Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 0.3.5
Signed: No

Short description: S.O.C.O.M - SIGINT, Operations, Covert Objectives & Missions

Date: 2019-03-19 11:58


Comments: (2)
Rating:



 







=VQI= SOCOM

by
Von Quest


Description:
Work-In-Progress.
This is the Stand-Alone Module of my Mission Generator & Intelligence System from my SpookWarCom Project. SOCOM Module is a Spec-Ops/Black-Ops random Mission Generator with unlimited combinations of dark and eerie "behind-the-lines" Objectives & Missions. More TBA at a latter time.

MISSION EXAMPLES:
*Mission Type: Assault
*Mission Type: Assassination
*Mission Type: Destroy
*Mission Type: Acquisition
*Mission Type: Surveillance
*Mission Type: Reconnaissance
*Mission Type: Support
And More...


Installation:
To install the =VQI= SOCOM you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
vqi_socom.pbo


Usage:
For usage instructions and information of how to use the =VQI= SOCOM please refer to the included documentation and/or example mission.


License / Disclaimer:
Copyright 2015 / Project By:
~ R.Von Quest aka 'Goblin'
Von Quest Industries


Changelog:
0.3.5 Beta
CHANGED: Complete Re-Write of System
REMOVED: All OLD Missions
ADDED: NEW ATTACK/CLEAR AREA
ADDED: NEW RECON 1-26 (Alpha-Zulu)
ADDED: NEW DESTROY
ADDED: NEW HIGH VALUE TARGET
ADDED: NEW INTEL
ADDED: Mega-List of Mission Options EACH
ADDED: Select EACH Mission Probability
ADDED: Custom User .sqf File Options
ADDED: Marker Blacklist
ADDED: ArmA 3 TASK System
ADDED: STEALTH Options for EACH Mission

0.2.5 Beta
ADDED: NEW CENTCOM System (WIP, locked pending re-write)
REMOVED: Enemy at RECON locations
CHANGED: several misc tweaks, etc

0.2.4 Beta
ADDED: Custom User-Faction Option for Units, Vehicles, etc
ADDED: User-Object to be placed/Named
ADDED: Beachhead Mission (Note: Tanoa Bays do not work well)
ADDED: More random vehicles into Mission Area
CHANGED: Upgraded the Surveillance Mission (random USB Port)
CHANGED: Increased squads for Clear Area Mission
REMOVED: some Menu Options (temporary)
TWEAKED: Several misc files

0.2.3 Beta
CHANGED: Reduced Shake & Aim Skill, (random 0.3 if enemy spawn)
FIXED: RECON stuck on LRRPs
ADDED: 10% of enemy to each RECON Point
FIXED: Wrong Marker Setting
FIXED: HVT Spawning sometimes in Water
FIXED: Recovery of MI-48 Intel too close to objects
FIXED: Bad Map config in Custom User Maps

0.2.2
ADDED: Enemy AO Intel Menu (WIP - placeholder for SCAR)
CHANGED: Randomized Divers & Mines in Trawler Mission
FIXED: Menu Options on Laptop in CORE LOC were missing

v0.2.0615 Beta
CHANGED: Complete Re-Write of System!



- Community Base addons A3


Forum topic:
- BI forums




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