Author: ArMaTeC
Author Website: http://www.armatechsquad.com

Requirements: No addons required

Version: 4.0
Signed: Yes, key included

Short description: This is a small addon that will give you the option to halo jump out of any air unit with out any codeing needed.

Date: 2009-01-14 11:55


Comments: (2)
Rating:



 

4-armat_aahalo_4_0.png

AAHALO
by
ArMaTeC


Description:
This is a small addon that will give you the option to halo jump out of any air unit with out any codeing needed

What else is in it:
A script set to allow halo use on all air units.


Installation:
Place armat_aahalo.pbo in your arma/addons folder or as we always recommend use a mod folder to keep your Arma install clean to prevent errors in the future.
Copy "dta\AAHALO_config.hpp" to your main arma dta directory.
When you run a server the keys go into the keys folder.

If you do not know how to use/setup a mod folder have a look in our FAQ.

Please note that Extended Event Handlers are used and included in the archive.


Included .pbo files:
armat_aahalo.pbo
Extended_Eventhandlers.pbo


Key:
This is a signed addon. The serverkey for serveradmins in included in this download.


Example missions:
This file comes with a MP mission and an example mission for the editor.


Usage:
Go jump in a chopper/plane what ever and hit halo
First your see a halo dialog
Click to pull your FIRST chute
Now your in a chute you can either wait until you get to the deck or hit "C" and cut from your first chute
if you hit "C" you will be cut from your first chute and placed back in the halo dialog
Now click to pull your SECOND chute
This chute is controllable (Basic control) use "W" "A" "S" "D"


Credits:
ArMaTeC - compleet re-code of all scripts
BOSS - reworking my messy photoshop work on the dialogs
Manday - for original halo script
Ras - for steerable Parachute
BIS - for the parachute base model
A:ToW - For beta testing with me - http://www.arma-tow.com
Extended Event Handlers (XEH) by Solus and Killswitch ver 1.9


Changelog:
v4.0
1. Added config so the user can add custom units so now any addon/bis content can have halo options
2. Added eject cargo with AI halo script
3. Re-coded the add actions system so its more robust
4. Changed code so that this no longer needs a mission placed logic in order for it to be used


Forum topic:
- Armaholic forums




Enable javascript to be able to download from Armaholic please!



Tags: No tags