Author: The ACE Team
Author Website: http://www.ace3mod.com/
Requirements: Community Base addons A3
Signed: Yes, serverkey included
Short description: ACE3 - A proud merger between the ACE2, AGM and CSE teams
Advanced Combat Environment 3 (ACE 3)by
The ACE Team
Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.
This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.
ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Realistic Night and Thermal vision modes
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR, Kestrel and ATrag devices
... and much more
To install the Advanced Combat Environment 3 (ACE 3) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
RTP - Reports the following Updating Base Class warning in A3 1.44
Updating base class MainTurret->MainTurret, by z\ace\addons\aircraft\config.bin/CfgVehicles/Heli_Transport_01_base_F/Turrets/MainTurret/
"My game is crashing on startup with the extensions!" - https://github.com/a...CE3/issues/1111
"I dont like x, y or z and _____" - Check your ACE settings, many alternatives and options exist
"Stuff in the menu is overlapping" - https://github.com/a...CE3/issues/1080
"ACE3 doesn't work during mission after full game reset" - https://github.com/a...ACE3/issues/980
"The people inside a tank are getting wounded by other exploding vehicles" - https://github.com/a...ACE3/issues/683
"I respawned and my combat deafness stuck" - https://github.com/a...CE3/issues/1022
"I don't see any/the pain visual feedback is really weak" - Turn on chromatic abberation effects in your settings
"Advanced medical fractures or airway does not work" - Not yet implemented
"I cant interact with dead bodies sometimes" - https://github.com/a...ACE3/issues/869
"I cant lock on to targets/shoot" - http://ace3mod.com/w...re/javelin.html
"Does the Titan/Spike launcher support X" - https://github.com/a...CE3/issues/1059
Comanche: "My missiles wont lock" - Self interact, laser designator on, self laser target. Or have someone else laser
Comanche: "The stabalized turret is really annoying" - Keep cycling views, there are alternates that don't stabalize
"IED's are floating when I attach them to vehicles" - https://github.com/a...ACE3/issues/365
Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system
Working With Us:
ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!
If you want to get a jump start on ACE3 and check out the code, please go to our GitHub repository!
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.
Credits & Thanks:
See the included ACE 3 CONTRIBUTOR LIST.
AI ignoring waypoints when FRIES is enabled/loaded (#3504)
Morphines increase blood pressure in advanced mode (#3579)
Script error when using morphine (#3526) (#3527)
Mk6 Mortar ammo handling broken on dedicated (#3557) (#3584)
ACE_Box_82mm_Mo_Combo is overflowing (#3491) (#3492)
Able to drag and carry StaticCannon (#3528) (#3566)
Cannot rotate explosives or ladders. (#3499) (#3507) (#3551)
Portable lights (and other carriable objects) might float when released in midair. (#3486) (#3497)
Store interaction menues in CBA Namespaces (might fix save game crashes) (#3547)
Problem with cargo filters in save games (#3548)
Reset interaction menu time variables on save game load (#3150) (#3578)
Sandbag not shown in 3den (#3525)
AI placed in editor cannot be setHandcuffed on Dedicated. (#3532) (#3536)
Interaction menus are still accessible while waiting for respawn (#2900) (#3575)
Indfor pilot has no fitting ammo (#3545) (#3549)
Able to refuel with running engine (#3534) (#3542)
Allow string input for isBackpack (#3539)
player markers not showing up correctly with BFT_ShowPlayerNames (#3496)
addActionEvents were executed in scheduled environment (#3560)
Broken cancel (RMB) Action (#3524)
Fastroping - deployment API and waypoint (#3544)
Fastroping - various post-release enhancements (#3553)
RHS fastroping compatibility (#3519) (#3495)
Spanish translation to fastroping module (#3510) (#3515)
CBA 2.3.1 to versioning check (#3513)
Increase interaction distance with explosives from 1m to 1.5m. (#3379) (#3509)
Replace some Purista with Roboto (#3401)
Replace usage of filter with select in tagging (#3589)
Fix versioning true when compiled (#3581)
Replaced execRemoteFnc with events (#3541) (#3542)
Make the FRIES inherit from Helicopter_Base_F. (#3504)
Added QUOTE macros to fastroping configs (#3457)
Standardize GVAR array brackets in configs. (#3456)
- BI forums
- Community Base addons A3
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