Author: JTD
Author Website:

Requirements: No addons required

Version: 05a
Signed: Yes, serverkey included

Short description: This addon features mines for players and mission makers.
Date: 2010-08-26 16:40
Submitted by: Foxhound


Comments: (1)
Rating:



 

JTD Mines
by
JTD


Description:
This addon features mines for players and mission makers. It currently features:
  • claymore/directional anti-personnel mines
  • bounding mines
  • various IEDs
  • anti-mine warning signs

Main features (see readme for the specific variants):
    Mines:
      Mines that are placeable via the editor (Empty -> JTD Mines), scripting (spawning), and the player. For mines placed by the player, a marker shows the placement.
      The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines.

      Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.
    IED Module:
      There are 4 types of IEDs, including a homicide bomber. These are found in the Game Logics, under JTD_Mines. The different Game Logics allow the mission maker to specify a particular place for an IED, an object or array of objects, a particular area of road, or a named "man" class unit on the map. By using the setVariable command in the init line of the Game Logic, certain qualities such as the trigger radius and blast magnitude (and more, as appropriate) can be defined by the mission maker.
      These IEDs can also be spawned by referencing the underlying scripts.
    Trash Module:
      This is an attempt to alleviate the "sterile" feel of ArmA urban terrains. It creates a more cluttered environment, by placing objects that are unusable trash.

Installation:
The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.


Included .pbo files:
JTD_Trash.pbo
JTD_Mines.pbo
JTD_IEDs.pbo


Media:



Known issues:
May conflict with ACE2 in some unknown way.
Untested in MP environment.


Credits & Thanks:
JTD:
-- DMarkwick
-- ReconPathFinder
-- TRexian

Pingu, for the ArmA version
OFPEC
- h- for setVariable help
- DeanosBeano for config help
ACE
- for inspiration and motivation
- Sickboy
PMC
- SnakeMan for support/testing
UK_Force
Dr_Eyeball
Deadfast


Forum topic:
- BI forums





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