Author: Foehammer Studios
Author Website: http://www.moddb.com/mods/the-eridanus-insurrection

Requirements: Community Base addons A3

Version: 0.13 Alpha
Signed: Yes, serverkey included

Short description: The Eridanus Insurrection is an Arma 3 Halo-based mod focused on the civil war between the UNSC and the Insurrectionists

Date: 2015-04-02 13:12


Comments: (24)
Rating:



 



The Eridanus Insurrection

by
Foehammer Studios


Description:
The Eridanus Insurrection is an Arma 3 Halo-based mod focused on the civil war between the United Nations Space Command (UNSC) and the Insurrectionists, various groups of rebel factions amongst the outer human colonies. This mod will include multiple factions, a wide variety of custom weapons and vehicles, and multiple custom-made terrains for you to play with. Now strap in and prepare to drop feet first into hell.


Features:
- New factions, vehicles, weapons, attachments, and equipment.
- AGM compatibility - http://www.armaholic.com/page.php?id=25779 (Advanced features still WIP)
- Task Force Arrowhead Radio compatibility - http://www.armaholic.com/page.php?id=23615 (Working custom radios coming soon!)
- ALiVE compatibility - http://www.armaholic.com/page.php?id=23684
- Arma 3 DLC Features included (Fire from vehicles, Sling-loading, etc.)

Factions:
BLUFOR
-UNSCDF
--UNSC Army (Woodland)
--UNSC Army (Desert)
--UNSC Marine Corps
--UNSC Orbital Drop Shock Troopers

OPFOR
-Insurrectionists
--United Rebel Front
--Eridanus Rebels

Vehicles:
D77-TC Pelican
M12 FAV Warthog
M12 LRV Warthog (MG)
M12G1 Warthog (Gauss)
M831 Transport Warthog
Insurrection APC Warthog
SOEIV ODST Drop Pod
M1087 Stallion
M1015 Mule
MAKO Drone

Weapons:
MA5B ICWS Assault Rifle
MA5B Assault Rifle + M309 GL
BR55HB Battle Rifle
M45 Tatical Shotgun
M7/Caseless SMG
M6G Magnum
M41 SSR Rocket Launcher

Attachments:
MA5 Ammo Counter
BR55 A2 Scope
M45 Flashlight (White/Red)
M7 Reflex Sight
SS/M 49 Suppressor
M7 Flashlight
M7 IR Laser
KFA-2 2x Scope
M6G Flashlight

Equipment:
Army/Marine BDUs (Heavy/Medium/Light/Medic/Vacuum-sealed)
ODST Uniform (Light/Medium/Heavy/Training/Sniper)
Insurrectionist Retextured Outfits and Equipment
UNSC Medical Kit
UNSC Biomedical Foam
UNSC Communications Backpack
UNSC ODST ILCS Rucksack
Cigar and Cigarette facewear


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
*.pbo


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
-Random facewear can spawn on units with closed headgear
-can see out the inside of the ODST helmet
-Easy to pop rear Warthog tires
-M1087 Stallion needs added
-M1015 Mule needs added
-Awful looking Pelican cockpit
-Gauss cannon aimming off a bit
-SMG animations missing
-SMG and M6G are too small
-Muzzle flashes missing
-MA5B flashlight not an attachment
-Dirt material on many assets when shot
-Fuzzy shadows for many assets
-Thermal support needs added

To report any more bugs, you may report them in the bug section of our Moddb forums here: http://www.moddb.com/mods/the-eridanus-insurrection/forum/board/v-01-alpha-release-bugs
or you can submit a post to the mod's subreddit using our Bug Report template: http://www.reddit.com/r/EridanusInsurrection


Future plans:
-More and improved compatibility with mods.
-Improved optimization of assets.
-Many more custom vehicles, weapons and equipment.
-More missions, especially multiplayer missions.
-Multiple custom terrains with custom buildings.
-Improved intro screen.
-Various bug fixing.


Credits & Thanks:
Development Team:
SpaceNavy - Management, Config
TheDog88 - Management, O2
IndoorBradster - Modelling
Scorch052 - Scripting
Stirls - Modelling, Textures
Proto - Digital Art
sw4l - Animations
TheEvanCat - Re-Textures
Zero - Models, Textures, RVMats
TheDidact - Modelling
McChaffee - Music

Rest of the TEI Team
Hatchet
LAxemann
NO–TRIANGLE House Pictures
KoffeinFlummi
nkey
deltagamer
Davis--237834
martynball
Helioseven
bad benson
CBA Team
ALiVE Team
TFAR Team
AGM Team
wofjanine
trino
J. Burgess
carbon dudeoxide
japith
Delta1477
ï²nvî§íOn
redez901
joseph williams
Denarran


License / Disclaimer:
Halo© Microsoft Corporation. The Eridanus Insurrection was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
http://www.xbox.com/en-US/community/developer/rules

You are not allowed to use the pbos in any other mod without permission from SpaceNavy. You are also not allowed to make any forms of profit using assets from this modification.


Changelog:
v0.13 Alpha
ADDED
-UNSC Charon-class frigate "Final Dawn" with template mission (very WIP)
-UH-144 Falcon (no textures right now)
-M73 LMG
-M247 MMG
-Armed Pelican
-Folded SMG
-SMG FMJ/JHP ammo
-Milsim unit emblems
-AA Warthog
-AT Warthog
-Frag and smoke grenades
-UNSC/PRC-521
-TFAR support for radio packs
-Longsword/Scorpion (VEEEEEEEEERY WIP, shouldn't use them)
-chin straps for UNSC helmets
-MA5 flashlight attachment
-added Dev ODST armors
-custom scenry objects (kiosks, table)
FIXED
-Rocket launcher firing very low
-Muzzle flashes on weapons
-Shotgun shadows
-BR55 model reversed
-ODST pods in MP
-ODST visors in MP
-SMG Red dot sight aimming wrong
-UNSC Monument error
-Added mass to weapons
-Loud sounds in Pelican
-Quiet sounds in Warthog
-hidden Pelican seat
-Gauss hog firing wrong
-ODST pod infinite doors
TWEAKED
-Pelican flight model
-Empty rocket launcher shows no tubes
-Positions of medkit and biofoam
-Renamed commopack to UNSC/PRC-515O
-Lowered recoil on BR55 and MA5B
-Up'd the fire rate of the MA5
-Increased M6G and SMG sizes
-Warthog handling
-Increased armor values of UNSC stuff
-Armor on vehicles

v0.12
ADDED
-Several Music tracks (Courtesy of Mcchaffee)
-UNSC weapon and ammo racks
-Night vision mode to A2, MA5, and Pistol scopes
-Inventory Icons
-HEV and HUD function suites
-improved readme with installation instructions and FAQ
-No Ironsights verison of the MA5 ammo counter
-GL Sight flip-up animation
-new ODST body suit texture
-UNSC Jarhead cap for Team Leaders
FIXED
-MA5B shadow glitch
-Arma 3 crashing with ASDG-JR (if you use it, update to 0.13)
-army right shoulder pad, missing face
-army/ marine pants uv mapping
-army/ marine clipping around the neck
-odst clipping around the neck
-odst clipping around the hands
-army/ marine clipping around the hands
-pelican entry/exit points
-pelican bounced off water, missing bouy lod
-tei_intro music not playing
-tei_intro some odst sunk into the ground
-tei_music call to arms not working
-tei_music engaged not working
-warthog cannot load armour_plate
-glitch on warthog windows causing no visual effect on turrets
-shadow lod on odst grave
-shadow lod on army grave
-m7 rds opaque texture
-backpack causing missing texture error
-innie hogs now have armed soldiers as crew
-innie warthog proper texture
-pistol slide animations
-backpack shadow lods
-GL Sight accuracy
-rocket launcher ammo firing incorrectly
-pelican open/close ramp dialog not going away
TWEAKED
-AR ammo counter modelOptics
-pelican sound loudness
-engine exhaust fumes moving with engines
-all ammunition damage values
-all armor values
-pelican armor and hitpoints
-pelican handling
-ONI operator has light armor now
REMOVED
-MP3 Music Files (dun goofed)
-NATO Pelican

v0.1 Alpha
- first public release


Forum topic:
- BI forums



- Community Base addons A3




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