Author: [GLT]Turrican
Author Website: http://www.glt-clan.de/

Requirements: No addons required

Version: 2.71
Signed: Yes, server key included

Short description: The GLT Framework is a module addon for ArmA II which you can use to set up variables and variables-arrays to trigger different functions.

Date: 2009-12-01 14:25


Comments: (1)
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GLT Framework
by
[GLT]Turrican


Description:
The GLT Framework is a module addon for ArmA II which you can use to set up variables and variables-arrays to trigger different functions.


Features:
1. Debugging Function
    Showing of Debug-Messages
    Showing of Debug-Markers
    Showing of Debug-Dialogs
    Teleporting via mapclick
2. Briefing Functions
    Easy briefing and briefing task setup
    Easy adding of new briefing tasks during the mission
3. Miscellanea
    Different types of text showing
    Markers for units
    First Aid Kit
    Dialog to setup viewdistance and terrain grid (gras layer)
    Question Dialog
    Keypad-Dialog (Presentation of a working number block)
4. Respawn- und Revive Functions
    Respawn Dialog with up to 6 choosable respawn points
    Respawn Dialog with customizable respawn music
    Revive Script with the option to choose if units can be revived who are killed in action or not
    Mobile Respawn Point who can stowed by multiple units
    Customizable respawns for AI groups
    Recruitable infantry
5. Unit spawning
    Functions to spawn AI groups
    Side, size and faction of the groups can be set up
Every function is optional! There is no duty to use certain functions. The majority of the functions is disabled by default to ensure maximum compatibility to other addons.

The GLT Framework must be placed inside a mission so the functions can work. The mission.sqm will get an addon-entry. Already created missions will not be affected by the GLT Framework.


Installation:
As we always recommend use modfolders.
Check our FAQ for a clear explanation.

It comes with various missions as a demo version. Extract the folders to your ArmA2\other Profiles\Yournick\Missions and load them in the editor.


Included .pbo files:
gltframework.pbo


Background Information:
The developement of the Framework began several months ago when briefing entries in ArmA II disappeared and weren't reinitiated properly after JIP or respawn. It all started with a small fix and grew up with more functions and scripts.


Testing Environment:
The GLT Framework works in singleplayer mode as well as in multiplayer mode. Certain functions (like the Respawn Dialog) only work in multiplayer mode. The Framework is Join in Progress compatible and after the player respawns it'll continue to work. The latest test environment was the ArmA II 1.04 dedicated server having multiple clients of different 1.04 beta builds connected. The total amount of developement time was ca. 6 months.


Conflicts with other scripts and addons:
While using Norrins Revive Script the actionmenu entry of the viewdistance dialog won't be reloaded after some respawns because it'll be overwritten by some script. Changing the viewdistance may not be possible anymore after while during the mission.


Media:
Youtube Tutorials can be found here:

Credits & thanks:
The author of the Framework is [GLT]Turrican. Problems be posted here in the forums. I will redirect them to the author. Greater problems or longer discussions about some functions should be discussed here (www.glt-clan.de) because the author isn't registered here. It'll speed up help anyway.

Feature requests can be posted. Maybe they inspire us to create new functions that we can use in the future. However there is no warranty that the author will create them because he hasn't much time.


Forum topic:
- BI forums




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