Author: V. Berlio
Author Website:

Requirements: No addons required

Version: 2.1.11
Signed: Yes, serverkey included

Short description: This mod introduces over 80 solutions to solving your problems of getting shot in the chest, legs, arms, or even your head and face. These solutions range from steel plates to ceramic plates to polyethylene plates to kevlar to even more exotic solutions.

Date: 2017-10-14 10:07

Comments: (1)


AAPM 2.1

V. Berlio

The next generation Armor Overhaul for ARMA III, brought to you by SonicT and V. Berlioz. This is the definitive evolution of both AAPM 1.0 and AAPM Gold.

Welcome to the future of body armor simulation. This mod introduces over 80 solutions to solving your problems of getting shot in the chest, legs, arms, or even your head and face. These solutions range from steel plates to ceramic plates to polyethylene plates to kevlar to even some more exotic solutions. In order to use these, just go into Virtual Arsenal, select your vest, go into the '+' menu, and select whatever armor pieces you want. Put them in your vest and you're ready to go. We have full-body armor, chest armor, helmet boosters, and some totally situational stuff.

In ARMA III, you're certainly used to your armor ranging from Level I to Level V... well not anymore. Here at AAPM 2.0, we offer armor solutions all the way up to MIL-VIII (Level 8!), which is rated to withstand .50 BMG. It's realistic, too! Most of our armor solutions are taken from reality and perform in-line with their real life counterparts. Some pieces, like our MIL-V Uniform UP, are designed to fufill the community's desire for what is essentially Juggernaut Armor. Remember, without management your armor will get heavy. I strongly request server owners to regulate which armor pieces are and are not allowed, because some of our more powerful options can turn the tide of any battle.

The mod is fully functional with and without ACE3 installed. It is highly recommended that you run ACE3, however, because the mod is mostly designed with it in mind.

Remember, if someone doesn't die... use a bigger gun. Good hunting, gents!

To install AAPM 2.1 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Introduced new plates from the Battle of Okinawa all the way to the late 1970s.
Rebalanced some other plates.

Did some plate rebalances.
AR500 plates are now heavier. Introduced new Maximum Coverage options.

Moved autoequip function to Optionals. You are now responsible for equipping the AI with plates.
Made some tweaks here and there.

Introduced the Hardcore Declarer, a special piece of equipment that, upon placement in your vest, will turn the game into one-shot-kill mode unless you're running very heavy body armor.
It deducts thirty armor points from all regions of your body.

Buffed MIL-V and VI plates.

Introduced the AR500 Level IV/MC. Changed the two steel MC plates to be heavier to balance out their additional power.

Massive overhaul of plate performance. Solved the issues with RHS and other mods. Plates now handle far more realistically and the blunt force of the impacts will actually transfer in a more realistic fashion. The days of men surviving hundreds of bullets are behind us, gentlemen.

New damage overhaul: impacts are now more crisp. Reduced the power of some Uniform Inserts, heavily nerfed the ESAPI Ceradyne. Removed Realism Weights. RHS compatibility is now present.

Finalized the aforementioned parts.

Removed chest armor from the Uniform Armor pieces. If you want chest armor, use a chest insert.

Expanded Penetrator list to include CSW M995, 7N39, and others.

Introduced the H-ESAPI, AR500 Level VI, and a few other plates.

Reworked impact model. Now plates are far more consistent and realistic.

Fixed 6B83 plate weight.

Introduced even stronger uniform armors.
Introduced a Depleted Uranium MIL-IX plate.
Introduced new Titanoceramic MIL-IX and MIL-X plates.
Minor weight rebalance.

Total and complete weight overhaul. Vests can now hold substantially more stuff while plates now weigh in at just about their actual real-life values.
Introduced super-heavy uniform and head-face armor pieces just in case anyone feels like pulling a Juggernaut.

Introduced an overhaul of helmet boosters.
Some new plates here and there.
Expanded the DARPA Titanoceramic selection.

Made some rebalances. Introduced new DARPA Titanoceramic plates ranging from MIL-VA to MIL-VII with regards to protection. They are likely some of the most potent plates in the mod.


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Tags: Gear,   Military,   Vest,   Fictional,   Armor,   Body Armor,   Plates