Author: LSD
Author Website:

Requirements: No addons required

Version: 1.6
Signed: Yes, serverkey included

Short description: Spawn furniture and populate areas via in-game modules.

Date: 2019-03-25 19:23

Comments: (0)


ZEI - Zeus and Eden Interiors


Spawn furniture and populate areas via in-game modules.
This is a stand-alone add-on, when used in Eden it creates no dependencies - Players will NOT require this add-on when playing your missions.

Early version. Functionality is limited in Zeus, but 'works' in Eden.

This is not a global script that populates all buildings, the modules only populate single or small areas.

The menu is currently fairly basic;
Civilian Area* - Populates any found buildings with Civilian objects within 100m.
Civilian Site - Populates a single building with Civilian objects.
Mark Positions* - Highlight all the buildings positions (for development).
Military Area* - Populates any found buildings with Military objects within 100m.
Military Site - Populates a single building with Military objects.
Object Fill (Type)* - Populates the nearest table/shelves with the chosen objects.

Menu Items with * currently only work in Eden due to various problems I'm having with Zeus (modules can't be passed attributes like Eden and it looks like I need to design a GUI for it!).

When any building is populated with a module, the buildings damage is disabled to prevent floating objects.

When the area module is used a flag is also set to prevent the building from being re-decorated if you use the module multiple times.

To install ZEI - Zeus and Eden Interiors you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

* Ground placement fixed.

* Objects now correctly positioned over water
* Rebuilt Garrison Module

* 3den Module Usage Fix
* UI Parameters remembered for next use
* Zeus AI Placement Fixed

* Arma 1.86 Crash fix (Thx Shukari)
* Garrision faction choice is now persistent.
* Increased wait time for Zeus Interface for ZEI Modules.
* Few templates added/updated.

* ZEI Modules now added to Zeus on dedicated host
* User templates added
* Non-zeus controls hidden in Eden
* Garrisoned units now hold position
* Option to allow building damage (allows breaking windows)

* Rewrote the interior modules and added features according to feedback.
* Zeus now has the option of spawning editable interior objects to move/remove.
* Garrison module added with unit direction algorithm.
* Object Switch module added to convert Green Tanoa sandbags to Vanilla sandbags etc
* Development Section added to make it easier for people to help out.
* List Buildings module added to show missing templates.
* Save Template module added so no need to paste code now.
* Rotation on XY now supported in templates.

v0.2 alpha
Tons of interiors added.

v0.1 alpha

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