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<title>Armaholic.com - Armed Assault news</title>
<link>http://www.armaholic.com</link>
<description></description>
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 <title>SP &amp; Coop mission : Swordfish Trilogy by W0lle</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-swordfish_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-swordfish_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;W0lle&lt;/strong&gt; has released another of his OFP missions ported to ArmA2 on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9922&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote W0lle :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Yet another of my OFP conversions made while on a nostalgia trip. &lt;br /&gt;
&lt;br /&gt;
You're a member of SEAL Team 6 aboard the USS Khe San. In the three missions you are operating behind enemy lines, capturing a russian General, destroying air defenses and destroying a crashlanded Seahawk.&lt;br /&gt;
&lt;br /&gt;
The Swordfish Trilogy was originally created by [EAP]King 6 for Operation Flashpoint (the original!) Famous Avon Lady modified and fixed the missions in 2003 so they work with the 1.3 version. Finally I spent a couple of weeks converting the missions to ArmA2 using Sgt. Ace Everon. I tried to keep the missions as close to the original as possible but using some new features from ArmA2, exchanged scripts with more actual ones and in case of Swordfish III, moved the mission from Kolgujev to Everon. Each of the missions has a lot of enemy patrols so you may need a decent system to run them lagfree. For the patrols I'm using Kronzkys UPS instead of waypoints which make the missions more random. All missions have weapon selection and using the first aid modules.&lt;br /&gt;
&lt;br /&gt;
The missions are supposed to be played as Singleplayer, however I made all slots playable so in theory you should be able to play them as Coop for up to 10 players as well.&lt;br /&gt;
&lt;br /&gt;
Even though the version says 1.0 I would call this an open beta, so better be prepared for the one or other issue with the missions.&lt;br /&gt;
Feel free to report bugs either here in the thread or by PM but atleast give constructive feedback, &quot;the damn thing doesn't work&quot; doesn't really help anything. &lt;br /&gt;
Please try to make as detailed reports as possible so I can quickly locate the problem and fix it. It's fine to report MP related problems however I cannot guarantee that I ever will fix them.&lt;br /&gt;
&lt;br /&gt;
So finally here's what you were waiting for.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9815&quot;&gt;&lt;strong&gt;Swordfish Trilogy (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=7913&quot;&gt;Everon&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9816</link>
 <pubDate>Wed, 10 Mar 2010 07:49:00 +0000</pubDate>
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<item>
 <title>Coop mission : Rescue - GMV by galzohar</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;galzohar&lt;/strong&gt; released a new coop mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96383&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote galzohar :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This is based on my original &lt;a href=&quot;page.php?id=8501&quot;&gt;rescue mission&lt;/a&gt; which we played a lot on Zeus gaming nights. In this mission a chopper went down in a back yard in Chernogorsk with enemies closing in on the downed team. Your team must get in there with GMVs, rescue them, destroy the helicopter to prevent enemy getting their hands on valuable intelligence and get them out of there. At least one of the downed team members needs to reach the extraction zone alive for the mission to complete.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9813&quot;&gt;&lt;strong&gt;Rescue - GMV Co-25 (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9814</link>
 <pubDate>Wed, 10 Mar 2010 07:41:58 +0000</pubDate>
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<item>
 <title>Coop mission : Patrol City updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;galzohar&lt;/strong&gt; informed us he released an update for this mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=93013&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- Fixed some problems and replaced the buggy black ACE M4A1 EOTECH with the green camo one which appears to not suffer from the same bug.&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9026&quot;&gt;&lt;strong&gt;Patrol City - ACE Co-05 (@) v1.02&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core beta&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras beta&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9027</link>
 <pubDate>Wed, 10 Mar 2010 07:35:00 +0000</pubDate>
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<item>
 <title>Coop mission : Black Hawk Down updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-bhd_ace2_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-bhd_ace2_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-bhd_ace2_02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-bhd_ace2_02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-bhd_ace2_03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-bhd_ace2_03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;neokika&lt;/strong&gt; informed us he released a new version of this coop mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=95903&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Cahnges in this version:&lt;ul&gt;- Fixed: Extraction not working in dedicated servers.&lt;br /&gt;
- Fixed: Players sometimes spawned out of the island.&lt;br /&gt;
- Fixed: Tasks not updating for JIP players.&lt;br /&gt;
- Fixed: other minor bugs&lt;br /&gt;
- Fixed: Mission ending for no reason.&lt;br /&gt;
- Added: Afrenien and Molation Resistence forces.&lt;br /&gt;
- Added: more...&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9670&quot;&gt;&lt;strong&gt;Black Hawk Down Co-05 (@) v1.0&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8906&quot;&gt;Advanced Combat Environment 2 - ACEX PLA&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8698&quot;&gt;Quesh-kibrul&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9243&quot;&gt;Afrenain &amp; Molatian Resistance army&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9671</link>
 <pubDate>Wed, 10 Mar 2010 07:28:00 +0000</pubDate>
</item>
<item>
 <title>Coop mission: The ruin by JW Custom</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/M0Kd8NKja3Y&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/M0Kd8NKja3Y&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;JW Custom&lt;/strong&gt; released a new coop mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96384&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The team that holds the zone for a defined period of time before the timeout timer reaches zero wins. If the timeout timer reaches zero the team which has most zone time wins a minor victory. The team being outnumbered in zone will per default get a second subtracted from their zone time. There's settings to make the game more difficult, easier, longer etc.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9812&quot;&gt;&lt;strong&gt;The Ruin (TKOTH) Co-12 (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8988&quot;&gt;Isla Duala&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9808</link>
 <pubDate>Wed, 10 Mar 2010 07:20:00 +0000</pubDate>
</item>
<item>
 <title>Razoreniya Island released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=8582-logosmalla.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/8582-logosmalla.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=8582-razoreniya1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/8582-razoreniya1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=8582-razoreniya2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/8582-razoreniya2.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=8582-razoreniya3.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/8582-razoreniya3.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;L-J-F&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; his latest island for ArmA 2.&lt;br /&gt;
&lt;br /&gt;
The Razoreniya is fictional island located between Madagascar and African mainland.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;a href=&quot;page.php?id=9810&quot;&gt;Razoreniya Island&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8523&quot;&gt;African Foliage&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9811</link>
 <pubDate>Wed, 10 Mar 2010 07:19:00 +0000</pubDate>
</item>
<item>
 <title>WIP Report - Sharpe's Rifles mod</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Stubblehopper&lt;/strong&gt; has sent us a preview of the South Essex Regiment for the Sharpe's Rifles mod.&lt;br /&gt;
He told us he will be doing a video for every unit that appears in the mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Stubblehopper :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;They are almost complete, just a few tweaks in terms of minor things like shoulder wings, and short sword for the drummers and so, but in terms of the models about 99% done anyways.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/U8o6MbUhxoE&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/U8o6MbUhxoE&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9807</link>
 <pubDate>Tue, 09 Mar 2010 22:22:00 +0000</pubDate>
</item>
<item>
 <title>WIP Report - Switzerland Mod</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_wip.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;HD Laeppli&lt;/strong&gt; informed us he made a small video of their Leopard2.&lt;br /&gt;
He also sent us a picture of the new 3D Modells for the Switzerland Mod Infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/QJGhX6u7EW0&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/QJGhX6u7EW0&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;pfs.php?m=view&amp;v=4-swm-edit-crew-wip-hd.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-swm-edit-crew-wip-hd.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Make sure to visit the &lt;a href=&quot;http://www.switzerland-mod.ch/forum/&quot; target=&quot;_blank&quot;&gt;Switzerland Mod forums&lt;/a&gt; tp get all the latest info.</description>
 <category>Work in progress</category>
 <link>http://www.armaholic.com/page.php?id=9806</link>
 <pubDate>Tue, 09 Mar 2010 19:40:00 +0000</pubDate>
</item>
<item>
 <title>Commander scripts by bambiturbo</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma1_editsc.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
A few days ago &lt;strong&gt;bambiturbo&lt;/strong&gt; released  a new set of scripts on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9889&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote bambiturbo :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Ive just finished the first draught of the scripts for a mission I plan to create called Commander. This is my first proper attempt at scripting. &lt;br /&gt;
&lt;br /&gt;
The mission is very basic at present, my aim is to get the scripts to a final state and then start working on the mission its self, possibly a campaign. I intend to use WARMOD to take advantage of the AI enhancing features however the mission will run on Vanilla Arma.&lt;br /&gt;
&lt;br /&gt;
The scripts enable users to move other friendly squads around and receive basic reports back. When an enemy squad is spotted the commander is informed and there position is updated on the map.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9804&quot;&gt;&lt;strong&gt;Commander&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Editing and Scripts</category>
 <link>http://www.armaholic.com/page.php?id=9805</link>
 <pubDate>Tue, 09 Mar 2010 19:04:00 +0000</pubDate>
</item>
<item>
 <title>Mission pack : ACE A&amp;D pack updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;galzohar&lt;/strong&gt; released a new version of his an Advance and Defend mission pack in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=94245&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes since last version:&lt;ul&gt;- Replaced the buggy black ACE M4A1 EOTECH with the green camoed one which does not appear to suffer from the same bug.&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9272&quot;&gt;&lt;strong&gt;ACE A&amp;D pack A&amp;D-30 (@) v1.04&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9273</link>
 <pubDate>Tue, 09 Mar 2010 17:42:00 +0000</pubDate>
</item>
<item>
 <title>A.C.E. Advanced Combat Environment - version 1.0 stable released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-ace_news_header.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Evil_Echo&lt;/strong&gt; informed us on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;p=76925#76925&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;Sickboy&lt;/strong&gt; released version 1.0 of the Advanced Combat Environment mod on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96371&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
Please note we are still in the process of uploading these files to our servers. Later tonight we will be ready to mirror them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Sickboy :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;It has been nearly 2 months, and a lot of successfully deployed updates, since the A.C.E. Advanced Combat Environment Mod, Beta 2 was released.&lt;br /&gt;
We've made a lot of progress, and today would like to present our v1.0 Stable release to you.&lt;br /&gt;
&lt;br /&gt;
We intend to keep updating our Mod following a set schedule.&lt;br /&gt;
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.&lt;br /&gt;
This means the development will be ongoing, new improvements and additions will arrive as we go&lt;br /&gt;
&lt;br /&gt;
If you don't want to keep up2date with our latest ongoing development, we recommend you download and install these Stable releases instead.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dev-heaven.net/projects/ace-mod2/news&quot; target=&quot;_blank&quot;&gt;v1.0 Stable - Release Notes&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;What is A.C.E. and what is it not&lt;/strong&gt; &lt;br /&gt;
A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.&lt;br /&gt;
The WGL and A.C.E 1 roots were &quot;When realism matters&quot;. And with A.C.E. 2 it is no different.&lt;br /&gt;
We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.&lt;br /&gt;
We try to please as many as possible, but it is simply impossible to please all.&lt;br /&gt;
Please feel free to give constructive feedback on our choices.&lt;br /&gt;
 &lt;br /&gt;
&lt;strong&gt;The Package&lt;/strong&gt;&lt;br /&gt;
The A.C.E. Package for ArmA 2, at this time, consists out of [B]5[/B] building blocks:&lt;ul&gt;&lt;br /&gt;
[*] &lt;a href=&quot;http://updater.dev-heaven.net/mods/show/973db6b6-a754-11de-b50f-0021855d3b6d&quot; target=&quot;_blank&quot;&gt;CBA: Community Base Addons&lt;/a&gt;&lt;br /&gt;
[*] &lt;a href=&quot;http://updater.dev-heaven.net/mods/show/a546d346-a754-11de-b50f-0021855d3b6d&quot; target=&quot;_blank&quot;&gt;ACE: Core&lt;/a&gt;&lt;br /&gt;
[*] &lt;a href=&quot;http://updater.dev-heaven.net/mods/show/b1f84534-a754-11de-b50f-0021855d3b6d&quot; target=&quot;_blank&quot;&gt;ACEX: eXtras&lt;/a&gt;&lt;br /&gt;
[*] &lt;a href=&quot;http://updater.dev-heaven.net/mods/show/f52a2674-f06f-11de-a9f2-0021855d3b6d&quot; target=&quot;_blank&quot;&gt;ACEX_PLA: Chinese Expansion, by Fromz&lt;/a&gt;&lt;br /&gt;
[*] &lt;a href=&quot;http://updater.dev-heaven.net/mods/show/3551246a-ea7a-11de-905c-0021855d3b6d&quot; target=&quot;_blank&quot;&gt;ACEX_SM: SoundMod (Overriding default ArmA sounds)&lt;/a&gt;&lt;/ul&gt;&lt;br /&gt;
CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs.&lt;br /&gt;
This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core v1.0&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtras v1.0&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8906&quot;&gt;Advanced Combat Environment 2 - ACEX PLA v1.0&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8905&quot;&gt;Advanced Combat Environment 2 - SM v1.0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons v0.3.1&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also thanks to &lt;strong&gt;LoneStar&lt;/strong&gt; for informing us about the release!</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=8601</link>
 <pubDate>Tue, 09 Mar 2010 16:37:00 +0000</pubDate>
</item>
<item>
 <title>Script version of the Medevac Module released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/RsUYGwgF1Zc&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;br /&gt;
&lt;embed src=&quot;http://www.youtube.com/v/RsUYGwgF1Zc&amp;hl=nl&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;320&quot; height=&quot;265&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;span style=&quot;font-size:x-small&quot;&gt;Video by &lt;strong&gt;Thirdup&lt;/strong&gt; (Thanks!)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;goliath86&lt;/strong&gt; released a script version of his &lt;a href=&quot;page.php?id=9557&quot;&gt;Medevac Module&lt;/a&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=93811&amp;page=31&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI Forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote goliath:&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;hi guys,&lt;br /&gt;
sorry for my long absence. Here it is the script version of the MM with some improvements. I've tried to make it MP compatible but I need someone to test it in a dedi server (thanks in advance guys!!!). When I'm sure that it is fully MP compatible I sign it and try to add some more things. For now it need some testing in MP environment ;)&lt;br /&gt;
&lt;br /&gt;
I need to know, if it is possible, even if the sounds (radio chatter) and/or the sideChat is visible to everyone in MP or if it is only local to the caller.&lt;br /&gt;
&lt;br /&gt;
Thanks guys!!!!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9798&quot;&gt;&lt;strong&gt;Medevac Module Script&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Editing and Scripts</category>
 <link>http://www.armaholic.com/page.php?id=9797</link>
 <pubDate>Tue, 09 Mar 2010 14:41:00 +0000</pubDate>
</item>
<item>
 <title>German addons by Marseille77</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-german_police_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-german_police_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=3-weapons_german_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-weapons_german_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Marseille77&lt;/strong&gt; released new addons featuring German units and weapons in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=94823&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9793&quot;&gt;&lt;strong&gt;German Officers&lt;/strong&gt;&lt;/a&gt; (*)&lt;br /&gt;
&lt;a href=&quot;page.php?id=9800&quot;&gt;&lt;strong&gt;German Weapon Pack&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=7956&quot;&gt;Bundeswehr Mod&lt;/a&gt; (*)&lt;br /&gt;
&lt;a href=&quot;page.php?id=9800&quot;&gt;German Weapon Pack&lt;/a&gt; (*)&lt;br /&gt;
&lt;a href=&quot;http://www.armaholic.com/brazil/addons/misc/Kpfs-Config.rar&quot; target=&quot;_blank&quot;&gt;kpfs_config&lt;/a&gt; (*)&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9801</link>
 <pubDate>Tue, 09 Mar 2010 14:16:00 +0000</pubDate>
</item>
<item>
 <title>Improved Tank/APC Armor updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_addons.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Lamandus&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=files&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;submitted&lt;/strong&gt;&lt;/a&gt; an updated version of his Improved Tank/APC Armor addon for ArmA 2.&lt;br /&gt;
Please note the earlier file we posted about was corrupted so please download again!&lt;br /&gt;
&lt;br /&gt;
Cahnges in this version:&lt;ul&gt;- Now every wheeled APC is affected too (better armor, better tireprotection)&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9651&quot;&gt;&lt;strong&gt;Improved Tank/APC Armor v3.0&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9669</link>
 <pubDate>Tue, 09 Mar 2010 13:28:00 +0000</pubDate>
</item>
<item>
 <title>Stalker Units released for ArmA 2</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-military_large.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-military_large.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-stalkers1_large.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-stalkers1_large.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-stalkers2_small.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-stalkers2_small.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Icewindo&lt;/strong&gt; released the first version of the Stalker Units which he converted from the PC game &quot;S.T.A.L.K.E.R.: Shadow of Chernobyl&quot; by GSC on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96359&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Icewindo :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Contains Units for ArmA2 converted from the PC game &quot;S.T.A.L.K.E.R.: Shadow of Chernobyl&quot; of GSC Gameworld with their permission (see credits).&lt;br /&gt;
&lt;br /&gt;
Changes to the models were done in the following:&lt;ul&gt;- Created named selections for animating the units&lt;br /&gt;
- Added blood textures&lt;br /&gt;
- Added Several LODs&lt;br /&gt;
- added models with ArmA2 heads&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9795&quot;&gt;&lt;strong&gt;Stalker Units v0.5a&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9796</link>
 <pubDate>Tue, 09 Mar 2010 09:00:39 +0000</pubDate>
</item>
<item>
 <title>SP mission : Seize zones by stiff</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-sz_wwii.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-sz_wwii.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;stiff&lt;/strong&gt; released a new Seize Zones mission, this time featuring the WWII mod: 31st Normandy in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96362&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote stiff :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;There is no scenario in this mission.&lt;br /&gt;
It is a purpose though it enjoys the combat generated at random.&lt;br /&gt;
Plan tactically if you hope for victory in this mission.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9791&quot;&gt;&lt;strong&gt;Seize zones WWII (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9792</link>
 <pubDate>Tue, 09 Mar 2010 08:05:20 +0000</pubDate>
</item>
<item>
 <title>Coop mission : Day 1 by ahmedjbh</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;ahmedjbh&lt;/strong&gt; released a new coop mission for the Duala Island in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96357&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote ahmedjbh :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Simple map, very tough, but fair &lt;br /&gt;
&lt;br /&gt;
You will need to monitor ammo, use dead bodies for gear, run from stronger forces and most importantly plan your attacks and movements. The map is purposely &quot;unbalanced&quot; you don't all start with the most deadly weapons, so you have to use what you have to the best effect.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9789&quot;&gt;&lt;strong&gt;Day 1 Co-06 (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtra&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8988&quot;&gt;Isla Duala&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9790</link>
 <pubDate>Tue, 09 Mar 2010 07:54:28 +0000</pubDate>
</item>
<item>
 <title>Coop mission : Black out by B17gunner98th</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;B17gunner98th&lt;/strong&gt; released this coop mission in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96363&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote B17gunner98th :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;This is one of my first missions I've actually released because of the WWII mod. Anyways, you are a squad of 13 dropped into Huertgenwald by glider set to destroy a defensive frontline. You are tasked with:&lt;ul&gt;- Destroy 3 sets of 88 sites(88's take one satchel but don't have a destroyed model)&lt;br /&gt;
- Destroy the 4 AT guns.&lt;br /&gt;
- Destroy the Arty telegraph wire.&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9787&quot;&gt;&lt;strong&gt;Black out Co-13 (@)&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8635&quot;&gt;Huertgenwald&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8636&quot;&gt;Beton addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9788</link>
 <pubDate>Tue, 09 Mar 2010 07:46:17 +0000</pubDate>
</item>
<item>
 <title>SP &amp; Coop mission : Operation Lojack III updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;W0lle&lt;/strong&gt; has updated his Operation Lojack III mission for ArmA2 on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=7893&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote W0lle :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Sergeant Richard Moore disappeared three nights ago from one of the last outposts in Chernarus. Normally we would not send in a rescue team until we found out Moore's exact location, but Moore was carrying a prototype of an experimental tracking device, which was being tested by Army Rangers. It seems, whoever is responsible for his disappearance has no knowledge of the tracking device, and Moore has managed to activate the device. Your team goes in and get Moore out of there - alive if possible.&lt;br /&gt;
&lt;br /&gt;
This is an attempt to bring back toadlifes famous 'Operation Lojack' mission back to ArmA II. The original mission was released in 2003 for OFP, I added more road patrols and camps in 2006 for VBS1 and I now converted that enhanced mission for ArmA II. There are 16 possible locations for the captive (6 in the original), numerous patrols on foot and in vehicles to keep you busy for a while.&lt;br /&gt;
You can either select a specific camp in the MP setup screen or a random one (default), you can also decide between Night/Day/Random daytime. In SP the default values are used (random camp and day).&lt;br /&gt;
&lt;br /&gt;
I want to thank toadlife for his original version, and his help back then as I made the first conversion for VBS1.&lt;br /&gt;
For this version a huge 'thankyou' goes to Benny and Norrin which both were a great help with the scripting issues. Benny also optimized a lot of the scripts and Norrin added his revive script.&lt;br /&gt;
&lt;br /&gt;
The mission is for up to 6 players in 4 different versions (plus a SP version) of the mission to select from:&lt;ul&gt;- Operation Lojack III v1.1 (No respawn)&lt;br /&gt;
- Operation Lojack III v1.1 (Group respawn)&lt;br /&gt;
- Operation Lojack III v1.1 (Revive)&lt;br /&gt;
- Operation Lojack III v1.1 (ACE2, No respawn)&lt;br /&gt;
- Operation Lojack III v1.1 (Single player)&lt;/ul&gt;&lt;br /&gt;
Changes:&lt;ul&gt;- All scripts converted to sqf&lt;br /&gt;
- Only leader can use tracking device&lt;br /&gt;
- Extraction script fixed&lt;br /&gt;
- Alternative extraction changed to a safehouse&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6740&quot;&gt;&lt;strong&gt;Operation Lojack III Co-06 (@) v1.1&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt; (For ACE2 version)&lt;br /&gt;
&lt;a href=&quot;page.php?id=8603&quot;&gt;Advanced Combat Environment 2 - eXtra&lt;/a&gt; (For ACE2 version)&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt; (For ACE2 version)&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=6739</link>
 <pubDate>Tue, 09 Mar 2010 07:34:00 +0000</pubDate>
</item>
<item>
 <title>Arma2TS addon release</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=3-arma2_ts_01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/3-arma2_ts_01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Le Culto&lt;/strong&gt; and &lt;strong&gt;Johnson&lt;/strong&gt; of Blackwater France Team released a new addon, Arma2TS , in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=95918&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Sulu_03:&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;What is it ?&lt;/span&gt;&lt;br /&gt;
It is an addon that allows Arma 2 to communicate with Teamspeak 3 to simulate realistic communications.&lt;br /&gt;
&lt;span style=&quot;text-decoration:underline&quot;&gt;Here is the features list:&lt;/span&gt;&lt;ul&gt;- 3D sound with everybody around you (friendly and ennemy)&lt;br /&gt;
- Management of the power of voice (wishpering, talking, yelling)&lt;br /&gt;
- Radio communications&lt;br /&gt;
- Possibilities of electronic warfare&lt;/ul&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9783&quot;&gt;&lt;strong&gt;Arma2TS&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8602&quot;&gt;Advanced Combat Environment 2 - Core&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=6231&quot;&gt;Community Base addons&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.teamspeak.com/?page=downloads&quot; target=&quot;_blank&quot;&gt;Teamspeak 3 client for windows (64bits or 32bits)&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9785</link>
 <pubDate>Mon, 08 Mar 2010 20:28:00 +0000</pubDate>
</item>
<item>
 <title>CSM2 Updated to version: 1.04</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_addons.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Protegimus&lt;/strong&gt; released version 1.04 of the CSM2 modular soundmodification on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=88149&amp;page=64&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
These are the changes since version 1.03.04:&lt;ul&gt;version 1.04:&lt;ul&gt;- Improved: CSM2 weapons now broken down into the BIS format adopted by ACE2 mod, providing much greater flexibility and choice of which modules are used and significantly improved configuration&lt;/ul&gt;version 1.03.05:&lt;ul&gt;- Changed: AK74/107 &amp; derivative weapons use single sounds or closely matched variations&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Quote :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;CSM2 is heavily focused on weapon and combat sounds.&lt;br /&gt;
When you are in the midst of a firefight our aim is that you will enjoy immersion to the point where you are genuinely shocked &amp; surprised.&lt;br /&gt;
&lt;br /&gt;
The modular nature allows you to select and use the sounds you prefer together with other authors work - simply move any modules you want to deactivate from the CSM2\Addons directory to the CSM2 directory.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9049&quot;&gt;&lt;strong&gt;CSM2 modular v1.04&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9098</link>
 <pubDate>Mon, 08 Mar 2010 20:07:00 +0000</pubDate>
</item>
<item>
 <title>mikebarts Soft Shaded Trees updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=4-elmshadows01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-elmshadows01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-elmshadows03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-elmshadows03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;pfs.php?m=view&amp;v=4-elmshadows04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/4-elmshadows04.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;mikebart&lt;/strong&gt; has again released an updated version of his Soft Shaded Trees on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=96041&amp;page=4&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
Changes in this release:&lt;ul&gt;- fixed &amp;#36;pboprefix&amp;#36;&lt;br /&gt;
- added surface types 'foliage' and 'wood'&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Quote mikebart :&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Pretty much all the modeling for this tree including the high poly model of the folaige textures has been done in 3dsmax, I've used Maya 2010 to transfer the vertex normals of a sphere onto the foliage to give the tree a more volumetric apearance. Im hoping this could be a more performance friendly alternative to lightmapping. Standard Arma 2 trees use a lightmap on a second UV channel, which also includes some colour variation aswell as baked in shading. Although the altered vertex normals are'nt quite an equal alternative to a light map, there are some things that the altered vertex normals can do that a lightmap cant, such as receive light dynamically in the same way.&lt;br /&gt;
&lt;br /&gt;
This tree is being released as a learning example for guys making trees along with some info on how to apply this technique to their foliage as an alternative to lightmapping, as its easier to set up (as long as you have Maya) and should perform better than an A2 tree seeing as it has no 2nd UV channel on the Foliage, although i did decide to bake some indirect illumination onto a second UV channel on the trunk.&lt;br /&gt;
&lt;br /&gt;
All the texture maps are 2048x2048, feel free to resize them for optimization purposes, I also dont mind if you adjust the colours to better fit your terrain/assets.&lt;br /&gt;
&lt;br /&gt;
It comes with a config so you can place it in the editor, just for viewing, but its really intended to be used by island makers, I've also included an mlod.p3d for those interested in having a look in oxygen.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9700&quot;&gt;&lt;strong&gt;mikebarts Soft Shaded Trees v1.02&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;</description>
 <category>Mods and Addons</category>
 <link>http://www.armaholic.com/page.php?id=9701</link>
 <pubDate>Mon, 08 Mar 2010 19:52:00 +0000</pubDate>
</item>
<item>
 <title>SP mission : The Hill released</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;a href=&quot;pfs.php?m=view&amp;v=8582-huertgen1944.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;datas/thumbs/8582-huertgen1944.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Leopard&lt;/strong&gt; has &lt;a href=&quot;http://www.armaholic.com/page.php?m=add&amp;c=news&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;sent&lt;/strong&gt;&lt;/a&gt; us his first ArmA 2 mission.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Quote Leopard:&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Baker company of the 101st Airborne has mission to capture large hill near Huertgen.&lt;br /&gt;
The enemy forces of the area have made a large defense line to the hill.&lt;br /&gt;
Germans have also placed V1 launch sites on the forest nearby.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;a href=&quot;page.php?id=9778&quot;&gt;The Hill (@)&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9755&quot;&gt;31st Normandy Mod patch 1&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8636&quot;&gt;Beton addons&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9567&quot;&gt;Hürtgenwald winter&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9779</link>
 <pubDate>Mon, 08 Mar 2010 18:03:00 +0000</pubDate>
</item>
<item>
 <title>Warfare gamemode : Warfare - Benny Edition updates</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Benny&lt;/strong&gt;, few days ago, released a new version of both Warfare missions in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?t=82201&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- fixed: Construction Interface: Commander&lt;br /&gt;
- fixed: T-90 can`t move after repair&lt;br /&gt;
- fixed: Remote buy vehicle.&lt;br /&gt;
- fixed: Customizable Loadouts&lt;br /&gt;
- fixed: GUI: Gear&lt;br /&gt;
- fixed: Action Menu&lt;br /&gt;
- fixed: AI commanders: Not buying secondary upgrades&lt;br /&gt;
- fixed: Buy Weapon&lt;br /&gt;
- fixed: Supply Truck (Client)&lt;br /&gt;
- fixed: Groza 7.62 SD / Groza 7.62 SD PSO ammo dissapeares&lt;br /&gt;
- fixed: Stryker RV&lt;br /&gt;
- fixed: Getting teleported to base&lt;br /&gt;
- fixed: Wrong cost calculation&lt;br /&gt;
- fixed: M107 Raufoss Ammo&lt;br /&gt;
- fixed: Resistance Difficulty&lt;br /&gt;
- fixed: Teamkills Penalty&lt;br /&gt;
- fixed: bug-slot&lt;br /&gt;
- fixed: Error Message on Startup (If map is visible)&lt;br /&gt;
- fixed: [ACE] EASA&lt;br /&gt;
- fixed: engineer-person&lt;br /&gt;
- Added: Buy units unlocked&lt;br /&gt;
- Added: Set [AI] Spawnpoint&lt;br /&gt;
- Added: AI commander: Use nukes&lt;br /&gt;
- Added: Editing: Towns&lt;br /&gt;
- Added: [ACE] New russian rifles&lt;br /&gt;
- Added: Parameter: Resistance Patrol&lt;br /&gt;
- Added: Team Orders&lt;br /&gt;
- Added: Parameter : Disable Player-Names / friendly Units on map&lt;br /&gt;
- Added: Debugger.&lt;br /&gt;
- Added: Parameter: Max Resistance Patrols.&lt;br /&gt;
- Added: AI Teams: Moving|Patrol &amp; Team properties&lt;br /&gt;
- Added: [ACE] VECHICLE&lt;br /&gt;
- Added: Parameter: ACE Wound System&lt;br /&gt;
- Added: GUI: Special Menu&lt;br /&gt;
- Added: [ACE] Bugged Slots &amp; ICBM&lt;br /&gt;
- Added: AI Commander: AI Upgrade everything depending on condition/order/supply&lt;br /&gt;
- Added: AI Commander: AI place the building at the best locations.&lt;br /&gt;
- Added: GUI: Team Orders&lt;br /&gt;
- Added: GUI: Mission Menu&lt;br /&gt;
- Added: Gear: Add Medical Supply&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=7313&quot;&gt;&lt;strong&gt;Warfare - Benny Edition v2.057&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9132&quot;&gt;&lt;strong&gt;Warfare - Benny Edition -ACE2- (@) v2.057&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=7006&quot;&gt;CAA1 project&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=7314</link>
 <pubDate>Mon, 08 Mar 2010 15:21:00 +0000</pubDate>
</item>
<item>
 <title>SP &amp; Coop mission : Desperate Attack updated</title>
 <description>&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;datas/users/4-arma2_missions.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Dimitri_Harkov&lt;/strong&gt; updated this mission in &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;q=9867&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes in this version:&lt;ul&gt;- placement/waypoints updated to work with Hürtgenwald 1.0&lt;br /&gt;
- possible end game bug solved&lt;br /&gt;
- more ammo in the transports&lt;/ul&gt;&lt;br /&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;&lt;img src=&quot;skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9739&quot;&gt;&lt;strong&gt;Desperate Attack Co-26 (@) v1.1&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=9729&quot;&gt;31st Normandy Mod&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8635&quot;&gt;Huertgenwald&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;page.php?id=8636&quot;&gt;Beton addons&lt;/a&gt;&lt;/div&gt;</description>
 <category>Missions</category>
 <link>http://www.armaholic.com/page.php?id=9740</link>
 <pubDate>Mon, 08 Mar 2010 11:52:00 +0000</pubDate>
</item>
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