Author: KillZoneKid & Miraj
Author Website: http://killzonekid.com/farewell-my-arma-friends/

Requirements: No addons required

Version: 1.0.3
Signed: No

Short description: The Server Transfer System (or STS for short) is a mod that handles transfering clients from one server to another within arma 3.

Date: 2017-08-28 13:55


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Server Transfer System

by
Miraj


Description:
Server Transfer System
Original Code By KillZoneKid

The Server Transfer System (or STS for short) is a mod that handles transfering clients from one server to another within arma 3.


Installation:
To install Server Transfer System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Functions.pbo


Usage:
To Transfer A Client, The server must remote exec the function like this:
["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2];
Where:
-2 is the target to transfer.
TIMEOUT is the timeout in seconds
AUTOJOIN is true/false (automatically load into the server)


Media:



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License / Disclaimer:
APL-SA + Monetization.

Reuse, Redistribute, Repack, Modify, Monetize, I do not care. No credits are needed to redistribute/repack. Enjoy. (if you want to thank, follow me on twitter)


Changelog:
v1.0.3
Now packed and signed with pboProject.
Added: Overlay between transfers
Bug: You can NOT transfer to the same server you are connected to.
Bug: Transfering to a server without -autoinit will lock the game up.

v1.0.2
Tweaked: Transfer script broken down into stages
Added: Transfer completed script
Added: Transfer failed script
Fixed: Bug causing players to autoload into all future servers after Transfer is used.
Known Bugs: You can NOT transfer to the same server you are connected to.

v1.0.1
Added: Autojoin Parameter ( Automatically loads the player into the server ) ( Server Must Have joinUnassigned = false; in description.ext )
Added: CfgSTS Config for managing code that needs to run on display startup ( This is safe to use with other mods )

v1.0.0
- Original Publish


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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