Author: davidoss
Author Website:

Requirements: No addons required

Version: 1.0

Short description: Script organize arsenal gear to defined mod.

Date: 2016-05-06 09:16


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Organized Arsenal

by
davidoss


Description:
Script organize arsenal gear to defined mode
It also can remove a3 vanilla weapons if player isn't from a3 vanilla faction
There also possibility to add manual placed class names organized by side + gear usable by all
Suport for TFR. TFR is also organized by sides
Automatic support for:
- XLA fixed arsenal
- ALiVE


Installation / Usage:
Script organize arsenal gear to defined mode:
_limitArsenalTo = "playerside"; //avaible modes "playerside" or "playerfaction"
It also can remove a3 vanilla weapons if player isn't from a3 vanilla faction:
_allowVanilaGear = false; //allow a3 vanilla factions gear of player side, false to disallow
There also possibility to add manual placed class names organized by side + gear usable by all:
_addDefinedGear = true; // allow below in arrays defined gear, false to disallow
Suport for TFR. TFR is also organized by sides:
_allowTFR = true; // add task force radio gear, false to disallow

Usage:
place any boxes in editor and in its inits fields add:
if (hasInterface) then {null = [this,"EAST"] execVM "organized_arsenal.sqf";};
Where avaible sides are : "EAST", "WEST" or "GUER"


Future plans:
Adding ACE3 support (WIP)


Notes:
If passed side param match side player Arsenal action is avaible for that player.
Everyone need to find his side box :-)

Partially works with weapons mods as long there are defined units using gear from that mod
For example:

@cup_units + @cup_weapons
@RHS
@USMC_A3 + @NATO_Russian_SF_Weapons


Changelog:
v1.0
- first release


Forum topic:
- BI forums




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