Author: shk
Author Website:

Requirements: No addons required

Version: 1.30

Short description: Adds fastrope to human controled units as well as AI.

Date: 2016-01-27 09:55


Comments: (3)
Rating:



 

SHK Fastrope

by
shuko


Description:
I was looking for a fast-rope script to use in a mission. I found this thread. I used the script made by zealot111 as the base for my script. All credits should go to him for the basic idea. I just rewrote it to include a queue, and other small changes.

The main goal, for me, was human player usage only, but the script will also rope down AI members of a group whose leader is human player.


Installation / Usage:
For usage instructions and information of how to use the SHK Fastrope please refer to the included documentation and/or example mission.

1. Copy the script file into your mission folder
2. Open (or create) initPlayerLocal.sqf in your mission folder
3. Add this line into the file (no semi-colon at the end of the line):
#include "SHK_Fastrope.sqf"

Example using Ghost Hawk (chopper leaving after all units are on the ground is done by trigger, not by the script) can be viewed in the video below!


Media:



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Credits & Thanks:
Inspired by v1g Fast Rope by [STELS]Zealot (modified by TheRick for Altis Life)


Changelog:
v1.30
Changed: Reverted back to free-fall descending instead of attached to rope
Fixed: Only units in cargo can fast-rope. Now grouped AI pilot should not follow
Added: Access level setting for tossing and cutting (for Moon_chilD)
Added: Fail-safe to prevent units getting stuck at the lower end of the rope

v1.21
Fixed: ACE actions (thanks cyborg111)
Added: Roof detection; detect end of rope instead of ground (for delta_actual)

v1.20
Added: Support for ACE interaction menu
Added: AI groups can be fast-roped
Changed: Descending code, now attached to rope instead of slowed free-fall

v1.11
Added: Door names for RHS UH60 and UH1 (thanks DÄZ)

v1.10
Added: Support for respawn (thanks cyborg111)

v1.0
- first release


Forum topic:
- BI forums




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