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Description: - Introduces a 12 man Ghost Team using characters from the Ghost Recon series of games - Each new unit has a unique identity that can be set by mission editors. You can also change the camo4 to camo1-6 for varying degrees of cam paint. - All characters have been set up with loadouts courtesy of the ACEX Beta and most have a backpack to load extra goodies. Installation: As we always recommend use modfolders. Check our FAQ for a clear explanation. It comes with a beta campaign. Extract the .pbo file(s) to your ArmA2\Campaigns folder. Included .pbo files: ghost_recon_a2.pbo ghost_recon_a3.pbo ghosts_ace.pbo hawx_ace.pbo reaver_flightx.pbo Usage: You can find the units in the editor under: BLUFOR\SFG-5 D Coy\Men Known issues: - A bit of texture flickering noticed. -Tim Knight's M32 Launcher needs to be packed into MOLLE Ruck in order to use the UMP45. Flick me a message at armaholic.com (username: Ironmatter). - On revive in Coop Campaign the player loses tasks list. Searching forums for fix. Change log: v1.5 - Mission Fixes for both campaigns. - Includes R3F Revive Script for Coop Campaign v1.4 - Coop Campaign Beta Missions Released (Ghostrecon: Brush-Fire) - Mission Fixes for Ghostrecon Chernarus Campaign - Now includes R3F Revive Script for Coop Campaign Beta v1.3 - Coop Characters Beta included - Campaign Tweaks: Checkpoint Saves in all missions, MH-6 in mission 1 no longer takes off but become the team's transport vehicle. - Config Tweaks. Renamed characters in editor. v1.2 - HAWX Reaver Flight Units added. - Campaign Tweaks. One new beta mission, has five missions in one. Missions are based on the first five missions from the Original Ghost Recon. - Config Tweaks. Fix for removed ACE2 weapons. v1.1 - Campaign Tweaks. Campaign now branches from Mission 1. Basically you can play the campaign up to 12 different ways (with some repetition). - Config Tweaks allow identities with ACE_Glasses. - New Special Recon uniforms in some missions. Disclaimer: This addon is used at your own risk and is not affiliated with BIS. If you wish to use any part of this addon or modify this addon in any way you must obtain written permission from myself (see armaholic.com username Ironmatter). Credits & thanks: Thanks to the following for textures, templates and resources: Schnapsdrolsel - For base textures and Desert Mercs. Sander - Excellent ACU Pattern and Helmet Textures (and an initial idea on how to reskin stuff). A.C.E Mod Team - For the monster that is A.C.E 2. IceBreakr - For Panthera 2.31 and the amazing Isla Duala. Sumrak - For Namalsk. ADO Floosy - For the awesome Quesh-Kibrul Mando - For the mighty MMA. Sahbazz - For the impressive Molatian Army [URC]Stoned - For the Afrenian and Molatian Resistance Armies Big (armaholic) - For doing the file posts at armaholic R3F - For the light weight revive scripts (included) Apologies to anyone I have missed. Forums Topic: - Armaholic forums ![]() - Advanced Combat Environment 2 - Core - Advanced Combat Environment 2 - eXtras - Advanced Combat Environment 2 - ACEX PLA - Community Base addons - Island Panthera - Namalsk - Isla Duala - Quesh-kibrul - Molatian army - Afrenain & Molatian Resistance army - Mando Missile ArmA for ArmA2 - Desert Mercenaries and BlackOps
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Why don't you ask nixo91 to use his new crye units and put the ghost markings on them as i believe that is the actual armour that the ghosts have in the game
@Ironmatter

thx for helping....before I get into it, can you see if anything is wrong with my folders structure, i.e I'm not sure how to extra duala into main Arma folder
and if this is how you launch your mod (bottom of screen in Notepad)
A quick peek into SP, the Ghost Campaign doesn't show....must be the intructions in my Notepad
advance thanks
@Cpl Ledanek, sorry for the delay.
Does the campaign show up in the campaign menu?
Does it crash the game or give you a warning regarding missing files?
I'll try to figure the problem out and get back ASAP.
@Ironmatter, thale100 made me so jealous, I download it and got to where I inserted by Little Blackbird at night. But I cannot access the other Campaign. I've been assisted by Foxhound tremendously, but I have resorted to uninstalling and reinstalling ARMA2, then taking babysteps into adding the necessary mods.
If you can assist, I could greatly appreciate it.
advance thanks
Excellent mod, keep it up Ironmatter.
The Campaign does not have a respawn function so regular saves are recommended. The Coop Campaign in the next release won't have respawn but won't penalise the player for losing a man on a mission. This will be done by increasing the team to 6 strong (like an ODA) and using team switch.
is there revive and/or respawn in this missions?
File is damaged, get errors from unzipper.
Any chance to contact the author for some feedback on his campaign?
A forum thread would be handy ...
Total comments : 9, on page: 9