Author: Belbo
Author Website: https://github.com/Pergor/ADV_Mods/

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.1.5
Signed: Yes, serverkey included

Short description: The times are over in which you had to use a Personal Aid Kit to fix damaged arms and legs with ACE³. ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Date: 2018-10-08 08:38


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ADV - ACE Splint

by
Belbo


Description:
The times are over in which you had to use a Personal Aid Kit to fix damaged arms and legs with ACE³.

ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

The right folder name is \@adv_aceSplint\. If your folder name is any different, you might have gotten this mod from an unofficial source.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

I recommend using ADV - ACE CPR additionally to ADV - ACE Splint - not just because I'm the modest author, but because these two mods offer the things I felt missing in the current version of ACE³.


Installation:
To install ADV - ACE Splint you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
adv_aceSplint.pbo


Usage:
For mission builders:

Settings can be changed with CBA settings ( https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System ), or with the following variables:
adv_aceSplint_reopenChance_regular = 0; //default 30, maximum value 100
adv_aceSplint_reopenChance_medic = 0; //default 0, maximum value 100
adv_aceSplint_reopenTime = 300; //default 600
adv_aceSplint_reuseChance = 80; //default 90, maximum value 100

The classname for the splint item is:
"adv_aceSplint_splint"


Known issues:
- Unknown. We don't usually play with ace_medical_healHitPointAfterAdvBandage so if something breaks I'm most likely the last person to know about it, so bug reports are always welcome.


Credits and Thanks:
Special thanks:
- NorX Aengell
- DeliciousJaffa


Changelog:
1.1.5
ADDED: new settings for reopen chance for medics and regular soldiers.
ADDED: new limb analysis feature.

1.1.3
IMPROVED: added splint item to ace medical advanced crates.
IMPROVED: added chinese translation (thanks to GodofMonkeys!)
IMPROVED: added additional checks for PAK usage.

Update 1.1.2
ADDED: Setting to enable/disable ADV - ACE Splint.

Update 1.1.1:
IMPROVED: added randomization to reopen-time.
FIXED: reset of falling off splints upon PAK usage.

Update 1.1.0:
ADDED: cba settings.
ADDED: splints can now fall off.
ADDED: variables for probability for the splint falling off, time for the splint to take falling off, and for the probability to be able to reuse the fallen off splint.

1.0.2:
Added french translation to stringtable.xml - courtesy of NorX Aengell.

1.0.1.1
- only updated readme.

1.0.1:
FIXED: Compatibility to ACE 3.11.0

1.0:
First build.



- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


Forum topic:
- BI forums


Steam Workshop:
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