Author: shole
Author Website:

Requirements: No addons required

Version: 0.5 beta
Signed: No

Short description:

Date: 2009-01-09 12:17

Comments: (5)


3-fixed_nvg_04.jpg 3-fixed_nvg_03.jpg 3-fixed_nvg_02.jpg 3-fixed_nvg_01.jpg

Fixed range nightvision

The purpose of this addon is to disable the disliked nightvision HDR effect.

Gameplay notes:
    -The NV sensivity is set by default to 1.5, which is good for most nights of the year.
    -You can adjust the sensivity by PageUp and PageDown keys.
    -You can switch the game's stock automatic nightvision adjustment on and off from your action menu. It is disabled by default.
Extract the pbo(s) in your Arma/addons folder or as we always recommend use a modfolder.
If you do not know how to use mod folders have a loom in our FAQ.

Included files:

i have no idea how this would play out with multiplayer, so i suggest you place it at an addonfolder reserved solely for singleplayer play
using this addon online should be considered cheating

Future plans:
- multiplayer support? Should probably be required for all if somebody tells me what is needed, i'll add it. I don't play multiplayer so it is not a personal priority
- moved keydown event over to it's own addon, which will be required from now on
- this will allow configuration of addon from a text file and futureproof compatibility, if other addon makers adopt the key event addon
- automatic adjustment by date and time - do this if you want to.. the code i started is inside the .pbo
- is there anything else i should change or add?

Change log:
initial release

- no longer conflicts with BIS' nvg.. you no more have to unassign the key.. the addon automatically deals with this
- cleaned up the code some.. it actually makes sense now
- eliminated the hack delay when taking off the nvg
- made it slightly darker.. it was oversensitive for most nights

- works with all missions now
- extended eventhandlers
- added an action to toggle HDR on and off

- no longer conflicts with GMJ_SightAdjustment nor SightAdjustment_AutoInit (many thanks to i0n0s)
- fixed issue where script ran for every npc, which was dumb
- vehicles should work properly now
- death, teamswitch and some other issues are addressed, but not foolproof
- added keys to change NV sensitivity (page up and page down)

- key assignments survive a savegame
- no longer leaves action on old character on teamswitch
- autoadjust action isn't echoed at the center of the screen anymore (distracting)

Forum topic:

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