Author: fat_lurch
Author Website:

Requirements: No addons required

Version: 1.11
Signed: Yes

Short description: This strobe will last for 5 hours before the battery dies. This mod also modifies the vanilla IR grenade to last 5 hours as well.

Date: 2019-02-19 09:00


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MS IFF Strobe

by
fat_lurch


Description:
This is my Multispectral (MS) IFF strobe - it strobes in Thermal (MWIR - Medium Wave IR) and Nightvision (NIR - Near IR).

The strobe shows up in inventory as a grenade with the name of "MS IFF Strobe" - this overwrites the vanilla "B_IR_Grenade" NATO IR Grenade.

This addon no longer requires ACE3. The strobe can be thrown or used in the ACE Attach system.

This strobe will last for 5 hours before the battery dies.

The effects are built into the configuration files of the model so they *should* have better performance than script based solutions.

If you'd like to use any part of this mod for your own work please contact me on Steam - I'd love for a better coder to make this better (hint hint ACE Team).

PLEASE: if you rate this item negatively, leave a comment so I know what to fix.


Installation:
To install MS IFF Strobe you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
MS_IFF_Strobe.pbo


Media:



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Credits & Thanks:
-Bohemia Interactive Studios for the vanilla ARMA 3 content
-The ACE3 team for their awesome work
-super-truite and his awesome Particle Editor addon
-SzwedzikPL for sharing his script-based solution on ACE3 GitHub


Changelog:
1.11
-Another attempt at fixing the strobe model texture

1.10
-(Hopefully) fixed texture on the new strobe model

1.09
-Added custom model for strobe
-Fixed issue where A2 trees could knock off strobe

1.08
-Bugfix for the -1 strobe. Thanks JI HUN for bringing this to my attention!

1.07
Key added - Please let me know if this works.

1.06
-Added a two-flash strobe. The effect for this tends to lag behind moving objects so this is best for marking static objects only
-The strobes are now identified as -1 (1 flash) and -2 (2 flash)
-The strobes are now standalone items instead of overwriting the vanilla IR strobe
-The vanilla NIR-only strobe has been made lighter (0.05 lbs vs 0.8 lbs default) and has been set to last for 5 hours instead of the default 5 minutes
-General code cleanup
-Fixed mod.cpp to have desciption, image, etc.

1.05
Removed ACE3 as a requirement.
Reduced weight of strobe.

1.04
Improved strobe so that it can be thrown without breaking.

1.03
Updated to include both thermal (MWIR) and Nightvision (NIR) strobes. Item is not throwable - this would break the strobe. Item now shows up as "MS IFF Strobe" in grenades - it replaces the vaniila IR grenade.

1.02
Minor fix - corrected a code error that broke the vanilla IR_B_Grenade (NATO IR Grenade) instead of making it last 5 hours (As opposed to the vanilla 5 minutes).

1.01
-Made flash effect brighter

1.00
Initial release


Forum topic:
- BI forums


Steam Workshop:
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Tags: Thermal,   Light,   Strobe,   Modern,   Ordnance,   Weapon,   Addon