Author: acemod
Author Website: https://steamcommunity.com/linkfilter/?url=http://www.ace3mod.com

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3, RHSGREF

Version: 3.12.2
Signed: Yes

Short description: Adds compatibility between ACE3 and RHS: GREF.

Date: 2018-04-19 17:41


Comments: (0)
Rating:



 



ACE Compat - RHS: GREF

by
acemod


Description:
Adds compatibility between ACE3 and RHS: GREF.


Installation:
To install ACE Compat - RHS: GREF you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ace_compat_rhs_gref3.pbo


Changelog:
3.12.2

_Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later._

## Change Log Summary

**ADDED:**
- **Arma 1.82 compatibility (#6201)**
- NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
- ACE Arsenal - Add item stats (#6110)
- Allow displayTextStructured to be moved via game layout settings (#6102)
- Add Camping Light interactions and map lighting support (#6087, #6078)
- Add pylon whitelist option (#6080)
- Zeus - suicide bomber module (#6036)
- Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
- Add displayNames for some of the settings (#6136)
- Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)


**FIXED:**
- Rearm - Increase distance check for large aircraft (#6276)
- Repair - Ignore destroyed repair vehicles (#6262)
- Repair - Handle changes to getAllHitPointsDamage (#6250)
- Refuel - Fix hint string not being localized (#6214)
- Realistic Names - Fix for pylon version of maverick (#6263)
- Hellfire - Fix hellfires not showing after 1.82 (#6259)
- InteractionMenu - Always compile before adding main action (#6156)
- ACE Arsenal - Fix interaction condition (#6140)
- Interaction - Fix div0 error in getVehiclePos (#6139)
- HuntIR - Register as a feature cam (block NVG border) (#6138)
- HuntIR - Fix connecting when ammo is null (#6099)
- Scopes - Use real zero for non-adjustable scopes (#6128)
- Decrease direct hit damage done by AGM-114N (#6121)
- Pylons - Fix old weapons not being removed (#6100)
- Medical AI - Fix AI activation (#6077)
- Zeus - Remove ACE Arsenal in advance when already present (#6246)
- Overheating - Fix allowSwapBarrel condition (#6170)
- Fix fastropes being blocked after ropes breaking (#6239)
- Fix Airdrops sinking in the ground (#6238)
- Fix undefined variable in hitreactions_fnc_fallDown (#6235)
- Fix getAllRearmTurrets (#6224)
- Fix Slideshow action numbering (#6198)
- Fix empty return value of getUnitTrait (#6160)
- More various ACE Arsenal fixes (#6192)


**CHANGED:**
- ACE Hint - New preview image (#6271)
- Cookoff - Damage handling disabled by default (#6264)
- Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
- FCS - Switch to using vanilla FCS for attack helicopters (#6265)
- Cleanup ace_vehicles for 1.82 (#6247)
- ACE Arsenal - Shorten handleStats window resize (#6176)
- ACE Arsenal - Add stat for scope magnification (#6150)
- Add various misc improvements for ACE Arsenal (#6111, #6083)
- Enabled cancel button when exiting ACE Arsenal (#6065)
- ace_map - BFT settings subcategory (#6165)
- Scope stats and ballistic stats improvement (#6164)
- Cargo - Remove excess lower empty space in menu (#6112)
- Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
- Small changes to persistent laserpointer (#6101)
- Aircraft - Disable scripted eject if vehicle is locked (#6096)
- Advanced Throwing - Disable when controlling UAV (#6092)
- Cargo - Improve class initialization (#6085)
- Zeus - Improve various UI elements (#6036)
- Spectator - improve handling of grenades (#6012)
- Change ace_map settings to use CBA init directly (#5984)
- WeaponSelect - Use CBA Setting (#5581)
- Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
- Compat R3F - AtragMx presets Scope Base Angle (#6195)
- Compat R3F - AB and ACE3 ballistics updated (#6171)
- Compat R3F - Dispersion overhaul & AtragMx presets #6003
- Compat RHS - Add ace hellfire support to apaches (#6056)

**REMOVED:**
- Remove references to vanilla classes which have been removed from the base game (#6206)

Version 3.12.1

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This patch fixes a number of bugs from previous ACE3 release and various enhancements. ACE Arsenal now allows porting saved loadouts from Vanilla Arsenal and optional components are built in separate folders which can be launched directly.
If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:
Kh25ML Laser Guided AGMs (#5912)
allowFadeMusic common setting (#6001)
ACE Arsenal button to Main Menu (#5953)
ACE Arsenal ability to exit arsenal without applying a loadout (#5996)
Porting of vanilla Virtual Arsenal loadouts to ACE Arsenal (in Eden: Tools -> Import BI VA loadouts to ACE Arsenal) (#5943)
Search bar, copy/cut/paste and keybinds for the ACE Arsenal loadouts screen (#5973)
Custom repair positions to all quadbikes (#6011)
CfgSurfaces config entries for whitelist and blacklist of digging (#5898)

CHANGED:
Build optional components in separate, launchable folders (#5038)
ACE Arsenal filter items with scopeArsenal = 0 (#5988)
Disabled faces, voices and insignias tabs in ACE Arsenal in Eden (#5996)
ACE Arsenal "OK" button to "Apply" (#6025)
Tweaked effective area of incendiary grenades (#5971)
Overhauled movable map markers (#5922)
Added [ACE] tags to pylon magazines names (#5908)
Improved realistic names (#5908)
Improved extension check to show .so for Linux extension in the future (#5899)
Replaced game logics with owner events in Markers and Explosives (#5894)
SSWT Kit improved (preview image, editor category, deletion on destruction) (#5886)
Sand Bags improved with preview image and proper editor category (#6008)
Used parentheses in GETVAR macros (#5995)
ATragMX allowed one decimal place for the bullet mass (#6041)

FIXED:
AI continuing to fire on unconscious units (made setHidden use forgetTarget) (#5987)
Unconscious hidden status not being reset on respawn (#6006)
NVG grain and color effects (#6018)
Rearm entire vehicle not working due to wrong argument order (#5993)
ACE Arsenal openBox crash (#6025)
ACE Arsenal add/removeVirtualItems error when setting all items (#5996)
ACE Arsenal cache array not being copied properly in openBox when ignoring set virtual items (#5996)
ACE Arsenal scaling issues (#5959)
ACE Arsenal not matches case for magazines in right panel (#6044)
SSWT Kit model disappearing at the edge of the screen when looking at its feet (#5886)
SSWT Kit hit points LOD (#5886)
SSWT Kit bug in placement script (#5886)
House-type carried object misalignement on release (#6049)
Back blast if damage not allowed (#6030)
Pop-up error due to unserialized spectator help control variable (#6023)
Spectator map centering in first person (#6010)
Explosives placed without ACE Explosives triggering fragmentation (#5962)
Explosives error when selecting a cellphone as an IEDs trigger (#5963)
Undefined enum types in Scopes (#5969)
Reset laser hud when exiting UAV (#5947)
Display name of spectator respawn template (#5989)

REMOVED:
Obsolete mine JIP sync (#5895)

3.12.0

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!

ADDED:

ACE Arsenal (#5734)
Integrated ShackTac Night Vision Effects (#4694)
Local event call when forcing radio transmissions to end (#5873)
Compass element to spectator UI (#5870)
Editor attribute to toggle vehicle spare items (#5867)
Setting to hide freefall altimeter (#5836)
Laser pointer persistence after weapon switch and vehicle use (#5821)
Muzzle velocity variation (#5793)
Action to reset scope zeroing (#5789)
Alternative vanilla alike scope zeroing system (#5787)
Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
Cookoff probability setting and vehicle config attribute (#5585)
Setting to toggle noRadio component (#5571)
Automated (weapon- and magazine class) initSpeed calculation tool (#5691)
ATragMX �C1 vs. Distance interpolation� data for all gun list entries (#5726)
Persistent zero adjustments (only with advanced ballistics) (#5753)
Angular unit conversion macros (#5731)
CHANGED:

Replaced ACE Settings with CBA Settings (read above) (#5882)
Major weather module cleanup (#5710)
Digging whitelist now includes some jungle surfaces (#5897)
Going unconscious lowers camouflageCoef trait instead of using setCaptive (#5864)
Scale grenade torque depending on throw mode (#5845)
Allow 0.05 mrad scope adjustment increments (#5840)
Advanced Ballistics performance improvements (#5811, #5790)
Wind Deflection performance improvements (#5839)
Various minor performance improvements (#5796, #5767, #5743, #5739)
Improved Advanced Ballistics config diagnostic tools (#5776)
Improved zero angle calculation (#5747)
Improved scopes user interface (#5702)
Increased accuracy of the drop prediction on the range card (#5703)
More natural temperature and humidity randomization (#5754)
More natural rifle dispersion (#5819)
Display meter resolution on MicroDAGR (#5802)
Cook-off damage handling of tanks (#5585)
Spotting scope damage effects and config (#5880)
RHS: GREF compatibility update (#5792)
Japanese translations (#5891, #5831)
Russian translations (#5817)
Chinese translations (#5786)
Italian translations (#5779, #5914)
FIXED:

FRIES would be applied while the object attribute was unchecked (#5926)
Faulty wind attenuation at very low altitudes above ground (#5869)
Missing unit tags in spectator free camera when perma-dead (#5868)
Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
Missing HE magazine for Blackfish Autocannon (#5854)
�.338 Lapua Scenar� magazine name and description (#5851)
�7.62x54mmR� muzzle velocity (#5611)
Backblast damage was still added when blocked via allowDamage (#5848)
Some vanilla PP effects could show while in spectator (#5846, #5832)
Crash in 3rd person spectator (#5844)
Map could shake when player is dead (#5843)
Torque related script error when advanced throwing IR strobes (#5842)
Some enum errors (#5834)
Minor config changes for Arma 1.78 (#5825)
Units could be handcuffed with the force (the keybind) (#5823)
A glitch in the bullet trajectory multiplayer synchronization (#5805)
Scopes iron sight zeroing (#5804)
Climbing when over water (#5800)
Wirecutter couldn�t cut some Malden fences (#5744)
Script error when exiting spectator (#5722)
Players would be permanently invisible if they entered spectator while alive (#5699)
Zeus �Load into Cargo� module was broken (#5669)
Damage to RCWS turrets would cause cook-off (#5605)
The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
�Overcast� synchronization in multiplayer (#5688)
Bugs in the zero angle calculation (#5742)
Bug in the ATragMX truing drop feature (#5731)
Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
Barrel length config in the ADR-97 compatibility PBO (#5768)
ATragMX C1 coefficient not being updated when the target range changes (#5720)
REMOVED:

Obsolete mine JIP synchronization (#5895)
Deprecated functionality (#5878)
Wind deflection simulation radius setting (#5838)
Unused code in Advanced Ballistics (#5806)
All unnecessary settings from Advanced Ballistics (#5814)
BC degradation in the transonic zone (#5698)
Parachute landing animation (vanilla has been updated) (#5794)
Fuel capability from IDAP water truck (#5783)
ACE options menu (#5746)

Version 3.11.0

Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later.

This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:
Added a pylon menu component allowing players to change aircraft loadouts using an intuitive menu (#5517)
Added an option to move player placed markers (#5397)
Added a "Load into cargo" Zeus module (#5528)
Added a "Garrison" Zeus modules (#4555)
Added a "Toggle Flashlight" and "Toggle NVG" Zeus module (#4556)
Added underwater actions support (#4984)
Added configurable grenade rotation to Advanced Throwing (#5621)
Added option for UAV Self Interactions (#5379)
Added function to add Zeus actions on the fly (#5620)
Added fastrope keybind (#5606)
Added stow fries interaction without the need to deploy and cut ropes (#5533)
Added keybind for toggling the captive status of a unit under the cursor (#5529)
Added settings to disable rating system (friendly fire) (#5354)
Added AGM-65 Maverick L (laser guided AGM) (#5364)

CHANGED:
Changed all ACE3 items to CBA Misc Item type instead of using the mine detector method (#5502)
Replaced helicopter eject configs with a universal scripted action (#5384)
Removed rain, lightnings and wind sync (#5622)
Turned ACE3 FCS off by default (#5580)

IMPROVED:
Complete Spectator overhaul (#5171)
Improved spectator drawing and selection (#5457)
Distributed the new medical box model (#5278)
Added support for Orange DLC drones (uav_06) (#5494)
Added explosive support for Orange DLC mines (#5486)
Added requireSurrender setting for taking AI captive (#5522)
Added the ability to abort module actions (#5284)
Added event handlers for UAV control (#5305)
Added Hellfire support for UAVs (#5305)
Added optional parameter to useEffects during setDamage/setHit to skip destruction effects (#5318)
Allowed selecting a specific vehicle to load captives and unconscious units into (#5519)
Allowed adding additional icon/text lines for mouse hints (#5524)
Advanced Ballistics - Improved drag model and corrected spin drift (#5566, #5538)
Advanced Ballistics - Utilized new parseSimpleArray command (#5496)
Advanced Ballistics - Fixed values for both 127x108 bullets (#5588)
Advanced Ballistics - Updated rail/scope height compatibility files (#5650)
Advanced Ballistics - Improved conversion tool: 'ballistic coefficient' -> 'air friction' (#5573, #5641)
Improved range card to always display barrel length and bore height (#5551)
Improved bore height config for ace_scopes (#5648)
Improved cook off to filter bad ammo and use new rearm config (#5618)
Updated "no uniform restrictions" definitions for Arma 3 1.76 (#5625)
Refactored private array to private keyword (#5598)
Cleaned up optional argument headers (#5543)
Used selectRandomWeighted command from 1.76 in cook off (#5482)
Replaced UI icons with vanilla / common ones (#5532)
Added JIP event deleting in Cargo if vehicle is deleted (#5506)
Moved the Hellfire hud to the laser module (#5503)
Added Hellfire support to CUP and RHS aircraft (#5367, #5444)
Improved laser seeker range (#5365)
Improved handling of load patient/captive actions (#5544)
Added new fastrope animations (#5501)
Improved incremental door opening on vanilla aircraft carrier doors (#5498)
Allowed loading fuel canisters via ace_cargo (#5493)
Cleaned up multiple configs and code style (#5463)
Updated Chinese translations (#5637)
Updated Italian translations (#5636, #5627, #5576, #5542, #5531, #5535)
Updated German translations (#5539)
Updated Japanese translations (#5565, #5612, #5476, #5536, #5505, #5586)
Updated Korean translations (#5554)
Updated RHS compatiblity for 3.4.0 (#5607, #5619, #5589, #5574)
Updated R3F compatiblity (fixed J10 mildot and improved Advanced Ballistics definitions) (#5593, #5541, #5587)

FIXED:
Fixed bugs in Rearm (#5411, #5289)
Fixed Taru pod not usable for loading in persons (#5464)
Fixed virtual spectators exiting spectator when the respawn template is active (#5466)
Fixed an error in Dogtags with cyrillic names (#5473)
Fixed Kestrel head and cross wind calculations when Advanced Ballistics is turned off (#5489)
Fixed an error for laser targets if the turret does not have a primaryGunner config (#5507)
Fixed a bug that could lead to units never dying when using the "Prevent Instant Death" setting (#5526)
Fixed a race condition when rope is cut and someone mounts the rope (#5569)
Fixed a bug where defused UXOs could still be defused again and detected by mine detector (#5623)
Fixed the GetIn event handler in QuickMount and handled locked seats (#5626, #5611)
Prevented server-side fastroping teleport (#5629)
Fixed MRAD conversion in Scopes (#5651)
Fixed MRAD conversion for ATragMX and range card (#5640)
Removed legacy medical settings (#5609)
Disabled checking weapon temperature on the fake weapon helper class (#5600)
Fixed the restore gear function to not add the fake weapon helper class (#5491)
Fixed trip flare not showing correctly in Virtual Arsenal (#5564)
Deprecated the isUnderwater function (replaced by underwater command from 1.66) (#5560)
Removed deprecated ace_medical_fnc_addToInjuredCollection function (#5559)
Removed deprecated ace_common_fnc_stringRemoveWhitespace function (#5483)
Fixed SDV refueling (#5546)
Hindered unconscious handlers to run globally (#5504)
Fixed a bug when switching between TBH and AT mode in ATragMX (#5485)
Removed cargo from fastrope helper object (#5480)
Hid duplicate weapon srifle_dmr_03_spotter_f (#5477)
Allowed using entrenching tool on malden grass surface (#5453)
Fixed cars loaded as cargo taking water damage (#5402, #5398)

3.10.2

Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:
Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)

CHANGED:
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)

IMPROVED:
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

FIXED:
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)

3.10.1
Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later.
This release hotfixes a critical bug from previous release. Make sure to take a look at 3.10.0 change log as well.
If you're looking to chat with us be sure to join our public Slack group!
Chnge Log Summary
ADDED:
Malden map data for the most precise shots across the new remade island. (#5297)
FIXED:
Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291)

3.10
_Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later._
This release adds many new features, overhauls others, adds rearm compatibility for Jets pylons and more!
If you're looking to chat with us be sure to join our public [Slack group](https://slackin.ace3mod.com)!
## Change Log Summary
**ADDED:**
- Setting for refuel to be able to set the hose length, because sometimes size matters. (#5224)
- Ability to change repair times of vehicles by script or config which allows your funny kart races to remain fun and your realistic convoy operations to remain realistic. (#5205)
- Ability to only add a certain amount of ammunition to a munitions truck because artificial shortage isn't only a thing in marketing. (#5182)
- Support for the Arma 3 1.70 pylon vehicle loadouts and supply actions are now dynamically added. (#5183)
- More objects now support refueling and showing a fuel hose where it wasn't possible before (Fuel barrels, bladders, Huron containers). (#5151)
- Ability to toggle the interaction menu with a keybind (default unbound). Special request by a very cool, one handed ACE3 user. ACE3 becoming more accessible. (#5095)
- Setting to tweak the time of how long a paradrop takes. (#5116)
- Code handlers for detonations (script based triggers) that can be fashionably used to e.g. block an explosive from ... exploding. (#5115)
- New latitude entry for the map Lythium. (#5109)
- Advanced Throwing now uses `setShotParents` (sad Batman) to set the "shooter" and instigator of the scripted grenade throw. (#5052)
- New Zeus Module that adds the ability to direct AI suppression fire to a certain position or unit. (#4977)
- Keybind for quickly mounting a vehicle. (#4931)
- Predicted Line Of Sight Guidance and Overfly Attack Mode for the NLAW launcher. (#4791)
- Eden attributes for cargo vehicles to easily modify vehicle capabilities directly in the editor. (#4780)
- Laser guided Hellfire missiles (K version) - finally. (#4679)
- Ability to add Virtual Arsenal to an object using a Zeus module. (#4576)
- Italian translations (#5193, #5198, #5243, #5268)
- French translations (#5017, #5032, #5040, #5041, #5043, #5079, #5217)
- Japanese translations (#5011, #5133)
- Polish translations (#5008, #5018)
**CHANGED:**
- Use `getUnitTrait` for medics, engineers and explosive specialists for more compatibility and easier changes. (#5246)
- Use correct `TransportX` type for items, because categorizing is important. (#5168)
- Disabled custom aircraft flight model changes. (#5167)
- Lowered minimum speed limiter speed to 5 km/h because slow is smooth. (#5065)
- Expanded Cargo load menu with a list of vehicles to load into so you don't have to play trial and error with the boxes anymore. (#4871)
**IMPROVED:**
- Glass doors and CUP doors can now be open in a stealthy way. (#5226)
- Belt linking now has less duplicated code. (#5206, #5213)
- Update helmet hearing protection with standardized values. (#5146)
- Aircraft configs are now clean. (#5197)
- New cook-off sound effects for more glorious cook-offs and explosions. (#5179)
- Switched 2 permanent PFEH's to EachFrame's. (#5140)
- Map now closes on getting hit. (#5099)
- Spectator Improvements. (#5083)
- Tweaked ACE3 main menu info box. (#5073)
- Use `getPosASLVisual` for icons and camera position. (#5067)
- Frag cleanup and performance improvements. (#5010)
- Updated Sandbags surfaces so you can now deploy them where you couldn't before. (#4971)
- Slightly tweaked overheating for more realistic jam chance and barrel temperature. (#4969)
- Increased maximum distance of attach to vehicle action so you can attach things to big vehicles as well. (#5262)
- Following advice from top tier marketing experts, "Repair Specialists" re-branded themselves into "Advanced Engineers". (#5248)
- 3rd party mods compatibility. (#4713, #5096, #5097, #5145, #5201, #5204)
- Advanced Fatigue minor performance enhancements. (#4887)
**FIXED:**
- Large IEDs didn't like being defused so we forced them to increase the max defuse distance. (#5261)
- 1.70 AA Turrets caused a lot of medical issues. It is now forbidden to drag them. (#5251)
- Pylon weapon is now a valid weapon on Orca/Kasatka (#5250)
- Non-local objects didn't like being raised or lowered, now they do. (#5234)
- IVs being shamefully ignored in patient display. (#5230)
- Ammo count hiding in UAVs. (#5222)
- Zeus remotely controlled units thinking they were players and using player's damage threshold. (#5219)
- `currentThrowable` is not always what it is expected to be, Advanced Throwing now handles that. (#5216)
- Zeus unit and group interactions didn't conform to locality. (#5214)
- Laser pointer unit list now removes the unit when the laser pointer is removed for increased performance. (#5190)
- Zeus teleport players module did not like non-local players either. (#5175)
- Map gestures and map tools properly separated. (#5154)
- Spotting Scope interaction point is no longer elusive. (#5132)
- Refuel nozzle was ignoring objects when being dropped to ground. (#5119)
- Jerry can liked telling about itself to everyone connected, now only tells the server. (#5131)
- Jerry can refuel interactions were fighting each other over priority. (#5107)
- UAV AI no longer cares about G-forces. (#5094)
- Headless Clients liked the idea of teleportation, they are now filtered from the Zeus module. (#5070)
- .338LM API526 now has correct BC G1 value in ATragMX. (#5069)
- FCS vehicles hated initialization and didn't inform other clients about it. (#5063)
- Tagging model cache's numerous disorders. (#5055)
- Weapon on back and holster for large modsets. (#5054)
- Smuggling cargo in locked vehicles no longer possible. (#5049)
- DAGR not showing bearing in mils. (#5047)
- MicroDAGR movement by adding custom `CfgUIGrids` after 1.70. (#5014)
- Advanced Ballistics water vaporisation pressure calculation. (#4956)
- Unarmed sprint to prone animation for Advanced Fatigue. (#4887)
**REMOVED:**
- Custom `CfgAiSkill` config changes. (#5091)
- Custom MFD additions for Comanche. (#5197)
**DOCUMENTATION:**
- Conformed function headers to coding guidelines. (#5255)

v3.9.2
_Requires CBA Version 3.2.1 or later and Arma 3 Version 1.70 or later._
This release provides compatibility with the new Arma 3 Jets DLC release.
If you're looking to chat with us be sure to join our public [Slack group](https://slackin.ace3mod.com)!
## Change Log Summary
**FIXED:**
- Gatling 30mm UBC issue (#5125)
- The Eden pylon magazine fantasy names are "fixed" and are using their realistic counterparts. (#5165)
**REMOVED:**
- The FCS has made its way into vanilla. So we removed it from most vehicles. (#5152)
- The aircraft countermeasure mode switching is now part of vanilla too. So we removed that one as well. (#5163)

v3.9.1
Requires CBA Version 3.2.1 or later.
This release fixes a few small issues for the new Arma 3 release and a number of issues reported by you. Thank you!
If you're looking to chat with us be sure to join our public Slack group at https://slackin.ace3mod.com
Change Log Summary
ADDED:
A new feature to set a name for Slideshows, because each one should be special for you. (#4904)
Add meta data for new community maps and correct latitude. (#4961)
Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community. (#4944)
CHANGED:
Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes. (#4913)
Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we? (#4855)
The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names. (#4975)
When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool. (#4976)
The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list. (Sorry) (#4917)
Medical texts in Korean are now properly translated. (Reds, go together!) (#4897)
Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets (#4893)
FIXED:
You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it. (#4985)
An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values. (#4964)
Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus. (#4955)
Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!) (#4945)
When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore. (#4942)
Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past. (#4941)
Fixed an issue with setVariablePublic. (#4938)
Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline. (#4905)
Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able t???????o ??????_r??????e?a?_?d�__? ??????t????????h????e????? ??n??a?m????e??s??????? (#4904)
A small amount of codegrease has been applied to the medical code leading to performance improvements. (#4885)
The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore. (#4990)


Initial upload with ACE 3.9.1 RC



- RHSGREF
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


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Tags: Ace,   Compatibility,   Miscellaneous,   Rhs,   Gref