Author: norrin
Author Website:

Requirements: No addons required

Version: 0.50 Beta

Short description: This package of scripts creates playable units that fall unconscious when killed, which can then be revived.
Date: 2010-10-14 10:52
Submitted by: norrin


Comments: (3)
Rating:



 

4-revive.jpg

Revive Script
by
norrin


Description:
SP compatible
MP compatible
JIP compatible
AI enabled/AI disabled compatible
Compatible with ACE and OA back packs
Tested with: ArmA2 1.07 and OA (CO) and OA standalone

This package of scripts creates playable units that fall unconscious when killed, which can then be revived. Enabling the ability to revive and heal other players, along with the combination of revive and respawn can really enrich your mission. The scripts can be used to enforce cooperation between players as you'll need to stick together and help one another to successfully complete a mission and they can also be used to limit the number of lives given to each player in respawn missions. These canned scripts take the guess work out of building respawn and revive into your mission and be used with the AI-enabled or disabled in the description.ext or at the mission briefing screen.


Media:

Old video (from 2 and a half years ago) showing this basic functionality


Known issues:
- If you spawn into an unconscious unit that carries a pistol when you are revived you may be armed with your secondary weapon. However, when you shoot the rifle on your back fires. The only way I've found to resolve this bug is to respawn and be revived.
- There are some standard Titles and other standard sections added in the included files in the description.ext so integration of your own scripts that uses dialogs, titles or sounds with norrin revive may generate a lot of errors.


Credits & Thanks:
Coded By norrin (simonnsl@iprimus.com.au)

Based Upon Concepts by PRiMe, toadlife, [APS]Gnat and Mongoose_84.

Special Thanks to
Xeno – who has once again gone beyond the call of duty and helped optimise these scripts.
Hoz at OFPEC and Z-Special Unit (http://www.zspecialunit.org) for testing the latest versions and their many suggestions.
To my friends at MAPFACT - MCPXXL, Sgt. Ace and Lester, who are really responsible for the direction these scripts have taken during their development.
HulkingUnicorn for their scripting advice, testing and suggestions. Also to satexas69, SNKMAN, sickboy, vengeance1 (JAAF), Legislator, Alef, Rommel and Raedor for all their suggestions, advice and support and to all at the BIS forums. Last but by no means least to Foxhound and ArmAholic for their great support and providing mirrors for all my scripts.
My clan XDF (http://xtremedefenceforce.com/ ) – who put up with my frequent absences and then always welcome me back to the fold - many, many thanks guys.

Other Scripts Used
OFPEC Free camera script (http://www.ofpec.com/forum/index.php?topic=32970.0) by Hoz and
Mandoble. Some of the voice array stuff stolen with the permission of SNKMAN from ArmA
Group Link II Plus!


Forum topic:
- BI forums




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Revive Script
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Revive Script
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Tags: Revive