to v0.60)
Dissaifer (Helmets)
Bohemia Interactive … the game
Baraka (cal.68 Mod)

- Added Single-player
- Added Single-player Module (currently its in the multiplayer category, wanted to be next to the other modules so it can easily be found)
- Added Single-player Mission to mission folder (Place the mission .pbo in missions folder in your Arma 3 directory)
- Fixed all Independent Uniform
- Fixed Bluefor uniform bug
- Added when no respawn is selected on the core module, once a player is out it will be teleported to a marker on map
- Added 4 text files in the mod folder,(MagazineClassnames.txt,MaskClassnames.txt, UniformsClassnames.txt,WeaponClassnames.txt)
- Added 2 new Uni textures for Single-player

- Script Update
- Team DeathMatch Gamemode Updated
- Added Domination Gamemode
- Added 8 new Weapons:
-- 7 Primary
-- 1 Secondary
- Added 19 new Objects:
-- 2 Nets
-- 16 Bunkers
-- 1 sitting bench with 2 seating spots
- Added UI pictures for both Gamemodes
- Core module:
-- Respawn ticket Replaced with Score limit
-- Added Domination to Gamemodes
- Remove Resupply module green/red , Replaced with Resupply Module:
-- Resupply Module you can now add the class name of a Weapon and Magazine class.
-- When Sync with an object, from that object players can load default gear which is provided my mission designer with the module
-- Mission designer can also allow player to save weapon (WIP soon will also save Magazines)
- Added all ammunitions also glow at night time (allowing for night time games)

-​ Object Textures Fixed
- Weapon Textures Fixed
- Weapon Model Fixed
- Object Model Fixed
- Mask Texture Fixed
- Paint Impact Effect Added
- New Sounds Added
- New Ammo and Magazine Added
- Ammo Boxes Changed to separate Ammo only and Weapon only Box
- New Weapon UI texture
- New Magazine UI Texture
- Updated Uniform Textures
- Script Update

FIXED: JIP will cause all units to reset

Added 2 Weapon Models
Added 2 Objects (Bunkers)
Added Team DeathMatch *DM and CTF still WIP*
*Core Module Edit* Added parameters (GameMode,Allow Respawn and Respawn Tickets)
Added 2 Maps/Missions (Air Raid.Altis and GreenBurn.Altis)
Added 7 Head Gear Textures (Chosen at random on mission start)
Added 7 Uniform Textures (Chosen at random on mission start)
Added Paint splash on screen with Sound
Added 4 Paintball Models (Red,Green,Yellow and Green/Yellow)

Added 1 Weapon Models (2 variants Red/Green)
Added 3 Magazines (Red/Green/Yellow Paint)
Added 3 Objects (Bunkers)
Added 3 Modules (Core Module, Red/Green Gear Supply)
Added 2 Maps/Missions (Kill House.VR and Parking Lot.Altis)
Added 1 Head Gear Model

Forum topic:
- forums
- BI forums

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Tags: Paint,   Paintball