Author: The ACE Team
Author Website: http://www.ace3mod.com/

Requirements: Community Base addons A3

Version: 3.7.0
Signed: Yes, serverkey included

Short description: ACE3 - A proud merger between the ACE2, AGM and CSE teams

Date: 2016-09-14 07:37
Submitted by: Armaholic


Comments: (56)
Rating:



 



Advanced Combat Environment 3 (ACE 3)

by
The ACE Team


Description:
Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.


Features:
Core Features
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Captivity System
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation
Additional Features
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Disposable launchers
Realistic G-forces
Vehicle Locking
Name tags
Laserpointers
Realistic Night and Thermal vision modes
Magazine repacking
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR, Kestrel and ATrag devices
... and much more


Installation:
To install the Advanced Combat Environment 3 (ACE 3) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ace_*.pbo


Usage:
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
Destroying a vehicle with vehicle cook off enabled will not increase score

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system


Working With Us:
ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!


Repository:
If you want to get a jump start on ACE3 and check out the code, please go to our GitHub repository!


Notes:
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.


Credits & Thanks:
See the included ACE 3 CONTRIBUTOR LIST.


Changelog:
v3.7.0
ADDED:
Add Advanced Throwing (#3477, #4318, #4313)
Add ACE_isBelt for DLC/Expansion magazines (#4246)
Add Advanced Fatigue (#4321)
Add BlueForceTracking filtering via an object variable (#4196)
Add Chemlight Enhancements (#3921)
Add Hiddenselection camo to bodybag for Retexturing (#4276)
Add Medical AI (#4311)
Add Tripflare (#4152)
Add UI framework and update feature documentation (#4251)
Add additional cargo and dragging for crates (#4129)
Add definable classname for Spare Barrel (#4121)
Add dogtags $PBOPREFIX$ and Improve function headers (#4221)
Add explosive devices to missing units, close #4181 (#4191)
Add interaction action on demand (#4079)
Add log file and line numbers for warnings/errors/debug msgs (#4172)
Add make hearing component compatible with glasses (#4166)
Add missing semi-colon (#4180)
Add option for fade nametags towards screen border (#4316)
Add paradrop crates from helicopter or plane cargo (#2468)
Add port ACE2 incendiary grenades (#4109)
Add port AGM cook off (#4116)
Add realistic weights (#3868)
Add rearm, refuel and repair actions for RHS vehicles (#4230)
Add spare barrel to VA in 1.64 (#4328)
CHANGED:
Change Allow inheritance for addActionToClass (#4272)
Change Bundle fire damage into larger chunks (#4223)
Change Cache config UI (#4234)
Change Convert common to CBA hashes (#4188)
Change Convert finger to CBA hashes (#4183)
Change Convert laser to CBA hashes (#4186)
Change Convert map-gestures to CBA hashes (#4187)
Change clear reviveState when calling setUnconscious (#4258)
Change deprecate ACE hash functions in favor of CBA versions (#4171)
Change deprecate sort function (#4169)
Change lower wirecutter item mass (#4209)
Change reenable pickup action, because related bug has been fixed (#4175)
Change skip DLL check on non-windows machines (#4254)
Change Increase blood bag flow rate for basic medical (#4306)
Change Increase defuse range for underwater mines (#4195)
Update RHS compat for 0.4.1.1 (#4142)
Update compat_rhs_usf3 (Weapons/Ammo) (#4028)
Tagging Framework and Improves (#4146)
IMPROVED:
Improve SSN hash (#4089)
Improve createVehicle(Local) performance consideration description (#4212)
Improve creation time of house actions dummy (#4159)
Improve interaction position for air units. (#4285)
Improve stringRemoveWhitespace function header (#4218)
Improve use GVAR Macro Where Applicable (#4137)
Improve use createSimpleObject for medical litter (#4197)
Improve use pushBackUnique in Tags cache (#4249)
Improve Minor cleanup of fired EH listeners (#4155)
Improve Minor optimizations using private, params, and isEqualType (#4323)
Improve Minor private variable fixes (#4300)
Improve Minor tweaks to medical (#4202)
FIXED:
Fix bug which would cause unecessary echo network traffic (#4242)
Fix disable frag for shells that end in water (#4136)
Fix don't run animChanged event on all units in dragging (#4203)
Fix javelin fire block not being removed (#4228)
Fix missing zeroing UI on vehicles without FCS (#4232)
Fix null ace_player from early call to addPlayerEH (#4289)
Fix objectEvent method (#4267)
Fix refuel not respecting time acceleration and pause (#4140)
Fix repair cargo not added to zeus created objects (#4201)
Fix spectator map click not changing cam pos (#4151)
Fix static weapons not being loadable in cargo (#4205)
Fix tagging cstring (#4226)
Fix terrain LOS check for vehicles with low getPos (#4130)
Fix the captive module from creating attributes when not needed (#4213)
Fix track repair selection placement (#4198)
Fix wrong config path in FUNC(calculateMass) (#4225)
Fix Heal hitpoint after bandage sets bodyPartStatus (#4216)
REMOVED:
Remove deprecated functions (#4185)
Remove some broken functions (#4170)
Remove superfluous requiredAddons in hearing (#4277)
DOCUMENTATION:
Fix Cargo Framework title numbering (#4149)
Fix Events Framework documentation 3.1 section (#4266)
Remove never-merged rearm feature and framework documentation (#4263)
Streamline closing points on wiki pages (#4269)
Update coding guidelines (#4139)
Update dragging framework wiki (#4143)
Update medical feature doc (#3731)
Add Tagging documentation (new location) (#4260)
Add advanced example for interaction menu framework (#4257)
Add createVehicle(Local) performance consideration to coding guidelines (#4211)
Add documentation for tagging to event wiki (#4252)
Add note about no settings class for serverconfig (#4292)
Add version information to most wiki feature and framework pages (#4303)
Add version to frontmatter and display it in the wiki (#4291)
Fix list in interaction menu framework documentation (#4264)
Fix typos and code brackets in coding guidelines (#4133)

v3.6.2
ADDED:
Add cut ropes keybind (#4115)
Add dragging support to Apex crates (#4114)
CHANGED:
Use a function to do gestures (#4096)
Name of Weapon_SMG_05_F to MP5K in the editor (#4110)
FIXED:
Fix MicroDAGR trailing zero (#4113)
Fix main menu ACE Options placement to top left (#4107)
Fix Eden attribute layout for 1.62 (#4097)
Fix missing vanilla magazines for LMG_Minigun (#4099)
Fix Vector 21 reload mutex issue (#4096)
Fix check ammo reload mutex issue (#4096)
Fix cached call events (#4117)

v3.6.1
ADDED:
Add reload mutex as canInteractWith condition (#4062)
Add Drag/Drop Keybind (#4034)
Add goggle setting for level of effects (#3997)
CHANGED:
Enable gunbag for all non-machinegun primary weapons (#4063)
Allow defusing naval mines (#4078)
Tweak spotting scope anims / mem points (#4060)
Make ace news fit apex menu style (#4051)
Mine detector optimization and cleanup (#4052)
Refuel - Simplify Actions, Fix Van_01 config (#4047)
FIXED:
Fix broken revive and full heal (#4056)
Fix overheating spare barrels (#4045)
Fix pboProject converting boolean to numbers in UI config (#4041)
Fix aggressive overlap detection (#4040)
Fix cargo event name - spare parts not being added (#4037)
Fix no attack profile on static titan launcher (#4023)
REMOVED:
Remove redundant getMagazineIndex compatibility function (#4065)
Remove remaining >> signs from interaction menu (#4061)
DOCUMENTATION:
Cleanup Event Documentation for 3.6.0 (#4039)

v3.6.0
ADDED:
Selective UI Elements (#1857)
Add function for custom rank icons displayed below nametags (#4004)
Add Russian rank icons (#3995)
Added beautified component names (#3960)
Add Deprecate components support (#3795)
Add NonSteerable Reserve Parachute (#3689)
Add backwards compatibility for InventoryChanged (#3797)
Add blockEngine status effect (#3753)
Add canPush config entry (#3789)
Add cargo to Taru pods (#3729)
Add component dependencies to feature wiki pages (#3786)
Add day (non night vision) version of the vector 21 (#3702)
Add icons for mine detector actions (#3951)
Add interaction support to Motorcycle class (#3787)
Add key to toggle wind info display (#3762)
Add map altitude to GPS (#3651)
Add maxDam for medium velocity wounds (#3910)
Add mine detector port from ACE2 (#3755)
Add more zeus modules (#3796)
Add new zeus addObjects setting to settings module ((#2451) #3767)
Add remove trench and continue digging trench actions (#3612)
Add size parameter to displayTextPicture, Improve parameter checking … (#3871)
Add support for custom textures in tagging (#3631)
Add zeus objects setting (#3768)
Add fastroping sounds (#3517)
Add 'name' to components (#3955)
Add a line to get rid of 4 first aid kits in the invisible fast roping helper (#3887)
Add a line to support JSRS Eden (#3823)
Add framework to add virtual mass to containers (#3750)
add missing magazines, fix (#3685 #3772)
add gunbag for DMRs (#3749, #3903)
Add Overheating Master Enabled Setting (barrelPR) (#3758)
Add Tanoa Weather Data (#3902)
Add Tanoa map data (#3897)
Add compat for adr-97 (#3728)
Add drag and carry icons. (#3676)
Add filter minor falling damage to non-leg hitpoints (#3629)
Add show virtual load in inventory menu (#3779)
Add throw a globalEvent when a tag is created. (#3529)
CHANGED:
Switch EFUNC(common,waitAndExecute) to CBA (#4008)
Align tags upward in non-horizontal surfaces (#4005)
Disable auto weather (#4003)
Deprecate ACE Sitting component in favour of ACEX Sitting (#3795)
Finger component cleanup (#4002)
Rename ACE event names (#4001)
Convert common events to CBA playerEvents (#3975, #3973, #3972)
Make dirt/dust effects less bright at night (#3996)
Change use backpack command for backpack classname (#3987)
Increase required CBA version (#3982)
Update compat_r3f CfgAmmo.hpp (#3979)
Update compat_r3f config.cpp (#3978)
Update fnc_getMapData.sqf (#3977)
Adjust bandage configuration (#3909)
Adjusted weight of bodybag (#3780)
Allow drivers of vehicles to show microDagr (#3808)
Always add finger keybind so it is changeable (#3914)
Always use junctions for manual setup on wiki (#3654)
BFT - Use params command and private keyword (#3677)
Better handle unloading on slopes (#3692)
Carry, drag and load metal and plastic cases (#3518)
Clarify repair while engine is running (#3690)
Improve cargo initialization XEH (#3655)
Improve selective UI API (#3805)
Improve synced event error logging (#3723)
Improve zeus auto-add XEH behaviour (#3948)
Update 3den attributes to use 1.60 scaling (#3857)
Update Spotting Scope (#3880)
Update coding guidelines (#3785)
Use new CBA delayed execution functions and deprecate ACE functions (#3812)
Use new CBA get config functions and deprecate ACE functions (#3813)
Use new binocular magazine CBA functions and deprecate ACE functions (#3814)
Use new quoted function macros (#3670)
Use new quoted path macros (#3669)
Change Gforces - Add ace_setting to only run in aircraft (#3705)
Change Goggles - Fix script error from CBA_fnc_waitAndExecute (#3856)
Change Googles - Only play wipe anim for primary weapon (#3680)
Change Integrate 1.60 marker shape color map interface (#3860)
Change Make 40mm Grenades Frag (#3679)
Change Make explosives helpers hidden in eden. (#3714)
Change MicroDAGR overhaul (#3567)
Change Move Defuse action to main action (#3883)
Change Optics - Create PIP camera only when needed (#3900)
Change Raise a local event when a weapon is jammed (#3678)
Change Repair - Improve wheel detection for RHS (#3760)
Change Replace execRemoteFnc with CBA events in rearm (#3943)
Change Replace execRemoteFnc with events (#3811)
Change Uniformize interaction distance for vehicle based on bounding box (#3342)
Change delay calling addCuratorEditableObjects for a frame (#3640)
Change deprecate ACE events framework (#3815)
Change end spectator by global mission end event from server (#3659)
Change flashSuppressors to use CBA's JM configs (#3709)
Change getVehPos - Tweak heli width, and put at eye level (#3932)
Change hearing - New XEH, Fix dead effects, Medical var (#3802)
Change make FUNC(scriptedExplosive) work in scheduled env, ref (#3621 #3633)
Change moved IR Strobe to left shoulder when attached. (#3770)
Change replace timePFH with CBA_missionTime (#3516)
Change skip 'playerInventoryChanged' after firing (#3793)
Change use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate getAllGear (#3792)
Change wait until postInit to install playerChanged event (#3658)
Improve ACE medical code part (#3915)
Improve Unify deployables (#3861)
Improve fullCrew new parameter to improve FUNC(getTurretX) (#3809)
Improve greatly improve the accuracy of the protractor display (#3611)
Improve javelin LOS check - Verify player has LOS to cursorTarget (#3682)
Update Tactical Ladder model cfg (#3746)
FIXED:
Fix incorrect values for bandage configuration (#4012)
Fix skip selectWeapon on nil in rearm (#4010)
Block FCS when controlling a UAV (#3991)
missleGuidance - Fix seeker los check (#3986)
Fix lead indicator for B_APC_Tracked_01_AA_F (#3985)
Handle "loadout" changed event when player is null (#3984)
Fix mine updated base class error (#3970)
Fix some rogue mission dependencies (#3963)
Fix freeing prisoners after they've switched locality (#3958)
Fix Comanche's weapon lock and guidance (#3957)
Fix "remove dead bodies on disconnect" when enabled and forced (#3752)
Fix 1.60 UBC (slingloads) (#3849)
Fix AB Terrain Extension (#3623)
Fix BIS gesture keybinds (#3713)
Fix Can't toggle safemode in FFV seats (#3820)
Fix Capitalization of Many ACE_Settings classes. (#3627)
Fix CfgPatches author/ is not a value (#3850)
Fix Line Of Sight check for wire cutter helper (#3930)
Fix NVG overbright when player throws grenades (#3873)
Fix UBC errors for RHS 4.1 (#3800)
Fix WEB_URL end of line error (#3854)
Fix ability to carry a chair someone is sitting on (#3947)
Fix basic UI being overwritten on RscDiary unload (#3920)
Fix c4996 (#3905)
Fix double displayName in medical settings (#3615)
Fix explosive sync on dedicated server (#3761)
Fix extra HTML tag (#3617)
Fix for misaligned list (#3618)
Fix getting stuck on rope whilst fastroping (#3734)
Fix goKneeling changing animation inside vehicle (1.60) (#3870)
Fix inverted gestures Stop and Freeze and minor gestures cleanup (#3635)
Fix nametag error when assignedTeam is nil (#3894)
Fix no gray screen for advanced medical (#3945)
Fix selective UI in FFV slots (#3877)
Fix selective UI script error when changing certain other settings (#3872)
Fix ship view distance using foot instead of vehicle setting (#3693)
Fix showHud if set before display loaded (#3844)
Fix spectator unit tree refreshing (#3781)
Fix strange animation played when using PAK (#3946)
Fix the placement of spotting scopes on slopes (#3919)
Fix vanilla CCIP on A-10 (#3848)
Fix wind info keybind string (#3884)
Fixed HuntIR deployment (#3851)
Fixed redundant privates in setCardiacArrest (#3703)
Fixed strncpy in parse_imagepath (#3552)
Fix FUNC(setName) for Zeus and alive spawned units (#3634)
Fix getWeaponState, fix (#3777 #3778)
Fix mine detector not picking up fused explosives (#3936)
Fix rallypoint being objNull, when created via 'createvehicle' (#3836)
Fix script error in tagging (#3648)
Fix wrong macro names (#3722)
Fix AAR actions + track temperatures of spare barrels (#3438)
Fix Fix missing ace_settings.hpp include in gforce (#3837)
Fix Linebreak extension (#3620)
Fix LoadPerson - Only try vehicles that have room (#3688)
Fix On Detach, delete used chemlights (#3924)
Fix RHS Ballistic Glasses Tint - Fix (#3941)
Fix UI - Don't overwrite other showHud indexes (#3756)
Fix ace_map: More realistic flashlight glow + minor fix (#3824)
Fix concertina Wire - Don't recoil broken wire, fix killer (#3699)
Fix correct mildot reticle LRPS/AMS/KHS (#3664)
Fix div0 error when naked (#3893)
Fix exclude FRIES from repair interactions (#3694)
Fix execute take nozzle actions only on progress bar success (#3783)
Fix fcs scopes ffv (#3804)
Fix for change to handleDamage in dev branch (#3895)
Fix handle objNull in virtualMass in movement (#3901)
Fix only do gunbag things when target has a gunbag (#3908)
Fix only play fastroping sounds for player (#3878)
Fix specify helicopter cargo spaces (#3643)
Fix vehicle inventory lock compatibility with acre (#3718)
Spottingscope fixes (#3862)
REMOVED:
Remove difficulties component (#3766)
Remove line drawing (#3864)
Remove old test-mission (#3791)
Remove redundant spare part adding and improve addSpareParts function (#3788)
Remove remaining usage of player (#3710)
Removed old occurrences of AGM and CSE (#3754)
Remove BI blood overlay (#2331)
DOCUMENTATION:
Overhaul of ACE3 scheduler practices (#3976)
Add wiki improvements for Interaction Menu Framework (#3681)
Update overheating documentation (#3716)
Add documentation of focus feature system (#3029)
CODE MAINTAINANCE AND TOOLS:
Cleanup some undefined functions and strings (#3961)
Cleaned up excessive white-space (#3751)
Cleanup Function Headers Titles (#3944)
Cleanup medical PFHs (#3462)
Cleanup movement and improve debugging (#3876)
Cleanup reload launchers (#3730)
Cleanup transitions to CBA's waitAndExec (#3858)
Cleanup Remove unused files (#3949)
Cleanup code cleanup fnc_blending (#3874)
Cleanup improve Code to String (#3641)
Clean up medical components (#3912)
Compat pbo warnings (#3624)

v3.5.1
FIXED:
AI ignoring waypoints when FRIES is enabled/loaded (#3504)
Morphines increase blood pressure in advanced mode (#3579)
Script error when using morphine (#3526) (#3527)
Mk6 Mortar ammo handling broken on dedicated (#3557) (#3584)
ACE_Box_82mm_Mo_Combo is overflowing (#3491) (#3492)
Able to drag and carry StaticCannon (#3528) (#3566)
Cannot rotate explosives or ladders. (#3499) (#3507) (#3551)
Portable lights (and other carriable objects) might float when released in midair. (#3486) (#3497)
Store interaction menues in CBA Namespaces (might fix save game crashes) (#3547)
Problem with cargo filters in save games (#3548)
Reset interaction menu time variables on save game load (#3150) (#3578)
Sandbag not shown in 3den (#3525)
AI placed in editor cannot be setHandcuffed on Dedicated. (#3532) (#3536)
Interaction menus are still accessible while waiting for respawn (#2900) (#3575)
Indfor pilot has no fitting ammo (#3545) (#3549)
Able to refuel with running engine (#3534) (#3542)
Allow string input for isBackpack (#3539)
player markers not showing up correctly with BFT_ShowPlayerNames (#3496)
addActionEvents were executed in scheduled environment (#3560)
Broken cancel (RMB) Action (#3524)
ADDED:
Fastroping - deployment API and waypoint (#3544)
Fastroping - various post-release enhancements (#3553)
RHS fastroping compatibility (#3519) (#3495)
Spanish translation to fastroping module (#3510) (#3515)
CBA 2.3.1 to versioning check (#3513)
CHANGED:
Increase interaction distance with explosives from 1m to 1.5m. (#3379) (#3509)
Replace some Purista with Roboto (#3401)
CODE MAINTAINANCE:
Replace usage of filter with select in tagging (#3589)
Fix versioning true when compiled (#3581)
Replaced execRemoteFnc with events (#3541) (#3542)
Make the FRIES inherit from Helicopter_Base_F. (#3504)
Added QUOTE macros to fastroping configs (#3457)
Standardize GVAR array brackets in configs. (#3456)



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