Downloads / Arma 3 / Scenarios / Co-op missions / Dark Passage Co-09 Unsung Vietnam mod, CBA_A3  

Author: Oddball-CAF
Author Website:

Requirements: Community Base addons A3, Arma 3 Apex
Island(s): Da Krong
Playable options: Mutliplayer Coop

Version: 1.03

Date: 2017-04-21 08:37

Comments: (0)


Dark Passage


Dark Passage

Coop: recommended 2-4 players (will allow 9)
Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC

April, 1969, Song Da Krong Valley. The Night Tigers are once again on the prowl; this time
they are tasked with a PBR patrol; going upriver to Ta Lieng Village where the NVA has
set up operations. But villagers in the area have reported strange occurances along the river.
What awaits The Tigers?

Mission features:
(1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors)
(2) Virtual Vehicle Spawners availlable at LZ Savage (CH34 only) and Outpost Seawolf (PBR/M2 only)
(3) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle.
(4) Numerous sound effects add to the atmosphere.
(5)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout
the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.)
( Bring LOTS of flares; you're gonna need 'em)
(6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that.
(7) Option to insert/remove earplugs at any point in the mission.
(8) Random enemy patrol script ensures replayability.
(9) And thanks to Sergeant Dennenboom, an "official" end to the mission.

Mission Notes:

It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.)
It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter.

Read the briefing and check the map out to get a feel for what you need to do and how you
want to go about it.
It is suggested also to disable all AI in the slots not taken up
by a human player
Known Bugs:

(1) "image: cluster.jpg" not found sometimes appears at mission selection screen.
(I've apparently not the intellect to make this "go away".)
(2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod

Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC
My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, and Tonic for their scripting
genius. Without their tools, this mission would have been MUCH the lesser.
And to Kegety for his PBO/De-PBO tool.
And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me.
And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 !

Urban Patrol Script Version: 2.2.0 Author: Kronzky

NRE_earplugs.sqf Author: Nemesis

GOM - Ambient AA :Author:Grumpy Old Man

sush_pow_script.sqf Author: Sushi

VVS Virtual Vehicle Spawner script by: Tonic

Waterfall and Ambient Light script by: Alias

- Arma 3 Apex
- Community Base addons A3
- The Unsung Vietnam War Mod

Forum topic:
- BI forums
- Armaholic forums

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