Author: penneyfour
Author Website: https://www.youtube.com/user/penneyfour/featured

Requirements: No addons required

Version: Rev 0.0.2.3
Signed: Yes, server key included

Short description: Facilitates predictable, automatic, continuous, autonomous fixed-wing aircraft functions, including: spawn, ground service, startup, taxi, take-off, flight route, approach, landing, taxi, shutdown

Date: 2016-07-27 09:31


Comments: (2)
Rating:



 



Dynamic ArmA Airports (DAA)

by
penneyfour


Description:
DAA was created FOR ArmA users seeking autonomous, yet predictable fixed-wing aircraft behavior.
DAA can be played as-is (plug-and-play templates included in download), or utilized by mission builders to embellish / support their own missions.


Features:
Primary Features:
a. Facilitates predictable, automatic, continuous, autonomous fixed-wing aircraft spawn, ground service, startup, taxi, take-off, flight route, approach, landing, taxi, shutdown.
b. Airfield side (West, East, Guer, Civilian) is determined in the editor, prior to game play.
c. If multiple airfields exist, and have applicable taxi-in point, civilian, commercial, and cargo aircraft will randomly select their destination airfield based upon availability.
d. If more than one side (West, East, Guer) exist, military aircraft will seek-out ground vehicles and send targeting information to other DAA controlled units of the same side.
e. AI aircraft can be held at their spawn point, for loading of players or cargo; however, with the current version, route and destination are decided by AI, AI aircraft automatically delete after 60 seconds following shutdown.

Additional side features include:
a. Respawn of empty "air","LandVehicle","ship" types utilized by players
b. Respawn of autonomous AI military (West, East, Guer) controlled "air","LandVehicle","ship" types.
c. Shared targeting information.


Installation:
To install the Dynamic ArmA Airports you should use modfolders to separate it from the official game
content to prevent issues.

Single download containing zipped folder to be unzipped and placed in a modfolder within the main folder of ArmA 3. The mod folder contains: "AddOns" folder (with PBO and bisign file), "Keys" folder, Config.cpp file, and Readme files... After installation, upon ArmA re-start, "daa_logic" will be visible in the editor under "logic".



Installation:
To install the Dynamic ArmA Airports (DAA) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
DAA.pbo


Usage:
For usage instructions and information of how to use the Dynamic ArmA Airports (DAA) please refer to the included documentation and/or example mission.

Intended for use in single player, multiplayer, and standalone server... not tested in headless client (HC)... but likely a perfect fit for HC. Can potentially be utilized on any map, any airport, any land able surface (including grass fields, roads, aircraft carriers, etc.) DAA does not support water landings.

No additional addons are required for this add-on; however, additional aircraft add-ons required to run example missions (see details below)


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Steam Workshop:
- Subscribe


Credits & Thanks:
ArmaHolic and ArmA community,
Special thanks to aircraft modders [Dust]Sabre, firewill, SGT Fuller and others.


Changelog:
Rev 0.0.2.2
Minor update

Rev 0.0.2.1
Smoothing of aircraft taxi-out / taxi-in movement

Rev 0.0.2
example missions were changed to reduce number of required add-on aircraft

Rev 0.0.1
revised example scenarios and templates only

No changes at this time, this is the original file.




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