Author: Feint
Author Website:

Requirements: Community Base addons A3

Version: 1.3
Signed: Yes

Short description: This addon puts two sharks into Arma 3, a male (Sam) and a female (Diane). I've created the AI to be as realistic as possible. They explore. They hunt.

Date: 2017-08-05 18:54

Comments: (3)


Sharks - Apex Species


Since man first enterered the ocean, he has feared the shark. Stories, films and games have fed this fear giving the shark a monster-like reputation as a man-eating killer. This reputation is mainly based on fear and misunderstanding. According to the Australian Institute of Marine Science, 10 deaths per year are caused by sharks worldwide. But according to a report in Marine Policy, an estimated 100 million sharks are killed indirectly and directly by humans every year.

This addon puts two sharks into Arma 3, a male (Sam) and a female (Diane). I've created the AI to be as realistic as possible. They explore. They hunt. But they will only hunt a human in the complete absence of four other types of commonly found fish. This gives you the opportunity to swim with them, study them and try to understand them in relative safety. Will they attack you? Only if you are the only large animal within 50 meters after the Salema, Tuna, Mullet and Mackerel fish. So most of the time, you can enjoy your time with them. But if you are unlucky, they might just hunt you.

Male and female sharks with pilot fish companions on each
Shark selective hunting behavior (fish and humans)
Sharks can change depth when hunting
Underwater bleeding and blood effects
Shark sinks to the sea floor when killed
Safety script to move shark if it gets stuck in shallow water or stuck in the ground
If a shark is hunting you, get in a boat or get out of the water and it will give up
Custom sounds

To install Sharks - Apex Species you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Open Eden editor
Place your player character
Place Sam or Diane sharks (as many as you want) in the water
Props > Amimals > Aquatic
The shark will begin a standard hunting/swimming behavior once the mission starts
At the start of the mission before other fish spawn, you are at higher risk of being hunted. To avoid this, place your character and the shark at least 55+ meters apart
Play the mission

Get involved! For more information about sharks or to donate money to their survival and protection, please consider visiting the following websites and helping out:

Credits & Thanks:
Animations and original config by DeansBeano
Model by Al Simmons
New Config, behavior, sounds, graphics and textures by Feint

License / Disclaimer:
Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public.
You are using these files at your own risk.
Author(s) of these files are not liable for any damage or loss of data caused by usage of these files.
Usage of these files is also prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers.

Throughout history, art has only been able to survive and flourish through the generous donations of those who consume that art. I greatly appreciate your kind donations in support of my work. Your gift helps offset my immense costs such as licensed sound files, software subsciptions and most of all time and effort. Consider supporting artists like myself by Donating Now. To do so, visit my site and click the link at the bottom of any page.

FIXED: Incorrect path to shark spawning module icon graphic
FIXED: Zeus and Editor modules should now be working correctly, I hope.
CHANGED: Reduced the amount of bleeding from the fish that the Sharks eat
CHANGED: There is now a 10% chance that a shark will attack you if it starts stalking you during the day. At night, your chances of being attacked, if stalked, go up to 25%. Sharks are curious. They will still approach you.
CHANGED: When you shoot a shark, it will swim quickly and farther away from you now, unless they are already attacking.

Added support for Zeus (Animals Module)
Added a "Shark - Apex Species" Module in the editor to spawn sharks via a trigger
Increased resolution and sharpness of shark skins
Added claspers to Sam (You're welcome, Diane)
Modified the AI so sharks are less likely to swim in schools
Increased area that a shark searches to move to - should result in more natural behavior

Version 1.1
Code tweaks

Version 1.0
Initial Release

- Community Base addons A3

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Tags: Unit,   Character,   Animal,   Ambient,   Shark