Author: jarrad96
Author Website:

Requirements: Community Base addons A3

Version: 2.00
Signed: Yes, serverkey included

Short description: Re-creating Ghost Recon's CROSSCOM 2.0 HUD in Arma 3

Date: 2016-08-13 10:59


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Ghost Recon CROSSCOM

by
jarrad96


Description:
Technical mod information-
The CROSSCOM will IFF (Identify Friend/Foe) targets out to 200m for infantry, 300m for vehicles, in a colored diamond for infantry, square for vehicle, similar to Ghost Recon Advanced Warfighter- Red is hostile, White is civilian, Blue is allied squadmates.

Squad Linked HUD-
The HUD is linked between squad members, meaning if one player spots a target it will appear as tagged for the entire squad if they are in close proximity to each other, out to about 50-75m between the individuals.

Broken LOS Area marks-
If you have no direct line of sight to the tagged target or have lost line of sight to the target, for example if an enemy ducks behind cover, a broken outline of the diamond or square in the respective colour will appear in the last spotted location for a short period of time on your HUD.
The CROSSCOM is linked to several inventory items, and will only boot up and be enabled if you are wearing those items- the mod scans your inventory upon spawn and gives you tactical googles if you have no CROSSCOM item, meaning that the mod is usable in all custom missions and even in the official campaign, but bear in mind that it is rather over-powered for the base game campaign.

UAV Supported-
If you have a UAV overwatch in your mission that is controlled by a player who had the HUD, the UAV can tag targets for infantry or armored units.

CROSSCOM supported items are the Tactical Googles, VIPER helmets and the Assassin Helmet (black), which is worn by OPFOR BODARK soldiers in the Ghost Recon Campaign.

In addition to the HUD, the mod also moves the player's third person camera to an over-the-shoulder perspective, similar to the Ghost Recon games.

List of CROSSCOM supported items-
Tactical Glasses, Tactical Googles, VR Headset, Assassin Helmet, Viper helmets.

Ghost Recon "Classic" Era-
Covers the pre-GRAW time period, and the soldiers are armed with M4A1 Carbines, M14's and MP5's.
Equipped in M81 camo and has no CROSSCOM. Notably lighter gear and lack of helmets compared to later depictions of the units.

All unit have loadouts/ units based on the PS2 or PC version of the game, Veteran Difficulty, with some liberties taken for game play reasons, such as adding smoke grenades, which were not in the original. All classes are based on the game's preset kits and options. Yes, before anyone asks the brown Ghille is correct and not a mistake, as both the Island Thunder and Jungle Storm campaigns have the Ghost's Sniper unit wearing a brown Ghille suit.

Ghost Recon Advanced Warfare Era-
Covers the Mexican Civil War period (2013-2014) and the soldiers are armed with SCAR-L's, SCAR-H's, with the MPX and GM6 in specialist roles.
Equipped with Multicam camo and CROSSCOM HUD V2.0.

The GRAW era was a bit harder to get perfect, due to being the first one to have free choice of weapons and equipment, but I based some of the visual appearance of units and items such as headwear or face wear on GRAW 2 (PS3) such as the AT (John Hume) , while the weapons, camo and equipment all came from GRAW1 PC Version.

Ghost Recon Future Soldier Era-
Based on 'Hunter Team' from the game, and aimed at slightly before the Raven's Rock Coup attempt in 2024.
Soldiers are armed with the 6.8 ACR as standard rifle, with HK417 DMR, LSAT and Vector also used. A mission is coming based around these units using Active Camo from the game, but it will NOT be incorporated into the mod itself due to balance- instead will only be in the showcase mission.
Equipped with mixed camo and Multicam Tropic, with CROSSCOM 2.0 and integrated UAV's at the fireteam level.


Installation:
To install the Ghost Recon CROSSCOM you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
tpw_mods.pbo
tpw_hud.pbo
dfs_3rdperson_v2.00.pbo
BLU_GRV.pbo
BLU_GR.pbo


Usage:
For usage instructions and information of how to use the Ghost Recon CROSSCOM please refer to the included documentation and/or example mission.


To keep people from downloading mods if they don't want to, the faction PBO's are in the 'Optional Factions' folder, not enabled by default.
Recommended and/or optional addons and mods to use with Ghost Recon CROSSCOM:
Mods needed for both factions:
- VSM - Uniforms
- VSM - Vests and Helmets
- VSM Uniforms, VSM Vests and Helmets.
Mods needed for mod weapons PBO (BLU_GR):
- Specialist Military Arms (SMA)
Vanilla weapons faction PBO- BLU_GRV:
Factions (All 3 types are rolled into a single faction PBO, with options for SMA or Vanilla weapons)


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
Thanks to TPW for allowing me to use his code base for the original HUD, and VSM for making the amazing uniforms used in the showcase. Mod installation needs a Userconfig file, included in the download link- drop that into your Arma 3 userconfig folder, and if one does not exist create one. The @CROSSCOM part of the mod installs normally however.


Changelog:
v2.00
Added
-Mod is now signed with BIkeys.
-New "Ghost Recon' Factions- One with vanilla Arma 3 or Apex Weapons, the other with SMA weapons.
-Both new factions have full Editor, Zeus, ALiVE Support (Faction name included in download folder as the name of the PBO)
-Minor performance improvements
-Very large size improvement, mod was previously 30-50MB, is now only 2MB, due to removing all the extraneous TPW data and code.
-Visual watermarks/ Icons for GR factions and content.

v1.1
Optimised filesize, reducing it greatly.
New feature- UAV linking of the HUD- If a squadmate has the HUD enabled while linked to a UAV drone, the UAV's tag targets will be projected onto the HUD of the UAV operator and all infantry units in that squad, visible as a tag which can been seen through obstacles such as hills and terrain. If your UAV looses visual on the enemy forces the tag is removed after a short period of time.
Added BODARK equipment to the compatible HUD items if people want to play as OPFOR. (Assassin Helmet, Viper Helmets)

v1.0
- first test release


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Ghost Recon,   Hud,   Iff,   Misc,   Third Person