Author: The ACE Team
Author Website: http://www.ace3mod.com/

Requirements: Community Base addons A3

Version: 3.8.2
Signed: Yes, serverkey included

Short description: ACE3 - A proud merger between the ACE2, AGM and CSE teams

Date: 2016-11-25 14:20
Submitted by: Armaholic


Comments: (57)
Rating:



 



Advanced Combat Environment 3 (ACE 3)

by
The ACE Team


Description:
Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.


Features:
Core Features
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Captivity System
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation
Additional Features
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Disposable launchers
Realistic G-forces
Vehicle Locking
Name tags
Laserpointers
Realistic Night and Thermal vision modes
Magazine repacking
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR, Kestrel and ATrag devices
... and much more


Installation:
To install the Advanced Combat Environment 3 (ACE 3) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ace_*.pbo


Usage:
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
Destroying a vehicle with vehicle cook off enabled will not increase score

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system


Working With Us:
ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!


Repository:
If you want to get a jump start on ACE3 and check out the code, please go to our GitHub repository!


Notes:
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.


Steam Workshop:
- Subscribe


Credits & Thanks:
See the included ACE 3 CONTRIBUTOR LIST.


Changelog:
v3.8.2
ADDED:
Add RHS MELB Fast Rope compatibility, add 3d debuging of mem points (#4685)
CHANGED:
Change mortar to ammo handling weapon on init (#4678)
Advanced Fatigue swimming/diving/crawling tweaks (#4672)
Use head direction for drawing MicroDAGR waypoints (#4670)
Don't compile action menu for playable logics (#4666)
Hide Advanced Fatigue bar on map / spectator (#4655)
ATragMX - Estimate bullet length instead of using a fixed value (#4651)
IMPROVED:
Allow checking dogtags inside vehicles and when sitting (#4619)
Updates the Ballistics module to support Apex (#4616)
Cookoff ammo selections default values (#4604)
Blocks AI getting back into the vehicle on cookoff (#4587)
FIXED:
Fix Advanced Fatigue for adjusted stances (#4671)
Fix tagTestingThread error (#4662)
Fix Trip Flares script error (#4647)
Fix ammo cook off with certain explosives (#4638)
MedicalAI - Fix treatment animion with no weapon (#4633)
Fix Full Repair menu not shown when damage returns 0 (#4621)
Fix Kestrel4500 wind speed calculation (#4609)
Fix makeJerryCan locality issues (#4600)
Fix cargo find nearest vehicle (#4592)
ACE_Chemlight_Shield not public (#4612)
Remove scrollbars from javelin scope (#4618)
Fixes the ATragMX 'Done' button issue (#4617)
Ballistics - Fixed 6.5mm magazine config (#4641)
Prevent switching to weapon while carrying fuel nozzle (#4629)
DOCUMENTATION:
Scopes - Updated wiki framework (#4680)

v3.8.1
FIXED:
Fix game crash when unit gets hit with extreme amounts of damage (#4574)
Fix vehLock warning about bad func type (#4582)

v3.8.0
ADDED:
Add 3den attribute to disable bft (#4452)
Add Draw Straight Lines with maptool (#4410)
Add Functions to perform arithmetic operations on sets (#4514)
Add Laser guidance for all designators (#3308)
Add Show damage on repair items interaction point (#4448)
Add ace2 sys blood port (#4377)
Add ammo box cookoff (#4380)
Add ammo cookoff (#4376)
Add auto add blown off turrets to curator (#4425)
Add dmg materials to spare tracks and wheel (#4450)
Add function to disable dogtags for factions, and disable for civilians (#4539)
Add object attribute to disable cookoff for individual vehicles (#4383)
Add optional pbo to disable cross hair (#4168)
CHANGED:
Change Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Change Disable FCS on RHS helicopters (#4509)
Change End path drawing when passing through Geom/Fire (#4385)
Change Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
Change Update for newest JR / 1.64 UBC (#4208)
Change convert log macros to cba versions (#4282)
Change delete "Teleport Players" module after use (#4368)
Change increase red laser alpha, close #4535 (#4541)
Change more immersive dogtag interaction (#4446)
IMPROVED:
Improve Use waitAndExecute for fatigue loop (#4453)
FIXED:
Fix Ambient Sounds (#4470)
Fix FRIES attach point for unarmed wildcat (#4518)
Fix Medical AI: Filter player medics (#4444)
Fix PCTW error on certain vehicles (#4463)
Fix frag - reflectionsEnabled (#4475)
Fix fuel nozzle disconnect at maximum hose distance (#4525)
Fix going unconscious while fastroping (#4531)
Fix handle RHS impact grenades (RGN/RGO) (#4447)
Fix interaction addActionToX return values (#4461)
Fix show correct elev for mortar with no ammo (#4478)
Fix weather for inherited CfgWorlds (#4360)
Fix broken ace menu in main menu (#4451)
Fix broken parachutes (#4462)
Fix damage materials of repair items (#4466)
Fix fatigue when diving while sprinting (#4516)
Fix formating of CBA version check (#4511)
Fix nocrosshair being in addons and optionals (#4434)
REMOVED:
Remove civilian rank icons from nametags (#4538)
Remove deprecated code for 3.8.0 (#4457)
Remove deprecated event handlers (#4459)
Remove deprecated sitting module (#4458)
Remove visible id from the dog tag item (#4480)
Removed aiDispersionCoef for vanilla weapons (#4484)
DOCUMENTATION:
Add Medical AI documentation (#4407)
Add Advanced Fatigue documentation (#4401)
Escape jekyll code in documentation guidelines page (#4397)
Add version note to yellow Advanced Throwing circle documentation (#4455)
Fix dependencies list prefix that shouldn't exist (#4409)
Add hint to grenades pages for advanced throwing (#4442)
Fix grenade docs base url (#4445)
Remove Laser-SelfDesignate wiki page (#4524)


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Mod,   Mechanized,   Simulation,   Stamina,   Damage,   Physics,   Aim,   Enhace,   Environment