Author: Dr_Eyeball
Author Website:

Requirements: No addons required
Playable options:

Version: Beta 0.7

Date: 2010-01-25 19:11

Comments: (1)


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Devastation-AAS v2

The Devastation/AAS v2 is a competitive team versus team MP game mode suitable for public servers. It uses the basis of Sector Control with the added extensions of grouped zones, linked sectors and sequenced capture order to provide a battlefront concept which still works well for fewer players (20-50). It does not work well for too few players (eg: 6v6).

AAS Core Engine:
The Devastation game mode is built on top of the AAS v2 Engine, which was developed by ArMoGaDoN (aka: [WWS]WarWolf). The AAS2 Engine essentially controls the objectives for the mission. Devastation only uses less than half of the engine's full capabilities, which we'll hopefully rectify in future. Other 3rd party scripts are listed in the readme file. The Arma 2 version was ported over from ArmA.

Extract to your ArmA2\MPMissions folder.

Main game mode changes from Arma:
* Bunkers are now called FOB's
* In ArmA, bunkers were deployed from Ammo trucks. In Arma 2, FOB's are deployed from transportable containers.
* Most static objects/weapons can be transported as cargo in trucks, pick-ups and heavy transport helicopters.
* Rally points are likely to be added (with strict rules similar to FOB's).

Change log:
v0.7 Beta
* Fixed: Autosize all dialogs to stay full screen
* Fixed: Make UI dialogs better readable.
* Fixed: Pressing and holding the I key the custom scoreboard flashes back in and out
* Fixed: Scoring issues
* Fixed: Picture \ca\ui\data\flag_***_co.paa not found (seems since ArmA2 1.05)
* Added: Disable or replace button press sound.
* Added: Possibility to use the I.C.E dialog also via AWSD
* Added: Please make the custom scoreboard view better readable.
* Added: Team status dialog - Opposition: Buttons are too small
* Added: Larger carrying capacity and building materials for trucks

Forums Topic:
- BI forums

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