Author: Brostrom.A | Evul
Author Website:

Requirements: Community Base addons A3, RHSUSAF

Version: 2.0.1
Signed: Yes, serverkey included

Short description: The Black Order is a fictional Terrorist Organization inspired by many sources of mega corps and terror cells.

Date: 2018-01-25 20:59

Comments: (3)


Terrorist Organization Black Order

Brostrom.A | Evul

The Black Order is a fictional Terrorist Organization inspired by many sources of mega corps and terror cells. The mod add a new faction creatively named Black Order and its more or less a retexturering mod that add some flavor to arma.

Black Order Faction (OPFOR)
Army Units
Military Police Units
Science Division
Special Operations Units

To install the Terrorist Organization Black Order you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Known issues:

v2.0.1 Minor
- Fixed missing displayname for zeus spawned aircraft. #3

v 2.0.0
- Major reconstruction of the entire mod
- Added new aircraft (Jet, VTAL)
- Added new ground vehicles
- Added static weapons
- Added more clutter items
- Added new gear
- Reworked all weapons used.
- Reworked all gear and inventory

- Added ability to add supported mini mods.
- Added ace compatibility mod. (the mod warns if the mod is not on when ace is present.)
- Added stringtable to open up for fan translations

- Added new weapon MK 18 MOD 1 [Black Order]
- Fixed tagging to use the new ace format and removed old system. (Stop the errors.)
- Fixed wrongly mirrored logos
- Changed Military Police units stopped using the MXC and do now use MK18
- Changed Science security unit stopped using the Vector and do now use MP7A1

- Fixed the issue were ACE interaction menu do not work.
- Removed unnecessary dependencies.

- Added AH1Z
- Added Documents
- Added Equipment Box
- Added Humvee variants
- Added Mortar
- Added New MP helmet
- Added Police Patrol group
- Added Red Baret and Helmet to equipment box.
- Added Red Helm and baret variants
- Added Red baret soldier variants.
- Added Rifleman with SPAR-16
- Added Uniform Box
- Added Unit Insignia
- Added `TERROR_WEAP_MP7A1_01`
- Added new SpecOp Unit using the SIG 556.
- Added previews to majority of vehicles.
- Added truck based groups
- Changed `TERROR_O_SOLDIER_SPCSECURITY` weapon from `TERROR_WEAP_Vector_01` to `TERROR_WEAP_MP7A1_01`
- Decreased amount of Shotguns from 2 to 1 in Police cars.
- Fixed Author and updated CBA macros.
- Fixed and adjusted textures colors and looks.
- Fixed missing `TERROR_O_SOLDIER_SF_Rifleman` in `config.cpp`
- Fixed wrong classname for `ACE_EarPlugs`
- New Feature `Tag Propaganda` (requires Red Spray Paint)
- New Feature for not betraying the order with a faction ONLY L-pill given to all order members.
- Removed `ACE_HandFlare_White`
- Replaced `ACE_fieldDressing` with `ACE_packingBandage`
- Reworked Weapon class names

Added Helicopter Pilots and Crew
New Vehicles (UH60M, Truck, Quad Bike)
Additional textures for Military Police vehicles (can be toggled)
More groups (part of Alive friendly update)
Divided the Military Police in to its own faction (part of Alive friendly update)
Added a Russian armament variant of the military.
Added Basic supply crates for the Army
Factions is mirrored with independent variant.
Internal restructures for easier management by me.

- Added groups
- Added first batch of Vehicles
- Added items
- Changed characters and divided them in to 3 different PBOs
- Fixed some small issues and bugs

- Initial release

- Community Base addons A3

Forum topic:
- BI forums

Steam Workshop:
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