Author: Belbo
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.1.6
Signed: Yes, serverkey included

Short description: The times are over in which you had to use a Personal Aid Kit to fix damaged arms and legs with ACE³. ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Date: 2019-03-02 10:36

Comments: (0)


ADV - ACE Splint


The times are over in which you had to use a Personal Aid Kit to fix damaged arms and legs with ACE³.

ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

The right folder name is \@adv_aceSplint\. If your folder name is any different, you might have gotten this mod from an unofficial source.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

I recommend using ADV - ACE CPR additionally to ADV - ACE Splint - not just because I'm the modest author, but because these two mods offer the things I felt missing in the current version of ACE³.

To install ADV - ACE Splint you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For mission builders:

Settings can be changed with CBA settings ( ), or with the following variables:
adv_aceSplint_reopenChance_regular = 0; //default 30, maximum value 100
adv_aceSplint_reopenChance_medic = 0; //default 0, maximum value 100
adv_aceSplint_reopenTime = 300; //default 600
adv_aceSplint_reuseChance = 80; //default 90, maximum value 100

The classname for the splint item is:

Known issues:
- Unknown. We don't usually play with ace_medical_healHitPointAfterAdvBandage so if something breaks I'm most likely the last person to know about it, so bug reports are always welcome.

Credits and Thanks:
Special thanks:
- NorX Aengell
- DeliciousJaffa

FIXED: check limb feature wouldn't be applied correctly
ADDED: spanish and polish translation
ADDED: setting for the patient's condition in order to be splinted

ADDED: new settings for reopen chance for medics and regular soldiers.
ADDED: new limb analysis feature.

IMPROVED: added splint item to ace medical advanced crates.
IMPROVED: added chinese translation (thanks to GodofMonkeys!)
IMPROVED: added additional checks for PAK usage.

Update 1.1.2
ADDED: Setting to enable/disable ADV - ACE Splint.

Update 1.1.1:
IMPROVED: added randomization to reopen-time.
FIXED: reset of falling off splints upon PAK usage.

Update 1.1.0:
ADDED: cba settings.
ADDED: splints can now fall off.
ADDED: variables for probability for the splint falling off, time for the splint to take falling off, and for the probability to be able to reuse the fallen off splint.

Added french translation to stringtable.xml - courtesy of NorX Aengell.
- only updated readme.

FIXED: Compatibility to ACE 3.11.0

First build.

- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3

Forum topic:
- BI forums

Steam Workshop:
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