Author: CUP Team
Author Website: http://www.cup-arma3.org/

Requirements: No addons required

Version: 1.2.0
Signed: Yes, serverkey included

Short description: The Community Upgrade Project aims at importing all released assets from previous ArmA games into Arma 3, upgraded to fit closely with the quality and standards of the ArmA 3 assets.

Date: 2016-06-23 08:45
Submitted by: NeoArmageddon


Comments: (22)
Rating:



 



Community Upgrade Project - Terrains Complete

by
CUP Team


Description:
The Community Upgrade Project brings you CUP Terrains, the successor of "A3MP" and "All in ArmA - Terrain Pack (AiA TP)".
It builds upon the work done by kju for AiA TP and brings all of BI's iconic terrains to ArmA 3 as well as all the amazing 3rd-party terrains created by the community.
CUP Terrains maintains full backwards compatibility to A3MP and AiA TP - no need to adjust any missions or maps.

CUP Terrains is modular, so there are different downloads available:
  • Community Upgrade Project - Terrains Complete:
      CUP Terrains, featuring everything - all the data and the BI terrains
  • Community Upgrade Project - Terrains Core:
      CUP Terrains Core, featuring only the data necessary for the terrains, but none terrain itself. Useful for those who only want to use CUP Terrains with 3rd-party terrains. But beware: some 3rd-party maps might be dependent on BI terrains.
  • CUP Terrains Maps:
      CUP Terrains Maps, featuring only the maps created by BI - needs CUP Terrains Core to work. If you only want a part of the terrains featured here, just delete the respective pbo-files of the maps you don't want. But beware: there might be interdependencies between terrains.
In short:
The Community Upgrade Project is the initiative to bring all the content of Arma 2
[+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game,
and as an open-source repository for modders to build upon and learn from.

Included maps:
Rahmadi
Sahrani
Southern Sahrani
United Sahrani
Porto
Utes
Chernarus
Desert
Takistan
Zargabad
Shapur
Proving Grounds
Bukovina
Bystrica
Takistan Mountains

Some highlights of this initial release include (but are not limited to):
Full backwards compatibility with all missions and maps created with A3MP or AiA TP
Inclusion of ibr_plants from the awesome IceBreakr
Updated vegetation and rocks to A3 standards (thanks to ThreeDots)
Midrange textures for A1 terrains
Inclusion of ASCZ AIA TP Map Fixes
and a lot of small bugfixes


Features:
All BI terrains from A1, A2, OA and its DLCs
Allows the use of most community made terrains from A1/A2/OA in A3
Makes it possible to port and play game modes/missions from previous Arma titles in A3
Preview images in terrain selection
New A3 tech lighting and street lamps
Adjusted object penetration and impact effects
Dust from infantry and vehicle movement
Correctly falling walls and trees
More organic landscape textures for Chernarus
Improved A1 and A2 buildings (WIP)
Improved Chernarus grass/clutter (WIP)
Working ponds and no waterline bug on most custom terrains
Undersea life
Falling tree sound
Fully MP compatible
Working save games in SP
Works with ZEUS
No rpt errors and missing strings
Signed version
Extra standalone core data only version
Fast and simple all-in-one download via steam workshop or mega/google drive or Play withSIX


Installation:
To install the Community Upgrade Project - Terrains you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
cup_*.pbo


Usage:
For usage instructions and information of how to use the Community Upgrade Project - Terrains Complete please refer to the wiki: http://wiki.cup-arma3.org/index.php?title=Main_Page


Media:
Videos and images are avalable here:
https://www.facebook.com/media/set/?set=a.875453149191829.1073741832.868983299838814



Credits & Thanks:
Active Team:
Alwarren
audiocustoms
Chairborne
chortles
EvroMalarkey
fabiochavez
IceBreakr
Kllrt
MrSanchez
NeoArmageddon
NonovUrbizniz
Psycho
RedPhoenix
Sacha Ligthert
SGTGunner
Slatts
TheConen
Tupolov
Varanon
Waffle_SS

Passive Team / Supporter:
Ace
alias
Aoi
Benargee
Bismarck
BlackPixxel
Blip
Bobman
BusterBlader
CypeRevenge
Cowcancry
eggbeast
Fluit
gagagu
hcpookie
Hermann Denk
J_g0re
James
Keeway
kju
M1lkm8n
meat
Meaty
Mitsu
Old
Raid
smokedog
TheRob
WinteR5
zGuba

Tester:
Armed-Tactics
Jones
tacticalteam.de
TaskForce47.de
ShackTactical (zx64, Bricks, Rspctd, Renzol)

Contributors:
[GLT] Legislator
Apilon
Argument
deltagamer
geraldbolso1899
Giallustio
Lennard
LordJarhead
NightIntruder
Pansyfaust
Redstone
Reyhard
RichardsD
SabreDust
soju
Taurus
Tierprot
toadie2k
Special thanks to contributors from AiA TP
Kju
Karel Mořický
Fabio_Chavez (screenshots, more screenshots, videos)
Tierprot
Reyhard (A2 Island Fixes)
soju
EvroMalarkey
Picolly (LandTex)
M1lkm8n, Bad Benson, and NonovUrbizniz
Pansyfaust


Changelog:
v1.2.0
+ ADDED: 5 New terrains from Arma: Cold War Rearmed, made by CWR2 Team
+ ADDED: Everon
+ ADDED: Malden
+ ADDED: Kolgujev
+ ADDED: Nogova
+ ADDED: Desert Island
+ ADDED: New CWA buildings, objects and associated data
+ ADDED: Animations for the sliding doors on stodola_open.p3d
@ FIXED: Materials in fire geometry of stodola_open.p3d and stodola_old_open.p3d
@ FIXED: RPT errors from view geometry of stodola_old_open.p3d not being convex
@ FIXED: updating base class RPT errors for Fuelstation, Land_Houpacka, and Land_piskoviste
@ FIXED: updating base class RPT errors from ThirskW inheriting CAWorld and Utes in different places
@ FIXED: RPT errors and ladders on panelak2.p3d and panelak3.p3d - Fixes 1419
@ FIXED: #CRTarmac parallax issue on Chernarus
@ IMPROVED: Tweaked desert lighting
@ IMPROVED: Tweaked Utes, Chernarus, Bukovina, Bystrica grass

v1.1.0
+ ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2)
+ ADDED: Flags in EDEN
- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings
@ FIXED: RPT spam due bones and invalid geometry
@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies and collision works again)
@ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'
@ IMPROVED: A2 rocks are now using granite material instead of concrete
@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2
O MOONED: CUP Terrains is now using A3's moon

v1.0.1
ADDED: Editor entries for A1 and A2 objects
ADDED: Support for MapBuilder
FIXED: Missing AiA TP compatibility entries
FIXED: Wrong faction configuration leading to potential CTD when using 3DEN
FIXED: Bargate rotated by 90° on ArmA2 maps
ATTENTION terrain creators: those of who you already compensated the wrong rotation on their ArmA3 terrains, might need to compensate that again
IMPROVED: Different signature keys for Core and Maps (Full will be signed with Core + Maps)

v1.0
- initial release


Forum topic:
- BI forums







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