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<title>Road Painter 2</title>
<link>http://www.armaholic.com</link>
<description>Last comments on page</description>
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<pubDate>Sat, 25 May 2013 07:01:32 +0000</pubDate>
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<title>Original message</title>
<description><![CDATA[<br />
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Road Painter 2
by<br />
Homer Johnston
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<strong>Description:</strong><br />
<a href="http://www.armaholic.com/page.php?id=10346">Road Painter 1</a> produced a file which you could import in Visitor using &quot;road networks&quot;. Road Painter 2 generates dumb objects, the same as houses and fences - quite a drastic difference.<br />
I eventually abandoned the <a href="http://www.armaholic.com/page.php?id=10346">Road Painter 1</a> project because it gave me so many limitations (and because I didn't quite have enough experience to code something as complex)... this rewrite gives me more freedom.<br />
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<strong>Installation:</strong><br />
1) Move the included folder, &quot;_Road_Painter2.TerrainName&qu<br/><br/><span class="readmore"><a href="http://www.armaholic.com/page.php?id=15705">Read the full article on Armaholic</a></span><hr style="size:5px;">]]></description>
<pubDate>Sat, 26 May 2012 09:48:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=15705]]></link>
<guid isPermaLink="false">Sat, 26 May 2012 09:48:00 +0000</guid>
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