Stimpak_Addict informed us
Sickboy released patch 1.08 for the A.C.E. - Advanced Combat Environment mod for Arma on the
dev-heaven.net website.
Release highlights include:
- Fixed FACEBUG (Finally!)
- Optimized Performance
- Removed broken/problematic scripts
You can find the complete changelog on the
dev-heaven.net website.
ACE its not working for me this sucks i dowloaded it like 2,30 hours for it not to work dude ace SUCKS
If you have Bugs, please report them on [url=Dev-Heaven.net A.C.E. Bugtracker]http://dev-heaven.net/projects/show/ace-mod[/url] or ask in the ACE Thread on this site.
@ Nasty: What you discribe is something that is a sideeffect of the weaponsight-change. ArmA is loading the fullest magazine into a weapon after it got changes/added. Something we cant change.
The game keeps crashing with this new patch when there are large firefights. The other thing I noticed is when I die in the default single campaing, I can`t load the latest save because the game could not indentify somehting, and I have to play the whole mission from the begining.
But the performance optimization was very successful! Good work!
Don't know if anyone has noticed this (and I'm not going to read all the posts about ace to find out). If you are using any of the ACOG's with a CQB backup sight (Shift + f mode) and you run out of ammo in a mag, just hit shift + f and it reloads instantly. It's something that needs to be fixed, but its a pretty cool ingame cheatish thing I just randomly happend to find.
Thank you for keeping updating this mod ;)
Yep nice update!
The para problem was there before i havent tested it now. If you get kicked out (and not having a parapack) you would deploy a unsteerable, but "steerable" parachute... lol. So you would glide to the ground in a straight fashion. And this even without having a parapack in your inv.
Anyway, great stuff. :)
Its a rocket seat, your not supposed to see the parachute the first seconds(if thats your complaint)
Anyway some great things about this patch:
-AT4 and LAW are one shot and disposable after first shot
-MI-24 Hind in different configurations
-AS-50 sniper rifle added, bug fixes, new weapon sounds etc etc.
mariocornetto you out the parachute in inventory?
When I eject from the aircraft, the parachute is invisible.
Very nice update!!!
The M110 cant use the bipods though. Doesnt have it in the small picture, but do have it on the model. Maybe it was missed. Love that the injections are fast (cool sound as well).
Well awesome update. Best gets better.
Alex
Total comments : 10, on page: 10