Author: Reddiem
Author Website:

Requirements: No addons required

Version: 1.1.38
Signed: Yes, serverkey included

Short description: This Addon Pack Contains Redd Vehicles Main, Marder 1A5 (Requires redd_milan_static.pbo) and Static Milan.

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Date: 2017-12-16 20:47

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Redd'n'Tank Vehicles


Addon Pack Contains:
- Redd Vehicles Main (Required for all other addons)
- Marder 1A5 (Requires redd_milan_static.pbo)
- Static Milan

Marder 1A5
- Cargo seats of Marder only accessible if rear ramp is open
- Changing backseats only available if rear ramp is open (because of function above)
- Rear ramp can only be opened and closed by driver or rear FFV-seat
- Turned out Marder Commander can assemble Milan on turret
- FFV, rear-back-seat, left-back-seat, right-back-seat
- Commander has two stances when turned out
- Marder has Static Milan in its cargo
Static Milan
- Static Milan can be assembled and disassembled

To install Redd'n'Tank Vehicles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
- Some missing details in Marder interior
- Localization only english and german, all other languages display english names
- Unable to refuel Marder with ACE 3
- Static Milan is not accessible via Zeus

Credits & Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team for testing and support
- Thanks to KV-13 Schubert for all background informations
- Thanks to BW-Mod and commy2, Redd_smokeLauncher.sqf based on BW-Mod script by commy2
- Thanks to my wife and my daughter for giving me the time to do all this stuff :*

License / Disclaimer:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND

- Addes Fuchs 1A4 Infantry Group-Milan
- Addes Fuchs 1A4 Medic Vehicle
- Added a function to let players only enter vehicles if the doors/hatches are open (player has to open doors/hatches manually. Changing seats inside while doors are closed is no longer possible)
- Added Fuchs mountable rotating beacon (Commander can assemble and disassemble while turned out, Driver and Co-Driver can turn on and off)
- Added Marder "EngineMOI" PhysX parameter
- Fixed, set launching positions for Marder smokegrenades on the correct position
- Removed stabilization for Marder maingun
- Changed, MG3 closeShot sound
- Changed german displayname "Beschussschild" -> "Beschussklappe"
- Changed position for Marder gunner to enter the vehicle to the rear ramp (rear ramp has to be open for entering)
- Tweaked Fuchs Gearbox so it will not stuck at 30 km/h at normal acceleration (W)
- Tweaked Marder Gearbox a bit
- Tweaked Marder engine parameters a bit

- Added Fuchs 1A4 Infantry Group
- Added Fuchs 1A4 Engineer Group
- Added new PhysX parameters to Marder
- Added some MG3 mid and distance sounds from BW-Mod (Thanks to Ironie)
- Added 500 rounds MG3 magazines
- Fixed Marder tracks can now be repaired via ACE3
- Changed, Marder maingun is now stabilized in all axes
- Changed, Marder countermeasures moved to commander
- Changed the spelling of all folders to lower case
- Changed MG3 tracercount
- Changed Redd_smokeLauncher.sqf so it will work for vehicles without turrets
- Changed SoundShaders for MG3
- Tweaked Marder engine parameters

- Added new Redd'n'Tank logo
- Added Marder Drivewheel animation
- Fixed issue where choosing 2nd company shows the letter 1
- Tweaked Marder Geo LOD, GeoPhysX LOD...again, tell me if it still flips


- Fixed issue where crew can get killed by small arms from outside of the vehicles, now it is possible to shoot or throw grenades through the rearramp
- Fixed missing modelpart
- Fixed missing track animation

Version 1.0.2
- Added strings for Marder 1A5 Eden attributes in stringtable.xml
- Fixed some commander animation issues

Just added an image to the steamsite


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