Author: voiper
Author Website:

Requirements: No addons required

Version: 1.1

Short description: Frustrated with A3's mines? This in-mission system makes mines both safer (to the user) and deadlier (to the enemy), while adding lots of gameplay potential.

Date: 2015-03-10 08:34


Comments: (4)
Rating:



 



Simple Mine System (SMS)

by
voiper


Description:
Replacement Mine & Explosive System for Arma 3.
Frustrated with A3's mines? This in-mission system makes mines both safer (to the user) and deadlier (to the enemy), while adding lots of gameplay potential.

Compatibility:
Not compatible with:
- AGM (AGM already redoes mines)
- Epoch/Overwatch/Overpoch (does not allow new mission-defined functions in BIS_fnc_MP)

Compatible with:
- CSE Interaction


Features:
- No addons needed. Simply plug into your mission.
- Place mines & explosives, adjust them, arm, disarm, and detonate them in a controlled and safe manner.
- Flexible placement allows you to put mines on almost any surface.
- What You See is What You Get (WYSIWYG) triggering: no more walking into invisible trigger radii.
- Each mine has been adjusted to bring it closer to reality:
    - Bounding mines no longer arm and trigger strangely, nor can be buried in concrete or steel.
    - Tripwires don't float in mid-air, and can be put anywhere within reach.
    - APERS mine replaced with custom proximity sound alarm.
    - APERS Tripwire mine replaced with custom tripflare (don't worry, Claymores still use tripwires).
    - AT mine can be partially buried in earth.
    - Charges can be detonated selectively and attached to vehicles.
- Compatible with CSE Interaction.
- MP & JIP compatible.


Installation:
1. Place the "vip_cmn" and "vip_sms" folders in the ROOT of your mission folder. If "vip_cmn" already exists, use whichever folder is the latest version.
2. In the mission's Description.ext, add (or insert, if the cfgFunctions class already exists):
class CfgFunctions {
	#include "vip_cmn\fn\vip_cmn_fnc.hpp"
	#include "vip_sms\fn\vip_sms_fnc.hpp"
};

#include "vip_cmn\resource\vip_dlg_defaults.hpp"
#include "vip_sms\resource\vip_sms_dlg.hpp"
3. Done!

Warning:
As of Arma 3 1.40, there is still no way to remove default object actions (such as "Deactivate mine"). This means that if a player is of the "Engineer" or "Explosive Specialist" class and is carrying a Toolkit, they can remove the mines using the default Arma system, which BREAKS the scripts of SMS. Use at your own caution, and design your missions accordingly.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Changelog:
v1.1
- fixed: removed cfgRemoteExec requirement (no more BIS_fnc_MP errors)
- fixed: should be actually possible to place mines on building floors
- changed: added basic documentation for the functions
- changed: tripwires can be disarmed from tripwire peg

v1.01
- fixed: error in AT mine loop
- fixed: on respawn without CSE, player loses menu

v1.0
- first release


Forum topic:
- BI Forums




Enable javascript to be able to download from Armaholic please!



Tags: Detonate,   Disarm,   Explosive,   Mine