Author: Grenadier
Author Website:

Requirements: Community Base addons A3

Version: 1.4

Short description: my script to spawning and randomizing units for filling villages, city ect. The script can spawn vehicles and units.

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Date: 2017-12-27 10:23

Comments: (6)




I want to show to "arma 3" 's community my script to spawning and randomizing units for filling villages, city ect. The script can spawn vehicles and units.

- It works in singleplayer and multiplayer.
- Spawn according to the number of players on the map
- Decide the number of activation cycles
- decide if it's necessary to spawn units in buildings too
- decide if spawn only units or even vehicles.

For the vehicle;
- Choose vehicles to spawn random with radius [minimum, medium, maximum]
- make them static or patrol (always random)
- choose the [minimum, average, maximum] radius patrol

For walking units;
- choose random spawning units with radius [minimum, medium, maximum]
- render them static, dynamic (patrolling) or in buildings
- choose the [minimum, medium, maximum] radius patrol
- decide which setup the units should have

Installation / Usage:
put script into the mission folder
put a trigger on the city or village with a diameter that covers it entirely and beyond. It should be big enough to populate it before you get to the area.
set activator, blufor, any player or other.
put in the trigger state this line the code; null = [4, true, true] execVM "RandomSpawnTown.sqf";
put 4 markers on the roads or crossroads and name them M1, M1_1, M1_2, M1_3 (the quantity is optional, see script)

Meaning null=[cycle,unit_building,vehicle] execVM "RandomSpawnTown.sqf";

cycle = script activation cycle
unit_building = activates and deactivates (true/false) the positioning of units in buildings
vehicle = activates and deactivates (true/false) spawn vehicle

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

- Possibility to spawn a helicopter or any air vehicle
- improved system identifying areas of spawning
- improved and expanded unit position in buildings
- added script also for civilians
- better fps control
- minor bug fixes

- deleted spawn markers
- Added variable to allow adding additional triggers using only one script file
- Added min-mid-max variable to set radius beam radius
- patrol means proportional to the min-mid-max unit variable


- Community Base addons A3

Forum topic:
- Armaholic forums

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Tags: Spawn,   Script,   Artificial Intelligence,   Ai,   Random