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Author: Opteryx
Author Website:

Required Addons:
Version: 1.5 & 1.0
Signed: Yes, serverkey included

Short description: This contains two maps, the Avgani Iraq map and the Afghan Village map.
Date: 2009-04-14 20:28
Submitted by: Foxhound

Comments: (20)
Ratings:




Avgani Iraq & Afghan Village
by
Opteryx

Download removed as requested by the author.
Scroll down for a mirror at kellys-heroes.eu



Description:
Avgani

    This is a 5km sq. map based on the small Iraqi town of Avgani, it is located ca. 10 km north of Tall Afar.

    Requires:
    Only ArmA updated to 1.14 patch and opx* addons. QG is NOT required.
Afghan Village
    This is a 2.5km sq. map based on a small afghani village close to Kabul.
    Requires:
    Only ArmA updated to 1.14 patch and opx* addons. QG is NOT required.



Installation:
Extract the pbo(s) to your ...ArmA\Addons folder or use a mod folder to install/launch it (recommended).
If you don't know how to make and use modfolders have a look in our FAQ.


Included files:
avgani.pbo
afghan_village.pbo
opxbuildings.pbo
opxmisc.pbo
opxplants.pbo
opxroads.pbo


Change log:
v1.5
* Avgani fully reworked.
* New buildings added

v1.2
* Added custom vegetation such as wheat crops, olive trees and more.
* Fixed many LODs on objects.
* Added new objects and buildings
* Replaced/removed some buildings
* Fixed several badly placed objects
* updated terrain textures
* Fixed configs, all objects are now available in the mission editor
* Updated textures on some objects buildings/objects
* Fixed error message displayed on default islands
* Some more path LODs on some enterable buildings

v1.1
* Made 'out of boundary' satellite tiles seamless
* Adjusted several areas in the heightmap
* Update/fixed/added new textures to several buildings and objects
* Optimized/fixed various LOD types for houses/objects
* Added new objects like electrical powerlines in city, low rock walls in farmlands and some more
* Added a few new houses
* Removed some houses
* Restructured city a little
* Added working ladder to minaret
* Added paths for AI to the police station (more later for other buildings)
* Made buildings destructible
* Added a tiny Forward Operating Base in the north-western outskirts
* Changed default start time/weather
* Corrected several objects/buildings elevation/placement
* Removed "bluezone" and Vehicle checkpoints
* Removed objects from mission editor list ( yeah I'm shit at configs, will try and do it properly some other time)


Credits:
People that have contributed with various things:
Mehman,eddyD and a special thanks to DjFrogstar for all kinds of weird and wonderful advice which have really helped. Also very special thanks to sgt.ace for taking a very long Skype chat with me explaining configs.

VERY SPECIAL THANKS TO Deanos Beanos, Q, Spooner and Linker Split, without these guys I would have never been able to get this far.

If I forgot anyone who helped out and I didn't mention you please contact me and I will credit you.


Disclaimer:
NOT FOR COMMERCIAL USAGE IN ANY WAY OR FORM, PURELY FOR ENTERTAINMENT.
Free redistribution is OK.
Opxplants contains edited BI vegetation and is distributed with the required license and mLODs for anyone what wants to have a look at that etc.


Forum topic:
- Armaholic forums
- BI forums




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