Author: NeoArmageddon
Author Website:

Requirements: Community Base addons A3, Community Upgrade Project - Weapon Pack, Community Upgrade Project - Units Pack

Version: 1.9.0
Signed: Yes, serverkey included

Short description: This is the CUP Vehicles Pack. It contains all the vehicles from Arma 2 and the expansion and DLC's. All vehicles are ported with Arma 3 standarts and features.

Date: 2017-04-10 11:54

Comments: (18)


CUP Vehicles

CUP Team

The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
to the functionality and standards of the next generation game.

For more information on the project, check our webpage at

This is the VEHICLE pack. It contains all the vehicles from Arma 2 and the expansion
and DLC's. All vehicles are ported with Arma 3 standarts and features.

This pack contains
- A-10A
- AH-1Z
- AH/MH-6
- AH-64D
- Various Ambient Cargo Planes
- AN-2
- AV-8B
- AW-159
- C-130J
- CH-47F/HC-2
- CH-53E
- DC-3/C-47/AC-47D
- F-35B
- AW-101/HC-3
- KA-50
- KA-52
- KA-60
- L-39
- MH-60S
- MI-6
- MI-8/Mi-8MTV3/Mi-171
- MI-24D/P/V
- MI-35 SuperHind
- MQ-9
- MV-22
- Pchela-1T
- SA-330
- SU-25
- SU-34
- UH-1H Huey
- UH-1Y Venom
- UH-60L/M/MH-60L DAP

- 2S6M Tunguska
- AAV-7A1
- BMP-1/2/3
- Bradley IFV
- FV432 Bulldog APC
- FV4034 Challenger II
- FV510 Warrior IFV
- M1A1/M1A2 TUSK
- M113/M163 VADS
- M270
- MCV-80 IFV
- T-34-85
- T-55
- T-72
- T-90
- ZSU-23

- Fishing Boat
- ANZAC Class Frigate
- Wasp Class LHD
- Seafox
- Zodiac

- BTR-40
- BTR-60
- BTR-90
- Coyote MRAP
- Datsun
- Dingo
- Ikarus Bus
- Jackal
- Kamaz Truck
- LAV-25
- Land Rovers
- M1030
- Mastiff PPV
- Skoda Octavia
- RG-31 MRAP
- Ridgeback PPV
- Skoda
- Stryker ICV/MGS
- SUV/Armored SUV
- T810 Truck
- Towing Tractor
- Ural
- V3S
- Vodnik
- Volkswagen Golf
- Wolfhound MRAP

To install the CUP Vehicles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
Please report any issues you find on the issue tracker:

Credits & Thanks:
[GLT] Legislator (infantry, objects)
Apilon (vehicles)
Argument (buildings)
deltagamer (vehicles)
geraldbolso1899 (vehicles)
Giallustio (weapons)
Lennard (infantry)
LordJarhead (sounds)
Pansyfaust (buildings, vehicles)
Redstone (ponds)
Reyhard (vehicles, infantry, buildings, terrains)
RichardsD (vehicles, infantry)
soju (lighting, configs)
Taurus (weapons)
Tierprot (materials, vegetation)
toadie2k (animations)
CAA-Picard (AGM compability)
Jonpas (AGM compability)
Winter (AGM compability)
petrtlach (sa58)
Paul Tomany (M4A3)
BlackPixxel (AT launchers)

ShackTactical (zx64, Bricks, Rspctd, Renzol)

Ace (terrains, buildings)
alias (PR/promo, website)
Alwarren (weapons and attachments, backpacks, infantry)
Aoi (configs, data mgmt)
Benargee (vehicles)
Bismarck (buildings)
Blip (promo)
Bobman (weapons)
BusterBlader (vehicles)
chortles (promo)
CypeRevenge (buildings, vegetation)
eggbeast (configs, vehicles)
fabiochavez (lighting, promo)
Fluit (scripting)
gagagu (buildings)
hcpookie (vehicles)
J_g0re (promo)
James (buildings)
Keeway (vehicles)
kju (retired)
EvroMalarkey(configs, vehicles, data mgmt)
Kllrt (weapons)
Ligthert (configs)
M1lkm8n (buildings)
meat (backend)
Meaty (buildings, vegetation)
Mitsu (PR/promo)
NonovUrbizniz (buildings, promo)
Olds (RAM)
Raid (vehicles)
RedPhoenix (physx)
SGTGunner (vehicles, buildings, vegetation)
smokedog (buildings, terrains)
TheRob (buildings)
Tupolov (vehicles)
Varanon (vehicles)
WinteR5 (weapons)
zGuba (vehicles)
Damion 'Anthony' Rayne (project lead candidate)

License / Disclaimer:
CUP-License (CUP-L)

* CUP_AirVehicles_AH6 - Added four completely new Little Bird base models (MH-6J, MH-6M, AH-6J, AH-6M)
* CUP_AirVehicles_AH6 - Added 26 new or modified configs for the Little Bird
* CUP_AirVehicles_AH6 - Added ION PMC MELB and Recon MELB
* CUP_AirVehicles_AH6 - Added MH6 Static Line support
* CUP_AirVehicles_AmbientPlanes - Ambient planes (Boeing 737, Airbus A330, Cessna 172)
* CUP_AirVehicles_AmbientPlanes - Added previews
* CUP_AirVehicles_AN2 - Added AN2 Static Line support
* CUP_AirVehicles_AW159 - Added AW159 Static Line support
* CUP_AirVehicles_AW159 - Added RDAF Blue as a VA option (credits ravendk)
* CUP_AirVehicles_C130J - Added C130 Static Line support
* CUP_AirVehicles_CH47 - Added CH47 Static Line support
* CUP_AirVehicles_CH47 - Added RACS CH-47F variant
* CUP_AirVehicles_CH53E - Added CH53 Static Line support
* CUP_AirVehicles_DC3 - Added C47 Static Line support
* CUP_AirVehicles_HC3 - Added bitching betty
* CUP_AirVehicles_HC3 - Added HC3 Static Line support
* CUP_AirVehicles_HC3 - Added RDAF Normal and SAR (credits ravendk)
* CUP_AirVehicles_Ka60 - Added KA60 Static Line support
* CUP_AirVehicles_MH60S - Added ESSS to MH60 Sea version, needs weapon proxies added
* CUP_AirVehicles_MH60S - Added MH60S Static Line support
* CUP_AirVehicles_MH60S - Added naval packing animation
* CUP_AirVehicles_Mi24 - Added CSAT Tropic variant for Mi24D/V/P
* CUP_AirVehicles_Mi24 - Added Mi24 Static Line support
* CUP_AirVehicles_Mi35 - Added Mi35 Static Line support
* CUP_AirVehicles_Mi35 - Added CSAT Tropic variant for full Mi35 Superhind lineup
* CUP_AirVehicles_Mi6 - added CSAT Tropic variant for Mi-6
* CUP_AirVehicles_Mi6 - Added Mi6 Static Line support
* CUP_AirVehicles_Mi8 - Added Mi8 Static Line support
* CUP_AirVehicles_MV22 - Added MV22 Static Line support
* CUP_AirVehicles_SA330 - Added Puma Static Line support
* CUP_AirVehicles_StaticLine - Added the ability to enable/disable via eden editor
* CUP_AirVehicles_StaticLine - Added wind resistant for safer fall
* CUP_AirVehicles_Su25 - added CSAT Tropic variant for Su-25 Frogfoot
* CUP_AirVehicles_UH1H - Added UH1H Static Line support
* CUP_AirVehicles_UH1Y - Added UH1Y Static Line support
* CUP_AirVehicles_UH60 - Added base classes for Daps
* CUP_AirVehicles_UH60 - Added basics for naval packing (needs more work)
* CUP_AirVehicles_UH60 - Added Flir pod
* CUP_AirVehicles_UH60 - Added Fuel Probe hide
* CUP_AirVehicles_UH60 - Added hide-able doors
* CUP_AirVehicles_UH60 - Added hide-able filters
* CUP_AirVehicles_UH60 - Added model hide (foundations for MH60S)
* CUP_AirVehicles_UH60 - Added navy version
* CUP_AirVehicles_UH60 - Added preview images for daps
* CUP_AirVehicles_UH60 - Added Sensor/Equipment hide
* CUP_AirVehicles_UH60 - Added UH-60 DAP
* CUP_AirVehicles_UH60 - Added UH60M Fuel Probe
* CUP_AirVehicles_UH60 - Added UH60M Pylons
* CUP_AirVehicles_UH60 - Added UH60 Static Line support
* CUP_TrackedVehicles_2S6M - Added FFV - Fixes T1076
* CUP_TrackedVehicles_AAV - Added AAV Unarmed
* CUP_TrackedVehicles_AAV - Added Cargo/gunner compartments
* CUP_TrackedVehicles_AAV - Added deployment equipment
* CUP_TrackedVehicles_AAV - Added test ffv (commented out)
* CUP_TrackedVehicles_FV510 - Added cup prefix
* CUP_TrackedVehicles_M113 - Added desert M113 to the USA faction.
* CUP_TrackedVehicles_MCV80 - Added cup prefix - Fixes T1703
* CUP_TrackedVehicles_ZSU23 - Added cfgAfghan.h file. Forgotten on first commit
* CUP_TrackedVehicles_ZSU23 - Added ZSU 23 Afghanski
* CUP_WaterVehicles_LHD - Added new stair well to hangar deck
* CUP_WaterVehicles_LHD - Added side doors for dock loading
* CUP_WaterVehicles_PBX,RHIB,Zodiac - added civilian variants for PBX and Zodiac
* CUP_WheeledVehicles_HMMWV - Added HMMWV SOV M2 variant
* CUP_WheeledVehicles_LAV25 - Added deployment equipment
* CUP_WheeledVehicles_LAV25 - Added FFV to all versions
* CUP_WheeledVehicles_LAV25 - Added gunner and commander FFV - Fixes T245
* CUP_WheeledVehicles_LAV25 - Added interior to C2 version
* CUP_WheeledVehicles_LAV25 - Added working crew hatches
* CUP_WheeledVehicles_LR - Added BAF land rover transport
* CUP_WheeledVehicles_LR - added FFV functionality to Land Rover SPG-9 passenger seat
* CUP_WheeledVehicles_LR - Added water sounds, and missing proxy
* CUP_WheeledVehicles_LR - Interior mirror
* CUP_WheeledVehicles_Stryker - Added Commanders Gun Functionality
* CUP_WheeledVehicles_T810 - Added Czech Tatra T810
* CUP_AirVehicles_AmbientPlanes - Fixed proxies, elevators and flaps
* CUP_AirVehicles_AN2 - Texture change in Eden not permanent
* CUP_AirVehicles_AW159 - Fixed MFD not displaying - Fixes T1871
* CUP_AirVehicles_AW159 - Fixed rotor face in Cargo lod
* CUP_AirVehicles_AW159 - Fixed Weapon lod hide issue 2.000
* CUP_AirVehicles_AW159 - Fixed Window selection issue
* CUP_AirVehicles_CH47 - furthest CH47 lod can now be retextured (needs a fourth separate texture!)
* CUP_AirVehicles_HC3 - Fixed hiddenselections
* CUP_AirVehicles_Ka50,KA52 - fixed radar on Ka-50/52, should now both detect targets up to 4km, fixes T1947
* CUP_AirVehicles_L39 - fixed bomb proxy orded on L-39, bombs should now be correctly dropped from the outer to the inner stations and alternatively instead of emptying all stations on one side and then the other.
* CUP_AirVehicles_Mi24,Mi35 - Mi-24/35 now has correct top speed of 330Kph, fixes T1414
* CUP_AirVehicles_Mi24,Mi35,Mi8 - disabled damper animations on Mi-8/24/35, should avoid making them float when in MP and the vehicle is not local to the player, fixes T1921
* CUP_AirVehicles_Mi35 - Mi35 Superhind doesn’t become white when further away anymore (weird LOD was moved under EDIT 6.000)
* CUP_AirVehicles_SA330 - Fixed author for Baf versions - Fixes T978
* CUP_AirVehicles_StaticLine - Fixed survivability issues
* CUP_AirVehicles_UH1H - UH1H inventory access position now correcly placed in the cabin
* CUP_AirVehicles_UH1Y - Fixed Sand from broken fire geo - Fixes T475
* CUP_AirVehicles_UH1Y - fixed slight inheritance issue with UH-1Y MEV
* CUP_AirVehicles_UH60 - Fixed decal not showing for USN
* CUP_AirVehicles_UH60 - Fixed hiddenselections, textures no longer messed up in lod 1
* CUP_TrackedVehicles_AAV - Fixed Commander turret optic on unarmed
* CUP_TrackedVehicles_AAV - Fixed gunner get out/in pos point
* CUP_TrackedVehicles_AAV - Fixed invisible model at hatch
* CUP_TrackedVehicles_AAV - Fixed view gunner lod issue
* CUP_TrackedVehicles_BMP - Eden texture selection not permanent
* CUP_TrackedVehicles_BMP,T72 - BMP ZU-23 loader is now correctly animated with the rest of the turret and should also be visible from all ranges
* CUP_TrackedVehicles_BMP,T72 - T-72 driver position adjusted to match at all distances
* CUP_TrackedVehicles_BMP,T72 - T-72M4CZ driver position adjusted so he's not inside the hull anymore
* CUP_TrackedVehicles_Bradley - Fixed Bradley commander smoke grenade issues
* CUP_TrackedVehicles_Bradley - Fixed M2A2/A3 Bradley and M6 smoke screen (T1613)
* CUP_TrackedVehicles_Bradley,m1_abrams - Abrams woodland variant icons for EDEN preview have been regenerated to match the new camo
* CUP_TrackedVehicles_Bradley,m1_abrams - NATO Tropic variants for the Bradley and Abrams now have proper EDEN preview icons
* CUP_TrackedVehicles_M113 - removed wrong ACE FCS from M113, fixes T1948
* CUP_TrackedVehicles_m1_abrams - Moved roadwheels forward on M1A1 and M1A2.
* CUP_TrackedVehicles_T34 - primaryGunner and commanding entries on the T-34 were invalid causing the front gunner to spawn incorrectly in EDEN, fixes T1355
* CUP_TrackedVehicles_T55 - Eden texture selection not permanent
* CUP_WaterVehicles_Core,LHD - watervehicles functions recompile set to 0, the LHD now spawns correctly in EDEN
* CUP_WaterVehicles_Fregata - crewCrashProtection value on the ANZAC frigate set to 1, should avoid silly crew deaths from collisions with surround

* CUP_AirVehicles_A10,AV8B,F35,Ka50 - added targeting pod feature (Multi-Function Camera) to F-35
* CUP_WheeledVehicles_LAV25 - Desert textures for all LAV-25 variants.
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Fixed AW159 lock on laser (Fixes T1496)
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Removed M240 FCS ability on Mastiff, Ridgback, Wolfhound and LAV HQ (Fixes T1774)
* CUP_AirVehicles_UH1H - changed setting arrangement in UH-1H and Slick to increase cargo capacity
* CUP_AirVehicles_UH1H - fixed texture assignment in gunner's view
* CUP_AirVehicles_UH1H - turbine transparency on UH-1H
* CUP_AirVehicles_UH1H - tweaked FFV positions for legs out (no more floating above floor)
* CUP_TrackedVehicles_m1_abrams - fixed camo assignment on M1A1 lower back plate
* CUP_Vehicles_Towing,Core,Fregata,LHD - All Towing scripts now run in a scheduled environment
* CUP_Vehicles_Towing,Core,Fregata,LHD - Change while loop to use CBA_fnc_waitUntilAndExecute in ANZAC Frigate functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed glitchy LHD spawn (Related to
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD lights spawn
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD orientation glitch in Eden editor
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed most script errors
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed Towing vehicle attachTo position
* CUP_Vehicles_Towing,Core,Fregata,LHD - FV432 Bulldog now accellerates in W speed correctly up to 35kph (ca.), Q speed still inconsistent (related to T1824)
* CUP_Vehicles_Towing,Core,Fregata,LHD - Replace most Towing while loops with CBA functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used "CUP_WaterVehicles_Ladder" variable instead of "ladder" to spawn ANZAC Frigate ladders
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used remoteExec instead of CBA_fnc_globalExecute in Towing functions
* CUP_WheeledVehicles_LAV25 - LAV-25 variants had alpha texture selection name changed so it can be switched, now uses lavalfa_ca.paa.
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - improved targeting pod feature (Multi-Function Camera) on A-10, AV-8B, Ka-50. Now on par with vanilla CAS planes.
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - Planes and helicopters with pilot controlled targeting pod now have Laser Designator
* CUP_AirVehicles_SA330 - tweaked flight behavior of SA-330 to make it less maneuvrable
* CUP_AirVehicles_UH1H - added ability for cargo to move into different positions
* CUP_AirVehicles_UH1H - FFV for UH-1H
* CUP_AirVehicles_UH1H - removed the command from turrets to allow moving inside cargo as long as pilot is not present
* CUP_TrackedVehicles_AAV - AAVP7 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_BMP3 - BMP-3 now capable of proper movement in water
* CUP_TrackedVehicles_BMP - BMP1/2 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_ChallengerII - Tweaked lower elevation angle of Challenger 2 main gun to -7 as a trade off between reality (-10) and optical clipping (fixed T1730)
* CUP_TrackedVehicles_M113 - M113 family of vehicles can now properly move in water (fixes T1285)
* CUP_TrackedVehicles_m1_abrams - improved woodland and desert textures, with new palette
* CUP_Vehicles_Towing,Core,Fregata,LHD - LHD's Lower Winch action now MP and JIP compatible
* CUP_WheeledVehicles_LAV25 - Fixed transparency for optics glass for all LAV-25 variants.
* CUP_WheeledVehicles_LAV25 - Woodland and desert textures for all LAV-25 variants with new palette.
* CUP_WheeledVehicles_Stryker - adjusted M68 magazine in Stryker MGS to correct HEAT classname
* CUP_AirVehicles_UH1H - removed UH-1H Slick model, rolled into single one with normal UH-1H
* CUP_TrackedVehicles_AAV - removed AAVP7 Water Mode useraction because of amphib simulation fix
* CUP_TrackedVehicles_M113 - removed obsolete "water mode" useraction from M113
* CUP_WheeledVehicles_LAV25 - lavafla_co.paa

* CUP_AirVehicles_A10 - Added dependencies
* CUP_AirVehicles_AH1Z - Added Vehicle Customization
* CUP_AirVehicles_AH64 - Added dependencies
* CUP_AirVehicles_AH6 - Added Vehicle Configuration
* CUP_AirVehicles_CH53E - Added fast folding
* CUP_Airvehicles_KA52 - added animated FLIR on Ka52's belly, rotates following the cannon movement
* CUP_AirVehicles_Ka60 - added HMD to Ka-60
* CUP_AirVehicles_Mi24 - added SLA variant for Mi-24D
* CUP_AirVehicles_UH1H - Added new UH-1D variant, the "Slick" with increased cargo capacity of 9 men.
* CUP_TrackedVehicles_2S6M - added Tunguska 2S6 version with lower radar range (min 3000/max 6000 meters), original 2S6M (modernized) version maintained with 5000/10000 meters radar range
* CUP_TrackedVehicles_BMP3 - added CSAT Tropical variant for BMP-3
* CUP_TrackedVehicles_BMP - added CSAT Tropical variants for BMP-1/2 family of vehicles
* CUP_TrackedVehicles_Bradley - added NATO Tropical variant for Bradley family of vehicles
* CUP_TrackedVehicles_ChallengerII - 9 camo variants for the Challenger II (woodland, 2-color-woodland, desert, two-color-desert, winter, 2-color-winter, ctrg sand, ctrg tropical, NATO tan)
* CUP_TrackedVehicles_ChallengerII - Added Challenger II tank. Currently, only one variant is available (Standard version with no addon armour).
* CUP_TrackedVehicles_ChallengerII - Added custom icon for Challenger II
* CUP_TrackedVehicles_ChallengerII - Damage and destruct materials to Challenger II (fixed T1645)
* CUP_TrackedVehicles_ChallengerII - Editor preview pictures for Challenger II (fixes T1647)
* CUP_TrackedVehicles_m1_abrams - added FFV compatibility to M1 Abrams
* CUP_TrackedVehicles_m1_abrams - added NATO Tropical variant for M1A1 Abrams
* CUP_TrackedVehicles_T55 - added SLA variant for T-55
* CUP_TrackedVehicles_T72 - added CSAT Tropical variants for T55 and T72
* CUP_TrackedVehicles_T72 - added FFV seats on T72/T72M4CZ
* CUP_TrackedVehicles_T90 - First commit of T-90.
* CUP_WaterVehicles_LHD - added missing paa texture in LHD
* CUP_WheeledVehicles_BRDM2 - added CSAT Tropical variant for BRDM-2
* CUP_WheeledVehicles_HMMWV - added NATO Tropical variants to Hummvee family of vehicles
* CUP_WheeledVehicles_Ikarus - Initial upload of Ikarus.
* CUP_WheeledVehicles_Octavia - Added several color variants
* model.cfg - added a ton of glass selections for AW159
* CUP_AirVehicles_A10 - A-10 is now using US Army pilot
* CUP_AirVehicles_AH64 - Self laser lock with hellfires (AH-64, AH-1Z, AH-6) should now work properly (Fixes T1496)
* CUP_AirVehicles_AH6 - fixed AH6/MH6 maximum speed to 283kph
* CUP_AirVehicles_AH6 - fixed fire geometries and dead state animations on AH/MH6
* CUP_AirVehicles_AW159 - Class names adapted (CUP_I for AAF, mashup of CUP_B_Wildcat and CUP_B_AW159)
* CUP_AirVehicles_DC3 - Fixed texture author strings
* CUP_AirVehicles_F35 - fixed extra Mk82 launcher weapon on the F-35, fixes T1565
* CUP_Airvehicles_KA52 - fixed collision lights on Ka-52
* CUP_Airvehicles_KA52 - fixed Ka-52 maximum speed, now set to 315-320km/h
* CUP_Airvehicles_KA52 - fixed Ka52's wheels position in geometry LOD, should prevent clipping with the ground
* CUP_AirVehicles_Mi35 - fixed damage selections not working on Superhind, now it will properly display damage effects when damaged or destroyed
* CUP_AirVehicles_Mi35 - Fixed missing flare launcher
* CUP_AirVehicles_UH1H - Camo texture assignment, shadows, various model fixes.
* CUP_AirVehicles_UH1H - Fixed the names for THe Uh-1H, turns out I was incorrect and it really was UH-1H instead of D variant.
* CUP_AirVehicles_UH1Y - fixed passenger count on UH1Y transport
* CUP_TrackedVehicles_AAV - AAV is now finally working correctly in water without needing scripted solutions
* CUP_TrackedVehicles_AAV - fixed AAV7 fording kit script, now uses getposASL instead of getpos, should prevent deployment of fording kit when on land
* CUP_TrackedVehicles_BMP3 - BMP3 side gun periscopes now follow the PKT animation
* CUP_TrackedVehicles_Bulldog - Fixed animation references
* CUP_TrackedVehicles_Bulldog - Fixed gunner pose, moved model to CUP namespace, general cleanups
* CUP_TrackedVehicles_ChallengerII - CfgPatches used Challenger2 instead of ChallengerII
* CUP_TrackedVehicles_ChallengerII - Challenger coax gun had wrong smoke position (fixes T1648)
* CUP_TrackedVehicles_ChallengerII - Corrected naming error of CTRG Challenger II
* CUP_TrackedVehicles_ChallengerII - Wrong camo name in VhC config of Challenger II
* CUP_TrackedVehicles_m1_abrams - M1A1 Abrams M2 pintle mount can now be correctly retextured, also desert variants now have proper desert texture instead of green one
* CUP_TrackedVehicles_T72 - fixed missing memory points to get in/out of ffv slots on T72M4CZ
* CUP_TrackedVehicles_ZSU23 - Fixed dependencies for pbos
* CUP_TrackedVehicles_ZSU23 - ZSU-23 radar can now detect air vehicles
* CUP_WheeledVehicles_BTR90 - missing strings for Ka60 and BTR90
* CUP_WheeledVehicles_Datsun - Removed traces of CUP_PKT_W
* CUP_WheeledVehicles_HMMWV - fixed weird RVMAT assignment on some HMMWV variants
* CUP_WheeledVehicles_Jackal - jackal and coyote dampers should not make the vehicles bounce all over the place at higher speeds when FPS drop
* CUP_WheeledVehicles_LAV25 - fixed extra line in lavalfa.rvmat preventing packing
* CUP_WheeledVehicles_LAV25 - fixed LAV25 fording kit script, now uses getposASL instead of getpos, should prevent deployment of fording kit when on land
* CUP_WheeledVehicles_LR - fixed inverted mirrors on Land Rover GB variants
* CUP_WheeledVehicles_LR - Replaced missing weapon
* CUP_WheeledVehicles_Stryker - fixed furthest LOD on stryker family to have separate body texture, fixes T1606
* CUP_WheeledVehicles_Stryker - Fixed Stryker TOW using TItan missiles in place of actual TOW
* CUP_WheeledVehicles_Ural - fixed bm21 headlights selection
* CUP_WheeledVehicles_Ural - fixed some missing damagewheel and ffv proxies on furthest LODs
* CUP_WheeledVehicles_V3S - Ammo trucks supply radius was too low T1605
* CUP_WheeledVehicles_V3S - fixed damagewheel animations on V3S Praga
* CUP_WheeledVehicles_Wolfhound - Fixed dependencies for pbos
* CUP_AirVehicles_A10 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH1Z - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH6 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AH6 - AH6/MH6 now have main/tail rotor centers and rotorblade length defined, should improve AFM handling a bit
* CUP_AirVehicles_AH6 - AH6/MH6 radar now displays laser-designated markers
* CUP_AirVehicles_AH6 - re-enabled HMD on A/MH-6 helicopters
* CUP_AirVehicles_AV8B - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_AW159 - Folding now stores current fuel level
* CUP_AirVehicles_AW159 - Loadout can now be freely selected
* CUP_AirVehicles_C130J - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_CH47 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_CH53E - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_DC3 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_DC3 - changed AC47 gatling class to separate version without CCIP
* CUP_AirVehicles_F35 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_F35 - F-35 HMD now centered properly, fixes T1567
* CUP_AirVehicles_HC3 - Added texture and animations for Garage/Vehicle customization
* CUP_AirVehicles_Ka50 - Added texture and animations for Garage/Vehicle customization
* CUP_Airvehicles_KA52 - improved HUD glass material on Ka-52
* CUP_Airvehicles_KA52 - Tweaked Ka52 max speed again.
* CUP_AirVehicles_Mi24 - Added texture and animations for Garage/Vehicle customization
* C

CUP_AirVehicles_Merlin - Typo in Merlin CfgPatches and added legacy version, should fix T1580

Added Editor Previews to all vehicles
Added Apex Vehicle in Vehicle capabilities to all CUP vehicles (either as cargo, or as carrier)
Added slingload points to some vehicles
Added hidden selections to wreckages to allow retexturing (wreckes retain the texture of the destroyed vehicle)
CUP_AirVehicles_AH6 - added ACE fastrope support
CUP_AirVehicles_CH47 - added buoyancy geometry
CUP_AirVehicles_CH53 - added buoyancy geometry
CUP_AirVehicles_DC3 - added AC-47d Spooky Gunship
CUP_AirVehicles_DC3 - added Tanoa pain scheme
CUP_AirVehicles_Ka52 - new camo scheme
CUP_AirVehicles_Ka60 - new camo scheme
CUP_AirVehicles_L39 - added L-39
CUP_AirVehicles_MV22 - added collision strips
CUP_AirVehicles_Mi35 - added SuperHind AAF variant
CUP_AirVehicles_Pchela - added Pchela 1-t UAV
CUP_TrackedVehicles_AAV - added RACS version, FFV seats
CUP_TrackedVehicles_T34 - added top FFV positions
CUP_TrackedVehicles_T55 - added top FFV positions
CUP_TrackedVehicles_T72 - added thermals to T72M4CZ commander and gunner
CUP_WheeledVehicles_BMP - added top FFV positions to BMP1 and BMP2
CUP_WheeledVehicles_BRDM2 - added Russian variant
CUP_WheeledVehicles_BTR60 - added FFV ride on top seats
CUP_WheeledVehicles_BTR90 - added top FFV positions
CUP_WheeledVehicles_MTVR - added MTVR
CUP_WheeledVehicles_Mastiff - added LMG version
CUP_WheeledVehicles_Ridgeback - added LMG version
CUP_WheeledVehicles_SUV - added ridealong positions
CUP_WheeledVehicles_UAZ - Added METIS variants
CUP_WheeledVehicles_V3S - added V3S
CUP_WheeledVehicles_Wolfhound - added Wolfhound
Adjusted operational ceiling on all aircraft
Made ramps on some planes controlled only by pilots
Exhanged 96 Rnd magazines for 32 Rnd magazines on some Mk19 equipped vehicles
Huds on some helicopters improved
Some optics modified (TI colors, compass etc)
Added several CSAT retextured vehicles (BMP1/2, BRDM2, BTR60, SU-34, UAZ, T-55, T-72, ZSU-23)
CUP_AirVehicles_AH64 - added landing gear selections in AH64D geometry LOD, can now properly slide, tweaked glass
CUP_AirVehicles_C130 - c130 passenger variant now carries up to 60 passengers, enlarged cargo bay
CUP_AirVehicles_Ka52 - KA-52 gunner view improvements (zeroing,NVG,TI,angles)
CUP_AirVehicles_Mi24 - Tweaked materials
CUP_AirVehicles_Mi35 - Superhind weapon carriers and gunner canopy now visible from inside view, added fixed animations
CUP_AirVehicles_Mi6 - Adjusted sounds
CUP_AirVehicles_Mi8 - added missing pip mirrors for copilot and gunner
CUP_AirVehicles_SU25 - Adjusted getin/out points
CUP_AirVehicles_UH1H - Tweaked materials
CUP_AirVehicles_UH60 - UH60 now uses the same soundset as the MH60, fixed muzzleflash rotation
CUP_TrackedVehicles_AAV - Tweaked materials, inventory access position
CUP_TrackedVehicles_BMP - Texture selection in Garage
CUP_TrackedVehicles_BMP3 - Driver can now turn out, removed internal view, added smoke dispensers
CUP_TrackedVehicles_M113 - Woodland textures changed
CUP_TrackedVehicles_ZSU23 - Adjusted armor
CUP_WaterVehicles_Fregata - Can now be moved without leaving a trail of ladders
CUP_WaterVehicles_LHD - LHD can now be spawned without weapons or lights
CUP_WheeledVehicle_BTR40 - BTR-40 now spawns with front hatch down
CUP_WheeledVehicle_BTR90 - Tweaked materials and speed
CUP_WheeledVehicles_Dingo - Increased ammunition
CUP_WheeledVehicles_HMMWV - Changed weapon initial elevation, woodland textures changed, adjusted dampers
CUP_WheeledVehicles_LAV25 - Tweaked armor value on lav25
CUP_WheeledVehicles_LR - Fixed proxies, ambulance can now carry 7 passengers
Fixed ACE push interaction on water vehicles (where applicable)
Some models renamed to avoid clashes with vanilla or other mod's content
Some groups had wrong factions
CUP_AirVehicles_AH6 - Fixed problems with last geometry LODs not having correct textures, using mh9 sounds now, skids frictions
CUP_AirVehicles_AN2 - Removed gear up/down option (fixed gear)
CUP_AirVehicles_AW159 - added main and tail rotor centers
CUP_AirVehicles_Ka60 - Ka-60 door gunner now has proper name in useraction menu
CUP_AirVehicles_MH60S - Fixed glass and some materials, added collision lights
CUP_AirVehicles_MV22 - moved getin/out positions, damage selection, texture paths
CUP_AirVehicles_Mi35 - Fixed penetration materials and glass materials, wobbly rotor, flight model
CUP_AirVehicles_UH1H - Fixed texture paths
CUP_AirVehicles_UH1Y - Fixed RPT spam
CUP_TrackedVehicles_2S6M - Fixed hud
CUP_TrackedVehicles_AAV - fixed rvmats
CUP_TrackedVehicles_Bradley - Fixed selection for commander proxy, Linebacker moved to AA
CUP_TrackedVehicles_M113 - Fixed RPT spam
CUP_TrackerVehicles_DMP3 - bmp3 left and right pkb gunners are not forced into optics anymore, some tweaks to materials and commanded periscope
CUP_WaterVehicles_PBX - Fixed init error when placed in Eden
CUP_WaterVehicles_RHIB - Fixed floating rear gunner
CUP_WaterVehicles_Zodiac - Fixed init error when placed in Eden
CUP_WheeledVehicles_BRDM - Fixed position of some passenger proxies in BRDM2
CUP_WheeledVehicles_BTR60 - Fixed inventory access when dismounted, removed manual fire option, fixed dampers
CUP_WheeledVehicles_Coyote - Fixed FFV Lod issue, fixed dampers
CUP_WheeledVehicles_Dingo - Fixed dust effects
CUP_WheeledVehicles_HMMWV - Avenger moved to AA category, fixed steering wheel rotation, mirror pip position
CUP_WheeledVehicles_Jackal - Fixed FFV Lod issue, fixed dampers
CUP_WheeledVehicles_M1030 - Moved to Motorbike editor category
CUP_WheeledVehicles_Mastiff - fixed proxies, engine hitpoints
CUP_WheeledVehicles_RG31 - Fixed vanilla weapons to CUP ones
CUP_WheeledVehicles_Ridgeback - fixed proxies, engine hitpoints
CUP_WheeledVehicles_SUV - Fixed rear view mirrors, shadow lods, specularity
CUP_WheeledVehicles_Stryker - Fixed commanding value for the FFV seat on the stryker, moved getin/out points, RPT spam, removed optic from FFV
CUP_WheeledVehicles_Vodnik - Fixed leftover \ca paths, added pip mirrors

CUP_AirVehicles_AH6 - Added AH-6 Littlebird + variants
CUP_WheeledVehicles_BTR40 - added BTR-40 + variants
CUP_TrackedVehicles_2S6M - added 2S6M Tunguska
CUP_TrackedVehicles_FV510 - added FV-510 vehicle + variants
CUP_TrackedVehicles_BMP3 - added new BMP-3 vehicle
CUP_WaterVehicles_PBX - added PBX + variants
CUP_WheeledVehicles_Vodnik - added GAZ Vodnik + variants
CUP_WheeledVehicles_Coyote - added Coyote MRAP + variants
CUP_TrackedVehicles_T72 - added T72M4CZ variant
CUP_AirVehicles_KA60 - added Ka-60 Kasatka + variants
CUP_AirVehicles_Ka52 - added Ka-52 + variants
CUP_WaterVehicles_Frigate - added ANZAC Frigate
CUP_WheeledVehicles_Mastiff - added Mastiff MRAP + variants
CUP_WheeledVehicles_RidgeBack - added RidgeBack MRAP + variants
CUP_TrackedVehicles_MCV80 - added MCV-80 + variants
CUP_WheeledVehicles_LR - added BAF Special Land Rover
CUP_TrackedVehicles_Bulldog - added FV432 Bulldog + variants
CUP_AirVehicles_Mi35 - added Mi-35 Superhind from Take On Helicopters + variants
CUP_AirVehicles_StaticLine - added Static Line parachute (T-10 round parachute)
CUP_TrackedVehicles_BMP - added medium level zoom to BMP2 gunner optics, added ACR variants, added FFV and ride on top slots (Ambulance has no FFV)
CUP_AirVehicles_Mi24 - added AAF variant for Mi-24D, added more ACR variants
CUP_AirVehicles_AW159 - added packing feature, added Royal Navy textures, added naval nose radar, AAF versions
CUP_AirVehicles_HC3 - added packing feature, added naval nose radar, added animated winch, added armed variant, added Royal Navy version, added Static Line memory points
CUP_AirVehicles_MV22 - added tail gunner
CUP_AirVehicles_UH1H - added SLA variant
CUP_WheeledVehicles_Jackal - added tacticool jumpseats, added 2 extra passenger seats
CUP_WheeledVehicles_VWGolf - added JayCroweWagen variant
CUP_AirVehicles_CH53E - added CH53G variant
CUP_WheeledVehicles_Ural - added animations for GRAD rockets rack
CUP_WheeledVehicles_BTR60 - added UN, SLA and CDF variants, added proper base class
CUP_AirVehicles_A10 - added PilotCamera, added PIP screen
CUP_WheeledVehicles_UAZ - added SLA variants
Added meta.cpp for Steam Workshop compatibility
Added spawnable groups with new vehicles
General - straightened requiredAddons for most helicopters to avoid overwriting vanilla configs, modified most helo models to accomodate ACE fastroping, added tracer rounds to Pact tanks
CUP_AirVehicles_SU25 - upgraded SU25 materials, tweaked SLA textures
CUP_AirVehicles_HC3 - removed M240_stand model, restored HMD
CUP_WheeledVehicles_Skoda - removed unused files
CUP_AirVehicles_UH1H - removed unused files, removed external cfgWeapons entries (moved to CUP_Weapons_VehicleWeapons), tweaked flight behavior, doubled armor value to avoid silly damage effects
CUP_WheeledVehicles_RG31 - added missing .paa file, fixed dust particle effects, fixed zoom level for gunner sight
CUP_AirVehicles_MH60S - included AFM sound effects
CUP_AirVehicles_AV8B - tweaked internal glass materials
CUP_AirVehicles_F35 - tweaked internal glass materials
CUP_AirVehicles_CH53E - restored hiddenselections, added Zeus compatibility, added base class
CUP_WheeledVehicles_BRDM2 - added passenger seats to BRDM2-HQ, modified materials
CUP_WaterVehicles_RHIB - adjusted RHIB physx, engine sounds now should play correctly
CUP_AirVehicles_Mi24 - Mi24P gunner now has rotating camera, reassigned some weapons from gunner to pilot on Mi24P, changed Mi24 hud transparency
CUP_AirVehicles_CH47 - disabled damper animations to avoid bouncing on LHD and other structures
CUP_AirVehicles_UH1Y - revised FFV view limits and proxy assignment
CUP_AirVehicles_KA50 - changed base class, changed AA loadout, rearranged pylon proxies order
CUP_WheeledVehicles_UAZ - modified materials
CUP_WheeledVehicles_LR - modified materials
CUP_AirVehicles_MQ9 - fixed classname, left old one hidden for legacy, moved to correct EDEN category
CUP_WheeledVehicles_M1030 - fixed classname, left old one hidden for legacy
CUP_TrackedVehicles_M1_Abrams - damageresistance now more in line with other vehicles
CUP_TrackedVehicles_T34 - now has proper cannon weapon (D-5T)
CUP_TrackedVehicles_T55 - removed last optics zoom level to gunner
General - fixed and streamlined author strings, fixed AFM ground contacts for many helos, sorted vehicles for 3d editor tabs, fixed crews on all vehicles, reworked radar warning systems and sounds on most air vehicles, changed SPG9 classnames to adjust to weapon changes, fixed collisions with wrecks of tracked vehicles, fixed error with CBA extended event handlers not being supported, added DLC icons to various vehicles
CUP_AirVehicles_UH1H - fixed small bits in config, fixed weird looking glass and materials
CUP_WheeledVehicles_BRDM - added proper crews for CDF, CHDKZ and NAPA, added ACR textures
CUP_Vehicles_CfgGroups - fixed SUV classname for PMC groups
CUP_WheeledVehicles_Jackal - fixed missing proxies/view LODs, fixed external wheels in proxy lods, fixed TransportSoldier value (FFV and cargo dont take the same seat anymore), fixed LOD selection when aiming down sights, added gunner and FFV compartments, ability to enter gunner from each side, fixed CfgPatches, fixed front lights
CUP_WaterVehicles_Core - Fixed issue where the incorrect classname was used for invisible helipads on ships
CUP_WheeledVehicles_VWGolf - fixed steering wheel rotation, fixed speedometer, fixed crewcrashprotection values
CUP_TrackedVehicles_ZSU23 - fixed typo in config
CUP_AirVehicles_Mi24 - fixed AFM
CUP_AirVehicles_Mi6 - fixed collisions on Mi-6
CUP_AirVehicles_SA330 - brit version now has correct textures, changed base class to Helicopter_Base_H
CUP_WheeledVehicles_Stryker - fixed damper animations, fixed handling, mass set to proper values, mortar carrier now under artillery tab in EDEN, fixed hiddenselections for furthest LODs on Stryker CV, fixed FFV slot positioning
CUP_AirVehicles_AN2 - fixed AN2 TK classname
CUP_WheeledVehicles_RG31 - fixed classnames, old kept to avoid breaking usermade content
CUP_AirVehicles_KA50 - fixed maximum speed (now goes correctly to top speed)
CUP_TrackedVehicles_ZSU23 - physx now more coherent, reduced chance of it accellerating and spinning out of control like an F1 car, changed damage materials
CUP_TrackedVehicles_T72 - changed turn force, removed unnecessary components from geo lod, changed damage materials
CUP_TrackedVehicles_M113 - gunner can now look above the turret plating, gunner now has proper shadows, various rvmat changes, tweaked US textures
CUP_AirVehicles_UH1Y - fixed bounding box
CUP_TrackedVehicles_BMP - updated driver LODs, fixed clipping cargo proxy on BMP-1, added some grenades to BMP-1P upgrade
CUP_WaterVehicles_LHD - fixed spawn issues (thanks to magicsh0tz for the updated scripts)

CUP_WheeledVehicles_RG31 - added new RG-31 vehicle + variants
CUP_WheeledVehicles_Stryker - added new Stryker ICV + variants
CUP_WheeledVehicles_VWGolf - added new VW Golf + variants
CUP_AirVehicles_SA330 - added new SA-330 Puma for BAF and RACS (thanks to Operation Frenchpoint for the kind donation!)
CUP_AirVehicles_UH1H - added new UH-1H Huey
CUP_AirVehicles_F35 - added new F-35B + variants for USMC and BAF
CUP_AirVehicles_HC3/AW159 - replaced models with new improved ones, added AW-159 variant with x8 Hellfires
CUP_TrackedVehicles_T34 - added new T-34
CUP_WaterVehicles_RHIB - added support for HiddenSelections, new grey variant for RACS
CUP_AirVehicles_C130J - added MOAR liveries for several factions, added Cargo variant
CUP_AirVehicles_AV8B - replaced models with Chairborne's port, added GR9 variant for BAF, added livery for AAF
CUP_AirVehicles_SU34 - added new SU-34 in various configurations for several factions
CUP_WheeledVehicles_Octavia - added new Octavia civilian car
CUP_WheeledVehicles_Skoda - added new Skodovka civilian car + variants
CUP_WheeledVehicles_LR - added new variant for RACS (props to Adanteh!)
CUP_AirVehicles_KA50 - added support for HiddenSelections, added new black livery for Russia
CUP_WheeledVehicles_TowingTractor - added new Towing Tractor (supports Leshrack's towing mod: https://forums.bistu...4-alpha/page-2)
CUP_WaterVehicles_LHD - added new flight deck hangar, 2 new flight deck cargo positions, 2 new clear runway configurations, added helipads, AI can now land on ships (CUP_fnc_landAtShip)
General - added support for new vehicles in various faction groups, replaced placeholder crewmen with proper ones where applicable, added support for ejection seats, added amphibious functionality for several tracked vehicles (placeholder for vanilla BI simulation), added ability for some vehicles to load other vehicles in cargo bay (Mi-6A and C-130J supported)
Too many to note! Including much work on sound attenuation for vehicle gunners.

General - added native compatibility with Leshrack's Towing mod (, added ACE cargo values
CUP_WaterVehicles_LHD - Added ATLAS' Wasp Class Landing Helicopter Dock with additional improvements
CUP_WaterVehicles_Core - Added scripted functionalities for water vehicles (LHD), check documentation for more information
CUP_TrackedVehicles_BMP - Added BMP-1/2 family of vehicles
CUP_TrackedVehicles_Bradley - Added Bradley M2A2, M2A3 and M6 Linebacker
CUP_WheeledVehicles_SUV - added SUV/Armored SUV with proper turn in/out animation
CUP_AirVehicles_Mi6 - added Mi6A (cargo) and Mi6T (passenger) helicopters
CUP_AirVehicles_Mi24 - added Mi-24D MEV under Supports
CUP_WheeledVehicles_BRDM - added VhC compatibility
CUP_AirVehicles_MH60S - toned down engine/rotor sounds
CUP_WheeledVehicles_Jackal - updated classnames to CUP standards, old classnames kept for compatibility, fixed zoom for gunner and commander
CUP_AirVehicles_CH53 - changed paths to some audio files to adapt to v1.54 changes
General - edited some typos in CfgPatches, old classnames still exist for compatibility, increased water speed for amphibious vehicles (now averaging to 20Km/h)
General - SPG9 cannot lock anymore
CUP_WheeledVehicles_LR - fixed PIP mirrors on ambulance variant, increased magazine count on some variants
CUP_TrackedVehicles_M113 - Ambulance variants now feature proper red cross instead of red crescent except for Taki Army, fixed misaligned damage textures
CUP_WheeledVehicles_UAZ - changed insideSoundCoef for ACRE2 compatibility, added range zeroing
CUP_TrackedVehicles_M1_Abrams - fixed engine sound
CUP_AirVehicles_MQ9 - fixed laser designator and landing gear behavior
CUP_AirVehicles_Mi8 - fixed editor icon for ANA/Civilian variant
CUP_WheeledVehicles_Dingo - fixed physx properties, an engineer forgot an 80 tons lead cube in the trunk and has been dealt with
CUP_AirVehicles_UH1Y - UH-1Y MEV now listed under proper Supports tab, fixed missing author, changed classname to CUP standard (old classname kept for compatibility)
CUP_AirVehicles_MH60S - added driveOnComponent values so it behaves properly on ground
General - fixed pack/unpack useraction for some helicopters, fixed some base class errors that would distort vehicle weapon sounds, fixed mass tags for some vehicles

CUP_WheeledVehicles_Ural - BM-21 rate of fire, range and dispersion improved
CUP_TrackedVehicles_ZSU23 - indirectHit + indirectHitRange increased and Camshake improved for CUP_B_23mm_AA (ZU-23 and ZSU)

General - Changed "insideSoundCoef" value to ensure ACRE compatibility.
General - Zeroing added to vehicles when it was missing. Some vehicles now have a zeroing capability until they get a proper (optical) sight.
CUP_WheeledVehicles_Ural - useless radar removed on Ural.
CUP_WheeledVehicles_UAZ - useless radar removed on UAZ.

- First public release

- Community Base addons A3
- CUP Weapons
- CUP Units

Forum topic:
- BI forums

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