Author: SpeisCheese
Author Website:

Requirements: No addons required

Version: 1.3 beta
Signed: Yes

Short description: The Cartel is a multinational military organization and its goal is to take control over the earth.

Date: 2015-09-16 20:45

Comments: (1)


Cartel Faction


My second attempt to create a faction for ArmA 3. I hope you enjoy it. This is a simple CSAT Retexture, but I will add OPFOR and AAF units later. This is STILL a BETA, so expect to get some errors. If anyone found some errors, please post them in the comment section.

This faction is also ZEUS compatible.

Here a bit of story:
The Cartel is a military organization, trying to conquer the world. The Cartel is a multi national faction, like the Chimera. The main ennemies of the Cartel are the US Army and the Chimera.

The Cartel is based on the Act of Aggression faction, a RTS game coming in September 2015. After creating the Cartel and Chimera factions, I don't think that I need to make an US Army because there are already so many.

-Zeus Compatibility
-Special Forces
-Many CSAT and NATO units
-More coming soon...

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Future plans:
Add more units and fix errors.

Steam Workshop:
- Subscribe

- Full version now
- Fixed ammunition issue with the pistols and sniper guns
- Darker textures
- Fixed an issue displaying "SAS Sniper" when Chimera mod installed

v1.2 BETA
-Many renamed units
-Added Mi-48 Kajman called "Mi-48 Super Havoc"
-Renamed "Special Forces" to "Black Ops"
-Renamed all units with "SF" to "Vanguard"
-Replaced all UGVs with Civilian Trucks(because in AoA, they don't have combat drones)

v1.1 BETA
-Renamed "UH-80 Ghost Hawk" to "UH-80 Shadowhawk"
-Renamed "AH-66 Commanche" to "RAH-66 Comanche"
-Renamed "Grenadier" to "Punisher"
-Removed 3 Groups which caused errors
-Fixed an issue with the drone terminals

v1.0.1 BETA
-Fixed an issue with Armoured Group
-Small changes for APC and MBT textures

v1.0 BETA
-First Release

Forum topic:
- Armaholic forums

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Tags: Act Of Aggression,   Cartel,   Opfor,   Zeus