Date: 2017-04-20 13:54
This is an official port authorized by I44 team members (canukausiuka and GuyThomas).
This contains all the objects for the I44 Terrains addons.
To install I44 Objects you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
Credits & Thanks:
Terrain objects authors
MCN_Objects - McNools
PLR_Trees - Prowler
MB_Veg - Mikebart
I44_Objects_Bunker - Johnsart
TTW_Rocks/TTW1_Objects/TTW_Plants - ?
Vine_Fence - ?
kju is steffen.trombke on Steam
v17 - 2017-03-07
Fixed: longitude and latitude for Colleville and Panovo thanks to Jegor!
Fixed: missing damage, class and map named properties in trench models.
Fixed: missing Land_ tag for trenches.
Fixed: missing name for Hata 1 Ruins.
Fixed: missing name for Mil Barracks and Shed M01.
Fixed: missing tag for trench classes.
v16 - 2017-02-19
Added: custom terrain lighting thanks to metalcraze!
Changed: improved terrain lighting thanks to Taro!
Updated: i44World configuration to APEX/Tanoa standards.
Updated: surface configuration to A3 standards.
Updated: environment sound configuration to APEX/Tanoa standards.
Updated: rebuilt terrains with TB, and SAT-MASK to A3 standards.
Updated: vegetation models to A3 standards.
Added: all terrain objects (buildings, objects, vegetation) to the editor.
Changed: redone data structure completely akin to better standards.
Changed: replaced duplicate A1/A2 data in favor of CUP Core.
Changed: improved a couple of model assets.
Added: author tag.
Added: picture maps for terrains (image in terrain selection and while loading).
Added: EditorPreview images.
Added: displayName to editor objects.
Added: mapSize parameter to terrains.
Added: missing fogHeight parameter.
Added: minHillsAltitude/maxHillsAltitude parameter as reference.
Changed: more requiredAddons dependencies to group the terrains in the 2d editor selection.
Added: new Thunderbolt sounds from APEX.
Changed: tweaked forest sounds to be less prevalent thanks to El Tyranos.
Improved: lowered forest ambient sound.
Fixed: missing distance parameter for a few EnvSounds.
Added: rubble footstep sound (roadway rubble texture).
Improved: roadway LOD (added soundstep textures).
Changed: soundHit from "hard_ground" to "soft_ground" for a few surfaces.
Changed: surfaces to use soundEnviron from APEX.
Changed: tagged custom soundEnviron parameters.
Added: armor named property in various models.
Added: viewdensitycoef named property in various models.
Added: default parameters to terrain base class.
Fixed: frequent named property in various models.
Changed: standardized Grid stepY to negative value as to A3 system.
Changed: disabled faulty airport for Merderet.
Changed: CfgSurfaces "files" entries to use lowercase for all characters (fixes missing clutter in game).
Changed: reverted Bulge data to A2 version.
Fixed: missing Land classes.
Fixed: missing Land tag to classes.
Fixed: duplicated some data to be available for I44 objects.
Improved: displayName wording.
Improved: tag/class naming.
Improved: made surface files use unique naming.
Improved: tagged clutter, surface and surfaceCharacters classes.
Improved: coding of Structures configs.
Improved: fire geometry LOD.
Improved: added shadow LODs.
Improved: added fire geometry materials.
Improved: Resolution LODs (better intermediate LOD).
Improved: Firegeometry LOD (added penetration material).
Improved: Shadowlod (better first LOD).
Changed: disabled midDetailTexture from 3rd party container (plr_bulge) - needs review.
Changed: disable obsolete pictureMap.
Changed: scope to public for ruins and some other terrain objects.
Changed: disabled outdated Ambient definitions.
Changed: disabled unused and faulty clutter model.
Changed: float value display.
Changed: tweaked Grid settings for Neaville.
Changed: renamed classes with unique type tag.
Changed: moved layers rvmat and paa to standard Data\Layers\ subfolder.
Changed: I44_hrt1p.p3d to use a new dirt rvmat.
Changed: disabled I44_Omaha - V2 version is more complete in any way.
Changed: replace spaces in files names with underscore character.
Changed: disable infinite terrain for now.
Changed: disable definition of existing class (in IFA3).
Updated: class names to reflect p3d names.
Changed: disabled custom icon.
Fixed: wrp name = world class name.
Fixed: Strange convex component22 & component23 in ww2_i44_terrains\structures_m\i44_objects_misc_m\i44_guard_post_1.p3d:geometry.
Fixed: missing geometry LOD.
Fixed: wrong texture name "mb_c_grassLush01_no.paa".
Fixed: roadway textures and firegeometry materials.
Fixed: strange colors in Ardenne house models by binarizing them again.
Fixed: minTreesInForestSquare and minRocksInRockSquare have to be defined in each terrain class to be found by binarize in all cases.
Fixed: geolod information in file header.
Fixed: merged near points * technical LODs cleanup in I44_hrt1p.p3d.
Fixed: Ardennen houses transparency.
Fixed: ww2_i44_terrains\worlds_r\surfaces_r\i44_omaha\i44_omaha_dry.rvmat: Unknown vertex shader id=0x80000000.
Fixed: container location of world configs.
Fixed: disable ladders in specific models.
Fixed: missing classes for models with class=house and class=streetlamp.
Fixed: missing classes for models with class=house.
Fixed: location naming to A3 standard.
Fixed: renamed p3d to have I44 tag.
Fixed: scope configuration.
Fixed: scope value.
Fixed: path to surface texture.
Fixed: file type from tga to paa.
Fixed: disabled midDetailTexture from Chernarus.
Fixed: missing pictureShot for I44_Omaha.
Fixed: removed faulty mass named property in a few models.
Fixed: added dummy ils parameters until CUP inheritance of PLR_Buldge is adjusted.
Fixed: missing p3d extensions.
Fixed: missing wss extensions.
Improved: church models and textures.
Improved: church MLODs * fixed faulty resolution LODs (base and part2) * closed shadow LODs.
Changed: disabled church's destruction effect.
Changed: damage=no in church's geometry LODs.
Fixed: faulty proxy path in Church's tower.
Fixed: path to church.bisurf.
Fixed: church's models bad tagg count.
Fixed: missing church.bisurf file.
Fixed: some missing church's textures.
Updated: units in cfgPatches.
Updated: units and requiredAddons in cfgPatches.
Improved: cfgPatches headers.
Improved: config inheritance design.
Updated: world inheritance design.
Fixed: EnvSounds inheritance design.
Fixed: class Church inheritance.
Changed: merged configs into new containers.
Added: prefix to new containers.
Added: configs to new containers.
Changed: renamed folder name to non special characters.
Changed: moved mb_* data to correct container.
Changed: rename 0ca\ to ca\ paths.
Updated: moved files to new prefix and folder structure.
Updated: path in rvmat to new prefix and folder structure.
Updated: path in wrp to new prefix and folder structure.
Updated: path in p3d to new prefix and folder structure.
Updated: path in configs to new prefix and structure.
Removed: duplicated models from CUP.
Removed: deprecated models.
Removed: unused rvmats.
Removed: obsolete custom CfgVehicleClasses.
Removed: faulty and obsolete model.
Removed: outdated 0ca data.
- CUP Terrains Core
- BI forums