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JTD Mines
by JTD Description: This addon features mines for players and mission makers. It currently features:
Main features (see readme for the specific variants):
The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines. Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.
These IEDs can also be spawned by referencing the underlying scripts.
Installation: The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder. As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. Included .pbo files: JTD_Trash.pbo JTD_Mines.pbo JTD_IEDs.pbo Media: Known issues: May conflict with ACE2 in some unknown way. Untested in MP environment. Credits & Thanks: JTD: -- DMarkwick -- ReconPathFinder -- TRexian Pingu, for the ArmA version OFPEC - h- for setVariable help - DeanosBeano for config help ACE - for inspiration and motivation - Sickboy PMC - SnakeMan for support/testing UK_Force Dr_Eyeball Deadfast Forum topic: - BI forums
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good but effect of explosion needs to be exact range or less of injury radius plus all damage should be done on explosion after effects are nice but don't do most of the damage
Total comments : 1, on page: 1