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Zeus AI Combat Skills & AI Spotting modular - ACE
by Protegimus Description: This mod improves the ability of AI soldiers in a number of key areas: - Improves AI's ability to spot and engage enemy, extending engagement ranges out to 500m and beyond - Changes the speed at which an AI can get a bead on a target - The AI now reacts to effective enemy fire, before taking casualties - Accuracy is changed to ensure sustained firefights take place, allowing movement under contact with good use of cover. Ammunition dispersion and weapon accuracy are not changed - AI use frags. Be aware of your enemy's ability to throw frags! - AI hearing ability is reduced to realistic levels, enabling a player to make stealthy close quarter approaches providing he can remain unseen - Vehicle gunners now react to enemy fire - Building on the native game feature, AI characters have varying ability to spot enemy according to role. This is to represent equipment and training variation, e.g. Observers, Snipers and Officers with Binoculars have greater ability to detect enemy - Sniper teams that make effective use of tactics, cover & concealment can now carry out their mission, especially at extended engagement ranges - Careful movement and correct use of formation is now an important factor in improving a soldiers survivability, as are planned ingress and egress routes - AI react more aggressively under contact and don't give up as easily - Injuries occur more frequently in firefights. Good drills and wise medics are now an essential part of the game - Designed & built to work with ACE core. Correct dependencies force override of ACE values enabling the Zeus combat experience It is fully tested in single and multiplayer and causes no known issues. For coop multiplayer, it is recommended to be installed both on the server and clients. If the server is running the mod and you choose not to install it client side, then any AI you command will be at a disadvantage compared to the server controlled AI. It has greatly increased the immersion and challenge of coop play for Zeus, hope you enjoy it! Installation: Extract the @zeu_ai_ace_skills.7z archive to your main ArmA II directory. Inside the new @zcommon_ace\Addons directory are the .pbo and .bisign files: zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign The .bisign file is to enable players using properly signed addons to join servers that require them. Make a copy of the ARMA II ACE shortcut on the desktop or wherever you have it. Right click the copy and select properties. In the target box append: ;@zcommon_ace It should look like this: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -mod=@CBA;@ACE;@ACEX;@zcommon_ace -maxmem=2047or if you're running an ArmA 2 beta, like this: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -mod=beta;@CBA;@ACE;@ACEX;@zcommon_ace -maxmem=2047 To load more than one mod folder use semi-colons to separate the mod list: ...\arma2.exe -mod=@mod1;@mod2;@mod3;@zcommon_ace For an explanation of the -nosplash & -maxmem= parameters, reference the ArmA II startup parameter page: http://community.bistudio.com/wiki/ArmA:_Startup_Parameters Check our FAQ for a clear explanation. Included .pbo files: zeu_c_ai_recognition.pbo zeu_c_ai_rof.pbo zeu_c_ai_skill.pbo Change log: v0.04e - Improved: CfgAiSkill array update to reduce likelyhood of injured AI continuing an attack - Improved: AI ability to use lower profile stances and mobility while prone (thanks Solus) - Improved: AI formation in combat, reduction in AI friendly fire when in compact column formation and improves firepower facing an enemy v0.04d - Changed: AK fire rate at range reduced v0.04c - Improved: zeu_c_ai_rof.pbo removed all empty class definitions - Added: SPG-9, Metis and Igla engagement ranges, adjusted Stinger & Strela engagement ranges v0.04b - Improved: CfgAiSkill array update to accomodate beta release 69645 changes - spotDistance[] = decrease in skill values to increase player possibility of covert approach aimingAccuracy[] = & aimingShake[] = changes to improve AI grouping endurance[] = decrease in upper skill value to bring AI into line with ACE2 stamina system - Improved: zeu_c_ai_recognition - sensitivity values adjusted to improve player opportunity to maintain stealth v0.04a - Improved: CfgAiSkill array update - aimingAccuracy[] = small decrease in upper skill value to improve firefights - change required due to ArmA II version 1.05.62017 updates spotDistance[] = small decrease in upper skill due to ACE 2 changes v0.04 - Updated due to ACE2 ace_c_ai_skill requiredAddons[] beta version: 0.2.204 bugfix v0.03 - Improve AI CQB, without loss of stealth v0.02 - Update for ACE version: 0.1.188 compatibility v0.01 - beta release Credits & thanks: Zeus - (beta testing) Charon Productions for TroopMon2 tool BIS and BIKI ref.: http://community.bistudio.com/wiki/Main_Page Forum topic: - BI forums ![]() - Advanced Combat Environment 2 - Core
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sorry for my bad english...i mean "to fit" of course.
I love this Addon, but i wonder if you'll prepare some update to feet to the 1.05 patch, because of the AI re-balancing ?
Thanks for your answer.
Total comments : 2, on page: 2