Author: kondor
Author Website:

Requirements: Everon
Island(s):
Playable options:

Version: 1.20

Date: 2009-11-15 08:20


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prBF CTI
by
Przemek_kondor


Description:
It's kind of mix cti and c&h but there is no bases and commanders. You can buy units/vehicles and weapons. Captured cities is what you need for respawn and buying (except for initial buying on the begining).


Features:
- different sizes of cities (small, mid-size and big) which causes different city defence (resistance) and income for this city
- no bases - cities you captures are place when you can spawn units and respawn
- you can choose normal version (PvP) or coop version in which opposite side has much more money, skill and income
- no commander - AI can buy vehicles and capture cities
- remote buying (units and vehicles)
- ammo and weapons in "bonus" ammo truck
- score for city capturing
- you (your side) win if:
    - you have more points on the end or
    - enemy has no cities and soldiers (on the battle area) which can capture some city
    - all cities are yours
- easy to edit - moving/adding objects in editor or editing one file
- performance (I think )
- localization (currently - english & polish)
- JIP

Installation:
Extract the .pbo file(s) to your ArmA2\MPMissions folder.


MP options:
- time fo the day
- number of money for score
- changing of weather
- type of fight (PvP/west coop/east coop)
- start money
- duration of game
- grass
- size of group (number of soldier in group)


Change log:
v1.20
-new missions added: prBF North and prBF Central Everon
-added and improved many MP options: town income, filters for types of units, viewdistance, duration, daytime, grass,
-minor changes (look dev-heaven)


Thanks & Credits:
-[PR] Trawa (for testing and ideas)
-Xeno (for bit functions)
-kju (for feedback)


Forum topic:
- BI forums


- Everon




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