Anti-Personnel Mine field script by updated
Editing and Scripts
3-minefield.jpg 3-minefield2.jpg released a new version of his Anti-Personnel Mine Field script in our forums.

Changes in this version:
    - Markers indicating mine fields are drawn without delay.
    - Triggers are placed without delay
    - Each minefield marker is populated in its own spawned process
    - Removed real mines from function to improve FPS
    - Reduced number of objects per metre to improve FPS
    - Added hedgehogs to prevent vehicles from entering the area
    - Added multiple blast size options - Odin
    - Changed only healthy or lightly injured units will trigger mines - Odin

Written on 2009-12-26 07:20 by  

User submissions

Submit News Submit Files