CAA1 project
by
CAA1 Team
Description:
The CAA1 project is to make BI ArmA addons available in ArmA II. Yet there is more to it!
What can You do with CAA1?:
Try, test, explore and play. If you like it, tell your friends.
Explore the ArmA I and Queen's Gambit worlds.
Build new missions on these amazing worlds.
Convert your ArmA I missions of the given worlds to ArmA II.
Try any ArmA I mission or campaign in ArmA II. May or may not be playable.
Try missions ported to ArmA II by community members.
Help convert popular ArmA I or Queen's Gambit missions and campaigns to ArmA II.
Help convert popular OFP missions and campaigns to ArmA II.
Make use the new units in your ArmA II missions.
Use CAA1 as a base to convert your ArmA I vehicles/weapons/objects/worlds to ArmA II.
Try any ArmA I world in ArmA II. May or may not work.
For more details refer to the
CAA1 wiki and especially the
Frequently asked questions (FAQ).
Media:
Enjoy the scenery in the
CAA1 gallery, the
5040x1050 gallery by thales100
and the community made
promo videos.
Download:
In the
download section you can download CAA1 as
installer via
torrent or
HTTP, or
via
HTTP single file download or
Yoma Addon Sync 2009.
The later simplifies the possible future updating process a lot.
Be aware the download is
1.9/2.1 GB in total.
Unless you download only parts via YAS or the HTTP single file download.
Make sure to
read,
understand and
agree to the
license!
The future:
Essentially the project is now in the community, in Your hands!
You are the ones to make use of it, enjoy, play it!
The main intention of the project along with
OAC and
OFPIP is to make OFP and ArmA I
top quality missions and campaigns available in ArmA II.
While it is less work compared to start from the scratch, tweaking mission gameplay to the micro AI,
the rather small effort to adapt scripts to ArmA II standard and similar tasks it is still work.
A job that needs as much as helping hands as possible!
Head over to
project OAC to find out more about it and replay great campaigns in the future like
Cold War Crisis,
Queen's Gambit Royal Flush and
The Cause - Chapter I again in the beauty of ArmA II!
Change log:
v06-09-2009
- fixed: Not able to climb some ladders.
- fixed: Doors invisible on Sahrani.
- added: Cyborg11's Camel to CAA1.
- added: Merge Cyborg11's Littlebird conversion into CAA1.
Credits:
Sincere thanks to
BI for their okay for the project!
Thanks to
modEmMaik,
Sickoy,
Yoma,
the-f,
Mopar and to the countless of
helping hands!
Forums Topic:
-
BI forums
downloading now hope it works cuz im tired of arma2 maps lagg!
This sounds great but 2gb?
just how easy is it to convert these things?
i cant do coding so, i cant imagine this just works with nothing else done!
man i downloaded that and i am missing some buildings what is with that?
if i download this, will i have arma2 map too and campaing or just arma1 campaing and maps
erjavec you will still have arma2 content
Hi,
Very interesting project, I´m very interested as many of arma fans, only for information if someone knows about a solution to the road problem (IA does not drive well on these roads), IA does not cross bridges. Another is that on other islands that are not porto, rahmadi, sahrani, there is a grey barn that the shadow does not work properly (http://img32.imageshack.us/i/fallosombragranero.png/) how can this be fixed, I repeat only information I dont want anyone to be upset by this, thank you.
(P.S.for those who dont know the correct startup is -mod=x\caa1;x\oac\oac_core without ; at the end or you will bw missing a few buildings)
look i have am mod of arma1 that needs v1.08 and now when i ported mod to arma2 it says that is requests v1.08 and how the heck should update version lol?
anyway thanks
i got a problem where someone can help me may out Iam making a map and leaved accidently CAA1/OAC on now somehow in the mission.sqm in the addonlist it shows oac_core but i dont want it
so somehow its in my mission but i cant find out what it is any ideas :S ?
Waayy too much to figure out for the average joe who simply wants to easily install this. Therefore, I will pass on this one.
I agree with Rex, too much just to get a mod working. What's up with this and the ACE mod and their wonky updaters? I'm more than capable of downloading a mod and using it in a mod folder. I took a stab at this and its telling me that I'm missing something and the game crashes.
I was going to post to say how easy I have always found Yoma's Update Synch, but the CAA1 has been returning a 404, server not found error for a few days now - any news on what's up with that? Cheers,
I got it downloaded, and all the files in my ArmA 2 dictionary but what now? How do I use ArmA maps?
@Joe,
Once you've got -mod=x\ofpip\OFPIP;x\caa1;x\oac\oac_core in your command line, e.g. "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -mod=beta -mod=x\ofpip\OFPIP;x\caa1;x\oac\oac_core ,either download some Arma1 missions that are compatible with CAA1, or go to the editor and select Porto or Ramahdi... if you don't see the extra maps, either your CAA1 folder's in the wrong place or you didn't set up the command prompt correctly.
I don't know what is wrong. I've downloaded all caa1 project (even autumn plants) and when I want use Rahmadi map in editor my game crash, what is wrong (without autumn plants is the same problem);/
Hay Guys,
Just I case you dont get the Yoma download thing Here is a link that still support a mirror. It the Installer version. You will have to work the rest from their.
The Direct Download Link should link you right to the download just wait 10 to 20 seconds and done. Main Link will have the download link in case the Direct Download Link does not work for some reason. HaveFun:yes
http://games.on.net/filepopup.php?file=30728 <--- Direct Download Link
http://games.on.net/file/30728/Arma_II_-_CAA1_Project?platform=iPhone <--- Main Link
Total comments : 30, displayed on page: 15