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Author: IceBreakr
Author Website: http://www.icebreakr.com Requirements: No addons required Version: 1.81 Signed: Yes, server key included Short description: This adds new island named Isla Duala to your ArmA 2 |
Description: El Diablo, IceBreakr and Tourist board of Afrene are inviting all of you to visit a paradise on Earth - Isla Duala. Tropical forests, sandy beaches, wild savannah, clear water and... nasty neighbouring Republic of Molatia threatening to overrun friendly Republic Afrene in Southern part of Duala. Current peace can be very decieving. Marks of previous decade-long war can be seen even today and no-man zone still divides both countries with high fence running all along the border. Only few of the natives dare to travel across. With recent diamond and oil findings in Molatia their war machine is growing, too. European and US peacekeeping forces are currently present on Afrene in small numbers, but this might change very soon. Russia and China are in close business ties with Molatia and Afrene is mainly providing services for US and European tourists. War between Molatia and Afrene might be just around the corner... Project took exactly two months to reach beta state (v0.99) and another 14 days to polish it out. Many many hours went into it. Consider this as a present to the greatest gaming community ever and a tribute to BIS that is supporting us and for all their dedication! Author: IceBreakr is from Slovenia, Europe. He's been active in gaming community since 1997 working on several total conversions and mods. He joined GT Interactive (later acquired by Infogrames) to finish up two titles on Duke3D engine. Later he put his passion to level design on Source engine with Kuma, LLC on titles such as KumaWar and KumaWar 2 and couple other mods. His true passion is now running his own mil-sim team/community and creating open worlds such as Bohemia's ArmA & ArmA 2 engines. This website now features two such projects / islands. Try them, they are FREE and a gift to BIS Community. What is Duala: Duala is a fictional ~56km2 (10x10km map) big island, divided into two waring countries: Afrene on South and Molatia on North. River divides the two countries with a buffer-zone/border in between, monitored by international peacekeepers. * Vegetation African vegetation can be seen everywhere: towns, savannah, desert and jungle. Duala is pretty dry land, but some areas near water feature lush forests. Savannah covers most of the land, while sand and mud is around river beds and beaches. There are no large hills, rare ones feature rock formations. Guys travelling savannah will find shelter from the sun under acacia trees. Some water rich areas feature thick undergrowth with large datepalm trees and other palms and bushes. * Military installations Biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Three more are dirt runways (NW Molatia, NE Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way. * Border & Buffer zone Afrene didn't build fence wall, but Molatia constructed it all along the border marking their territory they gained in 10-year war. After peace treaty Afrene and Molatia build couple of outposts along the border. There's no confirmation on mine fields, but in decade long war a lot of them were placed and later removed by international mine clearing teams. Afrene built a wall around a border town on East in order to stop Molatian terrorists travelling around. Both sides also have powerful air radars covering most valleys. Afrene set up a heliport near border to stop smuggling operations. Molatia uses helicopters stationed far North in safe cover of thick jungle. There is a rumor that jungle outposts also house Russian instructors training local troops, but there is no official word on that. * Settlements and towns Both Afrene and Molatia have capitol towns: Kinsella and Balabango. Slums can be found in both, majority of people living on Duala are very poor. Smaller towns feature markets, industrial compounds, rent houses, offices, etc. All towns and villages are marked on map. * Sightseeing tips We don't want to give out info, because we want you to explore! Rent a car from airports or travel in old An-2 to see all the places and pick out favourite spots! There is a nice lake in central Molatia and almost all seaside towns rent out villas. Special adventure is going into jungle on SE part of island where old villages are located. Another recently very popular destination is island of Hazena, just off the coast from Swonto and Kwako in Northwest Molatia. Rent a helicopter or a boat to get there. Another great location is island of Vixena on SW. Many wealthy men around the world have their vilas there. But its a peaceful island and still many tourists don't know about it. Ferries are very rare, there is no airport, so only rented boats can get you there. And stay away from jungle, rumors are private contractors are guarding a sector there in property of Diego Vidal, famous warlord. Be extra careful on roads: many of them are in terrible condition and accident can be just around the corner! Its a pretty bad thing when you smash up your vehicle and there is a big desert between you and a nearest town. Therefor military uses mostly UH1 and Mi-17 transport choppers. Foot patrols are only way in jungle, but car convoys can be great in vast savannah. Be sure to keep eye on gas meter since travelling around whole island can empty it up pretty fast. But don't worry, gas stations can be found near all big towns. * Mission possibilities Hopefully players of OFP Tonal will switch to Arma 2 to enjoy our new African themed island. It allows mission makers to perform a huge variety of scenarios on it. Hopefully someone will make use of a new Arma2 patch 1.05 mode Diplomacy to make a war between two countries and maybe even throw in a third rebel side. * Armies There are two: Molatian Army and Afrenian Army. Molatian Army is equipped with mainly Russian weapons. Afrenian Army are more police-security troops than a real army and they rely on foreign troops in the combat. They provide security in urban areas and patrol border. There will be substantial upgrades in upcoming weeks, we've heard that Molatia bought a fleet of Mig-21s for the upcoming war. Armies are/will be released separately on http://www.icebreakr.com/islands. Features: Includes:
- Armed Civilians - Afrenian Army - Molatian Army - Pinzgauer 4x4 - T-55 Tank - AS-350 Chopper Installation: As we always recommend use modfolders. Check our FAQ for a clear explanation. Be sure to delete any previous @duala folders since you will probably need fresh .bisign files in order to join the signed dedicated servers. Included .pbo files: afrenian__army.pbo afrenian__cars.pbo brg_africa.pbo ibr_acivilians.pbo ibr_as350.pbo ibr_dtowns.pbo ibr_plants.pbo ibr_t55.pbo isladuala.pbo molatian__army.pbo Media: Credits: IceBreakr (heightmap, textures, placement, research) El Diablo (object templates, ideas & research, tests) Berghoff (great African vegetation pack, included with his permission) IceWindo (Sahrani A1 Civilians converted to A2) Sahbazz (Molatian Army & cammo) Ryogugu (T-55 model) LoBo/GIR Team (for his/their excellent pinzgauer 710M 4x4 model, textures) Maj Z. aka McHide (textures, configs, p3d tweaks, help) zGuba & Panda (p3d & config tweaking, upgrade to A2) Aeneas2020 (infantry wrinkles, shades, texture work) Randy S. & wld427 (config/model help & support) Kju, Dimitri_Harkov, Sgt. Ace (configs, help) Maj Z. (objects for alice/silvie module compatibility) W0lle (intro animation, testing) MikeBart (hemp plant object, included with his permission) Bad Benson (improved bump-mapping ground textures) NZDF_Crash (config and p3d help, models) CheyenneAh56 & Nemith Brothers (As-350 Squirrel chopper) Eggbeast (new soldier classes) Ryan_D, Colonel26 from Aliens A1 mod and the creator of Pulse Rifle from OFP Special thanks to all beta testers, without you this project just wouldn't be the same. Thank you: SBP Team, Maj Z., Bushlurker, Sickboy, W0lle, JW Custom, Kju, MattXR, Binkowski, Dimitri_Harkov, JamesF1, Darkhorse, Nazul, Max255, SafetyCatch, AnimalMother92, Galzohar, Enad and others. And last: to Bohemia Interactive Studio crew for making ArmA 2 and their continuous support and dedication! Changelog: v1.81 - fixed floating shrubs caused by a new version of African Foliage 1.20 - fixed ibr_acivilians.pbo & signature file - fixed version name in island selector menu v1.8 - updated LoBo/GIR's Pinzgauer (turning speed, windows, wheel damage) - addded Afrenian & Molatian soldier wound textures - added windows to AS350 chopper (tnx Maj Z. aka Mchide) - new desert ghillie for Molatian spotter and sniper - Molatia and Afrene repaved the main road from Bolabongo to Kinsella and other regional roads - improved East coast vegetation & new smooth layer of asphalt road in sector Ursana-Canto - Afrene built new buildings and new camp near the border river - fixed map bugs reported by Enad & Rafalsky - upgraded Berghoff African Foliage to latest 1.20 - various small tweaks & fixes - a mutated suprise ;) - special thanks to BIS for mentioning Duala in their Arrowhead game! v1.7 - upgraded and optimized clutter for jungle and also savannah - removed two bridges and replaced with crossings compatible with AI but can also be "jumped" across by boats - moved hangar at Molatian Intl Airport near taxiway so larger planes can now navigate it - fixed misplaced fuel bunker sandbags in NW Bolabongo - various terrain fixes, more hills for armor and infantry combat - updated T55 config (tnx 2 Dimitri Harkov) - updated Berghoff vegetation to v1.20 - updated Afrenian & Molatian soldier classes (tnx 2 eggbeast) - Molatia opened up new Mangomak island for tourists (NorthEast) - new Zeelor town built on NE hill to house survivors from ruined Dasha - Molatia is using a new military facility on NE - Afrene bought new AS-350 Squirrel chopper used mainly for border control and fast transport (tnx to CheyenneAh56, Nemith Brothers and NZDF_Crash) - fixed Kinsella building positions for AI paths (tnx to Galzohar) Forum topic: - BI forums - ArmAholic forums
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Le-gasp! Is it for only me or do the Guard AK soldiers :O Have the wrong mag. in their gear for the weapon! I ran around and noticed, hey! I got 5.56 rounds instead of 7.62! :O Might update that IceBreakr! :O But other than that, it's a blast making WW3 and such with Combined Ops. and your island, making for great combat situations.
Frakking awesome map! The setting for my campaign, actually. I wanted to congratulate you on having your map in OA but I couldn't find a contact address on your website, so I'll put it here:
Nice work on getting your map recognised by the big guns at BI! That must be one hell of an achievement!
Bashkire.
Really nice map! Have spent alot of hours with Warfare on this one. The rivers and small islands have had me use alot of naval units and more air in the editor too..
Can someone help me out, it keeps telling me I can't play because it file ibr_isladuala.pbo has been deleted!? This file is not included in the download?
IceBreakr, is the updated version going to be released on Six updater? Just courious. One of my favorite maps to make missions on for me and my mates. Nice work.
HelloCam3: next project is Jade Groove, Interstate76/Madmax tribute map&unit mod
Hehehehehehe :cheers Very good man. By far my new favorite large scale war map. Kik booty, Keep up the GREAT WORK! 420! Please do an Island hopper for the 31st mod, based in the Phillipines. Make a McArther doll to go with it. Then you'll achieve god status in my mind.
does any one know how to make the repels throw the rocks at Vehicles and soldiers? i put them on map and they just run away when some blufor comes in?
Excellent. much better than island panthera.
thx
The best map i have ever seen! Thank you so much!
Great Stuff IceBreakr, what will you work on next?
My vote awsome,
2234jones
v1.31 FTP #1 is broken.
Another great island. This & Panthera are really top quality maps! :thumb Great work!
Errors in RPT log:
Old style material 207 used in ReportStack not available
Old style material 204 used in ReportStack not available
Old style material 205 used in ReportStack not available
Error: selection end1 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d
Error: selection end2 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d
Old style material 206 used in ReportStack not available
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\buildings\tents\camo_box.p3d: house, config class missing
ca\buildings\tents\stan_east.p3d: house, config class missing
ca\buildings\tents\mash.p3d: vehicle, config class missing
ca\buildings\tents\fortress_02.p3d: house, config class missing
ca\buildings\tents\camo_box.p3d: house, config class missing
ca\buildings\tents\pristresek.p3d: house, config class missing
ca\buildings\tents\stan_east.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\buildings\tents\stan_east.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
Great Job, Thanks!
Total comments : 20, on page: 15