Author: NeoArmageddon
Author Website:

Requirements: Community Base addons A3, Community Upgrade Project - Weapon Pack, Community Upgrade Project - Units Pack

Version: 1.10.0
Signed: Yes, serverkey included

Short description: This is the CUP Vehicles Pack. It contains all the vehicles from Arma 2 and the expansion and DLC's. All vehicles are ported with Arma 3 standarts and features.

Date: 2017-10-15 10:37


Comments: (19)
Rating:



 



CUP Vehicles

by
CUP Team


Description:
The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
to the functionality and standards of the next generation game.

For more information on the project, check our webpage at http://cup-arma3.org/

This is the VEHICLE pack. It contains all the vehicles from Arma 2 and the expansion
and DLC's. All vehicles are ported with Arma 3 standarts and features.


Features:
This pack contains
Air:
- A-10A
- AH-1Z
- AH/MH-6
- AH-64D
- Various Ambient Cargo Planes
- AN-2
- AV-8B
- AW-159
- C-130J
- CH-47F/HC-2
- CH-53E
- DC-3/C-47/AC-47D
- F-35B
- AW-101/HC-3
- KA-50
- KA-52
- KA-60
- L-39
- MH-60S
- MI-6
- MI-8/Mi-8MTV3/Mi-171
- MI-24D/P/V
- MI-35 SuperHind
- MQ-9
- MV-22
- Pchela-1T
- SA-330
- SU-25
- SU-34
- UH-1H Huey
- UH-1Y Venom
- UH-60L/M/MH-60L DAP

Tracked:
- 2S6M Tunguska
- AAV-7A1
- BMP-1/2/3
- Bradley IFV
- FV432 Bulldog APC
- FV4034 Challenger II
- FV510 Warrior IFV
- M1A1/M1A2 TUSK
- M113/M163 VADS
- M270
- MCV-80 IFV
- T-34-85
- T-55
- T-72
- T-90
- ZSU-23

Water:
- Fishing Boat
- ANZAC Class Frigate
- Wasp Class LHD
- PBX
- RHIB
- Seafox
- Zodiac

Wheeled:
- BRDM-2/ATGM/HQ
- BTR-40
- BTR-60
- BTR-90
- Coyote MRAP
- Datsun
- Dingo
- HMMWV
- Ikarus Bus
- Jackal
- Kamaz Truck
- LAV-25
- Land Rovers
- M1030
- Mastiff PPV
- MTVR
- Skoda Octavia
- RG-31 MRAP
- Ridgeback PPV
- Skoda
- Stryker ICV/MGS
- SUV/Armored SUV
- T810 Truck
- Towing Tractor
- UAZ
- Ural
- V3S
- Vodnik
- Volkswagen Golf
- Wolfhound MRAP


Installation:
To install the CUP Vehicles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
CUP_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
Please report any issues you find on the issue tracker: http://bugs.cup-arma3.org/


Credits & Thanks:
Contributors:
[GLT] Legislator (infantry, objects)
Apilon (vehicles)
Argument (buildings)
deltagamer (vehicles)
geraldbolso1899 (vehicles)
Giallustio (weapons)
Lennard (infantry)
LordJarhead (sounds)
Pansyfaust (buildings, vehicles)
Redstone (ponds)
Reyhard (vehicles, infantry, buildings, terrains)
RichardsD (vehicles, infantry)
soju (lighting, configs)
Taurus (weapons)
Tierprot (materials, vegetation)
toadie2k (animations)
CAA-Picard (AGM compability)
Jonpas (AGM compability)
Winter (AGM compability)
petrtlach (sa58)
Paul Tomany (M4A3)
BlackPixxel (AT launchers)

Testers:
Jones
ShackTactical (zx64, Bricks, Rspctd, Renzol)
TaskForce47.de

Team:
Ace (terrains, buildings)
alias (PR/promo, website)
Alwarren (weapons and attachments, backpacks, infantry)
Aoi (configs, data mgmt)
Benargee (vehicles)
Bismarck (buildings)
Blip (promo)
Bobman (weapons)
BusterBlader (vehicles)
chortles (promo)
CypeRevenge (buildings, vegetation)
eggbeast (configs, vehicles)
fabiochavez (lighting, promo)
Fluit (scripting)
gagagu (buildings)
hcpookie (vehicles)
J_g0re (promo)
James (buildings)
Keeway (vehicles)
kju (retired)
EvroMalarkey(configs, vehicles, data mgmt)
Kllrt (weapons)
Ligthert (configs)
M1lkm8n (buildings)
meat (backend)
Meaty (buildings, vegetation)
Mitsu (PR/promo)
NonovUrbizniz (buildings, promo)
Olds (RAM)
Raid (vehicles)
RedPhoenix (physx)
SGTGunner (vehicles, buildings, vegetation)
smokedog (buildings, terrains)
TheRob (buildings)
Tupolov (vehicles)
Varanon (vehicles)
WinteR5 (weapons)
zGuba (vehicles)
Damion 'Anthony' Rayne (project lead candidate)


License / Disclaimer:
CUP-License (CUP-L)
http://cup-arma3.org/CUP-License.txt


Changelog:
v1.10.0
ADDED:
* CUP_AirVehicles_A10 - Dynamic loadout
* CUP_AirVehicles_A10 - Volumetric light
* CUP_AirVehicles_AV8B - Dynamic loadout
* CUP_AirVehicles_F35 - Added: F-35 Stealth version (no pylons)
* CUP_AirVehicles_F35 - Added: Proper weapon bay handling
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for KA-50
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for UH-60 DAP
* CUP_Airvehicles_KA52 - Added Ka-52 dynamic loadout
* CUP_AirVehicles_Ka60 - Dynamic loadout for KA-60
* CUP_AirVehicles_MH60S - added hiddenSelections to MH-60S
* CUP_AirVehicles_MH60S,UH60 - ACE3 Fastrope memory point on in-model hook
* CUP_AirVehicles_Mi24,Mi35 - Added: Ataka, Falanga and Shturm missile pods
* CUP_AirVehicles_Mi24,Mi35 - Added: Dynamic Loadouts of the Hind
* CUP_AirVehicles_Mi24,Mi35 - Added: Gsh-23L gun pods
* CUP_AirVehicles_Mi35 - Added Dynamic loadout Super Hind
* CUP_AirVehicles_Mi8 - Added Dynamic loadout for Mi-8 and Mi-17
* CUP_AirVehicles_MQ9 - Dynamic loadout
* CUP_AirVehicles_Su25 - Dynamic Loadouts
* CUP_AirVehicles_Su34 - Added: Dynamic loadout for SU-34
* CUP_TrackedVehicles_M60 - Added M60A3 Patton tank (credits to Rygugu for the original mod!)
* CUP_TrackedVehicles_BMP,Datsun - Expanded FFV positions.
* CUP_WheeledVehicles_BTR60 - Added BTR060 internal FFV
* CUP_WheeledVehicles_Datsun - Added unarmed datsun variants for guerilla factions
* CUP_WheeledVehicles_Lada - Added Lada car series to civilians
* CUP_WheeledVehicles_S1203 - Added Skoda 1203 van series
* CUP_WheeledVehicles_TT650 - TT650 motorbike
* CUP_WheeledVehicles_UpHMMWV - Added: RichardsD's up-armoured HMMWV's (Seven variants in three paint jobs for USMC, US Army and NATO Tropical)
* CUP_WheeledVehicles_Volha - Added Volha lineup of cars for civilians
FIXED:
* CUP_AirVehicles_A10, AH1Z,AH6,AH64, AmbientPlanes, AV8B,AW159, C130J,CH47, CH53E,DC3, HC3,Ka50, Ka52,Ka60, L39,Mi24, Mi35,Mi6, Mi8, MQ9, MV22, Pchela1T, A330, Su25, Su34, UH1Y, UH60 - airvehicles cfgPatches now list all the correct public classnames
* CUP_AirVehicles_A10 - Weapon mounting positions were all over the place
* CUP_AirVehicles_AH1Z - AH-1Z rotors can now be folded from EDEN vehicle customization panel
* CUP_AirVehicles_AH1Z, AH6, AH64, AW159, KA52, Mi8, UH1Y, UH60 - Fixed: Pylon pilot/guinner default assignment adjusted for standard loadout
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35, HC3, MH60S, MV22, UH1Y, UH60 - Fuel amount initialization on foldable air vehicles (Virtual Garage and Eden Vehicle Costumization (1.77 dev only)) - Fixes T2224
* CUP_AirVehicles_AH1Z, AW159, CH53E, HC3, MH60S, UH1Y, UH60 - rotor folding animations on helicopters from virtual garage now work correctly, fixes T2215
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - 2 vehicles blocking the LHD ramp - Work on T1866
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - Ship vehicle cargo spawn function explosions (use bottom of vehicle height)
* CUP_AirVehicles_AH1Z - fixed config typo in pylon config
* CUP_AirVehicles_AH1Z - Folded AH1Z rotors now have proper geometries applied, should also fix the LHD spawning crazyness, fixes T2223
* CUP_AirVehicles_AH6, AW159, CH47, CH53E, HC3, Ka60, MH60S, Mi6, Mi8, SA330, UH1H, UH1Y, UH60 - Fixed missing sling load assistant
* CUP_AirVehicles_AH6 - Fixed: Angle of cyclic movement increased
* CUP_AirVehicles_AH6 - Fixed: xH-6 crew and passengers can be harmed by bullets
* CUP_AirVehicles_AH6 - Fixed: xH-6 cyclic lever moves in the right directions now
* CUP_AirVehicles_AH6 - Fixed: xH-6 rotor can now be damaged
* CUP_AirVehicles_AH6,Lada - Fixed: Some RPT spam for the little bird, more to follow
* CUP_AirVehicles_AH6 - RACS littlebirds now use the correct crew, fixes T2187
* CUP_AirVehicles_AH6 - xH-6 underpowered with AFM (lowered fuel weight to vanilla-like value) - Work on T2087
* CUP_AirVehicles_AW159 - AW-159 AFM sounds
* CUP_AirVehicles_AW159,MH60S,UH60 - MH-60 unfolding resetting fuel level
* CUP_AirVehicles_AW159,MH60S,UH60 - xH-60 AFM cockpit sounds - Fixes T2140
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - HM2 folded not showing main rotor (regression in rVEHICLESSVN1376)
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - Set fuel level after unfolding animation is completed on CH-53E, Merlin HC-3/HM2, MH-60S and MV-22 - Fixes T2225
* CUP_AirVehicles_F35 - Fixed Dynamic Loadout for F-35
* CUP_AirVehicles_F35 - fixed eventhandlers error on F35 wreck, fixes T2208
* CUP_AirVehicles_F35 - Fixed: F-35 proxy placement
* CUP_AirVehicles_F35 - fixed F35 strange convex component in physx LOD
* CUP_AirVehicles_F35 - Set old F-35 to scope = 1
* CUP_AirVehicles_HC3 - Close and Open Ramp actions both showing at the same time during animation on Merlin HC-3
* CUP_AirVehicles_HC3 - "Crewmaster (Left)" word casing on Merlin HC-3
* CUP_AirVehicles_HC3 - FFV available with closed side doors on Merlin-HC3
* CUP_AirVehicles_HC3 - main and tail rotor centers were not configured properly on Merlin HC3, should not break the rotors upon landing anymore, fixes T2093
* CUP_AirVehicles_HC3 - Merlin HC-3 starts with open side doors - Closes T2156
* CUP_AirVehicles_L39 - Adjusted predefined and Default loadout for L-39
* CUP_AirVehicles_L39 - Made the L-39 use O_ hardpoints
* CUP_AirVehicles_L39 - Tweaked position of proxies for loadout
* CUP_AirVehicles_MH60S - MH60S doors had mesh holes when sitting inside as passenger
* CUP_AirVehicles_Mi24 - chamber and muzzle memory points on Mi24P are now aligned, should prevent AI from being unable to use the cannon properly
* CUP_AirVehicles_Mi24,Mi35 - Fixed a class name clash with the Czech Mi-35 (introduced with Dynamic Loadouts for the SuperHind)
* CUP_AirVehicles_Mi6 - Mi-6 wreck distant shadow LOD hidden, needs be remade into a lower poly version, should prevent weird corruption issues from afar for the time being
* CUP_AirVehicles_MQ9 - Propeller movement
* CUP_AirVehicles_MV22 - fixed ramp gun reload animations and casings ejection on MV22 Osprey, fixes T2065
* CUP_AirVehicles_MV22 - MV-22 fold VhC not visible
* CUP_AirVehicles_MV22 - MV-22 Osprey now folds correctly from virtual garage options
* CUP_AirVehicles_SA330 - FFV available with closed doors on SA-330 - Closes T2154
* CUP_AirVehicles_Su34 - fixed heavy Z fighting and weird canopy rotation for copilot seat on the SU-34
* CUP_AirVehicles_UH1H - UH-1H now has hit points.
* CUP_AirVehicles_UH60 - Fixed missing laser designator for copilot
* CUP_TrackedVehicles_2S6M,AAV,BMP,BMP3,Bradley,ChallengerII,FV510,M113,m1_abrams,M270,M60,MCV80,T55,T72,ZSU23 - refactored units in tracked vehicles CfgPatches, also added scopeCurator entries
* CUP_TrackedVehicles_Bradley - Bradley cannot go underwater anymore, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley M2A3 ERA blocks now have collision geometries, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley missile launcher memory points are now correctly animated according to the view LOD position of the missile rack, related to T2079
* CUP_TrackedVehicles_Bradley - Fixed M7 texture selection issue - Fixes T2077
* CUP_TrackedVehicles_Bradley - NATO Pacific variants of the M2 Bradley dont have the (Desert) tag in their name anymore
* CUP_TrackedVehicles_ChallengerII - Fixed: Some PhysX parameters of the Challenger. Still pulls to the left, I have no clue why.
* CUP_WaterVehicles_Core,LHD - Fixed LHD 3DEN custom attributes (Fixes T2132)
* CUP_WheeledVehicles_BTR60 - fixed BTR60 damage/destruct textures on rooftop and external items not being hidden when vehicle was destroyed
* CUP_WheeledVehicles_Datsun - Fixed FFV FOV on datsun
* CUP_WheeledVehicles_Datsun - Fixed various LOD issues on datsun
* CUP_WheeledVehicles_Dingo - Dingo MRAP glass hitpoints should now work correctly on all sides for both variants
* CUP_WheeledVehicles_Dingo - Dingo MRAP turret can now be disabled when shot
* CUP_WheeledVehicles_HMMWV - Fixed: HMMWV SOV M2's commander gun no longer shoots out of the M2's barrel (fixes T2136)
* CUP_WheeledVehicles_HMMWV - Humvee Mk19 eye position adjusted when aiming down sights, iron sight is now properly aligned with impact point on correct range.
* CUP_WheeledVehicles_HMMWV - Tweaked transparency of wind shield to reduce glare
* CUP_WheeledVehicles_LAV25 - additional limitations to the commander camera of the LAV25 M240 variant have been added to prevent clipping, fixes T2147
* CUP_WheeledVehicles_Octavia - Skoda Octavia speedometer now displays the right speed, fixes T2189
* CUP_WheeledVehicles_Skoda - Skoda 105 dashboard dials now working correctly, fixes T2190
* CUP_WheeledVehicles_Skoda - Skoda 105 suspensions strength increased
* CUP_WheeledVehicles_Stryker - Stryker ATGM missiles are now shot in the right direction, fixes T2064
* CUP_WheeledVehicles_SUV - SUV doesn't cause vanilla cars to be corrupted anymore
* CUP_WheeledVehicles_SUV - SUV now has engine sounds when idling, fixes T2191
* CUP_WheeledVehicles_UAZ - SLA Militia UAZ now spawns with correct textures, fixes T2211
* CUP_WheeledVehicles_V3S - fixed typo in a V3S RVMAT file
* CUP_WheeledVehicles_V3S - V3S damage selections now work properly
* CUP_WheeledVehicles_Vodnik - GAZ Vodnik now has correct max speed of 110kph, fixes T1885
IMPROVED:
* CUP_AirVehicles_A10, AH1Z, AH64, AN2, AV8B, AW159, C130J, CH47, CH53E, DC3,F35, HC3, Ka50,Ka52, Ka60, L39,MH60S, Mi24, Mi35, Mi6,Mi8, MQ9, MV22, Pchela1T, SA330, Su25, Su34, UH1H, UH1Y, UH60 - replaced ace_refuel_fuelCapacity with just fuelCapacity in airvehicles
* CUP_AirVehicles_A10 - Tweaked: The transparency on the A-10's glass. There should be less glare on the window now
* CUP_AirVehicles_AH1Z - AH-1Z cannon damage resistance buffed, should now be harder to disable
* CUP_AirVehicles_AH1Z - AH-1Z now has proper name in menus as "AH-1Z" with a dash
* CUP_AirVehicles_AH1Z, AH6, AH64, AV8B, AW159, Ka50, Ka52, L39, Mi24, Pchela1T, Su25, Su34, UH1Y, UH60 - improved Laser detection on air vehicles, fixes T2115
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35,HC3, MH60S,MV22, UH1Y,UH60 - Streamlined fold scripts on all foldable air vehicles
* CUP_AirVehicles_AH1Z, AW159,CH53E,MV22, UH1Y,Core,LHD - AH-1Z, CH-53E, MV-22, UH-1Y folding scripts (correct fuel amount, optional instant folding, privatization)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core,LHD - Moved LHD vehicle spawn positions lower (to support spawn function improvement)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Ship vehicle cargo spawn function fuel amount
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core ,LHD - Ship vehicle cargo spawn function with better damage prevention
* CUP_AirVehicles_AH6 - Increased xH-6 skids AFM suspension length
* CUP_AirVehicles_AW159, MH60S, UH60 - MH-60 and AW159 fold script (privatization)
* CUP_AirVehicles_CH53E, HC3, MH60S, MV22 - CH-53E, MH-60S and MV-22 packing/unpacking user actions are not available mid-transition anymore
* CUP_AirVehicles_DC3 - Adjusted DC-3 get in radius to make it easier to board with the action menu
* CUP_AirVehicles_F35 - Added: Hide Pylon animation source
* CUP_AirVehicles_F35 - Added: Proper loadout overview pictture
* CUP_AirVehicles_F35 - Changed F-35 VTOL type to 2 (default forward flight), Set mass on wheels (20kg each), Changed PhysX properties to those of vanilla CSAT plane
* CUP_AirVehicles_HC3 - Allowed opening Merlin HC-3 ramp only from back FFV seats in addition to pilot and copilot
* CUP_AirVehicles_HC3 - HM2 packing/unpacking useractions are not available mid-transition anymore
* CUP_AirVehicles_Ka50 - Tweaked visual pylons on Ka-50
* CUP_AirVehicles_L39 - L39 copilot has been demoted to observer, pilot now controls all weapons
* CUP_AirVehicles_L39 - L39 doesnt have active radar anymore due to budget cuts
* CUP_AirVehicles_MH60S,UH60 - Allow switching between Passenger, FFV and Gunner positions in xH-60 - Closes T2141
* CUP_AirVehicles_Mi24 - Mi-24 Hind pilot now has rearview mirrors, related to T402
* CUP_AirVehicles_Mi24,Mi35 - Tweaked and added to the loadouts of Mi-24 and SuperHind.
* CUP_AirVehicles_Mi24,Mi35 - tweaked initial EDEN height for Mi-24/35, should not bounce up in the air during initialization anymore
* CUP_AirVehicles_Mi35 - Mi-35 Superhind pilot cockpit now has rearview mirrors
* CUP_AirVehicles_Mi6 - Added: VhC skins for the Mi6 (fixes T2096)
* CUP_AirVehicles_Mi8 - improved landcontact points on Mi-8s so they're correctly aligned with the ground when placed in EDEN instead of having geometries clipping slightly below the terrain surface
* CUP_AirVehicles_MQ9 - Additional LODs were missing appropriate proxies
* CUP_AirVehicles_MV22 - updated MV-22 HUD to include Jets DLC features: Added prop tilt indiciator, Added throttle indicator (bottom left), Heading bar apperance changed now uses digit digit numbers e.g. '22' instead of '220', as well as N,E,S,W as neccesary, Horizon line follows the viewing angle when turning head, Pitch ladder doesn't show when looking left or right, Aircraft center point trimmed slightly, Vertical speed rotary fixed, add more minor lines near 0, also minor lines are less wide now
* CUP_AirVehicles_SA330 - Allowed opening SA-330 doors only from appropriate FFV seats
* CUP_AirVehicles_Su25 - Wings can now be seen from cockpit
* CUP_AirVehicles_UH1H - slight adjustments to UH-1H geometries (center of mass is now aligned with the slingload memory point, will make the helo stable when hovering with cargo attached) and slingload position (the ropes are visually attached to the airframe now)
* CUP_AirVehicles_UH60 - Changed naval models to m3m version instead of m134s
* CUP_AirVehicles_UH60 - Improved range of firing zone, can now point forward per request
* CUP_AirVehicles_UH60 - improved section count on UH60 to help performance
* CUP_AirVehicles_UH60 - increased UH60 glass transparency
* CUP_AirVehicles_UH60 - Added [MH-60S Seahawk (m3m)] to newer seahawk model to avoid confusion with older a2 version
* CUP_TrackedVehicles_2S6M - get in/out positions on tunguska are now further away from the vehicle to prevent clipping when disembarking
* CUP_TrackedVehicles_2S6M - minor tweaks to Tunguska sensors, 2S6 and 2S6M now have separate weapons and sensor packages (2S6 has 6km range, 2S6M has 10km range as they were before jets dlc)
* CUP_TrackedVehicles_Bradley - Bradleys now spawn with another extra TOW magazine
* CUP_TrackedVehicles_M113 - M163 VADS now has proper sensors setup with radar
* CUP_TrackedVehicles_ZSU23 - ZSU-23 no longer features passive radar and ground scanning capability, radar range buffed from 2500m to 5000m, minimum trackable height nerfed from 15m to 50m, radar can now scan 360°
* CUP_WaterVehicles_Core - CH53 now skips folding animation when spawned in the LHD presets
* CUP_WaterVehicles_Core,LHD - Added a safety check that might fix an issue concerning object simulation with LHD in 3DEN ( T2010 )
* CUP_WaterVehicles_Core,LHD - Added two dedicated functions for weapons and interior lights removal
* CUP_WaterVehicles_Fishing_Boat,Fregata, PBX,RHIB, Seafox, Zodiac, BRDM2, BTR60, ,Coyote, Datsun, Dingo, HMMWV, Ikarus, Jackal, LAV25, LR,M1030, Mastiff, MTVR, RG31, Ridgeback, Skoda, Stryker, SUV,T810, TowingTractor, TT650,UAZ,UpHMMWV, Ural, V3S, Vodnik, VWGolf, Wolfhound - improved Zeus detection of wheeled and water vehicles
* CUP_WaterVehicles_Fregata - ANZAC frigate now has proper sensor setup, fixes T2179 T1423 T2164
* CUP_WaterVehicles_Fregata - fixed missing texture on Frigate right chimney
* CUP_WaterVehicles_Fregata - slight tweaks to frigate shadows to avoid clipping
* CUP_WaterVehicles_LHD - minor tweaks to LHD vehicles spawning positions
* CUP_WaterVehicles_Seafox - Seafox now has landcontact points
* CUP_WheeledVehicles_Datsun - Added an FFV seat at the back of the unarmed datsun ( T200 )
* CUP_WheeledVehicles_Ikarus - Ikarus bus now has proper EDEN preview icons
* CUP_WheeledVehicles_Ikarus, LR, SUV, UAZ, Ural, V3S - Replaced vanilla units with Takistan Civilian units in Takistan vehicles - closes issue T2160
* CUP_WheeledVehicles_Lada - Tweaked: PhysX
* CUP_WheeledVehicles_RG31 - Made SatCom, CREW Duke and and Boomerang Logics XEH-compatible (CBA 3.4 improvement)
* CUP_WheeledVehicles_RG31 - Transparency of windshield increased (less sun glare)
* CUP_WheeledVehicles_RG31 - Visible lights and light cones
* CUP_WheeledVehicles_RG31 - Working rear-view mirrors
* CUP_WheeledVehicles_Stryker - M1135 Stryker ATGMV now carries 16 TOW missiles instead of 6
* CUP_WheeledVehicles_V3S - V3S subvariant proxies are now integrated in the main models
* CUP_WheeledVehicles_Vodnik - damage and destruct effects on GAZ Vodnik improved
* CUP_WheeledVehicles_VWGolf - improved VW Golf glass transparency, should be less annoying in certain situations like when lights are reflecting back to the passengers
REMOVED:
* CUP_AirVehicles_A10,AV8B - Removed the laser designator from the standard loadouts, now needs AN/AAQ-28 pod for laser
* CUP_AirVehicles_AH1Z, AH64, Ka52, Mi24, Mi35, BMP, Bradley, ChallengerII, FV510,M113, m1_abrams, M60,MCV80, T34,T55, T72,T90, ZSU23, BTR60, BTR90, LAV25, LR,Stryker - removed cannons and big barrels from physx geometries on most vehicles to avoid weird glitching and collisions with other objects in game, fixes T2193
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Interaction to detach vehicle from ship (no longer used)
* CUP_AirVehicles_AH6,Lada - Removed: Lada LM model (merged with normal one)
* CUP_AirVehicles_AH6 - Removed ACE3 fuel capacity definition from xH-6
* CUP_AirVehicles_AV8B - Removed redundant AV-8B loadouts and TGP scripts
* CUP_AirVehicles_AW159,CH53E,Mi35,MV22,BMP,M113,T72,BTR60,LR,MTVR,UAZ,Ural,V3S,VWGolf - driver/gunner/cargodoor animations have been disabled to avoid units remaining stuck in transitions while entering/exiting vehicles or animations not looping correctly, fixes T2200
* CUP_AirVehicles_F35 - config: lots of annotating/moving stuff around based on the jet sample config, flightmodel.hpp added, added dynamic loadouts base and Editor classes (USMC and GB), added CfgOldUnits.h for the old static loadouts
* CUP_AirVehicles_F35 - model: preliminary proxy placement for dynamic loadouts, pylons proxy separated from the GAU-22 (moved to Weapons)
* CUP_AirVehicles_F35 - Removed Proxy for GAU-22 from F-35
* CUP_AirVehicles_F35 - Removed user action for Weapon Bay (automatically handled)
* CUP_WheeledVehicles_Datsun - Removed an addition that doesn't need to be implemented yet

v1.9.1
ADDED:
* CUP_AirVehicles_A10 - Added some basic sensor definitions to CUP_A10_Base, Added a CUP_B_A10_DYN_USA (Dynamic Loadouts Version of A-10), Added pylonPod proxies to CUP_A10.p3d.
* CUP_AirVehicles - Added 1.70 Info Panels to AirVehicles
* CUP_AirVehicles - added 1.70 Sensors to AirVehicles
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH1Z (USMC and AAF)
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH-64 and AH-1 (BAF version)
* CUP_AirVehicles_AH64 - Added AH64-D (Longbow) variant.
* CUP_AirVehicles_AH6 - Added 3DEN UI Picture
* CUP_AirVehicles_AH6 - Added AFM to xH-6
* CUP_AirVehicles_AH6 - Added: Dynamic Loadout for AH-6
* CUP_AirVehicles_AW159 - Added: Dynamic Loadout for AW159
* CUP_AirVehicles_UH1Y - UH1Y Dynamic loadout
* CUP_AirVehicles_UH60 - Added m3m version for mh60s
* CUP_TrackedVehicles_2S6M - Added 1.70 Sensors and Info Panels to CUP_TrackedVehicles_2S6M
* CUP_TrackedVehicles_M113 - Added new olive drab textures for M113.
* CUP_TrackedVehicles_ZSU23 - Active and Passive Radar for ZSU-23 (Not applicable to Afghanski version)
* CUP_TrackedVehicles_ZSU23 - Custom Info Displays
* CUP_Vehicles_Core - Added centralized basicdefines and inventory macros (still WIP)
* CUP_WaterVehicles_LHD - Added physx support for aircraft
* CUP_WheeledVehicles_HMMWV - Custom Info Panels for HMMWV Avenger
* CUP_WheeledVehicles_HMMWV - Sensors for HMMWV Avenger
* CUP_WheeledVehicles_V3S - Added V3S Praga Rearm variant, fixes T2014
FIXED:
* CUP_AirVehicles_A10 - Adjusted A-10 IR/Visual Sensor
* CUP_AirVehicles - plane and helicopter wrecks dont cause popup config errors anymore
* CUP_AirVehicles_AH1Z - USMC AH-1Z is now available in Zeus unit menu, fixes T1992
* CUP_AirVehicles_AH64 - Adjusted AH64-D Sensors. T2046
* CUP_AirVehicles_UH60 - Fixed Packing model in lod 4000, one part would not animate
* CUP_AirVehicles_UH60 - Fixed Rotor in lod 4000, would have no bend when engine was off
* CUP_TrackedVehicles_BMP - BMP1/2 tracks now rotate in the right direction, fixes T2028
* CUP_TrackedVehicles_BMP - Czech BMP variants now correctly named as BVP-x, fixes T2036
* CUP_TrackedVehicles_Bradley - Fixed M7 Bradley box missing woodland and tropical camos
* CUP_TrackedVehicles_Bradley - M7 Bradley doesn't accellerate to Ludicrous Speed anymore, fixes T2068
* CUP_TrackedVehicles_Bulldog - FV432 doesn't have an invisible extra gunner seat in EDEN anymore
* CUP_TrackedVehicles_ZSU23 - Enabled groundNoiseDistanceCoef on Shilka
* CUP_WheeledVehicles_HMMWV - inverse kinematics on HMMWV SOV now working correctly, hands of the front gunner are not being stretched all over the place now
* CUP_WheeledVehicles_Ikarus - Fixed Ikarus mirrors (fixes T1701)
* CUP_WheeledVehicles_LAV25 - Fixed M240 commander animation, no longer considered ffv
* CUP_WheeledVehicles_LAV25 - Getting out of the LAV25 from an FFV position doesn't leave you stuck on the ground anymore
* CUP_WheeledVehicles_MTVR - MTVR's speedometer now indicates the correct speed, fixes T2035
* CUP_WheeledVehicles_Stryker - Stryker Mortar can now be used with artillery support module, fixes T2027
* CUP_WheeledVehicles_T810 - Steering Wheel now turns the right way (Fixes T2034)
* CUP_WheeledVehicles_UAZ - CHDKZ UAZs discarded the invisible stealth roll bar technology in favor of old fashioned metal roll bar cages, fixes T2044
IMPROVED:
* CUP_AirVehicles - AirVehicles now refer to centralized basicdefines file in cup_vehicles_core
* CUP_AirVehicles - CH53 sounds have been moved to proper datasfx subfolder
* CUP_AirVehicles_AH1Z,AH6,AH64 - Reworked xH-6 models in preparation for AFM
* CUP_AirVehicles_AH1Z,AH6,AH64 - xH-6 now have proper hitpoints
* CUP_AirVehicles_Mi8 - Eye position on the Mi-171 right door gun now correctly positioned behind the iron sights
* CUP_AirVehicles_Su25 - Su25 wreck now has author string defined
* CUP_AirVehicles_UH60 - Changed displayname for UH60S to include the modified door gun
* CUP_AirVehicles_UH60 - Reduced section count on UH60S, should make framerate slightly smoother when inside it
* CUP_TrackedVehicles/WaterVehicles - Centralized basicdefines for tracked and water vehicles
* CUP_TrackedVehicles_BMP - Slight changes to BMP2 rvmats
* CUP_WaterVehicles_LHD - Improved interior texture, was out of place from other interior textures
* CUP_WheeledVehicles - centralized basicdefines for wheeled vehicles
* CUP_WheeledVehicles_HMMWV - HMMWV now uses centralized basicdefines
* CUP_WheeledVehicles_HMMWV - HMMWV SOV guns elevation limit reduced to +-30 degrees
* CUP_WheeledVehicles_HMMWV - HMMWV SOV M2 gunner now uses proper high poly LOD
* CUP_WheeledVehicles_HMMWV - HMMWV SOV Mk19 gunner aim now properly centered on the tip of the iron sights
* CUP_WheeledVehicles_LAV25 - Get in/out positions on the LAV25 have been tweaked
* CUP_WheeledVehicles_LAV25 - LAV-HQ commander now has get in/out animations defined
* CUP_WheeledVehicles_M1030 - M1030 attenuationEffectType changed, should solve issues with ACRE direct chat
* CUP_WheeledVehicles_Stryker - Gunbeg/gunend memory points on strykers now properly aligned
* CUP_WheeledVehicles_UAZ - UAZ AGS grenade launcher can now be ranged correctly
REMOVED:
* CUP_WaterVehicles_Weapons - Removed missiles_ASRAAM->magazines entry
* CUP_WheeledVehicles_V3S - Removed useless include in V3S cfgVehicles file

v1.9.0
ADDED:
* CUP_AirVehicles_AH6 - Added four completely new Little Bird base models (MH-6J, MH-6M, AH-6J, AH-6M)
* CUP_AirVehicles_AH6 - Added 26 new or modified configs for the Little Bird
* CUP_AirVehicles_AH6 - Added ION PMC MELB and Recon MELB
* CUP_AirVehicles_AH6 - Added MH6 Static Line support
* CUP_AirVehicles_AmbientPlanes - Ambient planes (Boeing 737, Airbus A330, Cessna 172)
* CUP_AirVehicles_AmbientPlanes - Added previews
* CUP_AirVehicles_AN2 - Added AN2 Static Line support
* CUP_AirVehicles_AW159 - Added AW159 Static Line support
* CUP_AirVehicles_AW159 - Added RDAF Blue as a VA option (credits ravendk)
* CUP_AirVehicles_C130J - Added C130 Static Line support
* CUP_AirVehicles_CH47 - Added CH47 Static Line support
* CUP_AirVehicles_CH47 - Added RACS CH-47F variant
* CUP_AirVehicles_CH53E - Added CH53 Static Line support
* CUP_AirVehicles_DC3 - Added C47 Static Line support
* CUP_AirVehicles_HC3 - Added bitching betty
* CUP_AirVehicles_HC3 - Added HC3 Static Line support
* CUP_AirVehicles_HC3 - Added RDAF Normal and SAR (credits ravendk)
* CUP_AirVehicles_Ka60 - Added KA60 Static Line support
* CUP_AirVehicles_MH60S - Added ESSS to MH60 Sea version, needs weapon proxies added
* CUP_AirVehicles_MH60S - Added MH60S Static Line support
* CUP_AirVehicles_MH60S - Added naval packing animation
* CUP_AirVehicles_Mi24 - Added CSAT Tropic variant for Mi24D/V/P
* CUP_AirVehicles_Mi24 - Added Mi24 Static Line support
* CUP_AirVehicles_Mi35 - Added Mi35 Static Line support
* CUP_AirVehicles_Mi35 - Added CSAT Tropic variant for full Mi35 Superhind lineup
* CUP_AirVehicles_Mi6 - added CSAT Tropic variant for Mi-6
* CUP_AirVehicles_Mi6 - Added Mi6 Static Line support
* CUP_AirVehicles_Mi8 - Added Mi8 Static Line support
* CUP_AirVehicles_MV22 - Added MV22 Static Line support
* CUP_AirVehicles_SA330 - Added Puma Static Line support
* CUP_AirVehicles_StaticLine - Added the ability to enable/disable via eden editor
* CUP_AirVehicles_StaticLine - Added wind resistant for safer fall
* CUP_AirVehicles_Su25 - added CSAT Tropic variant for Su-25 Frogfoot
* CUP_AirVehicles_UH1H - Added UH1H Static Line support
* CUP_AirVehicles_UH1Y - Added UH1Y Static Line support
* CUP_AirVehicles_UH60 - Added base classes for Daps
* CUP_AirVehicles_UH60 - Added basics for naval packing (needs more work)
* CUP_AirVehicles_UH60 - Added Flir pod
* CUP_AirVehicles_UH60 - Added Fuel Probe hide
* CUP_AirVehicles_UH60 - Added hide-able doors
* CUP_AirVehicles_UH60 - Added hide-able filters
* CUP_AirVehicles_UH60 - Added model hide (foundations for MH60S)
* CUP_AirVehicles_UH60 - Added navy version
* CUP_AirVehicles_UH60 - Added preview images for daps
* CUP_AirVehicles_UH60 - Added Sensor/Equipment hide
* CUP_AirVehicles_UH60 - Added UH-60 DAP
* CUP_AirVehicles_UH60 - Added UH60M Fuel Probe
* CUP_AirVehicles_UH60 - Added UH60M Pylons
* CUP_AirVehicles_UH60 - Added UH60 Static Line support
* CUP_TrackedVehicles_2S6M - Added FFV - Fixes T1076
* CUP_TrackedVehicles_AAV - Added AAV Unarmed
* CUP_TrackedVehicles_AAV - Added Cargo/gunner compartments
* CUP_TrackedVehicles_AAV - Added deployment equipment
* CUP_TrackedVehicles_AAV - Added test ffv (commented out)
* CUP_TrackedVehicles_FV510 - Added cup prefix
* CUP_TrackedVehicles_M113 - Added desert M113 to the USA faction.
* CUP_TrackedVehicles_MCV80 - Added cup prefix - Fixes T1703
* CUP_TrackedVehicles_ZSU23 - Added cfgAfghan.h file. Forgotten on first commit
* CUP_TrackedVehicles_ZSU23 - Added ZSU 23 Afghanski
* CUP_WaterVehicles_LHD - Added new stair well to hangar deck
* CUP_WaterVehicles_LHD - Added side doors for dock loading
* CUP_WaterVehicles_PBX,RHIB,Zodiac - added civilian variants for PBX and Zodiac
* CUP_WheeledVehicles_HMMWV - Added HMMWV SOV M2 variant
* CUP_WheeledVehicles_LAV25 - Added deployment equipment
* CUP_WheeledVehicles_LAV25 - Added FFV to all versions
* CUP_WheeledVehicles_LAV25 - Added gunner and commander FFV - Fixes T245
* CUP_WheeledVehicles_LAV25 - Added interior to C2 version
* CUP_WheeledVehicles_LAV25 - Added working crew hatches
* CUP_WheeledVehicles_LR - Added BAF land rover transport
* CUP_WheeledVehicles_LR - added FFV functionality to Land Rover SPG-9 passenger seat
* CUP_WheeledVehicles_LR - Added water sounds, and missing proxy
* CUP_WheeledVehicles_LR - Interior mirror
* CUP_WheeledVehicles_Stryker - Added Commanders Gun Functionality
* CUP_WheeledVehicles_T810 - Added Czech Tatra T810
FIXED:
* CUP_AirVehicles_AmbientPlanes - Fixed proxies, elevators and flaps
* CUP_AirVehicles_AN2 - Texture change in Eden not permanent
* CUP_AirVehicles_AW159 - Fixed MFD not displaying - Fixes T1871
* CUP_AirVehicles_AW159 - Fixed rotor face in Cargo lod
* CUP_AirVehicles_AW159 - Fixed Weapon lod hide issue 2.000
* CUP_AirVehicles_AW159 - Fixed Window selection issue
* CUP_AirVehicles_CH47 - furthest CH47 lod can now be retextured (needs a fourth separate texture!)
* CUP_AirVehicles_HC3 - Fixed hiddenselections
* CUP_AirVehicles_Ka50,KA52 - fixed radar on Ka-50/52, should now both detect targets up to 4km, fixes T1947
* CUP_AirVehicles_L39 - fixed bomb proxy orded on L-39, bombs should now be correctly dropped from the outer to the inner stations and alternatively instead of emptying all stations on one side and then the other.
* CUP_AirVehicles_Mi24,Mi35 - Mi-24/35 now has correct top speed of 330Kph, fixes T1414
* CUP_AirVehicles_Mi24,Mi35,Mi8 - disabled damper animations on Mi-8/24/35, should avoid making them float when in MP and the vehicle is not local to the player, fixes T1921
* CUP_AirVehicles_Mi35 - Mi35 Superhind doesn’t become white when further away anymore (weird LOD was moved under EDIT 6.000)
* CUP_AirVehicles_SA330 - Fixed author for Baf versions - Fixes T978
* CUP_AirVehicles_StaticLine - Fixed survivability issues
* CUP_AirVehicles_UH1H - UH1H inventory access position now correcly placed in the cabin
* CUP_AirVehicles_UH1Y - Fixed Sand from broken fire geo - Fixes T475
* CUP_AirVehicles_UH1Y - fixed slight inheritance issue with UH-1Y MEV
* CUP_AirVehicles_UH60 - Fixed decal not showing for USN
* CUP_AirVehicles_UH60 - Fixed hiddenselections, textures no longer messed up in lod 1
* CUP_TrackedVehicles_AAV - Fixed Commander turret optic on unarmed
* CUP_TrackedVehicles_AAV - Fixed gunner get out/in pos point
* CUP_TrackedVehicles_AAV - Fixed invisible model at hatch
* CUP_TrackedVehicles_AAV - Fixed view gunner lod issue
* CUP_TrackedVehicles_BMP - Eden texture selection not permanent
* CUP_TrackedVehicles_BMP,T72 - BMP ZU-23 loader is now correctly animated with the rest of the turret and should also be visible from all ranges
* CUP_TrackedVehicles_BMP,T72 - T-72 driver position adjusted to match at all distances
* CUP_TrackedVehicles_BMP,T72 - T-72M4CZ driver position adjusted so he's not inside the hull anymore
* CUP_TrackedVehicles_Bradley - Fixed Bradley commander smoke grenade issues
* CUP_TrackedVehicles_Bradley - Fixed M2A2/A3 Bradley and M6 smoke screen (T1613)
* CUP_TrackedVehicles_Bradley,m1_abrams - Abrams woodland variant icons for EDEN preview have been regenerated to match the new camo
* CUP_TrackedVehicles_Bradley,m1_abrams - NATO Tropic variants for the Bradley and Abrams now have proper EDEN preview icons
* CUP_TrackedVehicles_M113 - removed wrong ACE FCS from M113, fixes T1948
* CUP_TrackedVehicles_m1_abrams - Moved roadwheels forward on M1A1 and M1A2.
* CUP_TrackedVehicles_T34 - primaryGunner and commanding entries on the T-34 were invalid causing the front gunner to spawn incorrectly in EDEN, fixes T1355
* CUP_TrackedVehicles_T55 - Eden texture selection not permanent
* CUP_WaterVehicles_Core,LHD - watervehicles functions recompile set to 0, the LHD now spawns correctly in EDEN
* CUP_WaterVehicles_Fregata - crewCrashProtection value on the ANZAC frigate set to 1, should avoid silly crew deaths from collisions with surround

v1.8.1
ADDED:
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - added targeting pod feature (Multi-Function Camera) to F-35
* CUP_WheeledVehicles_LAV25 - Desert textures for all LAV-25 variants.
FIXED:
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Fixed AW159 lock on laser (Fixes T1496)
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Removed M240 FCS ability on Mastiff, Ridgback, Wolfhound and LAV HQ (Fixes T1774)
* CUP_AirVehicles_UH1H - changed setting arrangement in UH-1H and Slick to increase cargo capacity
* CUP_AirVehicles_UH1H - fixed texture assignment in gunner's view
* CUP_AirVehicles_UH1H - turbine transparency on UH-1H
* CUP_AirVehicles_UH1H - tweaked FFV positions for legs out (no more floating above floor)
* CUP_TrackedVehicles_m1_abrams - fixed camo assignment on M1A1 lower back plate
* CUP_Vehicles_Towing,Core,Fregata,LHD - All Towing scripts now run in a scheduled environment
* CUP_Vehicles_Towing,Core,Fregata,LHD - Change while loop to use CBA_fnc_waitUntilAndExecute in ANZAC Frigate functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed glitchy LHD spawn (Related to http://dev.cup-arma3.org/T1541)
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD lights spawn
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD orientation glitch in Eden editor
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed most script errors
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed Towing vehicle attachTo position
* CUP_Vehicles_Towing,Core,Fregata,LHD - FV432 Bulldog now accellerates in W speed correctly up to 35kph (ca.), Q speed still inconsistent (related to T1824)
* CUP_Vehicles_Towing,Core,Fregata,LHD - Replace most Towing while loops with CBA functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used "CUP_WaterVehicles_Ladder" variable instead of "ladder" to spawn ANZAC Frigate ladders
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used remoteExec instead of CBA_fnc_globalExecute in Towing functions
* CUP_WheeledVehicles_LAV25 - LAV-25 variants had alpha texture selection name changed so it can be switched, now uses lavalfa_ca.paa.
IMPROVED:
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - improved targeting pod feature (Multi-Function Camera) on A-10, AV-8B, Ka-50. Now on par with vanilla CAS planes.
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - Planes and helicopters with pilot controlled targeting pod now have Laser Designator
* CUP_AirVehicles_SA330 - tweaked flight behavior of SA-330 to make it less maneuvrable
* CUP_AirVehicles_UH1H - added ability for cargo to move into different positions
* CUP_AirVehicles_UH1H - FFV for UH-1H
* CUP_AirVehicles_UH1H - removed the command from turrets to allow moving inside cargo as long as pilot is not present
* CUP_TrackedVehicles_AAV - AAVP7 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_BMP3 - BMP-3 now capable of proper movement in water
* CUP_TrackedVehicles_BMP - BMP1/2 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_ChallengerII - Tweaked lower elevation angle of Challenger 2 main gun to -7 as a trade off between reality (-10) and optical clipping (fixed T1730)
* CUP_TrackedVehicles_M113 - M113 family of vehicles can now properly move in water (fixes T1285)
* CUP_TrackedVehicles_m1_abrams - improved woodland and desert textures, with new palette
* CUP_Vehicles_Towing,Core,Fregata,LHD - LHD's Lower Winch action now MP and JIP compatible
* CUP_WheeledVehicles_LAV25 - Fixed transparency for optics glass for all LAV-25 variants.
* CUP_WheeledVehicles_LAV25 - Woodland and desert textures for all LAV-25 variants with new palette.
* CUP_WheeledVehicles_Stryker - adjusted M68 magazine in Stryker MGS to correct HEAT classname
REMOVED:
* CUP_AirVehicles_UH1H - removed UH-1H Slick model, rolled into single one with normal UH-1H
* CUP_TrackedVehicles_AAV - removed AAVP7 Water Mode useraction because of amphib simulation fix
* CUP_TrackedVehicles_M113 - removed obsolete "water mode" useraction from M113
* CUP_WheeledVehicles_LAV25 - lavafla_co.paa

v1.8.0
ADDED:
* CUP_AirVehicles_A10 - Added dependencies
* CUP_AirVehicles_AH1Z - Added Vehicle Customization
* CUP_AirVehicles_AH64 - Added dependencies
* CUP_AirVehicles_AH6 - Added Vehicle Configuration
* CUP_AirVehicles_CH53E - Added fast folding
* CUP_Airvehicles_KA52 - added animated FLIR on Ka52's belly, rotates following the cannon movement
* CUP_AirVehicles_Ka60 - added HMD to Ka-60
* CUP_AirVehicles_Mi24 - added SLA variant for Mi-24D
* CUP_AirVehicles_UH1H - Added new UH-1D variant, the "Slick" with increased cargo capacity of 9 men.
* CUP_TrackedVehicles_2S6M - added Tunguska 2S6 version with lower radar range (min 3000/max 6000 meters), original 2S6M (modernized) version maintained with 5000/10000 meters radar range
* CUP_TrackedVehicles_BMP3 - added CSAT Tropical variant for BMP-3
* CUP_TrackedVehicles_BMP - added CSAT Tropical variants for BMP-1/2 family of vehicles
* CUP_TrackedVehicles_Bradley - added NATO Tropical variant for Bradley family of vehicles
* CUP_TrackedVehicles_ChallengerII - 9 camo variants for the Challenger II (woodland, 2-color-woodland, desert, two-color-desert, winter, 2-color-winter, ctrg sand, ctrg tropical, NATO tan)
* CUP_TrackedVehicles_ChallengerII - Added Challenger II tank. Currently, only one variant is available (Standard version with no addon armour).
* CUP_TrackedVehicles_ChallengerII - Added custom icon for Challenger II
* CUP_TrackedVehicles_ChallengerII - Damage and destruct materials to Challenger II (fixed T1645)
* CUP_TrackedVehicles_ChallengerII - Editor preview pictures for Challenger II (fixes T1647)
* CUP_TrackedVehicles_m1_abrams - added FFV compatibility to M1 Abrams
* CUP_TrackedVehicles_m1_abrams - added NATO Tropical variant for M1A1 Abrams
* CUP_TrackedVehicles_T55 - added SLA variant for T-55
* CUP_TrackedVehicles_T72 - added CSAT Tropical variants for T55 and T72
* CUP_TrackedVehicles_T72 - added FFV seats on T72/T72M4CZ
* CUP_TrackedVehicles_T90 - First commit of T-90.
* CUP_WaterVehicles_LHD - added missing paa texture in LHD
* CUP_WheeledVehicles_BRDM2 - added CSAT Tropical variant for BRDM-2
* CUP_WheeledVehicles_HMMWV - added NATO Tropical variants to Hummvee family of vehicles
* CUP_WheeledVehicles_Ikarus - Initial upload of Ikarus.
* CUP_WheeledVehicles_Octavia - Added several color variants
* model.cfg - added a ton of glass selections for AW159
FIXED:
* CUP_AirVehicles_A10 - A-10 is now using US Army pilot
* CUP_AirVehicles_AH64 - Self laser lock with hellfires (AH-64, AH-1Z, AH-6) should now work properly (Fixes T1496)
* CUP_AirVehicles_AH6 - fixed AH6/MH6 maximum speed to 283kph
* CUP_AirVehicles_AH6 - fixed fire geometries and dead state animations on AH/MH6
* CUP_AirVehicles_AW159 - Class names adapted (CUP_I for AAF, mashup of CUP_B_Wildcat and CUP_B_AW159)
* CUP_AirVehicles_DC3 - Fixed texture author strings
* CUP_AirVehicles_F35 - fixed extra Mk82 launcher weapon on the F-35, fixes T1565
* CUP_Airvehicles_KA52 - fixed collision lights on Ka-52
* CUP_Airvehicles_KA52 - fixed Ka-52 maximum speed, now set to 315-320km/h
* CUP_Airvehicles_KA52 - fixed Ka52's wheels position in geometry LOD, should prevent clipping with the ground
* CUP_AirVehicles_Mi35 - fixed damage selections not working on Superhind, now it will properly display damage effects when damaged or destroyed
* CUP_AirVehicles_Mi35 - Fixed missing flare launcher
* CUP_AirVehicles_UH1H - Camo texture assignment, shadows, various model fixes.
* CUP_AirVehicles_UH1H - Fixed the names for THe Uh-1H, turns out I was incorrect and it really was UH-1H instead of D variant.
* CUP_AirVehicles_UH1Y - fixed passenger count on UH1Y transport
* CUP_TrackedVehicles_AAV - AAV is now finally working correctly in water without needing scripted solutions
* CUP_TrackedVehicles_AAV - fixed AAV7 fording kit script, now uses getposASL instead of getpos, should prevent deployment of fording kit when on land
* CUP_TrackedVehicles_BMP3 - BMP3 side gun periscopes now follow the PKT animation
* CUP_TrackedVehicles_Bulldog - Fixed animation references
* CUP_TrackedVehicles_Bulldog - Fixed gunner pose, moved model to CUP namespace, general cleanups
* CUP_TrackedVehicles_ChallengerII - CfgPatches used Challenger2 instead of ChallengerII
* CUP_TrackedVehicles_ChallengerII - Challenger coax gun had wrong smoke position (fixes T1648)
* CUP_TrackedVehicles_ChallengerII - Corrected naming error of CTRG Challenger II
* CUP_TrackedVehicles_ChallengerII - Wrong camo name in VhC config of Challenger II
* CUP_TrackedVehicles_m1_abrams - M1A1 Abrams M2 pintle mount can now be correctly retextured, also desert variants now have proper desert texture instead of green one
* CUP_TrackedVehicles_T72 - fixed missing memory points to get in/out of ffv slots on T72M4CZ
* CUP_TrackedVehicles_ZSU23 - Fixed dependencies for pbos
* CUP_TrackedVehicles_ZSU23 - ZSU-23 radar can now detect air vehicles
* CUP_WheeledVehicles_BTR90 - missing strings for Ka60 and BTR90
* CUP_WheeledVehicles_Datsun - Removed traces of CUP_PKT_W
* CUP_WheeledVehicles_HMMWV - fixed weird RVMAT assignment on some HMMWV variants
* CUP_WheeledVehicles_Jackal - jackal and coyote dampers should not make the vehicles bounce all over the place at higher speeds when FPS drop
* CUP_WheeledVehicles_LAV25 - fixed extra line in lavalfa.rvmat preventing packing
* CUP_WheeledVehicles_LAV25 - fixed LAV25 fording kit script, now uses getposASL instead of getpos, should prevent deployment of fording kit when on land
* CUP_WheeledVehicles_LR - fixed inverted mirrors on Land Rover GB variants
* CUP_WheeledVehicles_LR - Replaced missing weapon
* CUP_WheeledVehicles_Stryker - fixed furthest LOD on stryker family to have separate body texture, fixes T1606
* CUP_WheeledVehicles_Stryker - Fixed Stryker TOW using TItan missiles in place of actual TOW
* CUP_WheeledVehicles_Ural - fixed bm21 headlights selection
* CUP_WheeledVehicles_Ural - fixed some missing damagewheel and ffv proxies on furthest LODs
* CUP_WheeledVehicles_V3S - Ammo trucks supply radius was too low T1605
* CUP_WheeledVehicles_V3S - fixed damagewheel animations on V3S Praga
* CUP_WheeledVehicles_Wolfhound - Fixed dependencies for pbos
IMPROVED:
* CUP_AirVehicles_A10 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH1Z - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH6 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH6 - AH6/MH6 now have main/tail rotor centers and rotorblade length defined, should improve AFM handling a bit
* CUP_AirVehicles_AH6 - AH6/MH6 radar now displays laser-designated markers
* CUP_AirVehicles_AH6 - re-enabled HMD on A/MH-6 helicopters
* CUP_AirVehicles_AV8B - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AW159 - Folding now stores current fuel level
* CUP_AirVehicles_AW159 - Loadout can now be freely selected
* CUP_AirVehicles_C130J - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_CH47 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_CH53E - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_DC3 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_DC3 - changed AC47 gatling class to separate version without CCIP
* CUP_AirVehicles_F35 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_F35 - F-35 HMD now centered properly, fixes T1567
* CUP_AirVehicles_HC3 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_Ka50 - Added texture and animations for Garage/Vehicle customization
* CUP_Airvehicles_KA52 - improved HUD glass material on Ka-52
* CUP_Airvehicles_KA52 - Tweaked Ka52 max speed again.
* CUP_AirVehicles_Mi24 - Added texture and animations for Garage/Vehicle customization
* C

v1.7.1
FIXED:
CUP_AirVehicles_Merlin - Typo in Merlin CfgPatches and added legacy version, should fix T1580

v1.7.0
ADDED:
Added Editor Previews to all vehicles
Added Apex Vehicle in Vehicle capabilities to all CUP vehicles (either as cargo, or as carrier)
Added slingload points to some vehicles
Added hidden selections to wreckages to allow retexturing (wreckes retain the texture of the destroyed vehicle)
CUP_AirVehicles_AH6 - added ACE fastrope support
CUP_AirVehicles_CH47 - added buoyancy geometry
CUP_AirVehicles_CH53 - added buoyancy geometry
CUP_AirVehicles_DC3 - added AC-47d Spooky Gunship
CUP_AirVehicles_DC3 - added Tanoa pain scheme
CUP_AirVehicles_Ka52 - new camo scheme
CUP_AirVehicles_Ka60 - new camo scheme
CUP_AirVehicles_L39 - added L-39
CUP_AirVehicles_MV22 - added collision strips
CUP_AirVehicles_Mi35 - added SuperHind AAF variant
CUP_AirVehicles_Pchela - added Pchela 1-t UAV
CUP_TrackedVehicles_AAV - added RACS version, FFV seats
CUP_TrackedVehicles_T34 - added top FFV positions
CUP_TrackedVehicles_T55 - added top FFV positions
CUP_TrackedVehicles_T72 - added thermals to T72M4CZ commander and gunner
CUP_WheeledVehicles_BMP - added top FFV positions to BMP1 and BMP2
CUP_WheeledVehicles_BRDM2 - added Russian variant
CUP_WheeledVehicles_BTR60 - added FFV ride on top seats
CUP_WheeledVehicles_BTR90 - added top FFV positions
CUP_WheeledVehicles_MTVR - added MTVR
CUP_WheeledVehicles_Mastiff - added LMG version
CUP_WheeledVehicles_Ridgeback - added LMG version
CUP_WheeledVehicles_SUV - added ridealong positions
CUP_WheeledVehicles_UAZ - Added METIS variants
CUP_WheeledVehicles_V3S - added V3S
CUP_WheeledVehicles_Wolfhound - added Wolfhound
EDITED:
Adjusted operational ceiling on all aircraft
Made ramps on some planes controlled only by pilots
Exhanged 96 Rnd magazines for 32 Rnd magazines on some Mk19 equipped vehicles
Huds on some helicopters improved
Some optics modified (TI colors, compass etc)
Added several CSAT retextured vehicles (BMP1/2, BRDM2, BTR60, SU-34, UAZ, T-55, T-72, ZSU-23)
CUP_AirVehicles_AH64 - added landing gear selections in AH64D geometry LOD, can now properly slide, tweaked glass
CUP_AirVehicles_C130 - c130 passenger variant now carries up to 60 passengers, enlarged cargo bay
CUP_AirVehicles_Ka52 - KA-52 gunner view improvements (zeroing,NVG,TI,angles)
CUP_AirVehicles_Mi24 - Tweaked materials
CUP_AirVehicles_Mi35 - Superhind weapon carriers and gunner canopy now visible from inside view, added fixed animations
CUP_AirVehicles_Mi6 - Adjusted sounds
CUP_AirVehicles_Mi8 - added missing pip mirrors for copilot and gunner
CUP_AirVehicles_SU25 - Adjusted getin/out points
CUP_AirVehicles_UH1H - Tweaked materials
CUP_AirVehicles_UH60 - UH60 now uses the same soundset as the MH60, fixed muzzleflash rotation
CUP_TrackedVehicles_AAV - Tweaked materials, inventory access position
CUP_TrackedVehicles_BMP - Texture selection in Garage
CUP_TrackedVehicles_BMP3 - Driver can now turn out, removed internal view, added smoke dispensers
CUP_TrackedVehicles_M113 - Woodland textures changed
CUP_TrackedVehicles_ZSU23 - Adjusted armor
CUP_WaterVehicles_Fregata - Can now be moved without leaving a trail of ladders
CUP_WaterVehicles_LHD - LHD can now be spawned without weapons or lights
CUP_WheeledVehicle_BTR40 - BTR-40 now spawns with front hatch down
CUP_WheeledVehicle_BTR90 - Tweaked materials and speed
CUP_WheeledVehicles_Dingo - Increased ammunition
CUP_WheeledVehicles_HMMWV - Changed weapon initial elevation, woodland textures changed, adjusted dampers
CUP_WheeledVehicles_LAV25 - Tweaked armor value on lav25
CUP_WheeledVehicles_LR - Fixed proxies, ambulance can now carry 7 passengers
FIXED:
Fixed ACE push interaction on water vehicles (where applicable)
Some models renamed to avoid clashes with vanilla or other mod's content
Some groups had wrong factions
CUP_AirVehicles_AH6 - Fixed problems with last geometry LODs not having correct textures, using mh9 sounds now, skids frictions
CUP_AirVehicles_AN2 - Removed gear up/down option (fixed gear)
CUP_AirVehicles_AW159 - added main and tail rotor centers
CUP_AirVehicles_Ka60 - Ka-60 door gunner now has proper name in useraction menu
CUP_AirVehicles_MH60S - Fixed glass and some materials, added collision lights
CUP_AirVehicles_MV22 - moved getin/out positions, damage selection, texture paths
CUP_AirVehicles_Mi35 - Fixed penetration materials and glass materials, wobbly rotor, flight model
CUP_AirVehicles_UH1H - Fixed texture paths
CUP_AirVehicles_UH1Y - Fixed RPT spam
CUP_TrackedVehicles_2S6M - Fixed hud
CUP_TrackedVehicles_AAV - fixed rvmats
CUP_TrackedVehicles_Bradley - Fixed selection for commander proxy, Linebacker moved to AA
CUP_TrackedVehicles_M113 - Fixed RPT spam
CUP_TrackerVehicles_DMP3 - bmp3 left and right pkb gunners are not forced into optics anymore, some tweaks to materials and commanded periscope
CUP_WaterVehicles_PBX - Fixed init error when placed in Eden
CUP_WaterVehicles_RHIB - Fixed floating rear gunner
CUP_WaterVehicles_Zodiac - Fixed init error when placed in Eden
CUP_WheeledVehicles_BRDM - Fixed position of some passenger proxies in BRDM2
CUP_WheeledVehicles_BTR60 - Fixed inventory access when dismounted, removed manual fire option, fixed dampers
CUP_WheeledVehicles_Coyote - Fixed FFV Lod issue, fixed dampers
CUP_WheeledVehicles_Dingo - Fixed dust effects
CUP_WheeledVehicles_HMMWV - Avenger moved to AA category, fixed steering wheel rotation, mirror pip position
CUP_WheeledVehicles_Jackal - Fixed FFV Lod issue, fixed dampers
CUP_WheeledVehicles_M1030 - Moved to Motorbike editor category
CUP_WheeledVehicles_Mastiff - fixed proxies, engine hitpoints
CUP_WheeledVehicles_RG31 - Fixed vanilla weapons to CUP ones
CUP_WheeledVehicles_Ridgeback - fixed proxies, engine hitpoints
CUP_WheeledVehicles_SUV - Fixed rear view mirrors, shadow lods, specularity
CUP_WheeledVehicles_Stryker - Fixed commanding value for the FFV seat on the stryker, moved getin/out points, RPT spam, removed optic from FFV
CUP_WheeledVehicles_Vodnik - Fixed leftover \ca paths, added pip mirrors

v1.3
ADDED:
CUP_AirVehicles_AH6 - Added AH-6 Littlebird + variants
CUP_WheeledVehicles_BTR40 - added BTR-40 + variants
CUP_TrackedVehicles_2S6M - added 2S6M Tunguska
CUP_TrackedVehicles_FV510 - added FV-510 vehicle + variants
CUP_TrackedVehicles_BMP3 - added new BMP-3 vehicle
CUP_WaterVehicles_PBX - added PBX + variants
CUP_WheeledVehicles_Vodnik - added GAZ Vodnik + variants
CUP_WheeledVehicles_Coyote - added Coyote MRAP + variants
CUP_TrackedVehicles_T72 - added T72M4CZ variant
CUP_AirVehicles_KA60 - added Ka-60 Kasatka + variants
CUP_AirVehicles_Ka52 - added Ka-52 + variants
CUP_WaterVehicles_Frigate - added ANZAC Frigate
CUP_WheeledVehicles_Mastiff - added Mastiff MRAP + variants
CUP_WheeledVehicles_RidgeBack - added RidgeBack MRAP + variants
CUP_TrackedVehicles_MCV80 - added MCV-80 + variants
CUP_WheeledVehicles_LR - added BAF Special Land Rover
CUP_TrackedVehicles_Bulldog - added FV432 Bulldog + variants
CUP_AirVehicles_Mi35 - added Mi-35 Superhind from Take On Helicopters + variants
CUP_AirVehicles_StaticLine - added Static Line parachute (T-10 round parachute)
CUP_TrackedVehicles_BMP - added medium level zoom to BMP2 gunner optics, added ACR variants, added FFV and ride on top slots (Ambulance has no FFV)
CUP_AirVehicles_Mi24 - added AAF variant for Mi-24D, added more ACR variants
CUP_AirVehicles_AW159 - added packing feature, added Royal Navy textures, added naval nose radar, AAF versions
CUP_AirVehicles_HC3 - added packing feature, added naval nose radar, added animated winch, added armed variant, added Royal Navy version, added Static Line memory points
CUP_AirVehicles_MV22 - added tail gunner
CUP_AirVehicles_UH1H - added SLA variant
CUP_WheeledVehicles_Jackal - added tacticool jumpseats, added 2 extra passenger seats
CUP_WheeledVehicles_VWGolf - added JayCroweWagen variant
CUP_AirVehicles_CH53E - added CH53G variant
CUP_WheeledVehicles_Ural - added animations for GRAD rockets rack
CUP_WheeledVehicles_BTR60 - added UN, SLA and CDF variants, added proper base class
CUP_AirVehicles_A10 - added PilotCamera, added PIP screen
CUP_WheeledVehicles_UAZ - added SLA variants
Added meta.cpp for Steam Workshop compatibility
Added spawnable groups with new vehicles
EDITED:
General - straightened requiredAddons for most helicopters to avoid overwriting vanilla configs, modified most helo models to accomodate ACE fastroping, added tracer rounds to Pact tanks
CUP_AirVehicles_SU25 - upgraded SU25 materials, tweaked SLA textures
CUP_AirVehicles_HC3 - removed M240_stand model, restored HMD
CUP_WheeledVehicles_Skoda - removed unused files
CUP_AirVehicles_UH1H - removed unused files, removed external cfgWeapons entries (moved to CUP_Weapons_VehicleWeapons), tweaked flight behavior, doubled armor value to avoid silly damage effects
CUP_WheeledVehicles_RG31 - added missing .paa file, fixed dust particle effects, fixed zoom level for gunner sight
CUP_AirVehicles_MH60S - included AFM sound effects
CUP_AirVehicles_AV8B - tweaked internal glass materials
CUP_AirVehicles_F35 - tweaked internal glass materials
CUP_AirVehicles_CH53E - restored hiddenselections, added Zeus compatibility, added base class
CUP_WheeledVehicles_BRDM2 - added passenger seats to BRDM2-HQ, modified materials
CUP_WaterVehicles_RHIB - adjusted RHIB physx, engine sounds now should play correctly
CUP_AirVehicles_Mi24 - Mi24P gunner now has rotating camera, reassigned some weapons from gunner to pilot on Mi24P, changed Mi24 hud transparency
CUP_AirVehicles_CH47 - disabled damper animations to avoid bouncing on LHD and other structures
CUP_AirVehicles_UH1Y - revised FFV view limits and proxy assignment
CUP_AirVehicles_KA50 - changed base class, changed AA loadout, rearranged pylon proxies order
CUP_WheeledVehicles_UAZ - modified materials
CUP_WheeledVehicles_LR - modified materials
CUP_AirVehicles_MQ9 - fixed classname, left old one hidden for legacy, moved to correct EDEN category
CUP_WheeledVehicles_M1030 - fixed classname, left old one hidden for legacy
CUP_TrackedVehicles_M1_Abrams - damageresistance now more in line with other vehicles
CUP_TrackedVehicles_T34 - now has proper cannon weapon (D-5T)
CUP_TrackedVehicles_T55 - removed last optics zoom level to gunner
FIXED:
General - fixed and streamlined author strings, fixed AFM ground contacts for many helos, sorted vehicles for 3d editor tabs, fixed crews on all vehicles, reworked radar warning systems and sounds on most air vehicles, changed SPG9 classnames to adjust to weapon changes, fixed collisions with wrecks of tracked vehicles, fixed error with CBA extended event handlers not being supported, added DLC icons to various vehicles
CUP_AirVehicles_UH1H - fixed small bits in config, fixed weird looking glass and materials
CUP_WheeledVehicles_BRDM - added proper crews for CDF, CHDKZ and NAPA, added ACR textures
CUP_Vehicles_CfgGroups - fixed SUV classname for PMC groups
CUP_WheeledVehicles_Jackal - fixed missing proxies/view LODs, fixed external wheels in proxy lods, fixed TransportSoldier value (FFV and cargo dont take the same seat anymore), fixed LOD selection when aiming down sights, added gunner and FFV compartments, ability to enter gunner from each side, fixed CfgPatches, fixed front lights
CUP_WaterVehicles_Core - Fixed issue where the incorrect classname was used for invisible helipads on ships
CUP_WheeledVehicles_VWGolf - fixed steering wheel rotation, fixed speedometer, fixed crewcrashprotection values
CUP_TrackedVehicles_ZSU23 - fixed typo in config
CUP_AirVehicles_Mi24 - fixed AFM
CUP_AirVehicles_Mi6 - fixed collisions on Mi-6
CUP_AirVehicles_SA330 - brit version now has correct textures, changed base class to Helicopter_Base_H
CUP_WheeledVehicles_Stryker - fixed damper animations, fixed handling, mass set to proper values, mortar carrier now under artillery tab in EDEN, fixed hiddenselections for furthest LODs on Stryker CV, fixed FFV slot positioning
CUP_AirVehicles_AN2 - fixed AN2 TK classname
CUP_WheeledVehicles_RG31 - fixed classnames, old kept to avoid breaking usermade content
CUP_AirVehicles_KA50 - fixed maximum speed (now goes correctly to top speed)
CUP_TrackedVehicles_ZSU23 - physx now more coherent, reduced chance of it accellerating and spinning out of control like an F1 car, changed damage materials
CUP_TrackedVehicles_T72 - changed turn force, removed unnecessary components from geo lod, changed damage materials
CUP_TrackedVehicles_M113 - gunner can now look above the turret plating, gunner now has proper shadows, various rvmat changes, tweaked US textures
CUP_AirVehicles_UH1Y - fixed bounding box
CUP_TrackedVehicles_BMP - updated driver LODs, fixed clipping cargo proxy on BMP-1, added some grenades to BMP-1P upgrade
CUP_WaterVehicles_LHD - fixed spawn issues (thanks to magicsh0tz for the updated scripts)

v1.2
ADDED:
CUP_WheeledVehicles_RG31 - added new RG-31 vehicle + variants
CUP_WheeledVehicles_Stryker - added new Stryker ICV + variants
CUP_WheeledVehicles_VWGolf - added new VW Golf + variants
CUP_AirVehicles_SA330 - added new SA-330 Puma for BAF and RACS (thanks to Operation Frenchpoint for the kind donation!)
CUP_AirVehicles_UH1H - added new UH-1H Huey
CUP_AirVehicles_F35 - added new F-35B + variants for USMC and BAF
CUP_AirVehicles_HC3/AW159 - replaced models with new improved ones, added AW-159 variant with x8 Hellfires
CUP_TrackedVehicles_T34 - added new T-34
CUP_WaterVehicles_RHIB - added support for HiddenSelections, new grey variant for RACS
CUP_AirVehicles_C130J - added MOAR liveries for several factions, added Cargo variant
CUP_AirVehicles_AV8B - replaced models with Chairborne's port, added GR9 variant for BAF, added livery for AAF
CUP_AirVehicles_SU34 - added new SU-34 in various configurations for several factions
CUP_WheeledVehicles_Octavia - added new Octavia civilian car
CUP_WheeledVehicles_Skoda - added new Skodovka civilian car + variants
CUP_WheeledVehicles_LR - added new variant for RACS (props to Adanteh!)
CUP_AirVehicles_KA50 - added support for HiddenSelections, added new black livery for Russia
CUP_WheeledVehicles_TowingTractor - added new Towing Tractor (supports Leshrack's towing mod: https://forums.bistu...4-alpha/page-2)
EDITED:
CUP_WaterVehicles_LHD - added new flight deck hangar, 2 new flight deck cargo positions, 2 new clear runway configurations, added helipads, AI can now land on ships (CUP_fnc_landAtShip)
General - added support for new vehicles in various faction groups, replaced placeholder crewmen with proper ones where applicable, added support for ejection seats, added amphibious functionality for several tracked vehicles (placeholder for vanilla BI simulation), added ability for some vehicles to load other vehicles in cargo bay (Mi-6A and C-130J supported)
FIXED:
Too many to note! Including much work on sound attenuation for vehicle gunners.

v1.1
ADDED:
General - added native compatibility with Leshrack's Towing mod (https://forums.bistudio.com/topic/185694-leshs-towing-mod-04-alpha/page-2), added ACE cargo values
CUP_WaterVehicles_LHD - Added ATLAS' Wasp Class Landing Helicopter Dock with additional improvements
CUP_WaterVehicles_Core - Added scripted functionalities for water vehicles (LHD), check documentation for more information
CUP_TrackedVehicles_BMP - Added BMP-1/2 family of vehicles
CUP_TrackedVehicles_Bradley - Added Bradley M2A2, M2A3 and M6 Linebacker
CUP_WheeledVehicles_SUV - added SUV/Armored SUV with proper turn in/out animation
CUP_AirVehicles_Mi6 - added Mi6A (cargo) and Mi6T (passenger) helicopters
CUP_AirVehicles_Mi24 - added Mi-24D MEV under Supports
EDITED:
CUP_WheeledVehicles_BRDM - added VhC compatibility
CUP_AirVehicles_MH60S - toned down engine/rotor sounds
CUP_WheeledVehicles_Jackal - updated classnames to CUP standards, old classnames kept for compatibility, fixed zoom for gunner and commander
CUP_AirVehicles_CH53 - changed paths to some audio files to adapt to v1.54 changes
General - edited some typos in CfgPatches, old classnames still exist for compatibility, increased water speed for amphibious vehicles (now averaging to 20Km/h)
FIXED:
General - SPG9 cannot lock anymore
CUP_WheeledVehicles_LR - fixed PIP mirrors on ambulance variant, increased magazine count on some variants
CUP_TrackedVehicles_M113 - Ambulance variants now feature proper red cross instead of red crescent except for Taki Army, fixed misaligned damage textures
CUP_WheeledVehicles_UAZ - changed insideSoundCoef for ACRE2 compatibility, added range zeroing
CUP_TrackedVehicles_M1_Abrams - fixed engine sound
CUP_AirVehicles_MQ9 - fixed laser designator and landing gear behavior
CUP_AirVehicles_Mi8 - fixed editor icon for ANA/Civilian variant
CUP_WheeledVehicles_Dingo - fixed physx properties, an engineer forgot an 80 tons lead cube in the trunk and has been dealt with
CUP_AirVehicles_UH1Y - UH-1Y MEV now listed under proper Supports tab, fixed missing author, changed classname to CUP standard (old classname kept for compatibility)
CUP_AirVehicles_MH60S - added driveOnComponent values so it behaves properly on ground
General - fixed pack/unpack useraction for some helicopters, fixed some base class errors that would distort vehicle weapon sounds, fixed mass tags for some vehicles

v1.0.1
EDIT:
CUP_WheeledVehicles_Ural - BM-21 rate of fire, range and dispersion improved
CUP_TrackedVehicles_ZSU23 - indirectHit + indirectHitRange increased and Camshake improved for CUP_B_23mm_AA (ZU-23 and ZSU)

FIXED:
General - Changed "insideSoundCoef" value to ensure ACRE compatibility.
General - Zeroing added to vehicles when it was missing. Some vehicles now have a zeroing capability until they get a proper (optical) sight.
CUP_WheeledVehicles_Ural - useless radar removed on Ural.
CUP_WheeledVehicles_UAZ - useless radar removed on UAZ.

v1.0
- First public release



- Community Base addons A3
- CUP Weapons
- CUP Units


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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