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<title>Armaholic.com - Armed Assault news</title>
<link>http://www.armaholic.com</link>
<description></description>
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 <title>WIP report - Chenowth F.A.V.</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;EMERY&lt;/strong&gt; showed in &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9829&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt; a new video of the Chenowth F.A.V. for ArmA2.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/fyiD7jasuH4&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/fyiD7jasuH4&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote EMERY :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;still trying a few different things with the handling check out the vid to see how its slides&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
You can follow the development of this addon in the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9829&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Chenowth .02 PROJECT&lt;/strong&gt;&lt;/a&gt; topic.</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9869</link>
 <pubDate>Sun, 14 Mar 2010 10:35:31 +0000</pubDate>
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<item>
 <title>KuiK's Winter Camo Pack updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=15810-kwc.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-kwc.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Raunhofer&lt;/strong&gt; informed us he released an updated version of KuiK's Winter Camo Pack on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96560&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
In this new version they fixed some issues which were present int he first release.&lt;br /&gt;
&lt;br /&gt;
This contains different units, weapons and objects in both winter and summer textures:&lt;ul&gt;- Re-textured original BIS Arma 2 basic units (not inc. Civils and Insurgents)&lt;br /&gt;
- Few objects re-textured&lt;br /&gt;
- Winter camo MG nests&lt;br /&gt;
- D30 and M119 re-textured and configured for Winter camo pack&lt;br /&gt;
- 2 Sniper rifles re-textured for Winter camo&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9862&quot;&gt;&lt;strong&gt;KuiK's Winter Camo Pack v1.0b&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Also thanks to &lt;strong&gt;Alex72&lt;/strong&gt; for informing us about the update.</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9868</link>
 <pubDate>Sun, 14 Mar 2010 10:22:00 +0000</pubDate>
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 <title>Group Link 4 Special FX Edition version 1.1.85 released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_addons.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;SNKMAN&lt;/strong&gt; released version 1.1.85 of the Group Link 4 Special FX Edition addons on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=92269&amp;page=125&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote SNKMAN :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;The main target of this release is the &quot;Mission Based&quot; initialize of Group Link 4.&lt;br /&gt;
The &quot;Mission Based&quot; initialize of Group Link 4 allowes a mission designers to create a Group Link 4 mission without any required AddOns.&lt;br /&gt;
This means you can host a Group Link 4 mission on a global server and everyone will be able to join and play the mission.&lt;br /&gt;
Group Link 4 was re-written to initialize 85% of the &quot;Special FX&quot; features by using the &quot;Mission Based&quot; initialize.&lt;br /&gt;
The other ( 15% ) are &quot;Special FX&quot; features which require models and/or sounds which are only available after the given AddOn ( .pbo ) was installed.&lt;br /&gt;
If a &quot;Special FX&quot; AddOn was not installed on a client then the &quot;Special FX&quot; feature will be disabled local for the client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Version 1.1.85 changelog:&lt;/strong&gt;&lt;ul&gt;Fixed:&lt;ul&gt;- &quot;Player Burning&quot; bug.&lt;br /&gt;
- Several multiplayer bugs.&lt;/ul&gt;Enhanced:&lt;ul&gt;- &quot;Direction To&quot; function.&lt;br /&gt;
- &quot;H.C. Artillery&quot; feature. All kind's of &quot;Static Weapons&quot; can be used. ( D30, M119, M252, 2B14 )&lt;br /&gt;
- By initializing Group Link 4 &quot;Mission Based&quot; only certain addons are required to enable the given feature.&lt;br /&gt;
- The &quot;AddOn Based&quot; initialize of Group Link 4 will automatically stop if a &quot;Mission Based&quot; initialize was started.&lt;/ul&gt;Changed:&lt;ul&gt;- Only AddOns ( .pbo's ) which add's content ( models and sounds ) are used and checked by Group Link 4.&lt;/ul&gt;Added:&lt;ul&gt;- Group Link 4 &quot;Mission Based&quot; initialize example mission.&lt;/ul&gt;Optimized:&lt;ul&gt;- Multiplayer synchronization.&lt;br /&gt;
- &quot;Mission Based&quot; initialize.&lt;br /&gt;
- Settings of the &quot;UserConfig\GL4&quot; folder will not be used/recognized by initializing Group Link 4 &quot;Mission Based&quot;.&lt;/ul&gt;Re-Wrote:&lt;ul&gt;- GL4_System.pbo to initialize 85% of the &quot;Special FX&quot; features without any AddOns to enhance the &quot;Mission Based&quot; initialize.&lt;/ul&gt;&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8848&quot;&gt;&lt;strong&gt;Group Link 4 Special FX Edition v1.1.85&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=8849</link>
 <pubDate>Sun, 14 Mar 2010 10:13:00 +0000</pubDate>
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 <title>Coop mission : Black out updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;B17gunner98th&lt;/strong&gt; released a new version of this coop mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96363&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;-Fixed:Soldiers sitting down being morons and not fighting....just sitting there.....&lt;br /&gt;
-Fixed:Weapons problem in multiplayer(Thanks Dimitri)&lt;br /&gt;
-Fixed:Took out halftrack because it glowed at night&lt;br /&gt;
-Added:More enemies patrolling roads and at checkpoints&lt;br /&gt;
-Added:Two more objectives&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9787&quot;&gt;&lt;strong&gt;Black out Co-13 (@) v1.1&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8635&quot;&gt;Huertgenwald&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8636&quot;&gt;Beton addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9788</link>
 <pubDate>Sun, 14 Mar 2010 06:30:00 +0000</pubDate>
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 <title>WX WW2 mod released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=15810-wx_vehicles.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-wx_vehicles.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=15810-wx_weapons.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-wx_weapons.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=15810-wx_spitfire.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-wx_spitfire.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Waxbutter&lt;/strong&gt; informed us he released a new mod, the WX_WW2 Mod, on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96563&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Waxbutter :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This addon-Mod is to be used together with 31stWWA2 mod.&lt;br /&gt;
The Vehicles use the 31stWWA2 Drivers, Gunners, Commanders and Pilots.&lt;br /&gt;
&lt;br /&gt;
Allied Vehicles : SuperMarine Spitfire&lt;br /&gt;
Allied Vehicles : UniversalCarrier (BrenCarrier)&lt;br /&gt;
Allied Vehicles : UniversalCarrier Ambulance&lt;br /&gt;
Allied Vehicles : Ordance QuickFiring 6 pounder&lt;br /&gt;
Allied Vehicles : Morris - Field Artillery Tractor&lt;br /&gt;
Allied Vehicles : GMC Truck&lt;br /&gt;
&lt;br /&gt;
Allied Weapons : Boys AntiTankRifle&lt;br /&gt;
Allied Weapons : Bren LightMachineGun&lt;br /&gt;
Allied Weapons : Lee Enfield SMLE No.1&lt;br /&gt;
Allied Weapons : Lee Enfield SMLE No.1 with No32 SCope&lt;br /&gt;
Allied Weapons : Thompson&lt;br /&gt;
Allied Weapons : Owen&lt;br /&gt;
Allied Weapons : Sten&lt;br /&gt;
Allied Weapons : PIAT&lt;br /&gt;
Allied Weapons : Webley pistol&lt;br /&gt;
Allied Weapons : Ammobox (containing these weapons)&lt;br /&gt;
&lt;br /&gt;
Axis Vehicles : BMW R75&lt;br /&gt;
&lt;br /&gt;
The UniversalCarrier, MorrisFat and GMC-Truck are equipped with some weapons and ammo.&lt;br /&gt;
&lt;br /&gt;
You can drop your weapon on the ground, and it will display the weapon model with the correct ammo models, no pouches.&lt;br /&gt;
&lt;br /&gt;
Its work in progress so the textures are far from finished, some models dont even have good UV-maps, tho its still very playable. Please use this mod in a save manner so you can have lotsa fun with it.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9865&quot;&gt;&lt;strong&gt;Wx WW2&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9864</link>
 <pubDate>Sat, 13 Mar 2010 21:36:00 +0000</pubDate>
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<item>
 <title>Thirsk Island and KuiK's Winter Camos released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-thirsk_island_release_2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-thirsk_island_release_2.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;  &lt;a href=&quot;pfs.php?m=view&amp;v=4-thirsk_island_release_5.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-thirsk_island_release_5.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-thirsk_island_release_6.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-thirsk_island_release_6.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Raunhofer&lt;/strong&gt; released the first version of his Thirsk Island on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96560&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
The island comes in 2 versions, the normal one and a winter version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Raunhofer :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Winter War ended exactly 70 years ago on this day, 13.3. with the signing of the Moscow Peace Treaty.&lt;br /&gt;
&lt;br /&gt;
With the peace treaty, Finland was forced to cede a tenth of its pre-war territories, including cities like Vyborg, Sortavala and Käkisalmi.&lt;br /&gt;
Additionally, Hanko had to be rented to the Soviet Union as a naval base for 30 years.&lt;br /&gt;
430 000 Karelians lost their homes.&lt;br /&gt;
&lt;br /&gt;
Thirsk is a story from the borders of Finland and the deceased Soviet Union.&lt;br /&gt;
If you close your eyes and listen carefully, you can still hear the distant grumble of artillery salvos and infantry shouting &quot;Hurraa!&quot;&lt;br /&gt;
The area has been under Finland's and Soviet's control, which can be seen from the ruined communist villages and statues.&lt;br /&gt;
&lt;br /&gt;
It is time to recall the memories of Thirsk and take up arms for one last time!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9861&quot;&gt;&lt;strong&gt;Thirsk Island v1.0&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9870&quot;&gt;&lt;strong&gt;Thirsk missions&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9863</link>
 <pubDate>Sat, 13 Mar 2010 20:18:00 +0000</pubDate>
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 <title>DeathMatch gamemode : Deathmatch Plus by Celery</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-a2_dmplus.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-a2_dmplus.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Celery&lt;/strong&gt; informed us he released a new DeathMatch mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?p=1588909#post1588909&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Celery :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This is a pretty normal infantry deathmatch, more specifically a remake of Bohemia Interactive's 01: Deathmatch. The grass has been removed, there is more cover and increased accessibility to make the gameplay livelier. Deathmatch Plus introduces a first person death camera that shows your killer's point of view. It's not much but it looks cool. I hope you like it at least more than the original!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9859&quot;&gt;&lt;strong&gt;Deathmatch Plus DM-08&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9860</link>
 <pubDate>Sat, 13 Mar 2010 16:59:00 +0000</pubDate>
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<item>
 <title>SP mission : Legionars 1 updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma1_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;marko&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; a fix for his first mission.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- radio command fixed&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9854&quot;&gt;&lt;strong&gt;Legionars 1 (@) v1.01&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=5184&quot;&gt;Pomegrat Island&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=5685&quot;&gt;Regular Infantry&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=1816&quot;&gt;ZU-23 AA Guns&lt;/a&gt; (optional)&lt;br /&gt;
&lt;a href=&quot;page.php?id=1965&quot;&gt;AA Truck fix&lt;/a&gt; (optional)&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9855</link>
 <pubDate>Sat, 13 Mar 2010 16:51:00 +0000</pubDate>
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<item>
 <title>T34/76 medium tank released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=15810-t34_title.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-t34_title.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=15810-t34_4pic.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/15810-t34_4pic.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Gachopin&lt;/strong&gt; released the T34/76 medium tank on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96541&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Gachopin :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This tank has realistic hitpoints, I mean the tank will be destroyed when a shell goes through armor (RHA 45mm).&lt;br /&gt;
Deflecting does not cause fatal damage.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9853&quot;&gt;&lt;strong&gt;T34/76 v0.9&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also thanks to &lt;strong&gt;Alex72&lt;/strong&gt; for informing us about this new release.</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9856</link>
 <pubDate>Sat, 13 Mar 2010 15:02:00 +0000</pubDate>
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<item>
 <title>SQL, DataStorage, and External Plugin's</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-nutty_101_dedicatedservertools_1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-nutty_101_dedicatedservertools_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Nutty_101&lt;/strong&gt; released a new tool which is still in development, the DSTS module, on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96524&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Nutty_101 :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;I have released a preview/Alpha of my new version of the DSTS module. This program allows admins/scriptwriters to access functions that are not native to Arma 2. It supports simple file based storage of variables (no limit), Databases (SQLLite, OleDB, or ODBC) and other methods. The source code for all parts will be released as I clean it up (C#, some VB for reference). Unlike other programs that allow you to access information external to ARMA I have provided admins with the ability to lock the utility down in all aspects. This will ensure nothing can be accessed outside the files you wish. See the command list below for a quick summary.&lt;br /&gt;
&lt;br /&gt;
On the security subject I have implemented several pieces to help secure access to the program. All commands are able to be locked out via the config files. File/directory operations are locked to folders should you choose, HTTP is able to be locked down per site/url, email is also lockable to specific domains/addresses. The system also implements a queue system and that also validates the commands being sent out as well as the application itself. The commands are all prefixed with a specific string per a config file. Anything else is discarded for security.&lt;br /&gt;
&lt;br /&gt;
Also in the works is a plugin that will allow server admin's &amp; Map makers to work with all the chat messages from users. It will generate an event that you can see what people are saying on chat. This is great for reviewing chat logs on your server.&lt;br /&gt;
&lt;br /&gt;
I am currently working on a module that will show the GPS screen external to Arma clients (Server has to enable it) as well as allow for custom messages to be sent to the client screen itself. While this isn't all that useful for single monitor people it will be handy for people with extra screen space. I have it showing the map with an icon on it now and chat logs for the players side. It utilizes the games key to log into the plugin/server as well. It is not stable though so it has some work to be done.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;http://forums.livecar.net/index.php?showtopic=68&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Power Panel V1.0.0 Beta Release&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://forums.livecar.net/index.php?showtopic=128&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;PowerPanel_DSTS_V2.0.13_022710.rar&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:right;&quot;&gt;&lt;strong&gt;Source:&lt;/strong&gt; &lt;a href=&quot;http://forums.livecar.net/&quot; target=&quot;_blank&quot;&gt;Nutty_101 website&lt;/a&gt;&lt;/div&gt;</description>
 <category>Tools</category>
 <link>http://www.armaholic.com/page.php?id=9851</link>
 <pubDate>Sat, 13 Mar 2010 10:00:00 +0000</pubDate>
</item>
<item>
 <title>WIP Report - EC-645 Armed Scout</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Desktop&lt;/strong&gt; released some new screenshots at on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=77228#77228&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt; showing the EC-645 Armed Scout.&lt;br /&gt;
The original model was made by &lt;strong&gt;Jean-Marc Chatain&lt;/strong&gt; for FSX but permission was given to bring this into ArmA 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Desktop:&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Here are some updates on my project. I did asimple import into ARMA2 to make sure that size ratio and appearance was good. Next step is to assign the moving parts and applying textures. Let me know what you all think!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-uh72_pic1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-uh72_pic1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-uh72_pic2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-uh72_pic2.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=3-uh72_pic3.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-uh72_pic3.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-uh72_pic4.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-uh72_pic4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
You can find more information and leave your feedback in the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9516&quot; target=&quot;_blank&quot;&gt;UH-72 / EC-645 Armed Scout wip topic&lt;/a&gt;.</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9852</link>
 <pubDate>Sat, 13 Mar 2010 09:46:00 +0000</pubDate>
</item>
<item>
 <title>Sahrani Civilians from Armed Assault converted to ArmA2</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-back1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-back1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-pants-f-l.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-pants-f-l.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-shorts-f-l.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-shorts-f-l.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Icewindo&lt;/strong&gt; ported the Armed Assault civilians to ArmA 2 and released them on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96521&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Icewindo :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Ok here's a quick one I did today in 4 hours. I didn't encounter bugs hence the optimistic &quot;1.0&quot;, but time will tell if there is serious stuff I have overlooked.&lt;br /&gt;
This contains the Sahrani Civilians from Armed Assault converted to ArmA2.&lt;br /&gt;
&lt;br /&gt;
Changes from the ArmA1 models:&lt;ul&gt;- darkened blood textures to match ArmA2 blood textures&lt;br /&gt;
- replaced the original rvmats with ArmA2 rvmat setups, they look abit more crispy graphicswise this way&lt;br /&gt;
- edited uv layout for the shorts-models as BIS removed the leg texture from the face textures&lt;br /&gt;
- replaced old heads with ArmA2 heads, likewise replaced geo, fire, etc. LOD&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9849&quot;&gt;&lt;strong&gt;Sahrani Civilians v1.0&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9850</link>
 <pubDate>Fri, 12 Mar 2010 22:33:36 +0000</pubDate>
</item>
<item>
 <title>ArmA Single Player Respawn by Hunter updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma1_addons.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Hunter&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; a new version of his ArmA mod aimed to mission designers and testers.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;/strong&gt;&lt;ul&gt;- The players rank is now restored after respawning, unfortunately the players rating cannot be restored as this is deleted automatically by the game engine when the player dies.&lt;br /&gt;
-  When the player dies and it is dark, the automatic activation of the NVG for the free camera now works properly.&lt;br /&gt;
-  If the player was in a parachute when killed, the camera will release control to the player much sooner, instead of waiting for the dead player to touch the ground.&lt;br /&gt;
- The teamswitch menu button is removed if the mission is aborted.&lt;br /&gt;
- A few minor tweaks to the config file have removed errors from the arma.RPT file log.&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8908&quot;&gt;&lt;strong&gt;ArmA Single Player Respawn v2.44&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=8915</link>
 <pubDate>Fri, 12 Mar 2010 20:04:00 +0000</pubDate>
</item>
<item>
 <title>Updated version of the US Army Special Forces by massi</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-us_army_massi_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-us_army_massi_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-us_army_massi_02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-us_army_massi_02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-us_army_massi_03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-us_army_massi_03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;massi&lt;/strong&gt; released an updated version of his US Army Special Forces on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=75674#75674&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- Added new &quot;Heavy Gear&quot; classes in ACU,&quot;multicam&quot;,desert and woodland uniforms (retextured BI Assault rifleman and grenadier Force Recon).&lt;br /&gt;
- Added &quot;ghillie&quot; snipers\recon units and team for woodland and desert environment.&lt;br /&gt;
- Added basic rifleman , grenadier and disarmed unit class for all the unit's classes.&lt;br /&gt;
- Added balanced groups in the editor for all the classes.&lt;br /&gt;
- Added ACE2 OPTIONAL Config files: this files replace US SF gear and weapons with the ACEX ones, use only one replacement at a time (requires ACEX)!!!.&lt;br /&gt;
- Added 4 replacement file: you can chose to replace standard BI Force Recon models with ACU, multicam, woodland or desert Special Forces ones... remember to use only one replacement at a time!!! &lt;br /&gt;
- Fixed\Improved some textures.&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9269&quot;&gt;&lt;strong&gt;US Army Special Forces v1.02&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9270</link>
 <pubDate>Fri, 12 Mar 2010 19:11:00 +0000</pubDate>
</item>
<item>
 <title>SP mission : The Chernarus Run by Starlight Productions</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-chernarus_run_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-chernarus_run_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Arkon&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; a remake of the ArmA mission &lt;a href=&quot;page.php?id=1840&quot;&gt;The Sahrani Run&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Arkon :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;The Chernarus Run is a long, story-driven mission using elements of RPG and Adventure. It differs somewhat from the &quot;normal&quot; ArmA2 missions and is probably not suitable for purists. You will need stealth, patience, tenacity and the ability to act on your own initiative. Be prepared for plenty of reconnaissance work. There is also a fair amount of travelling and in-game reading to be done. Strong-arm tactics will not work here. There are no cutscenes as such nor any speech but this should not detract from your enjoyment of the mission.&lt;br /&gt;
&lt;br /&gt;
The Chernarus Run is a single player scenario designed for players who prefer stealth missions. You are Major Gary T. Wolinski, a Dedicated Marksman, brought in to do a very special job for the Western Alliance in Chernarus. Wolinski's knowledge of Russian and his skills as a sniper will be an important asset in this &quot;deep behind enemy lines&quot; scenario.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9845&quot;&gt;&lt;strong&gt;The Chernarus Run&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9846</link>
 <pubDate>Fri, 12 Mar 2010 17:00:16 +0000</pubDate>
</item>
<item>
 <title>WIP Report - Project Reality  for ArmA2</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;UK_Force&lt;/strong&gt; informed in &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9939&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt; that Project Reality Studio team is close to release his first work in the ArmA series.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote UK_Force :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;The award-winning Project Reality Studio team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon. Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;text-decoration:underline&quot;&gt;Our main aim for PR:ArmA2 is&lt;/span&gt;:&lt;br /&gt;
&lt;br /&gt;
&quot;To create a realistic and immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay&quot;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
-&lt;span style=&quot;text-decoration:underline&quot;&gt;Features&lt;/span&gt;&lt;br /&gt;
Mirroring Project Reality's original goal, the British Army are featured strongly in this initial release, with a Taliban opposition all set on a beautiful Afghanistan-themed map, created by [R-DEV]DeanosBeano.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_04.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_05.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_05.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-project_reality_06.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-project_reality_06.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
The advantages of using a more modern graphical environment really shows off the original PR art assets to their full potential - you'll look at the Scimitar, Challenger and all the others in a whole new light! [R-DEV]StalkerGB has put in many hours working on the infantry models and his work can be seen in all its glory. Ever up-to-date, we even bring you the new British MTP (Multi Terrain Pattern) uniforms announced by the Ministry of Defence last month!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/K7-MUw9fwZc&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/K7-MUw9fwZc&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.&lt;br /&gt;
&lt;br /&gt;
-&lt;span style=&quot;text-decoration:underline&quot;&gt;From concept to creation&lt;/span&gt;&lt;br /&gt;
The original concept came from [R-DEV]UK_Force over 9 months ago; the aim was to create a modification of ArmA2 in line with the Project Reality vision, bringing PR-style gameplay to the Real Virtuality 3 engine. This project has finally overcome the first hurdle towards becoming a reality with its first release, due soon. The team has drawn on some of the finest ArmA2 modders and developers, and following their amalgamation production, started in earnest with work going on behind the scenes to make this happen before official&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
You can find more information and leave your feedback in the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9939&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Project Reality WIP topic&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:right;&quot;&gt;Website: &lt;a href=&quot;http://www.realitymod.com&quot; target=&quot;_blank&quot;&gt;http://www.realitymod.com&lt;/a&gt; &lt;/div&gt;</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9844</link>
 <pubDate>Fri, 12 Mar 2010 13:00:00 +0000</pubDate>
</item>
<item>
 <title>MRAP MaxxPro and MRAP Caiman updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-des1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-des1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=4-c4.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-c4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;namman2&lt;/strong&gt; released updated versions of both the MRAP Caiman and the MRAP MaxxPro on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96247&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The change log for the new versions is:&lt;ul&gt;- right now there should be no error messages&lt;br /&gt;
- they have topas textures&lt;br /&gt;
- new camo turret&lt;/ul&gt;&lt;br /&gt;
Also both addons are now signed and contain a bikey for use in MP!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9693&quot;&gt;&lt;strong&gt;MRAP MaxxPro v1.3 beta&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9752&quot;&gt;&lt;strong&gt;MRAP Caiman v1.2 beta&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to &lt;strong&gt;bjornbakker&lt;/strong&gt; for informing us about the updated release.</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9694</link>
 <pubDate>Fri, 12 Mar 2010 08:49:00 +0000</pubDate>
</item>
<item>
 <title>WIP Report - Invasion 1944 - Some work by Jojimbo</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;I44_John&lt;/strong&gt; from the &lt;a href=&quot;http://invasion1944.info/&quot; target=&quot;_blank&quot;&gt;Invasion 1944 Project&lt;/a&gt; posted some new screenshots and a video on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=77114#77114&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote I44_John :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Here is some work done by &lt;strong&gt;Jojimbo&lt;/strong&gt;, for the port of the D-Day project from Armed Assault to ArmA 2: Arrival of the 2nd SS - Battle For The Hedgerows.&lt;br /&gt;
The youtube vide shows the new foliage in action.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/mjb02BIt_ro&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/mjb02BIt_ro&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=4-joji02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-joji02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-joji04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-joji04.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=4-joji08.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-joji08.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-joji09.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-joji09.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Make sure to visit the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=8190&quot; target=&quot;_blank&quot;&gt;Invasion 1944 wip topic&lt;/a&gt; for all the new screenshots and information!</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9834</link>
 <pubDate>Fri, 12 Mar 2010 08:43:00 +0000</pubDate>
</item>
<item>
 <title>SP mission : Take the Helo updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-takethehelo.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-takethehelo.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Clayman&lt;/strong&gt; released a new version of his latest SP mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=95004&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- Updated to work with the new GL4 version&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9483&quot;&gt;&lt;strong&gt;Take the Helo (@) v1.02&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6194&quot;&gt;MAP Editorupgrade (EU)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8848&quot;&gt;Group Link 4 Special FX Edition&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8056&quot;&gt;RH M4/M16 Pack Rearmed&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6471&quot;&gt;Desert Mercenaries and BlackOps&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9484</link>
 <pubDate>Fri, 12 Mar 2010 07:23:00 +0000</pubDate>
</item>
<item>
 <title>SP mission : Operation Falcon by RangerX3X</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-operationfalcon_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-operationfalcon_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;RangerX3X&lt;/strong&gt; released a singleplayer mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96486&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote RangerX3X :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;You are a helicopter pilot on the deck of the USS Khe Sanh. You have three helicopters at your disposal: AH-1Z, AH-64D and a Mi24D (CDF with a CDF gunner). Each helicopter has an assigned gunner who will be automatically assigned to you when you enter the cockpit of your choice aircraft. Upon exiting a helicopter to choose another one, you will be assigned that helicopters gunner as your gunner and dis-assigned any other gunner you may have had previously grouped to you when entering a previous helicopter.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9835&quot;&gt;&lt;strong&gt;Operation Falcon&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9836</link>
 <pubDate>Fri, 12 Mar 2010 07:21:38 +0000</pubDate>
</item>
<item>
 <title>Italian AB412 by massi released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-elicamo1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-elicamo1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-eligreen1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-eligreen1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;massi&lt;/strong&gt; released the Italian AB412 addon on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=77098#77098&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
This addon is a retexture of Arma2 UH1Y, to represent the Italian AB412 in camo and green version.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9831&quot;&gt;&lt;strong&gt;Italian AB412 v1.00&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8775&quot;&gt;Italian Special operation units&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9832</link>
 <pubDate>Thu, 11 Mar 2010 21:00:00 +0000</pubDate>
</item>
<item>
 <title>Italian Special Operation units by massi updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-italiansofheader.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;massi&lt;/strong&gt; released an updated version of his Italian Special Operation units on  &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=76568#76568&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote massi :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;After some testing and thanks to Rubber’s reports I’ve fixed some issue with those units, like “multicam” and “vegetata” textures. Added a new replacement for desert environment and an ACE2 config that overrides some of standard Italian SOF gear with ACEX weapons , and crews now wear standard uniform as in RL too.&lt;br /&gt;
Remember to use only one replacement file at a time! You’ll find all the info in the readme, now you’ll have 4 optional files:&lt;ul&gt;- ACE2 config (ACEX required) allow Italian SOF units using ACEX weapons.&lt;br /&gt;
    - Only force Recon replacement.&lt;br /&gt;
    - Desert units replacement.&lt;br /&gt;
    - Vegetata units replacement.&lt;/ul&gt;&lt;br /&gt;
As always please report feedback, advices, problems or any ideas… I’ll be happy to keep working and improving the pack…thanks to all of you for the support and appreciation you gave me!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8775&quot;&gt;&lt;strong&gt;Italian Special operation units v1.082&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
(only required if you wish to use the ACE2 replacement)&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=8776</link>
 <pubDate>Thu, 11 Mar 2010 20:17:00 +0000</pubDate>
</item>
<item>
 <title>USSOCOM Performance Mod (With noblur shader)</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_addons.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;PV2-Radical[USSOCOM]&lt;/strong&gt; &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=news&quot; target=&quot;_blank&quot;&gt;submitted&lt;/a&gt; a new performance addon which can help you to increase the FPS you get in ArmA 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote PV2-Radical[USSOCOM] :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This performance addon features:&lt;ul&gt;- Removed blur when running&lt;br /&gt;
- Moddified buildings and vegitation textures and models for less LOD switching&lt;br /&gt;
- Moddified skybox textures, butterflies, etc to a lower resolution&lt;br /&gt;
- Moddified Chernarus and Utes effects&lt;/ul&gt;&lt;br /&gt;
Performance gain depends on your gaming rig. I had a 50%-70% FPS increase with Q6600 @3.0ghz and 260GTX.&lt;br /&gt;
It is compatible with all mods.&lt;br /&gt;
This addon will be updated in the future for even more performance.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9827&quot;&gt;&lt;strong&gt;USSOCOM Performance Mod v1.0&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9825</link>
 <pubDate>Thu, 11 Mar 2010 19:05:00 +0000</pubDate>
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<item>
 <title>CTF gamemode : TcB -Hangars- BIG by Psychobastard</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-hangarsbig_01.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-hangarsbig_01.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Psychobastard&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; a new Capture The Flag mission for ArmA2.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Psychobastard :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Capture the enemy's flag and bring it to your own in a Hangars map bigger than normal.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9828&quot;&gt;&lt;strong&gt;TcB -Hangars- BIG CTF-40&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9829</link>
 <pubDate>Thu, 11 Mar 2010 19:02:22 +0000</pubDate>
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<item>
 <title>Rcon GUI by Kochleffel updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-bild8t.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-bild8t.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;LoneStar&lt;/strong&gt; informed us &lt;strong&gt;Kochleffel&lt;/strong&gt; released version 0.3 of his Rcon GUI for ArmA 2 on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=95454&amp;page=10&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
There is also a 0.4 RC1 version on their website but it might be better to stick with the stable version for the moment, unless you do not mind testing.&lt;br /&gt;
&lt;br /&gt;
This servertool features the following:&lt;ul&gt;- Connect via RCON to your BE server&lt;br /&gt;
- See all players on your server&lt;br /&gt;
- kick specific players&lt;br /&gt;
- ban specific players&lt;br /&gt;
- restart your server&lt;br /&gt;
- shutdown your server&lt;br /&gt;
- reassign roles&lt;br /&gt;
- save your favourite server data&lt;br /&gt;
- English and German language support&lt;br /&gt;
- Hostname or IP&lt;/ul&gt;This requires BE is installed on your server.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;http://arma-remote.warzone.at/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Rcon GUI&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:right;&quot;&gt;&lt;strong&gt;Source:&lt;/strong&gt; &lt;a href=&quot;http://arma-remote.warzone.at&quot; target=&quot;_blank&quot;&gt;arma-remote.warzone.at&lt;/a&gt;&lt;/div&gt;</description>
 <category>Tools</category>
 <link>http://www.armaholic.com/page.php?id=9647</link>
 <pubDate>Thu, 11 Mar 2010 17:53:00 +0000</pubDate>
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