Author: modEmMaik
Author Website:

Requirements: Extended_Eventhandlers Solus & Killswitch

Version: 0.9
Signed: Yes, key included

Short description:

Date: 2008-07-12 20:05

Comments: (0)


3321-style_tanks_0_3596.jpg 3321-smurfm1abrams_012.jpg

Smurfclan M1 Abrams "style" addon V. 0.9

New M1Abrams with custom textures coming soon.

- M1 Abrams "style" M1A1 tank model incl. WGL armor definition
- Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
- Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
- Flag section ("u_flag". Usual Texture area 6)

Just extract the pbo to you addons folder or use the modfolder method.

Included files:

Numbers can be accessed via the \smurfCM1Abrams\assignNumber.sqf script (e.g. using an init like this: test=[this, 123] execVM "\smurfCM1Abrams\assignNumber.sqf"; see example Mission for more examples).
Alternatively numbers can be accessed via the path \smurfCM1Abrams\numbers\ followed by the number itself e.g.:
_tex setObjectTexture [3,"\smurfCM1Abrams\numbers\zero"];
(see example Mission for more examples).

Included custom skin implementation in the mission:
textures.sqf :
Main function to change a tank's texture to user-defined (see reskin folder). This includes the possiblility to include as many skins as needed (2'nd parameter determines skin).
Mission.sqm :
test=[this, ""BIS""] execVM "textures.sqf";

Credits & Thanks:
model & config. by modEmMaik & Mateck

Config includes material / armor values from OFP-WGL mod.
Model is based completely on "BI Vehicles and weapons sample" models.

Burns and King Homer for their support and material (burns special for number textures and basic skin )
Mateck @ for custom skin invention and support
Sebastian Muller for the same invention for OFP custom skins
Maruk, Urki and Loneship crCTI clan for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @ for tests, photos and suggestions
Rellikki ( ) for his superb Sahrani Liberation Army Desert Troops ( ) I used as blueprint for this reskin
piranha-dl ( )
WGL mod team ( ) for their great mod
ACE team ( ), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI ( for their sample models ;)

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