Author: Major_Desync
Author Website:

Requirements: Community Upgrade Project - Terrains Complete

Version: 1.32
Signed: Yes, serverkey included

Short description: A 67 square kilometre river delta terrain.

Date: 2016-07-10 20:39


Comments: (4)
Rating:



 



Sugar Lake

by
Major Desync


Description:
Sugar Lake is a township in the Vieilhomme Delta. A hub for oil exploration and extraction, Sugar Lake has extensive port facilities servicing a number of oil rigs and refineries in the surrounding wetlands. These include the Sugar Lake Oil Field, owned and operated by Vrana Petrochemicals, a division of the multinational conglomerate Vrana Industries.

Given the strategic importance of these assets, Sugar Lake is home to two recently requisitioned military installations - Joint Air Facility (JAF) Sugar Lake (formerly Sugar Lake “International” Airport) and Camp Burnside (formerly Sugar Lake Marina). The military detachments in these bases are supported in local security and counterinsurgency actions by a number of private military contractors (PMCs). The most prominent of these is Ion Services, which operates out of an extensive facility in the port.

The security provided by these forces has encouraged the government to locate several of its displaced persons (DP) camps in Sugar Lake, housing citizens internally displaced by the virulent insurgency that wrack the country. Some of these refugees have voluntarily fled conflict zones, others have been resettled as a result of Ward of the Government Orders. Corporate Social Responsibility Pacts with a number of private enterprises, including Vrana Industries, provide these refugees with welcome opportunities to supplement their subsistence allowances with Productivity Credits by working in the local oil and port facilities. Insurgent and other criminal groups have tried to exploit the DP camps as recruiting grounds, but thanks to the vigilance of the government, the military and their PMC security partners, their efforts have been unsuccessful thus far.

The Vieilhomme Delta is a maze of bayous, channels and watercourses of varying size, and low-lying islands covered with tall marsh grass and patches of dense forest. The wetlands are infested with a number of anti-government militias. According to government sources, several of these insurgent groups are proxies for foreign states and non-state actors bent on the destabilisation of the country. Moreover, many insurgents are affiliated with international organised crime syndicates, who have made Vieilhomme Delta a highway for narcotic and arms, and human trafficking.


Features:
    Terrain dimensions: 8.2 km x 8.2 km
    Terrain area: 67.1 sq. km (same area as Zargabad)
    Heightmap resolution: 4 m/pixel
    Elevation range: -15 m to +16 m
    Approx 280,000 objects drawn from A1, A2, and A3; either AiATP or CUP Terrains is a required addon.
    Vast majority of buildings enterable.
    Low-lying river delta marsh terrain, with high marsh-grass and patches of dense woodland; many navigable bayous, bays, and channels.
    1 large low-density urban area surrounded by levees, and several small outlying delta settlements.
    1 large industrial port facility, with a number of different compounds, including a PMC base, several shipping container yards, and oil storage plants.
    1 air-base, with extensive hinterland and associated radome installation, military camp, and fuel storage facility, all surrounded by levees.
    1 military camp with extensive dock, field hospital and airmobile facilities.
    A range of industrial facilities including several oil refineries and isolated outlying extraction rigs and installations.


Installation:
To install the Sugar Lake you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
SugarLake.pbo


Known issues:
1: Error message on start-up: “Cannot Load Texture Ca\misc3\wf\data\blac.pac”; This appears to be harmless, and may be an All in Arma Terrain Pack (AiATP) issue.
2: There's a glitch at the bottom of the editor/in-game map sat layer when fully zoomed out.
3: The row of buildings at grid 056978 has a weird lighting glitch, where they do not appear to reflect the ambient artificial light after dark. However, it will reflect vehicle lights, and lights placed via Zeus.
4: There are a couple of issues associated with the Arma 2 buildings (possibly due to the AiATP):
(a): A3 water is invisible through A2 windows, which gives players x-ray underwater specs when looking through them.
(b) The windows in some building models (fire station and large redbrick, for example) are bulletproof.
5: The water is still mostly default A3 (aside from underwater visibility), and not as murky and marshy as I’d like it. This is something I may be able to fix in future versions.


Steam Workshop:
- Subscribe


Credits & Thanks:
Silola for the outstanding X-Cam mod, with which most of the objects in this terrain were placed, and without which this terrain would have been delivered in multiples of the time and fractions of the quality.
CAPTNCAPS (teamproskill) and FSF for their ever helpful Terrain tutorials.
Bushlurker, M!lkman, Jakerod, Uro, Aus, and the many others who offer help and advice in the Arma 3 Terrain forums.
Mikero, whose tools underwrite most of the the Arma modding community.
Gav for alpha testing.
BIS for producing the Arma series.
Thanks to t800a and Cype_revenge for hints and tips.
Thanks to Makhno for the pro-tip.


License / Disclaimer:
This addon is released under the Arma Public Licence Share Alike (APL-SA) licence


Changelog:
v1.32
FIXED: In-game map grid is no longer divided into two large-scale grid squares. This fixes some issues with the GPS coordinates and some features of ACE3.

v1.31
TWEAKED: Improved outside terrain.

Beta v 1.3 (10/07/16)
Visual Optimisation - Making Sugar Lake Sweet Again.
ADDED: Some trees and bushes in marsh areas.
TWEAKED: Config lighting settings.
TWEAKED: Sat image to better match the default surface textures.
TWEAKED: Some of the surface texture PAAs.
TWEAKED: Heightmap - adding perlin noise to some underwater areas and smoothing the airfield runway, taxiways and aprons.

v1.21 upd2
Minor update released just now to all mirrors to fix some stuff I messed up in the 1.60 hotfix (used an old .wrp by mistake, which had misplaced objects). Current version now should have all objects back to where they were just before the 1.60 hotfix. We apologize for the inconvenience.

v1.21
TWEAKED: Config and surface textures to come up to 1.60 standard. Fixes the 1.60 Black Sky bug.

v1.2
FIXED: Ugly artifacting on dirt textures due to new parallax mapping.
FIXED: Various misplaced objects (floating garbage bins, sandbags etc).
TWEAKED: Sugar Lake now uses the CUP Terrains models for all pre-Arma3 objects. It is still compatible with All in Arma Terrain Pack as of this release date.
TWEAKED: The following objects incompatible with the latest versions of MakePbo have been removed: Shooting_range_acr, seacat, garbage_metal, powgen_big,
TWEAKED: The positions of some of the army_hut, hotel and yellow bungalow house objects, and objects around them to compensate for inconsistent positioning in CUP Terrains.

v1.1 beta
FIXED: Error message on start-up: “Cannot Load Texture Ca\misc3\wf\data\black.pac” by removing several objects including tents from the DP camps. (Thank you Auss for the pro tip!)
FIXED: Placement and height of a number of objects - including oil platforms, wood docks, powerlines etc.
ADDED: More pier ladders to oil facilities and wooden piers to make it easier/possible to climb out of water.

v1.0 beta
- First release


Forum topic:
- BI forums



- Community Upgrade Project - Terrains Complete




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Tags: Delta,   Marsh,   River,   Sugar Lake