I wrote a little config.cpp and pbo'd it to make a desert skin M24. The texture and even the model that references it were just sitting in the weapons.pbo unused. Basically it just links the M24 desert model and skin to the values already defined for the green M24 and makes a new weapon out of it. I even found the gear screen icon for it for completeness. Yay me!
Old weapon was "M24" new skinned weapon is "M24d" which you can add in using the mission editor.
Install in your Arma/Addons
Or use the method we always recommend you to use. Put this addon in a modfolder. If you do not know how to use mod folders have a look in our FAQ.
- Fixed config error with new 1.05 patch
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