About us Contact us Staff members Forum rules Privacy Statement Terms of Service Statistics
Addons Scenarios Misc & Utilities Modules Patches Editing Contributors only Demos
 

Author: BIS
Author Website: http://www.bistudio.com/

Required Addons:
Version: 1.02.58134
Short description: This file will update your Arma 2 installation to version 1.02.58134
Date: 2009-06-26 15:51
Submitted by: Big

Comments: (0)
Ratings:




ArmA 2 Patch 1.02.58134
by
Bohemia Interactive Studio. All rights reserved.



Description:
This file will update your Arma 2 installation to version 1.02. It updates both from 1.00 and 1.01 version.

Version 1.02.58134 highleights:
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor
* Antialiasing enabled in Video options
* Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead


System Requirements:
- ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
- DirectX 9 March 2009 is required and should be updated during the patching process automatically.


Installation:
- Run the patch setup executable, the patch is then applied automatically.
- It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.


Version Highlights:
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor


Change log:
Engine
------

* .58134 Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* .58134 Enabled MSAA in Video options
* .58134 Fixed possible crash in Radio target reporting for NULL target
* .58134 Fixed DOF always enabled on game start.
* .58134 Added safeguard againg frequent reset into RequestFlushMemory as well.
* .58134 Improved Cannot create surface Rpt messages.
* .58134 Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* .58134 HC command - enabled page selection
* .58134 Commandline parameter -netlog available in retail version again
* .58134 Editor fix: modules info serialization Fixed
* .58134 Fix: weapon fire effects in MP
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.


Forum topic:
- BI forums

Report broken download link
Download from FTP #1:

ArmA 2 Patch 1.02.58134
Size: 121 MB
downloaded : 42419 times
Download from FTP #2:

ArmA 2 Patch 1.02.58134
Size: 121 MB
downloaded 8445 times


Similar pages:
# Title Author Category Views Date
1 ArmA 2 Patch 1.03 BIS Official patches 29853 05.08.2009
2 ArmA 2 Patch 1.05 Bohemia Interactive Studio Official patches 51431 22.12.2009
3 ArmA 2 Patch 1.01 BIS Official patches 13252 05.06.2009
4 ArmA 2 Patch 1.04 BIS Official patches 49866 15.09.2009
5 ArmA 2 Patch 1.01 (BETA) BIS Official patches 6353 30.05.2009
6 Extreme Arma Mod Patch 1.5.01 Mods and Addons 1914 02.09.2008
7 New beta patch 1.11 for ArmA is out now. General 941 20.03.2008
8 ArmA 2 patch 1.05 released General 3164 22.12.2009
9 ArmA Edit Patch Chris Henderson Usermade patches 7271 29.11.2008
10 ArmA Beta Patch 1.11 info General 831 19.03.2008
11 ArmA Patch v1.14 Final Released! General 2215 21.05.2008
12 ArmA 2 Patch 1.03.58879 (BETA) BIS Official patches 3821 26.08.2009
13 ArmA Gold Version und Patch 1.09 General 875 25.08.2007
14 XAM 1.4 compatibility patch (arma version 1.09) Snake22000 In validation pages 5246 22.12.2007
15 ArmA 2 Beta patch build 63826 BIS Official patches 34920 01.02.2010