Author: snkman
Author Website:

Requirements: No addons required

Version: 1.0.09
Signed: No

Short description: uses a new high dynamically and random A.I. movement algorithm which allow A.I. to use very aggressive but still tactical movement.

Date: 2019-09-07 05:57


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Group Link - X

by
snkman


Description:
This A.I. modification is very early stage and mainly focus on A.I. combat behaviour improvement(s).
Main goal is to get back the "Get ready to feel hunted..." A.I. behaviour.
GLX use a new high dynamically and random A.I. movement algorithm which allow A.I. to use very aggressive but still tactical movement.

System Features:
Headless Client ( H.C. ) Initialize
Location A.I. ( Synchronized A.I. )
Spawned A.I. Initialize SP / MP ( Including Zeus A.I. )

A.I. Features:
A.I. use Cover
A.I. use Smoke ( At Day )
A.I. use Flares ( At Night )
A.I. Request Reinforcement
A.I. use Cover to Cover movement
A.I. mount / unmount empty vehicle
A.I. use high dynamically movement
A.I. use Flanking and Tactical Movement
A.I. Helicopter Insertion / Extraction ( Paradrop )

New A.I. system with lot of new and optimized code.
Main change of GLX is the new A.I. movement system.
I choosed to use GL ( Group Link ) tag to not confuse users too much.
Many scripts and functions have been simplified by removing lot of not too important code and conditions.
Also UserConfig settings have been pretty much limited down to use some of the most important settings only.
This version of GLX use fully randomized A.I. movement algorithm but still testing and playing around with some of the A.I. movement system values.

Please make sure to test GLX at least a few times standalone ( without any other A.I. modification combined ) to see what and how GLX is doing.


Installation:
To install Group Link - X you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
GLX_System.pbo


Usage:
For usage instructions and information of how to use the Group Link - X please refer to the included documentation and/or example mission.

Please make sure to test GLX at least a few times standalone ( without any other A.I. modification combined ) to see what and how GLX is doing.

BE WARNED: If you are looking for an A.I. mod with lot of different A.I. features this is the wrong place!

GLX mainly has been created to get a new main / base A.I. system used to build up the mod with.


Notes:
Please make sure to read the Group Link - X.pdf some of your questions may will be already answered there if not please feel free to ask them in this thread.

As always bugs / something you like / dislike general thoughts and feelings about it please post them here...


Changelog:
1.0.07
Added:
( System ) Added functionality to set specific A.I. disable state by using / synchronizing A.I. with trigger.
A.I. disable state have to be written in trigger text field e.g. GLX_Init / GLX_Move / GLX_Request / GLX_Reinforcement.
Will do exactly the same as “this setVariable ["GLX_Disable, "GLX_XXX"]”.
( Settings ) Added setting to “GLX_Tweak.sqf” to change A.I. movement system type chance. ( Tactical / Aggressive )
( System ) Added new day / night time calculation function which does a more proper job on those calculation.
Changed:
( Feature ) Changed A.I. flare condition to respect user made setting change.
Improved:
( System ) A.I. MP initialize system.

1.0.05
Added:
( System ) Initialize Hint.
( Feature ) A.I. House Search.
Improved:
( System ) A.I. movement system to avoid A.I. which lost enemy line of sight to move straight to their last known enemy position.
( Feature ) Added fixed amount of flares to be used by A.I. units with grenade launcher weapons per mission.
Changed:
( Settings ) Changed “TCL_Tweak.sqf” default A.I. movement system setting from [] to [5, 10, 15, 10, 5].

1.0.03


Forum topic:
- BI forums




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