Author: Drongo
Author Website:

Requirements: Community Base addons A3

Version: 0.023
Signed: Yes, serverkey included

Short description: This is a small set of modules to generate small-scale specop missions on any map. SP and coop are supported. A random location will be selected and enemy forces and civilians spawned in the area. Mission types are Demo, Assassinate and Rescue.

Date: 2019-02-21 12:58


Comments: (1)
Rating:



 







Drongo's Smooth Operators

by
Drongo


Description:
This is a small set of modules to generate small-scale specop missions on any map. SP and coop are supported. A random location will be selected and enemy forces and civilians spawned in the area (marked with a red objective marker). Mission types are Demo, Assassinate and Rescue. The players must complete the mission(s) assigned and move to the extraction point to win.

The default action key for the mission is Left Windows (can be rebound under Escape > Options > Controls > Configure Addons > Drongo's Smooth Operators). Use the action key on the soBase object (a whiteboard in the demo mission). You will be prompted to set an extract point. Use the action key on the board again and you will be parachuted in where you click. Use the action key again to open your chute.

If a civilian or enemy is close enough, the action key can be used to tell them to freeze and then again to interrogate them for the location of the mission objective(s).


Installation:
To install Drongo's Smooth Operators you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
SO.pbo


Usage:
For usage instructions and information of how to use the Drongo's Smooth Operators please refer to the included documentation and/or example mission.

Setup:
Place a Core module (under Systems > Drongo's Smooth Ops in the editor)
Tweak the settings in the Core module
Tweak the side relations/revive/etc stuff in the Editor
Place an the players wherever you want their base/starting point to be
Place an object near the players and name it soBase
Place a friendly pilot in a safe area in the map and name him soRescueTarget
(OPTIONAL): Place the Define XXX modules and sync the desired units if you want to use modded factions

Look at the demo mission for an example setup.


Credits & Thanks:
Drongo: Development and scripting.
Chops: Technical and general support, testing, icons.
James: Good advice, testing, cover art.
CBA team: For expanding the possibility of modding and making things easier for modders.

A huge thanks to my Patrons and supporters:
Ave Sum
Beagle
Berl Ancell
Chris Hall
David Catley
Ian Schonely
Jack
James Tribbles
Jason Dotson
Logan Scott
Nicholas Odgers
Sean Martin
Seth Barcello
Sly
Sonny Hermanson
Stuart Burling
Tim O’Ceallaigh
WW3andMe
YonV

Thanks also to the guys who post encouragement, bug reports and suggestions.


Changelog:
0.023
Just a small fix, soft vehicles were always spawning as defaults.

0.022
Fixed: Interrogate not working for clients

0.021
Added: Option to parachute whole group
Fixed: Static weapons sometimes spawning on the wrong side

0.02
Public release.



- Community Base addons A3


Steam Workshop:
- Subscribe




Enable javascript to be able to download from Armaholic please!