Server Transfer System
by
Miraj
Description:
Server Transfer System
Original Code By
KillZoneKid
The Server Transfer System (or STS for short) is a mod that handles transfering clients from one server to another within arma 3.
Installation:
To install Server Transfer System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
Functions.pbo
Usage:
To Transfer A Client, The server must remote exec the function like this:
["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2];
Where:
-2 is the target to transfer.
TIMEOUT is the timeout in seconds
AUTOJOIN is true/false (automatically load into the server)
Media:
License / Disclaimer:
APL-SA + Monetization.
Reuse, Redistribute, Repack, Modify, Monetize, I do not care. No credits are needed to redistribute/repack. Enjoy. (if you want to thank, follow me on twitter)
Changelog:
v1.0.3
Now packed and signed with pboProject.
Added: Overlay between transfers
Bug: You can NOT transfer to the same server you are connected to.
Bug: Transfering to a server without -autoinit will lock the game up.
v1.0.2
Tweaked: Transfer script broken down into stages
Added: Transfer completed script
Added: Transfer failed script
Fixed: Bug causing players to autoload into all future servers after Transfer is used.
Known Bugs: You can NOT transfer to the same server you are connected to.
v1.0.1
Added: Autojoin Parameter ( Automatically loads the player into the server ) ( Server Must Have joinUnassigned = false; in description.ext )
Added: CfgSTS Config for managing code that needs to run on display startup ( This is safe to use with other mods )
v1.0.0
- Original Publish
Forum topic:
-
BI forums
Steam Workshop:
-
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