Author: Grumpy Old Man
Author Website:

Requirements: No addons required

Version: 1.2.1

Short description: Gives mission makers access to simple and versatile ambient AA fire.

Date: 2018-05-28 09:31


Comments: (3)
Rating:



 





GOM - Ambient AA

by
Grumpy Old Man


Description:
Gives mission makers access to simple and versatile ambient AA fire.


Features:
Takes pre placed vehicles and uses their main guns to engage AA fire at simulated targets for the given duration.
Works fine with static MG turrets (raised) and multiple third party vehicles.
It's also possible to immediately stop the script and free up all units to fire on actual threats.
For the duration of the ambient AA vehicles will check for a clean line of sight, so they don't mindlessly fire into terrain/objects.
If more than half of the assigned vehicles have no line of sight to the simulated target they'll simply pick another one.
You can also add and array of positions (ASL) to make the guns fire at them randomly.


Installation / Usage:
For usage instructions and information of how to use the GOM - Ambient AA please refer to the included documentation and/or example mission.


Media:



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Known issues:
None so far.


Changelog:
1.2.1
Fixed: Vehicles that had missiles selected as default would not fire

V1.2
fixed weird bug that stopped the guns from firing since tanks DLC (had to remove a sleep at the beginning(!) of a waituntil, go figure)
added parameter to allow a custom amount of rounds to be fired each salvo
fixed error when crew bails out (thanks @Zer0cool and @AZCoder)

v1.1.3
Picking random position to shoot at, if no position has been declared

v1.1.2
Fixed positions params default value

v1.1.1
forgot to set those variables back to the intended values

v1.1
Added parameters to make the guns fire at predefined positions
Fixed some vectorAdd mishaps

v1.0
- first release


Forum topic:
- BI forums




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Tags: Ambient,   Environment,   Scripts,   Simulation,   Sound