Author: Tiberius_161
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 2

Short description: This script will spawn a civie unit with randomized ACE wounds (advanced medical system required).

Date: 2020-03-27 10:07


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ACE Medical Practice Patient

by
Tiberius_161


Description:
I created a script as part of a training mission. The script will spawn a civie unit with randomized ACE wounds.
The script will add an addaction to a predefined object, that allows the player to spawn in a practise patient.
The patient will despawn when he is killed or when the Addaction on the patient is used.
You can spawn multiple civies at once. It is tested on a dedi-server with.


Installation / Usage:
For usage instructions and information of how to use the ACE Medical Practice Patient please refer to the included documentation and/or example mission.

n the editor, set up an object that will get the Addactions. Name this object;
In the editor, set up a spawnpoint for the patient (No markers). This can be a gamelogic or an object. Name the spawnpoint.
Copy the content of the download into your own mission file.
Set up the addaction in the initserver.sqf file.
Set up a seperate addaction for each variation that you want.
Preview and save lives!

You can set up different types of injuries:
randomWound;
explosionWound
gunshotWound
impactWound
stabWound
the actual amount of wounds and affected bodyparts are randomized.

the addaction:
[OBJECT,["ADDACTION DESCRIPTION", "Tib_PractisePatient\Tib_Medical.sqf", [SPAWNPOS, "WOUND TYPE"]]] remoteExec ["addaction", 0];

Example:
[practiseBoard,["Spawn Practise Patient - random", "Tib_PractisePatient\Tib_Medical.sqf", [practiseSpawnPos, "randomWound"]]] remoteExec ["addaction", 0];


Media:



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License / Disclaimer:
You are free to use this as long as you give credits. I hope it has some use for people!


Changelog:
2 - 26032020
- Rewrote after ACE medical update;
- Different method to trigger script;
- Added despawn action to patients;
- Wounds are now based on source of energy rather than totally random;

001



- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


Forum topic:
- BI forums




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