<?xml version='1.0' encoding='UTF-8'?>
<rss version='2.0'>
<channel>
<title>Armaholic</title>
<link>http://www.armaholic.com</link>
<description>International fansite covering: Armed Assault - Arma 2 - Arma 2: Operation Arrowhead - Arma 2: British Armed Forces - Arma 2: Private Military Company - Arma 3</description>
<generator>Cotonti</generator>
<pubDate>Sun, 05 Feb 2012 04:22:18 +0000</pubDate>
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<title>WIP Report - F-14D Super Tomcat</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_wip_oa_4.png" alt="" /></div>
<br />
<strong>VectorX96</strong> released a new update on <strong><a href="http://www.armaholic.com/forums.php?m=posts&amp;q=16211&amp;n=last#bottom" target="_blank">our forums</a></strong>. <br />
<br />
<ul><strong>Quote VectorX96 :</strong>
<br />
<em>Hey peeps I have an update:<ul>
<li>Afterburner added and fitted<br /></li><li>Pilot controls gun<br /></li><li>Now one action to start sweep and swept animations<br /></li><li>Pilot can see Probe<br /></li><li>Airbrakes<br /></li><li>Added ladders and steps just for looks<br /></li><li>Added reflectors for night flights<br /></li><li>VF-211 checkmates(soon to be VF-84)<br /></li><li>can't remember anything else</ul></li>
I still need to work on the shadow volume and rio cockpit then i have to add the variations like the bombcat, afterwards ill work on the textures such as the MFD's and the VF numbers.<br />
<br />
Here are some pics on what I've worked on:</em></ul>
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/arma2oa_2012_02_03_19_45_11_847_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa_2012_02_03_19_45_11_847_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa_2012_02_03_19_54_23_885-1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa_2012_02_03_19_54_23_885-1_4.jpg" alt="" /></a><br />
<a href="http://www.armaholic.com/./datas/users/arma2oa_2012_02_03_19_55_59_512_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa_2012_02_03_19_55_59_512_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa_2012_02_03_19_56_09_305_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa_2012_02_03_19_56_09_305_4.jpg" alt="" /></a></div>
<br />
You can find more info and leave your feedback in the <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=16211&amp;d=0" target="_blank">F-14D Super Tomcat wip topic.</a>]]></description>
<pubDate>Sat, 04 Feb 2012 11:26:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16147]]></link>
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<title>ShackTac Fireteam HUD (STHUD) updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/sthud_compass_4.jpg" alt="" /></div>
<br />
<strong>Dslyecxi</strong> released an updated version of the ShackTac Fireteam HUD on the <a href="http://forums.bistudio.com/showthread.php?96791-ShackTac-Fireteam-HUD-%28STHUD%29&amp;p=2101390&amp;viewfull=1#post2101390" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Dslyecxi :</strong>
<br />
<em>Once upon a time, we had an idea to make something that would alleviate some of the issues in ArmA with regards to situational awareness. Our ShackTac Fireteam HUD is the solution we came up with, and while it is not completely finalized feature-wise, we think it's more than ready to be used by those who share similar views regarding gameplay's relationship with realism. <br />
<br />
The ShackTac Fireteam HUD was designed to do the following:<ul><li>Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.</li><li>Give you an always-visible way of seeing who your team members are</li></ul>
<br />
<ul><strong>Changelog:</strong>
<br />
<li> Added configs for: Moschnyi, Cicada, Hazar-Kot Valley.<br /></li><li> Markers for units inside vehicles use the vehicle's direction.<br /></li><li> Potential fix for missions that use assignTeam in unit inits.<br /></li><li> HUD compass requires having ItemCompass in your inventory.<br /></li><li> Marker distance ignores height differences.<br /></li><li> Partial A2 compatibility (no support for team colours).<br /></li><li> Fixed a bug where restarting the HUD would recreate an internal local object. </ul></em></ul></li>
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=9936">ShackTac Fireteam HUD (STHUD) v120203</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a></div>]]></description>
<pubDate>Sat, 04 Feb 2012 10:25:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=9935]]></link>
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<title>US Army Woodland Vehicles by strac_sapper</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/us_woodland_menu_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/us_woodland_menu_4.jpg" alt="" /></a><a href="http://www.armaholic.com/./datas/users/us_woodland_sample_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/us_woodland_sample_4.jpg" alt="" /></a></div>
<br />
<strong>strac_sapper</strong> released the US Army Woodland Vehicles on <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=16683" target="_blank"><strong>our forums</strong></a>.<br />
This adds woodland camouflage vehicles to US roster.<br />
<br />
<ul><strong>Quote DiFool :</strong>
<br />
<em>When first encountering this site I searched for US Army woodland camouflage vehicles.  This creates that addon.  It uses BIS USMC units and Stillman's Stryker addon, with US Army soldier/crew added and put in the US roster.  I included BigMorgan and ThePieSky's M2 Bradley addon as it fills the roster out nicely.  Thanks to both Stillman and BigMorgan for allowing the use of their great addons.  It is nice to have them in one convenient location!  Above image uses Nixo91 Multicam Reskin #1.<br />
<br />
If you must get your US Army war on in the woods or jungle, this addon is for you.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16144">US Army Woodland Vehicles</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
- <a href="http://www.armaholic.com/page.php?id=8386">STI Stryker Pack</a>(included)<br />
- <a href="http://www.armaholic.com/page.php?id=13136">M2 Bradley Reskin</a> (included)<br />
- Arma2</div>]]></description>
<pubDate>Fri, 03 Feb 2012 22:38:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16145]]></link>
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<title>Stagler's Spetsnaz GRU Replacement Pack</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/pic1de_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pic1de_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/pic3kr_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pic3kr_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/pic4dn_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pic4dn_4.jpg" alt="" /></a></div>
<br />
<strong>DiFool</strong> released an updated version of the Stagler's Spetsnaz GRU Replacement Pack on the <a href="http://forums.bistudio.com/showthread.php?130779-BIS-SpetsNaz-w-rearmed-Col-Staglers-GRU-units-replaced" target="_blank"><strong>BI forums</strong></a>.<br />
In this new version he corrected some config errors.<br />
<br />
<ul><strong>Quote DiFool :</strong>
<br />
<em>This is just a pack of config files packed into .pbo files. All the real work and the credits for it belong to the original addon makers.<br />
<br />
The units used are the great <a href="http://www.armaholic.com/page.php?id=15693">&quot;Stagler's Spetsnaz GRU&quot;</a>.<br />
They are equiped with either Vilas Russian Weapons Pack or Suddens AK74M Pack.<br />
<br />
The replacement files contain:<ul>
<br />
<li>Stagler's GRU SpetsNaz equipped with Suddens Ak74Ms.<br /></li><li>Stagler's GRU SpetsNaz equipped with Vilas' Russian weapons.</ul></li>These files above do not replace anything and can be used together if you have both weapon packs installed.<br />
<br />
Further the replacement contains:<ul>
<li>BIS MVD SpetsNaz replaced by Stagler's GRU GORKA-D SpetsNaz equipped with Suddens Ak74Ms.<br /></li><li>BIS MVD SpetsNaz replaced by Stagler's GRU GORKA-D SpetsNaz equipped with Vilas' Russian weapons.<br /></li><li>BIS Russian army SpetsNaz replaced by Stagler's GRU GORKA-D-WL-camo SpetsNaz equipped with Suddens Ak74Ms.<br /></li><li>BIS Russian army SpetsNaz replaced by Stagler's GRU GORKA-DWL-camo SpetsNaz equipped with Vilas' Russian weapons.</ul></li>Out of that 4 replacement files you can only use two at once (only one file for either the MVD or the army SpetsNaz).</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16098">Stagler's Spetsnaz GRU Replacement Pack v1.1</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=15693">Spetsnaz GRU</a><br />
<a href="http://www.armaholic.com/page.php?id=14197">AK74M pack</a><br />
<a href="http://www.armaholic.com/page.php?id=9218">East Weapon Pack</a></div>]]></description>
<pubDate>Fri, 03 Feb 2012 22:00:33 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16128]]></link>
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<title>Emita City updated beta released</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/123azh_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/123azh_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/223ay_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/223ay_4.jpg" alt="" /></a></div>
<br />
<strong>Jeza</strong> informed us <strong>Bracer</strong> released an updated beta of his popular Emita City island for Arma 2: Combined Operations on the <a href="http://forums.bistudio.com/showthread.php?t=126398" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Bracer :</strong>
<br />
<em>I'm now releasing Emita v1.12!<br />
It should fix the texture errors. I also removed some buildings that were not supposed to stand where they stood.<br />
<br />
It's a full release to avoid some confusion that might occur with a hotfix for these errors. Sorry for the inconvenience!<br />
<br />
For the next release I'm planning to improve the custom buildings, to make them work better and look better.<br />
But it should be quite fun for PvP as they stands now!<br />
<br />
Old missions should work, but you'll have to remove &quot;testmap6&quot; in the mission filename and replace with &quot;emita&quot;<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Fixed missing textures in custom buildings<br /></li><li>Removed some stray buildings</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15482">Emita City v1.12 beta</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>]]></description>
<pubDate>Fri, 03 Feb 2012 17:48:07 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15483]]></link>
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<title>Centurion MBT version 1.1 by trouble</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/boar_centurion_mbt_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/boar_centurion_mbt_1_4.jpg" alt="" /></a></div>
<br />
<strong>trouble</strong> <a href="http://www.armaholic.com/page.php?m=add&amp;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> an updated version of his Centurion MBT addon.<br />
This time he released the BOAR Centurion MBT in 4 different versions. This vehicle is still in service since the 1980's with the REME as ARV, Engineers as AVRE &amp; Royal Artillery as OP vehicle.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>small config updates for errors</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16037">Centurion MBT v1.1</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=15589">BAOR Crewmen</a></div>]]></description>
<pubDate>Fri, 03 Feb 2012 17:41:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16040]]></link>
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<title>Chieftain MBT updated by trouble</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/boar_chieftain_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/boar_chieftain_1_4.jpg" alt="" /></a></div>
<br />
<strong>trouble</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> an updated version of his Chietain MBT.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>small config updates for errors</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=13577">Chieftain MBT v1.2</a></h1></div>]]></description>
<pubDate>Fri, 03 Feb 2012 17:08:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15592]]></link>
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<title>Arma 2: OA beta patch 89025 available!</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_betapatch_oa_4.png" alt="" /></div>
<br />
<strong>spike21</strong> informed us <strong>BIS</strong> released the updated beta patch build 89025 for Arma 2: Operation Arrowhead.<br />
Leave your feedback about the patch in <a href="http://forums.bistudio.com/showthread.php?130856-ARMA-2-OA-beta-build-89025-%281-60-MP-compatible-build-post-1-60-release%29" target="_blank">this topic</a> on the BI forums.<br />
You can check the beta patch changes, report issues and vote tickets at the <a href="http://dev-heaven.net/projects/cis/wiki" target="_blank">ArmA II community issue tracker (CIT)</a>.<br />
Please note: this patch is only for Arma 2: Operation Arrowhead!<br />
<br />
<ul><strong>Quote Suma :</strong>
<br />
<em>Please, provide a feedback for the mouse steering improvements. We plan to extend the new &quot;experimental&quot; boat steering to all land vehicles, unless the feedback will be you do not like it. Note: Veterans between you may notice the new steering should resemble the Cold War Crisis vehicle steering in may aspects. The idea is you point the target and the vehicle steers to get there.<br />
<br />
<strong>Changes:</strong><br />
<br />
<li>Experimental: A different way to handle mouse steering is implemented for boats.<br /></li><li>New: A cursor is shown to provide a visual feedback when steering a car.</ul></em></ul></li>
<span style="text-decoration:underline">How to stay up to date with the latest beta:</span><br />
- <strong>danczer</strong> made a small application to follow new beta patch release. The current version is 1.12.<br />
It offers some additional features which are handy when you want to follow the beta development.<br />
You can find more info and download the application from <a href="http://forums.bistudio.com/showthread.php?t=125609" target="_blank">here</a>.<br />
- <strong>Armatec</strong> has made an <a href="http://www.cityliferpg.com/arma2beta/?rss=1" target="_blank">RSS Feed</a> which will update every time a new build is released.<br />
Make sure to check out the <a href="http://forums.bistudio.com/showthread.php?t=85411" target="_blank">BI forums topic</a> as some nice cool gadgets were made to work with this RSS.<br />
- <strong>Sniperwolf572</strong>  made the <a href="http://armalog.phpfogapp.com/" target="_blank">armalog website</a>. This web app is built on PHP and CodeIgniter and an optional Chrome extension which will keep you updated on the new beta builds. Also an RSS feed is available.<br />
- <strong>Yapab</strong> made an <a href="http://www.qbasix.com/ARMA2/" target="_blank">email notifier</a>, fill in the form and make sure to allow the email to come through so it does not end up in your spam box!<br />
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=10989"><strong>Arma 2: Operation Arrowhead Beta patch 89025 (1.60 MP compatible build, post 1.60 release)</strong></a></div>]]></description>
<pubDate>Fri, 03 Feb 2012 16:55:32 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=10988]]></link>
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<title>Coop mission : Advance &amp; Secure by Giallustio updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/btc_3.png" alt="" /></div>
<br />
<strong>Giallustio</strong> released a new version of this coop mission in the <a href="http://forums.bistudio.com/showthread.php?130637" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
Changelog:<ul><li>fixed reinforcement bug</li>
<li>added R3F revive (all medic can revive)</li>
<li>added param enemy reinforcement &quot;Yes/No&quot;</li>
<li>added Lingor version (ACE)</li>
<li>added Ovaron version (ACE)</li>
<li>added &quot;BTC_loc_blacklist&quot; to remove custom island locations from array</li>
<li>code improved</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16115">Advance &amp; Secure Co-21 (@) v1.1</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a> (Optional)<br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a> (Optional)<br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a> (Optional)<br />
<a href="http://www.armaholic.com/page.php?id=9150">Isla Duala</a> (Optional)</div>]]></description>
<pubDate>Fri, 03 Feb 2012 11:54:11 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16116]]></link>
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<title>Coop missions released by Captain Bravo</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/operationrescuedolphin_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/operationrescuedolphin_3.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/showmoney_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/showmoney_3.jpg" alt="" /></a></div>
<br />
<strong>Captain Bravo</strong> informed us he released two new coop missions in the <a href="http://forums.bistudio.com/showthread.php?130190" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Captain Bravo :</strong>
<br />
<em><span style="text-decoration:underline">Operation Rescue Dolphin</span>:<ul>A week ago a convoy carrying a diplomat was ambushed and the diplomat was captured by the rebels as a hostage. The terrorists have given the US government an ultimatum: release their captured leader or the diplomat will be executed.</ul></em>
<br />
<span style="text-decoration:underline">Show me the money</span>:<ul>In a Middle Eastern country, government troops and their mercenaries are about to launch an attack on the town of Zargabad.</ul></em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16139">Operation Rescue Dolphin Co-07 (@)</a> (1)</h1>
<h1><a href="http://www.armaholic.com/page.php?id=16138">Show me the money Co-07 (@)</a> (2)</h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=6471">Desert Mercenaries and BlackOps</a><br />
<a href="http://www.armaholic.com/page.php?id=8647">FFAA Arab civil</a><br />
<a href="http://www.armaholic.com/page.php?id=10147">Satellite view (SATCOM)</a> (1)<br />
<a href="http://www.armaholic.com/page.php?id=8146">FFAA terrorists</a> (2)</div>]]></description>
<pubDate>Fri, 03 Feb 2012 11:50:07 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16140]]></link>
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<title>Coop mission : Domination DSO BW Mod by cookbros.racing updated</title>
<description><![CDATA[<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/8h-0maGFLjs" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8h-0maGFLjs" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<strong>cookbros.racing</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> an updated version of the Domination DSO BW Mod Co-op mission.<br />
<br />
Changelog:<ul><li>added Leopard 1 A4</li>
<li>added Leopard 1 A5</li>
<li>added Leopard 2 A4</li>
<li>added Marder 1 A2</li>
<li>added FV 510 Warrior UN</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=12061"><strong>Domination DSO BW Mod Co-40 (@) v2.41</strong></a><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armastudio.de/downloads/" target="_blank">DSO Addon Pack</a></div>]]></description>
<pubDate>Fri, 03 Feb 2012 10:47:14 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=12062]]></link>
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<title>Blake's AI Forward Observer updated</title>
<description><![CDATA[<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/6sNzqCB5Cn8" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6sNzqCB5Cn8" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<strong>blakeace</strong> informed us he released an updated version of his AI Forward Observer module on the <a href="http://forums.bistudio.com/showthread.php?t=126272" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote blakeace :</strong>
<br />
<em>Firstly just like my other addons, real life is limiting my time online, as such rather than continue to let these items gather dust on my harddrive, I thought I would release them and let the community both test the MP aspects, and hopefully enjoy their use. Hence the alpha status.<br />
<br />
The module is based on my <a href="http://www.armaholic.com/page.php?id=8421">AI Artillery Framework scripts</a>. I have tweaked and changed a couple of things, but mainly it is fundamently the same. The reason for producing a module was to create a very simple way for mission designers to add opposition artillery. Like the framework it uses real mortar pieces firing rounds at targets that the FO's genuinely know about. Using the BIS artillery module functionality hidden within. Leaving the user with a nice graphical way of creating opposition artillery.<br />
<br />
Mission designers need to be aware of the ranges of different artillery objects. Basic ranges can be found at <a href="http://community.bistudio.com/wiki/Artillery_Module" target="_blank">Community wiki</a>.<br />
It is not intended to be deadly accurate, though the default mortars still pack a real punch if detonating nearby.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Fixed Displaying of the artillery ranges broken in 1.1<br /></li><li>Added sample missions</ul></li>
<br />
Note the SADARM is very powerful, especially if used against human players.<br />
In the next version I want to add counters specific to each round type.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15442">AI Forward Observer v1.2</a></h1></div>]]></description>
<pubDate>Fri, 03 Feb 2012 09:09:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15443]]></link>
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<title>Dynamic Weather Effects Script by Engima updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/dynamicweather_4.jpg" alt="" /></div>
<br />
<strong>Engima</strong> <a href="http://www.armaholic.com/page.php?m=add&amp;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> an updated version of his Dynamic Weather Effects Script.<br />
This script handles dynamic weather (fog, overcast, rain and wind) in both singleplayer and multiplayer.<br />
<br />
<ul><strong>Quote Engima :</strong>
<br />
<em>As a mission designer I have always had problems with the weather. It has not been dynamic the way I want it to be, and I've always thought that it synchronizes terribly in multiplayer as soon I start laborating with it (especially rain).<br />
<br />
This is a simple script that makes the weather dynamic, and it works in single player, multiplayer (hosted and dedicated) and for JIPs. The weather is constantly changing over time intervals of the mission designer's choice. Weather is unpredictible, and above all it's always synchronized among all players in a multiplayer game!<br />
<br />
Script handles fog, overcast, rain and wind.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Added section for mission makers to customize and tweak weather behaviour and details.<br /></li><li>Dependency to CommonLib.sqf deleted.<br /></li><li>Improved rain behaviour.<br /></li><li>Mission start is passed as arguments.<br /></li><li>Slightly better performance.</em></ul></li>
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16096">Dynamic Weather Effects Script v2.00</a></h1></div></ul>]]></description>
<pubDate>Thu, 02 Feb 2012 23:06:47 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16097]]></link>
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<title>FV510 Warrior by trouble</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/baor_warrior_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/baor_warrior_1_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/a3035b8558db262c5187928989d3f449510b95dcea62be5b2d198a016115474d5g_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/a3035b8558db262c5187928989d3f449510b95dcea62be5b2d198a016115474d5g_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/f01c16c1b143f3e62e2afeffb7cf91f7f4f39167ce665736dbfd31612d2942b85g_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/f01c16c1b143f3e62e2afeffb7cf91f7f4f39167ce665736dbfd31612d2942b85g_4.jpg" alt="" /></a><br />
<br />
<strong>***** Updated *****</strong></div>
<br />
<strong>trouble</strong> <a href="http://www.armaholic.com/page.php?m=add&amp;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> an updated version of the FV510 Warrior.<br />
The Warrior tracked vehicle family is a series of British armoured vehicles, originally developed to replace the older FV430 series of armoured vehicles.<br />
This adds the FV510 Infantry Section Vehicle. This is the principal version operated by the British Army.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>fixed config error messsage</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16123">FV510 Warrior v1.2</a></h1></div>]]></description>
<pubDate>Thu, 02 Feb 2012 23:02:13 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16126]]></link>
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<title>SP mission : Operation Reichenbach Fall by Wiki</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/mh60s-knighthawk-007_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/mh60s-knighthawk-007_3.jpg" alt="" /></a></div>
<br />
<strong>Wiki</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> his latest singleplayer mission for ARma 2.<br />
<br />
<ul><strong>Quote Wiki :</strong>
<br />
<em>3 days after the beginning of Harvest Red, the USMC lost contact with a recon UH-1Y. Two USMC platoon are sent to find the chopper and retrieve the crew. You're one of these men...</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16131">Operation Reichenbach Fall</a></h1></div>]]></description>
<pubDate>Thu, 02 Feb 2012 19:12:26 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16133]]></link>
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<title>ArmA2 Republic of China's Army updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/p2kms_4.png" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/p2kms_4.png" alt="" /></a></div>
<br />
<strong>a8325811</strong> released an updated version of the Republic of China's Army project on <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=16320&amp;n=last#bottom" target="_blank"><strong>our forums</strong></a>.<br />
The Republic of China Armed Forces is the military establishment of the Republic of China (ROC), commonly known as Taiwan.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>fixed some bugs and class names<br /></li><li>new required mods/addons</ul></li>
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15866">Republic of China's Army v1.1</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=12155">Advanced Combat Environment 2 OA - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=12158">Advanced Combat Environment 2 OA - Extra</a><br />
<a href="http://www.armaholic.com/page.php?id=12159">Advanced Combat Environment 2 OA - USNavy</a><br />
<a href="http://www.armaholic.com/page.php?id=12161">Advanced Combat Environment 2 OA - RU</a><br />
<a href="http://www.armaholic.com/page.php?id=12157">Community Base Addons OA v0.7.0.4</a><br />
<a href="http://www.armaholic.com/page.php?id=5900">F-16 Fighting Falcon</a><br />
<a href="http://www.armaholic.com/page.php?id=3962">Mirage 2000</a><br />
<a href="http://www.armaholic.com/page.php?id=10031">OH-58 Kiowa Warrior ACE</a><br />
<a href="http://www.armaholic.com/page.php?id=13738">Finnish Defence Forces Mod</a><br />
<a href="http://www.armaholic.com/page.php?id=11069">ACR Troops</a><br />
<a href="http://www.armaholic.com/page.php?id=11072">ACR Troops Replacement</a><br />
<a href="http://www.armaholic.com/page.php?id=10581">Sti UH-60L</a>(New)<br />
<a href="http://www.armaholic.com/page.php?id=11908">Frigates, Weapons and Waves</a>(New)<br />
Arma 2</div>]]></description>
<pubDate>Thu, 02 Feb 2012 16:17:22 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15865]]></link>
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<title>SPY bStats Updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/spy_batstats_logo_4.png" alt="" /></div>
<br />
<strong>Spyder</strong> <a href="http://www.armaholic.com/page.php?m=add&amp;c=arma2_files_editing_scripts" target="_blank"><strong>submitted</strong></a> version 1.1.5.568 of his SPY Battle Statistics script suite.<br />
SPY bStats is a mission script suite to determine what caused the player' death. From here, by default, the players score is stored and kept persistent mission side.<br />
<br />
<ul><strong>Quote Spyder :</strong>
<br />
<em>Getting deployed has kept me pretty busy. I have been able to use my downtime to continue my work on bStats as well as the ArmA Live site. There is a large list of changes in the version. The most notable would be that weapon detection is now at 100%. That means that weapon statistics will be extremely accurate. This will be used later on to bring unit detection to the same level.<br />
<br />
ALS has also seen changes. View the changes to ALS at <a href="http://www.armalive.com" target="_blank">www.armalive.com</a>. If you are interested in implementing bStats and ALS with your mission/server feel check out the included readme.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Weapon (Handheld) Used is Sometimes Not Displayed<br /></li><li>Player Not Awarded Kill If Dead<br /></li><li>Vehicle Kill (Damage, From Vehicle With Crew) Not Awarded<br /></li><li>Valhalla: TS3 Funds Modifer Working Intermittently<br /></li><li>Vehicle TK Awarded After Friendly Takeover<br /></li><li>Entering Vehicles Created Locality Issue Breaking Vehicle Kills<br /></li><li>Team Kill Working Intermittently<br /></li><li>Sidearm Not Working in Player Loadout<br /></li><li>damagingUnit Kills Broken<br /></li><li>ArmA 2 HMMWV Return as Motorcycle in Display Name<br /></li><li>Roadkill Not Registering if Vehicle Moving Backwards<br /></li><li>Killer Not Award Kills (Damage) From Vehicle Crew<br /></li><li>Weapons With Very High Rate of Fire Don't Store Correct Rounds Fired<br /></li><li>A/C Crash With Passengers Doesn't Return A/C Crash<br /></li><li>Vehicle TK (Damage) Was Not Updating Score In Game<br /></li><li>Ensure reviewKill and reviewVehKill Scripts Terminate<br /></li><li>Secondary Explosion Would Trigger reviewVehicleHit<br /></li><li>Allow Servers to Disable Event Messages<br /></li><li>Enable/Disable ROE Violation System in Mission Settings<br /></li><li>Decrease Ranking Change Messages<br /></li><li>Use Settings Number for Side Balance<br /></li><li>Automate Vehicle Init<br /></li><li>Allow Disabling of Scoreboard<br /></li><li>Implement/ Improve vMission<br /></li><li>Optimize Unit Weapon Detection by With Ammo Used<br /></li><li>Move bStats Settings to serverSettings<br /></li><li>Implment Quick Speed Fix For getWeapon<br /></li><li>Improve Roadkill Detection</ul></em></ul></li>
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=14220">SPY Battle Statistics v1.1.5.568</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
JDAM Multiplayer Code Broadcast (included)<br />
JDAM Functions (included)<br />
MHJ ArmA 2 Uplink (included)</div>]]></description>
<pubDate>Thu, 02 Feb 2012 09:35:54 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=14213]]></link>
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<title>J.S.R.S. 1.4.2 hotfix available</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/bylord_4.png" alt="" /></div>
<br />
<strong>LordJarhead</strong> released the 1.4.2 hotfix for his <a href="http://www.armaholic.com/page.php?id=11549">J.S.R.S. Soundmod</a> on the <a href="http://forums.bistudio.com/showthread.php?t=104514&amp;page=435" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Changed: Fixed Snip1 RPT's<br /></li><li>Changed: Reworked optional PKM sound<br /></li><li>Changed: Added two more weapons to the optional section</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16125">J.S.R.S. Soundmod v1.4.2 hotfix</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=11549">J.S.R.S. Soundmod</a><br />
<a href="http://www.armaholic.com/page.php?id=16088">J.S.R.S. Soundmod Patch #1</a><br />
<a href="http://www.armaholic.com/page.php?id=15882">J.S.R.S. Soundmod Patch #2</a></div>]]></description>
<pubDate>Wed, 01 Feb 2012 19:39:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15881]]></link>
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<title>Coop mission : Operation Cocaine Blues by NkEnNy</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/opcocaine_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/opcocaine_3.jpg" alt="" /></a></div>
<br />
<strong>NkEnNy</strong> released his latest mission in the <a href="http://forums.bistudio.com/showthread.php?130158" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote NkEnNy :</strong>
<br />
<em>Operation Cocaine Blues explores the implications of the packages found in Operation Peren's Waltz. It transforms the recon team to an aggressive helicopter borne formation out for blood. The difficultly of this mission is higher than the prequels, and the need for coordination greater. If you've played through these missions in order, I would love to get some feedback as to how you sorted them. Enjoy.  <br />
<br />
<span style="text-decoration:underline">Singleplayer or less than six players.</span> <br />
 Cocaine blues is a departure from the eight man squad. It weaves multiple elements together in a high speed operation against an elusive enemy. There is no automation in the helicopters. Therefore to facilitate singleplayer (or squads that don't do piloting) there are a pair of Landrover, actually Handover, trucks in the starting location. In singleplayer you should use the Commander slot.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16121">Operation Cocaine Blues Co-12 (@)</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=11339">ACRE - Advanced Combat Radio Environment</a></div>]]></description>
<pubDate>Wed, 01 Feb 2012 09:45:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16122]]></link>
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<title>Modsaholic.com covering Take On Helicopters</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.modsaholic.com/index.php" target="_blank"><img src="http://www.armaholic.com/./datas/users/title_13554.jpg" alt="" /></a></div>
<br />
Our sister site, <a href="http://www.modsaholic.com/index.php" target="_blank"><strong>Modsaholic.com</strong></a> which has gone live last year has decided to start covering <a href="http://takeonthegame.com/game-updates/" target="_blank"><strong>Take On Helicopters</strong></a>, the helicopter simulation game released by BIS.<br />
<br />
Modsaholic.com will try to host all official and community releases and they have added most releases to their website already. You can find those in the <a href="http://www.modsaholic.com/list.php?c=files" target="_blank">Modsaholic download section</a>.<br />
<br />
When you play Take On Helicopters and want to stay up to date about the game make sure to visit the <a href="http://www.modsaholic.com/index.php" target="_blank">Modsaholic newspage</a>!<br />
Also we ask you kindly to <a href="http://www.modsaholic.com/plug.php?e=contact" target="_blank">contact the modsaholic staff</a> when you have released an addon, script or mission for Take On Helicopters but which has not yet been included in the <a href="http://www.modsaholic.com/list.php?c=files_toh" target="_blank">Take On Helicopters download section</a>.<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/takeonhelicopters_logo_small_4.png" alt="" /></div>
<br />
<br />
Here on Armaholic we will continue to post all general related BIS news, which includes official updates about Take On Helicopters. But for community releases you should keep an eye on <a href="http://www.modsaholic.com/index.php" target="_blank">Modsaholic.com</a>!<br />
<br />
<em><strong>The Armaholic &amp; Modsaholic staff</strong></em>]]></description>
<pubDate>Wed, 01 Feb 2012 08:43:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16120]]></link>
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<title>Coop mission :  Dynamic Zombie Sandbox by bobtom updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/untitled_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/untitled_3.jpg" alt="" /></a></div>
<br />
<strong>bobtom</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> an updated version of his  dynamic zombie coop mission for Arma 2: Combined Operations.<br />
This comes in 3 versions:<ul>
<li>CO version (Flagship version):<ul>Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required<br /></li>Dynamic Zombie Sandbox V.90 CO</ul>
<li>OA version:<ul>Requires patch 1.60 of ArmA 2 Operation Arrowhead (this is untested, no mod conflicts will occur but the mission may not work well. Please leave feedback!). No other mods/addons required<br /></li>Dynamic Zombie Sandbox V.90 OA</ul>
<li>A2 version:<ul>Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required<br /></li>Dynamic Zombie Sandbox V.90 A2/A2F</ul></ul>
<br />
<ul><strong>Quote bobtom :</strong>
<br />
<em>Huge update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions, survivors, and more below.<br />
<br />
<span style="text-decoration:underline">What's fixed?</span><br />
- Stability has been increased, along with efficiency.<br />
- Respawn was a big feature, and it works fully. When you die (and you sure will in this version) you respawn at a random town with a random gun, just like when you start.<br />
- The ability to start together was a big request, which removes that fear of the beginning, but it's fun anyway, and as an option.<br />
- Construction allows you to build your own bases, more money cannot be obtain as of now, but that's for future.<br />
- Sidmissions bring longer playability, and unique rewards that can be fought over. Four sidemissions are in right now, and more are on the way. Currently there is: C130 crash, Ammo box drop, Horde infested base that can be captured and used as a safezone, and a horde that spawns at a town and needs to be neutralized<br />
- New method of spawning zombies. Towns will spawn more zombies than just the countryside. If you enter Rasman, Feruz, or any other town, chances are you will get swarmed. Makes vehicle finding a risk, and it's quite scary.<br />
- Different versions have been added for people with only certain versions of the game. Arma 2 free is supported for everyone who just wants to try it out: <a href="http://www.arma2.com/free">http://www.arma2.com/free</a> These versions will work with basic functionality, but more bugs might be present.<br />
<br />
ACE version isn't complete yet, but will be released shortly.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15778">Dynamic Zombie Sandbox (@) v0.90</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>]]></description>
<pubDate>Wed, 01 Feb 2012 08:19:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15782]]></link>
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<title>KAMAZ multi-pack by ZedderZulu</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/kamaz_promo_news_4.png" alt="" /></div>
<br />
<strong>ZedderZulu</strong> released his first addon, the KAMAZ multi-pack, on the <a href="http://forums.bistudio.com/showthread.php?130691-ZedderZulu-s-random-release-thread-first-up-KAMAZ-reskins" target="_blank"><strong>BI forums</strong></a>.<br />
This is a collection of reskins based on the stock BIS KamAZ models.<br />
<br />
<ul><strong>Quote ZedderZulu :</strong>
<br />
<em>Yes, it is my first addon. Apologies in advance!<br />
A collection of reskins based on the stock BIS KamAZ models, intended for civilian use. As a bonus, a pack of KamAZ trucks for the CDF is included, along with a few skins for civilian UAZs.<br />
<br />
This pack contains no less than 7 distinct colour schemes for the civilian KamAZ: red, yellow, dark blue, light blue, beige, white and orange. These schemes are applied over both closed and open variants, and there is also the KamAZ Repair truck and Fuel truck available in orange, fitting a construction company-esque theme. On top of that, there are three other varieties of the KamAZ Fuel truck - one unbranded in white and red, as well as a &quot;Poshol&quot; truck and a &quot;Schnell&quot; truck (extra_kamaz_schnell.pbo)<br />
<br />
And as a bonus, you can also have three new civilian versions of the UAZ in grey, blue and red, as well as a pack featuring the KamAZ in CDF colours.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16118">KAMAZ multi-pack v0.5 beta</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>]]></description>
<pubDate>Tue, 31 Jan 2012 19:23:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16119]]></link>
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<title>JSDF MOD 1.37 released</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/logo137_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/logo137_1_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/logo137_2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/logo137_2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/logo137_3_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/logo137_3_4.jpg" alt="" /></a></div>
<br />
<strong>Gachopin</strong> from the <a href="http://jsdfmod.s377.xrea.com/jsdfmod_j/" target="_blank">JSDF MOD Team</a> informed the community on the <a href="http://forums.bistudio.com/showthread.php?t=119413" target="_blank"><strong>BI forums</strong></a> they released an updated version of the JSDF Mod.<br />
<br />
<ul><strong>Quote Gachopin :</strong>
<br />
<em>This MOD simulates Japan Self-Defense-Forces and includes - soldiers, aircrafts, cars, helos ,weapons and ace2_config.<br />
<br />
<br />
<ul><strong>Changes:</strong>
<br />
<li>New feature:<ul>- JMSDF Type Murasame(test release, near future classname may change)<br /></li>- UH-1H,UH1J<br />
- type73 1.5t truck(BXD30)<br />
- type73 3.5t truck(SKW475)<br />
- tracks and cars add memorypoint &quot;memoryPointSupply&quot; for towing script (ACE2)</ul>
<li>Bugs fixed:<ul>- 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1})<br /></li>- disappear type89 rifle's parts when put rifle to land<br />
- too many riflegrenade can take</ul>
<li>Changed:<ul>- Type89 FV and AH1 appear vanilla and ace2config<br /></li>- stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd)<br />
- LAV's texture became little dirty<br />
- tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher)<br />
- KLX two person can ride<br />
- KLX's texture &amp; rvmat<br />
- add selectionRight/LeftOffset for newest patch</ul>
<li>Peca config for ACE2:<ul>- some dropped magazines use ACE2 model<br /></li>- recoil use ACE's.<br />
- some ammo models use ACE's<br />
- scopes adjusted ACE's<br />
- deleted unnecessary reference of backpacks<br />
- add cargo element to CAR/APC baseclass<br />
- changed baseclass of JSDF handgrenades for ACE's throw effect<br />
- add ACE_CREWSERVED class for minimi mag<br />
- reduced initspeed for type64 rifle's mag<br />
- FCS element for type90 tank's class<br />
- add carlgustav's WPmag using ACE's WP effect<br />
- reduced backblast for pf3 mag<br />
- LMAT's mag using javelin's element<br />
- changed riflegrenade's hitpoint<br />
- deleted ATsoldier's backpack<br />
- changed CAR/APC baseclass<br />
- type90 tank's gunner can use thermalview<br />
- LAV's armor element<br />
- minimi mag added to LAV<br />
- use ACE's optics to M2 carlgustav<br />
- LMAT's/P220's weight<br />
- sight adjust for M24 rifle<br />
- removed zero-in to type62mg with scope/NV , type89 CQB<br />
- enable off-on NV to type62mg/type64 with NV<br />
- add riflegrenade's optic for type89/64 rifles<br />
- removed BIS's ballisticscomputer for ACE's FCS<br />
- add ACRE's config<br />
- deleted LAV's car radio</ul></ul></em></ul>
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<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=14301">JSDF MOD v1.37</a></h1></div>]]></description>
<pubDate>Tue, 31 Jan 2012 12:08:16 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=14302]]></link>
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<title>Mission pack:  CWR² coop pack by Sander updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_missions_oa_4.png" alt="" /></div>
<br />
<strong>Sander</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> a new version of this mission pack containing coop missions for the Cold War Rearmed² Demo mod. This missions are also playable on singleplayer.<br />
<br />
Changelog:<ul><li>Minor alterations to existing missions</li>
<li>Added 3 new missions</li></ul>
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<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=14618">CWR² coop pack (@) v2.4</a></h1>
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<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=14568">Cold War Rearmed² Demo</a></div>]]></description>
<pubDate>Tue, 31 Jan 2012 10:36:46 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=14619]]></link>
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<title>Harrier GR9 by WingsOfDeath</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/arma2oa2011082611050548_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2011082611050548_4.jpg" alt="" /></a></div>
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<strong>WingsOfDeath</strong> released the first version of the Harrier GR9 on the <a href="http://forums.bistudio.com/showthread.php?t=130658" target="_blank"><strong>BI forums</strong></a>.<br />
This adds the Harrier GR9 in 5 variants:<ul>
<li>Harrier GR9 Heavy CAS<br /></li><li>Harrier GR9 General Purpose<br /></li><li>Harrier GR9 Air-Air<br /></li><li>Harrier GR9 Shadow storm (As requested from Evil_Brownie)<br /></li><li>Harrier GR9 Default BIS lgbs</ul></li>It comes with a new VTOL system, new textures and a lot of other little changes!<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16114">Harrier GR9 v1.00</a></h1>
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<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=11187">Air Weapons Pack</a></div>]]></description>
<pubDate>Mon, 30 Jan 2012 21:37:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16113]]></link>
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<title>Project CDF version 1.02 by GossamerSolid</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/pcdfupdate2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pcdfupdate2_4.jpg" alt="" /></a></div>
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<strong>GossamerSolid</strong> released  an updated version of his Project CDF on the <a href="http://forums.bistudio.com/showthread.php?t=129342" target="_blank"><strong>BI forums</strong></a>.<br />
This is a mod that will expand on content available to the CDF. <br />
<br />
<ul><strong>Quote GossamerSolid :</strong>
<br />
<em>Version 1.02 Released!<br />
All of these units this update were kindly provided by Lennard. Thanks a lot bud!<br />
I had to replace the BIKey because I accidentally deleted the private key for the last one, sorry about that! <br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Added LAV-25<br /></li><li>Added T-34<br /></li><li>Added M113<br /></li><li>Added Land Rovers</ul></em></ul></li>
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15888">Project CDF v1.02</a></h1>
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<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>]]></description>
<pubDate>Mon, 30 Jan 2012 16:22:23 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15889]]></link>
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<title>Mission pack : LIMA mission package by nkenny</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/limamissionpackage_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/limamissionpackage_3.jpg" alt="" /></a></div>
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<strong>nkenny</strong> released this mission pack consisting of 10 multiplayer scenarios in the <a href="http://forums.bistudio.com/showthread.php?t=130633" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote nkenny :</strong>
<br />
<em>'The LIMA mission package is a collection of scenarios that were designed to teach us (www.nopryl.no) to play with ACE and ACRE. In preperation for an extended campaign we played on Takistan. In the aftermath of the campaign I decided to scrub these missions for addon dependencies and release them. I'm sure there are other groups that can enjoy playing them.<br />
<br />
 The mission package offer a set of training operations of various complexity and difficulty. These are missions intended for multiplayer, and while singleplayer is possible it is only supported through the multiplayer interface. <br />
<br />
 Have fun</em></ul>
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<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16111">LIMA mission package (@)</a></h1>
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<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=11339">ACRE - Advanced Combat Radio Environment</a></div>]]></description>
<pubDate>Mon, 30 Jan 2012 10:13:47 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16112]]></link>
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<title>Coop mission : Operation Snowman by Captain Bravo</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/snowmanl_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/snowmanl_3.jpg" alt="" /></a></div>
<br />
<strong>Captain Bravo</strong> released a new coop mission in the <a href="http://forums.bistudio.com/showthread.php?t=130190" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Captain Bravo :</strong>
<br />
<em>A 6 man special forces stealth mission. Your team will be inserted behind enemy lines to capture sensitive information about Takistani Rebels. <br />
 Weather: Snow blizzard so bring you thermal underwear <br />
<br />
 The mission utilizes DAC3.0 as it gives it replayability. <br />
 Also if you survive long enough, there will be groups hunting you with dogs, killer dogs! So if you hear a bark, RUN RUN RUN!<br />
<br />
 The mission also has a few custom sounds.</em></ul>
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<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16108">Operation Snowman Co-06 (@)</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=9861">Thirsk Island</a><br />
<a href="http://www.armaholic.com/page.php?id=6471">Desert Mercenaries and BlackOps</a><br />
<a href="http://www.armaholic.com/page.php?id=10621">Dynamic-AI-Creator (DAC)</a></div>]]></description>
<pubDate>Mon, 30 Jan 2012 10:04:52 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16110]]></link>
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<title>Offshore Oilrig ported to Arma 2</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/oilrigv20_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/oilrigv20_4.jpg" alt="" /></a></div>
<br />
<strong>mattaust</strong> sent us the Offshore Oilrig which he ported to Arma 2 with permission. The <a href="http://www.armaholic.com/page.php?id=2196">Oilrig</a> was originally made for Armed Assault by <strong>Rocket</strong>.<br />
<br />
<ul><strong>Quote  :</strong>
<br />
<em>Oil rig platform for Arma 2 and Arma 2: Operation Arrowhead. (Should work on either platform).<br />
This Oilrig is now highly functional for Arma 2, I spent extensive hours porting, making major modifications and upgrades for the use of the ARMA 2 community. I hope you enjoy it! <br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Fixed: LOD's<br /></li><li>Fixed: Config reference<br /></li><li>Fixed: All ladders work 100%<br /></li><li>Fixed/UPGRADE: All Platforms are now 100% Combined, This is a whole object that just needs to be placed.<br /></li><li>Fixed: All stairs work<br /></li><li>Fixed: You Can now shoot through windows (Bug Testing Still)</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16091">Offshore Oilrig v2.00</a></h1></div>]]></description>
<pubDate>Mon, 30 Jan 2012 10:04:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16109]]></link>
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<title>TvT gamemode : The Suitecase by Captain Bravo updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/sfteamx_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/sfteamx_3.jpg" alt="" /></a></div>
<br />
<strong>Captain Bravo</strong> informed us he updated this adversarial gamemode mission in the <a href="http://forums.bistudio.com/showthread.php?t=130190" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
Changelog:<ul><li>removed teleport of player left while testing.</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16086">The Suitecase (7 vs 7) (@) v1.1</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a></div>]]></description>
<pubDate>Mon, 30 Jan 2012 09:55:52 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16087]]></link>
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<title>Coop mission : Limited Assets - Isla Duala - ACE2/ACRE by Stick_Hogue updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/ptmpic_3_3.jpg" alt="" /></div>
<br />
<strong>Stick_Hogue</strong> informed us he released an update for the ACE2 version of his Limited Assets - Isla Duala mission in <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=14443" target="_blank"><strong>our forums</strong></a>.<br />
<br />
Changes:<ul><li>Split .pbo into two parts, Pushback and Smackdown, for frame rate purposes.</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=14373">Limited Assets - Isla Duala - ACE2/ACRE Co-34 (@) v2.67</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=11339">ACRE - Advanced Combat Radio Environment</a><br />
<a href="http://www.armaholic.com/page.php?id=9150">Isla Duala</a></div>]]></description>
<pubDate>Mon, 30 Jan 2012 09:50:26 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=14374]]></link>
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<title>Blake's PINS (Pseudo Inertial Navigation System) and Bombing updated</title>
<description><![CDATA[<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/A3Y9zDdoQxU" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/A3Y9zDdoQxU" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<strong>blakeace</strong> informed us he released an updated version of his Pseudo Inertial Navigation System (PINS) and Bombing addon on the <a href="http://forums.bistudio.com/showthread.php?t=129707" target="_blank"><strong>BI forums</strong></a>.<br />
This is an addon to maximise situational awareness as a pilot.<br />
<br />
<ul><strong>Quote blakeace :</strong>
<br />
<em>I am an avid flight simulation enthusist, and have been using one piece of software or another for nearly thirty years. That said I believe Arma to primarily be and infantry simulator. It's one unqiue feature over any other software I have used in my opinion is it's ability to allow human players to experince the interaction between different arms within the military. So my focus here was to try and maximise that communication from the air to the ground, so many aspects are simplified in the aircraft so that hopefully on the ground it seems no different to somebody linking dcs a10 to arma.<br />
<br />
Most importantly I wanted to maximise situational awareness, so that instead of the pilot always having his head in the map, he always has the most important reference point right there. He can then relay things like how long he will be what direction all from the information displayed. Hopefully it will make things like targetting with referencing smoke a lot easier as the imediate area is framed. Though the pilot still needs to use his eyes to find the exact point and the reference frame doesn't focus right down to the exact point. Resonably easy with a cluster of five buildings, different in the middle of a large town or city.<br />
Even if you are just tranporting troops in, and you want to fly low, this gives you the distance to the area allowing you to focus on flying without be distracted by where you are going, or worse plowing into the ground because it took a little to long for your map to close.<br />
<br />
Depending on the mission you can add a camera so the pilot can focus in more precisely on the area either as an aid for when referencing points with the ground, or fine tuning for CCIP,CCRP or Laser delivery.<br />
 <br />
I also wanted to have the different types of attacks represented better. So that the ground controller can make better use of the planes munitions. So unguided bombs can no longer lock onto a vehicle, but the pilot actually has an aiming cursor. Unguided bombs will drift too, so careful consideration needs to be applied in regards to where friendly troops are located. Eg target has a couple of non radar guided anti aircraft guns in a farm, friendlies in nearby woods. You have a harrier on call with unguided bombs. Better to setup a medium altitude CCRP run, to limit the guns effect compared to diving down onto the target. If this target was in the middle of the city then this may not be the right call as a stray bomb could kill civilians etc.<br />
<br />
Feedback welcome especially regarding functionality on dedicated servers.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>Changed control of the weapons systems to the gunner if there is one on the aircraft.<br /></li><li>Changed the binoculars key to be a toggle on toggle off for the flir cam, Hold breath is still only while held.</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15940">Blake's Pseudo Inertial Navigation System (PINS) and Bombing v0.3 Alpha</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base Addons</a></div>
<br />
Also many thanks to <strong>zirkle2007</strong> for informing us about the news.]]></description>
<pubDate>Mon, 30 Jan 2012 09:46:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15941]]></link>
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<title>Week report #247</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/newsreport_4.png" alt="" /></div>
<br />
<br />
<h1><span style="text-decoration:underline">* Arma 2 - Aerial Refueling</span></h1>
 <br />
<ul><strong>Feint</strong> starting working on his next project. This time he is working on Aerial Refueling module.<br />
<br />
<ul><strong>Quote Feint :</strong>
<br />
<em>I was asked by VectorX96 to put something together to allow aerial refueling (aka tanking or mid-air refueling) chatter between a pilot and tanker. So I figured I would just throw together some various dialog that could go back and forth between the tanker and the low-fuel aircraft.<br />
But after doing some testing, I decided to create something to actually enable mid-air refueling for any aircraft.<br />
So far it's working pretty well. One of the nice things about this is that it is an alternative to people who don't use ACE2.<br />
<br />
<strong>Features:</strong><ul>- Greeting from tanker with response from low-fuel aircraft declaring intentions and amount of fuel needed<br />
- Vector to tanker including direction from low-fuel aircraft, heading of tanker, altitude of tanker, speed of tanker, distance from tanker (when greater than 100 meters from tanker)<br />
- Distance from port fuel drogue (as you get within 100 meters of tanker)<br />
- attachTo locks aircraft to tanker during refueling (when within 2 meters of fuel drogue)<br />
- customized placement of aircraft during tanking (including addon aircraft)<br />
- custom sounds</ul>
<br />
So far, I don't have a hose model so I'm just using a wall lamp as the refueling drogue (as a placeholder). Once you get within 2 meters of that, the refueling takes place. Watch this video for the beta version demonstration.</em></ul>
<br />
<br />
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/V3PIET_EmUA" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/V3PIET_EmUA" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=130339" target="_blank">BI forums</a></ul>
<br />
<h1><span style="text-decoration:underline">* Arma 2 - P:UKF Weapons Pack</span></h1>
 <br />
<ul><strong>da12thMonkey</strong> posted a whole bunch of screens and information of what to expect in the next update.<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/cwskite_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/cwskite_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/l123a2cws_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/l123a2cws_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/l7a2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/l7a2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/lmgbfa_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/lmgbfa_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/lmglwti_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/lmglwti_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/lmgsusat_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/lmgsusat_4.jpg" alt="" /></a></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=104364&amp;page=8" target="_blank">BI forums</a></ul>
<br />
<h1><span style="text-decoration:underline">* Arma 2 - German Forces next Generation </span></h1>
 <br />
<ul><strong>fluttershy</strong> informed the community he is creating next Generation of Weapons for the German Forces. It will contain weapons for the Special Forces and up to date gear which is currently in testing within the German Military.<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/faubm_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/faubm_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/k6gsq_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/k6gsq_4.jpg" alt="" /></a><br />
<a href="http://www.armaholic.com/./datas/users/mhahb_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/mhahb_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/xibvc_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/xibvc_4.jpg" alt="" /></a></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=130439" target="_blank">BI forums</a></ul>
<br />
<h1><span style="text-decoration:underline">* Arma 2 - Valley of Banran</span></h1>
 <br />
<ul><strong>Donny</strong> informed the community on the BI forums he started working on his first own island called &quot;Valley of Banran&quot;.<br />
It is a small 5x5km desert based terrain with a oasis on it. Around the oasis there are some settlements. There is also an industry complex with rails and a military trainstation.<br />
<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/offi01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/offi01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/offi02_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/offi02_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/offi03_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/offi03_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/offi04_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/offi04_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/offi07_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/offi07_4.jpg" alt="" /></a></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=130559" target="_blank">BI forums</a></ul>
<br />
<h1><span style="text-decoration:underline">* Arma 2 - Raunhofer's Island Project 3 - Caribou Frontier</span></h1>
 <br />
<ul><strong>Raunhofer</strong> is still working on his next island and released a couple of new wip shots on the BI forums.<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/caribou_frontier_01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/caribou_frontier_02_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_02_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/caribou_frontier_04_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_04_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/caribou_frontier_06_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_06_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/caribou_frontier_08_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_08_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/caribou_frontier_10_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/caribou_frontier_10_4.jpg" alt="" /></a></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=120972&amp;page=8" target="_blank">BI forums</a></ul>
<br />
<h1><span style="text-decoration:underline">* Arma 2 - Mil Mi-24A Krokodil </span></h1>
 <br />
<ul><strong>Pathetic_Berserker</strong> posted some new screens of the Mi-24A.<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/240112tilt_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/240112tilt_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012012422514186_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012012422514186_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012012422544335_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012012422544335_4.jpg" alt="" /></a></div>
<br />
<br />
- <a href="http://forums.bistudio.com/showthread.php?t=108099&amp;page=19" target="_blank">BI forums</a></ul>
<br />
<strong>Click &quot;read more..&quot; to view this weeks entire Work In Progress report!!</strong><br />
 <span class="readmore"><a href="http://www.armaholic.com/page.php?id=16106"></a></span>]]></description>
<pubDate>Sun, 29 Jan 2012 22:22:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16106]]></link>
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<title>Russian Armory Package by DaMan3 updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/50425379_4.png" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/50425379_4.png" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/56473841_4.png" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/56473841_4.png" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/95118613_4.png" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/95118613_4.png" alt="" /></a></div>
<br />
<strong>DaMan3</strong> released an updated version of his Russian Armory Package on the <a href="http://forums.bistudio.com/showthread.php?t=125772" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote DaMan3 :</strong>
<br />
<em>Today I release this new weaponpack, where great care has been taken to achieve realistic configurations of the contained weapons, instead of just randomly throwing numbers in.<br />
Now your eastern special forces team of your choice have their specialized weapons and armor!<br />
No need to use old AK74s anymore, since these new AK's with RIS/rail systems and use of the newer 7N24 bullet (while maintaining the capability to shoot the traditional AK74 rounds of your fallen enemies) are brought to you because of their serious punch.<br />
<br />
Since they are western made (Magpul AK), your western team can use them too, to combat enemies deep behind enemy lines with high grade precision weapons, without the danger of running out of ammo (since normal AK74 ammo is literally everywhere)<br />
<br />
The .556 (M4 Ammunition) chambered version with a scope, is the ideal solution for snipers who want to be able to engage targets at long range, while also having the ability to engage targets at close range, hence the automatic firemode selector.<br />
<br />
For tight spaces the original russian Vityaz SN comes in extra handy. Just point and shoot, like an MP5A6, only better because of its higher firerate and longer (up to 220 yards) engage range.<br />
<br />
And last but not least: RPG7s are weapons of the insurgents, thats why you have to use the RPO-M Shmel on them and their light armor.<br />
<br />
<ul><strong>Changelog:</strong>
<br />
<li>The weapons are now 1.60 compatible.<br /></li><li>Added new (SD, Aimpoint) versions plus minor bugfixing.</em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15374">Westernized Russian Weaponpack v29-01-2012</a></h1></div></ul>]]></description>
<pubDate>Sun, 29 Jan 2012 21:49:25 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15375]]></link>
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<item>
<title>TDM gamemode : Fallujah - BAF TDM by 4th_RRS L.J.Gibbs</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/arma2oa_2012-01-29_17-56-49-54_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa_2012-01-29_17-56-49-54_3.jpg" alt="" /></a></div>
<br />
<strong>4th_RRS L.J.Gibbs</strong> has <a href="http://www.armaholic.com/page.php?m=add&amp;c=files" target="_blank"><strong>submitted</strong></a> this 8 vs 8 team death match gamemode mission in Fallujah.<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16100">Fallujah - BAF TDM-16 (@)</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
BAF<br />
<a href="http://www.armaholic.com/page.php?id=12315">Fallujah</a></div>]]></description>
<pubDate>Sun, 29 Jan 2012 20:27:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16104]]></link>
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<item>
<title>SP mission : Flashpoint: Chernarus &amp; Utes versions updated</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/chernarusoverview_3.jpg" alt="" /></div>
<br />
<strong>thomsonb</strong> informed us he updated both versions of this mission, Addon free and BAF version, in the <a href="http://forums.bistudio.com/showthread.php?t=95394&amp;page=17" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
Changes in this version:<ul><li>Added: Artillery strikes;<ul>All factions now call in Artillery strikes against known enemy units.<br />
The type of strike is random, mortars or heavy guns.<br />
The number of shells per strike is random.<br />
The weight of fire is random.<br />
The aiming error is random.<br />
The strikes take time to arrive, so a moving target might move to safety.<br />
The time between each strike of each faction is random.<br />
The player is trated the same as AI units, no more or less likely to be the target.<br />
All this results in a range of fire missions, from small slow atacks by a single mortar, all the way to a devastating rapid fire heavy barrage from multiple heavy guns.<br />
The Artillery is a work in progress.<br />
Features to be added later: Player designation of targets, Prioritisation of targets, Checking for friendly fire of each barage, Different levels of Arty for each Faction etc.<br />
This Artillery system adds a bit more realistic danger to the battlefield. It was inspired in part by another of my favorite milsims, SteelBeasts. If you stay in the same place too long, you're toast!<br />
Please feedback about the Artillery, let me know if it fits in with how you play the mission etc.<br />
</ul></li>
<li>Fixed: Respawn list now shows the primary and secondary weapon of each unit, rather than its class type (class types are often not relevant anymore with the new custom unit spawning. This introduces the problem that Medics and Snipers are not easily identified on the list... to be fixed later).</li>
<li>Changed: Respawn list now shows units on the players original side first on the list, not always BLUFOR first.</li>
<li>Changed: &quot;Who Got Me?&quot; command now not added to rabbit in the cases of suicide, or death from unknown source, like artillery etc.</li>
<li>Fixed: On Utes, some parked cars spawning areas were broken by previous update.</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=9581">Flashpoint: Chernarus &amp; Utes v1.16</a></h1>
<h1><a href="http://www.armaholic.com/page.php?id=12993">Flashpoint: Chernarus &amp; Utes - BAF (@) v1.16</a></h1></div>]]></description>
<pubDate>Sun, 29 Jan 2012 20:22:52 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=9582]]></link>
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<title>SP mission : Flashpoint: Takistan - Zargabad - Shapur by thomsonb updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/fptakthumb02_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/fptakthumb02_3.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/fptakthumb04_3.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/fptakthumb04_3.jpg" alt="" /></a></div>
<br />
<strong>thomsonb</strong> informed us he released a new version for this mission based in this Flashpoint pack in the <a href="http://forums.bistudio.com/showthread.php?t=102523" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
Changes:<ul><li>Added: Artillery strikes;<ul>All factions now call in Artillery strikes against known enemy units.<br />
The type of strike is random, mortars or heavy guns.<br />
The number of shells per strike is random.<br />
The weight of fire is random.<br />
The aiming error is random.<br />
The strikes take time to arrive, so a moving target might move to safety.<br />
The time between each strike of each faction is random.<br />
The player is trated the same as AI units, no more or less likely to be the target.<br />
All this results in a range of fire missions, from small slow atacks by a single mortar, all the way to a devastating rapid fire heavy barrage from multiple heavy guns.<br />
The Artillery is a work in progress.<br />
Features to be added later: Player designation of targets, Prioritisation of targets, Checking for friendly fire of each barage, Different levels of Arty for each Faction etc.<br />
This Artillery system adds a bit more realistic danger to the battlefield. It was inspired in part by another of my favorite milsims, SteelBeasts. If you stay in the same place too long, you're toast!<br />
Please feedback about the Artillery, let me know if it fits in with how you play the mission etc.<br />
</ul></li>
<li>Fixed: Respawn list now shows the primary and secondary weapon of each unit, rather than its class type (class types are often not relevant anymore with the new custom unit spawning. This introduces the problem that Medics and Snipers are not easily identified on the list... to be fixed later).</li>
<li>Changed: Respawn list now shows units on the players original side first on the list, not always BLUFOR first.</li>
<li>Changed: &quot;Who Got Me?&quot; command now not added to rabbit in the cases of suicide, or death from unknown source, like artillery etc.</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=11138">Flashpoint: Takistan - Zargabad - Shapur v1.16</a></h1></div>]]></description>
<pubDate>Sun, 29 Jan 2012 20:21:34 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11139]]></link>
</item>
<item>
<title>Mission pack :  CWR2 coop pack (unofficial) by VanhA's updated</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/trapack1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/trapack1_4.jpg" alt="" /></a></div>
<br />
<strong>VanhA</strong> <a href="http://www.armaholic.com/page.php?m=add&amp;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> a new version of his unofficial CWR2 coop pack.<br />
This co-op mission pack features missions on the islands Malden, Everon and Winter Kolgujev.<br />
<br />
Changes:<ul><li>&quot;Oldest Trick&quot; - added missing ending trigger</li>
<li>&quot;Root Canal&quot; - added missing ending trigger</li></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15915">VanhA's CWR2 coop pack v1.2</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=14568">Cold War Rearmed² : Demo³</a></div>]]></description>
<pubDate>Sun, 29 Jan 2012 20:07:46 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15917]]></link>
</item>
<item>
<title>First release of the Oring island</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/oringscreen_4.png" alt="" /><br />
<br />
<strong>***** Update *****</strong></div>
Version 0.3 released!<br />
Oring.pbo.FRAN.bisign seemed to be corrupted so a new archive has been packed and uploaded by Bloodric. So if you intend to play this island in MP, and have download the file prior to this date, please reload the files!<br />
<br />
<div style="text-align:center"><strong>*****</strong></div>
<br />
<strong>Bloodric</strong> released the first version of his Oring island on the <a href="http://forums.bistudio.com/showthread.php?t=129799" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16102">Oring v0.3</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/colombia/addons/objects/ibr_plants_v10.7z" target="_blank">Ibr Plants</a><br />
<a href="http://www.armaholic.com/page.php?id=8636">Beton addons</a><br />
<a href="http://www.armaholic.com/page.php?id=8523">African Foliage</a><br />
Arma 2</div>
<br />
<div style="text-align:right"><strong>Source:</strong> <a href="http://www.armedassault.info" target="_blank">armedassault.info</a></div>]]></description>
<pubDate>Sun, 29 Jan 2012 19:55:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16103]]></link>
</item>
<item>
<title>WIP Report - Mitilini Island and Greek units</title>
<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_wip_a2_4.png" alt="" /></div>
<br />
<strong>Aplion</strong> informed us he started working on a new island called &quot;Mitilini Island&quot; as well as new Greek infantry and SF units.<br />
<br />
<ul><strong>Quote Aplion :</strong>
<br />
<em>This is a Greek island called &quot;Mitilini&quot; located in east Aegean Sea.<br />
<br />
<ul><strong>Features:</strong>
<br />
<li>Custom enterable buildings and bunkers<br /></li><li>Airports<br /></li><li>Naval base<br /></li><li>Town - villages name signs<br /></li><li>Ports<br /></li><li>Landing platforms on ships<br /></li><li>and ... Greek infantry and SF units.</ul></em></ul></li>
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/1b_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/1b_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/1c_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/1c_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/1d_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/1d_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/buildings_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/buildings_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/dock_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/dock_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/maplesvos_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/maplesvos_4.jpg" alt="" /></a></div>
<br />
You can find more detailed information and leave your feedback in the <a href="http://forums.bistudio.com/showthread.php?t=130607" target="_blank"><strong>Mitilini Island &amp; Greek units wip topic</strong></a>!]]></description>
<pubDate>Sun, 29 Jan 2012 17:10:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=16099]]></link>
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